Files
fs2open.github.com/code/jumpnode/jumpnode.h
T

86 lines
2.3 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __JUMPNODE_H__
#define __JUMPNODE_H__
#include <stdlib.h>
#include "globalincs/globals.h"
#include "globalincs/linklist.h"
#include "graphics/2d.h"
struct vec3d;
struct object;
//#define MAX_JUMP_NODES 50
//No max anymore. Why you'd want more than 50 is anybody's guess though.
//Jump node flags
#define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color
#define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe
#define JN_HIDE (1<<2) //Hides a jump node
#define JN_SPECIAL_MODEL (1<<3) //If non-default model
class jump_node : public linked_list<jump_node>
{
char m_name[NAME_LENGTH];
int m_modelnum;
int m_objnum; // objnum of this jump node
int m_flags;
color m_display_color; // Color node will be shown in (Default:0/255/0/255)
public:
//Construction
jump_node(vec3d *pos);
~jump_node();
//Getting
color get_color(){return m_display_color;}
int get_modelnum(){return m_modelnum;}
int get_objnum(){return m_objnum;}
object *get_obj(){return &Objects[m_objnum];}
char *get_name_ptr(){return m_name;}
bool is_hidden(){if(m_flags & JN_HIDE){return true;}else{return false;}}
bool is_colored(){return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);}
bool is_special_model(){return ((m_flags & JN_SPECIAL_MODEL) != 0);}
//Setting
void set_alphacolor(int r, int g, int b, int alpha);
void set_model(char *model_name, bool show_polys=false);
void set_name(char *new_name);
void show(bool enabled){if(enabled){m_flags&=~JN_HIDE;}else{m_flags|=JN_HIDE;}}
//Rendering
void render(vec3d *pos, vec3d *view_pos = NULL);
};
//-----Globals------
//extern int Num_jump_nodes;
//extern linked_list Jump_nodes;
extern linked_list<jump_node> Jump_nodes;
//-----Functions-----
//Given a name, returns pointer to the jump node object
jump_node *jumpnode_get_by_name(char *name);
//Given an object, returns which jump node it's in
jump_node *jumpnode_get_which_in(object *objp);
void jumpnode_level_init();
void jumpnode_render_all(); // called by FRED
void jumpnode_level_close();
bool jumpnode_check_for_duplicates();
#endif