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fs2open.github.com/code/scripting/api
Goober5000 671fe21a75 additional collision info
* Add the submodel that was hit to the On Ship Collision scripting hook.  (This will only be non-nil if the ship was the "heavy object".)
* Add a `getModel()` function to the scripted submodel object.
* Fix some incorrect documentation in `OnShipCollision`.
2024-03-12 13:02:58 -04:00
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2024-03-12 13:02:58 -04:00
2022-06-28 12:02:13 -04:00