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Code Issues Packages Projects Releases 1 Wiki Activity
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618cb53d8eb84c914207bf767cbfdecdbd3da5d6
fs2open.github.com/code/ai
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History
Goober5000 200e56f4bc extremely minor optimizations
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3412 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
..
ai_profiles.cpp
fix the endless-loop fix ;) (this is what broke shield recharging btw)
2015-04-29 18:42:25 +10:00
ai_profiles.h
remove associated AI flags --Goober5000
2015-04-29 18:42:22 +10:00
ai.cpp
Initial AI code move commit - note that aigoals.cpp has some escape characters in it, I'm not sure if this is really a problem.
2005-03-25 06:45:13 +00:00
ai.h
add fighterbay restriction code --Goober5000
2015-04-29 18:42:18 +10:00
aibig.cpp
spelling
2006-02-25 21:47:19 +00:00
aibig.h
remove PreProcDefine #includes in FS2
2005-07-13 02:50:53 +00:00
aicode.cpp
extremely minor optimizations
2015-04-29 18:42:29 +10:00
aigoals.cpp
make sure FORM_ON_WING goal is valid since it works for ships other than player now
2006-06-01 04:47:23 +00:00
aigoals.h
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
aiinternal.h
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
ailocal.h
remove PreProcDefine #includes in FS2
2005-07-13 02:50:53 +00:00
aiturret.cpp
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
2015-04-29 18:42:25 +10:00
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