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65417be571e2afc1adefbed18bc7774da37217ca
fs2open.github.com/code/render
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Fabian Woltermann c2c8acbf13 REdo properly
2018-08-20 17:12:38 +02:00
..
3d.h
Remove graphics functions for explicit clipping planes
2017-09-02 13:20:41 +02:00
3dclipper.cpp
Cleaned up more rendering code. Shrunk the vertex struct since we don't use spec_rgb anymore. Removed any declarations using the old geometry batcher. Streamlined desaturation in the model shader to use the main color uniform. Removed old unneeded interp_ code. Removed stored geometry shader parameters from the shader constants since we're no longer using the EXT version of geometry shaders.
2016-08-30 23:22:09 -07:00
3ddraw.cpp
REdo properly
2018-08-20 17:12:38 +02:00
3dinternal.h
const-correctness inspired by 392, because why not be masochistic
2015-10-27 22:46:35 -04:00
3dlaser.cpp
Removed a bunch of unused rendering code.
2016-08-28 18:47:34 -07:00
3dmath.cpp
Integrate the existing monitor system into the new tracing system
2016-12-21 16:10:01 +01:00
3dsetup.cpp
Enable misc-unused-parameters
2018-04-25 11:57:55 +02:00
batching.cpp
Use a uniform buffer object for storing deferred lighting data
2017-09-03 12:40:33 +02:00
batching.h
Use OpenGL texture arrays for animations
2017-08-25 11:31:02 +02:00
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