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653a201993570554d2c13fce657ad30cc18af2ca
fs2open.github.com/code/model
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Goober5000 4300a67da3 backport of Wanderer's commit 6150:
Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid.
2010-06-03 05:58:26 +00:00
..
model.h
thanks to Zacam for noticing the edge case; max flags should actually be 31
2010-01-26 01:47:29 +00:00
modelanim.cpp
backport of Wanderer's commit 6150:
2010-06-03 05:58:26 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
backport of my commit 6102:
2010-05-16 00:35:34 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00
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