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62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/Graphics/Gradient.h $
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* $Revision: 2.0 $
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* $Date: 2002-06-03 04:02:22 $
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* $Author: penguin $
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*
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* Prototype for Gradient.cpp
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*
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* $Log: not supported by cvs2svn $
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* Revision 1.1 2002/05/02 18:03:07 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 2 10/07/98 10:52a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:49a Dave
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*
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* 6 5/06/98 5:30p John
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* Removed unused cfilearchiver. Removed/replaced some unused/little used
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* graphics functions, namely gradient_h and _v and pixel_sp. Put in new
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* DirectX header files and libs that fixed the Direct3D alpha blending
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* problems.
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*
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* 5 3/10/98 4:18p John
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* Cleaned up graphics lib. Took out most unused gr functions. Made D3D
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* & Glide have popups and print screen. Took out all >8bpp software
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* support. Made Fred zbuffer. Made zbuffer allocate dynamically to
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* support Fred. Made zbuffering key off of functions rather than one
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* global variable.
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*
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* 4 11/30/97 12:18p John
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* added more 24 & 32-bpp primitives
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*
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* 3 6/11/97 1:12p John
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* Started fixing all the text colors in the game.
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*
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* 2 11/18/96 4:34p Allender
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* new 16 bit gradient functions
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*
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* 1 10/26/96 1:45p John
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* Initial skeletion code.
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*
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* $NoKeywords: $
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*/
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#ifndef _GRADIENT_H
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#define _GRADIENT_H
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extern void gr8_gradient(int x1,int y1,int x2,int y2);
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#endif
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