Files
fs2open.github.com/code/math/floating.h
T
2002-06-03 04:10:40 +00:00

146 lines
3.6 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Math/Floating.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:24 $
* $Author: penguin $
*
* Low-level floating point math macros and routines
*
* $Log: not supported by cvs2svn $
* Revision 1.1 2002/05/02 18:03:09 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 4 4/07/99 6:22p Dave
* Fred and Freespace support for multiple background bitmaps and suns.
* Fixed link errors on all subprojects. Moved encrypt_init() to
* cfile_init() and lcl_init(), since its safe to call twice.
*
* 3 11/05/98 4:18p Dave
* First run nebula support. Beefed up localization a bit. Removed all
* conditional compiles for foreign versions. Modified mission file
* format.
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 13 2/26/98 3:28p John
* Changed all sqrt's to use fl_sqrt. Took out isqrt function
*
* 12 1/26/98 10:43p Mike
* Make ships not all zoom away from an impending shockwave at the same
* time. Based on ai class and randomness
*
* 11 1/17/98 3:32p Mike
* Add rand_range(), returns random float in min..max.
*
* 10 7/29/97 2:36p Hoffoss
* Added header file required by _isnan().
*
* 9 7/29/97 2:35p Hoffoss
* Added a NaN check macro.
*
* 8 2/17/97 5:18p John
* Added a bunch of RCS headers to a bunch of old files that don't have
* them.
*
* $NoKeywords: $
*/
#ifndef _FLOATING_H
#define _FLOATING_H
#include <math.h>
#include <float.h>
extern float fl_isqrt( float a );
extern float frand();
extern int rand_chance(float frametime, float chance = 1.0f);
float frand_range(float min, float max);
// determine if a floating point number is NaN (Not a Number)
#define fl_is_nan(fl) _isnan(fl)
// Handy macros to prevent type casting all over the place
#define fl_sqrt(fl) (float)sqrt((float)(fl))
#define fl_isqrt(fl) (1.0f/(float)sqrt((float)(fl)))
#define fl_abs(fl) (float)fabs((double)(fl))
#define i2fl(i) ((float)(i))
#define fl2i(fl) ((int)(fl))
#define flceil(fl) (int)ceil(fl)
#define flfloor(fl) (int)floor(fl)
#define f2fl(fx) ((float)(fx)/65536.0f)
#define fl2f(fl) (int)((fl)*65536.0f)
// convert a measurement in degrees to radians
#define fl_radian(fl) ((float)((fl * 3.14159f)/180.0f))
// convert a measurement in radians to degrees
#define fl_degrees(fl) ((float)((fl * 180.0f)/3.14159))
// use this instead of:
// for: (int)floor(x+0.5f) use fl_round_2048(x)
// (int)ceil(x-0.5f) use fl_round_2048(x)
// (int)floor(x-0.5f) use fl_round_2048(x-1.0f)
// (int)floor(x) use fl_round_2048(x-0.5f)
// for values in the range -2048 to 2048
// use this instead of:
// for: (int)floor(x+0.5f) use fl_round_2048(x)
// (int)ceil(x-0.5f) use fl_round_2048(x)
// (int)floor(x-0.5f) use fl_round_2048(x-1.0f)
// (int)floor(x) use fl_round_2048(x-0.5f)
// for values in the range -2048 to 2048
extern const float *p_fl_magic;
inline int fl_round_2048( float x )
{
double tmp_quad;
tmp_quad = x + *p_fl_magic;
return *((int *)&tmp_quad);
}
/*
inline float fl_sqrt( float x)
{
float retval;
_asm fld x
_asm fsqrt
_asm fstp retval
return retval;
}
float fl_isqrt( float x )
{
float retval;
_asm fld x
_asm fsqrt
_asm fstp retval
return 1.0f / retval;
}
*/
// rounds off a floating point number to a multiple of some number
extern float fl_roundoff(float x, int multiple);
#endif