Files
fs2open.github.com/code/graphics/gradient.h
T
2002-06-03 04:10:40 +00:00

62 lines
1.6 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Graphics/Gradient.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
*
* Prototype for Gradient.cpp
*
* $Log: not supported by cvs2svn $
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 2 10/07/98 10:52a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 6 5/06/98 5:30p John
* Removed unused cfilearchiver. Removed/replaced some unused/little used
* graphics functions, namely gradient_h and _v and pixel_sp. Put in new
* DirectX header files and libs that fixed the Direct3D alpha blending
* problems.
*
* 5 3/10/98 4:18p John
* Cleaned up graphics lib. Took out most unused gr functions. Made D3D
* & Glide have popups and print screen. Took out all >8bpp software
* support. Made Fred zbuffer. Made zbuffer allocate dynamically to
* support Fred. Made zbuffering key off of functions rather than one
* global variable.
*
* 4 11/30/97 12:18p John
* added more 24 & 32-bpp primitives
*
* 3 6/11/97 1:12p John
* Started fixing all the text colors in the game.
*
* 2 11/18/96 4:34p Allender
* new 16 bit gradient functions
*
* 1 10/26/96 1:45p John
* Initial skeletion code.
*
* $NoKeywords: $
*/
#ifndef _GRADIENT_H
#define _GRADIENT_H
extern void gr8_gradient(int x1,int y1,int x2,int y2);
#endif