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fs2open.github.com/code/parse
Goober5000 67ed3a4c7b fix a couple things with mainhall intercom sounds
As noticed in issue #2458, intercom sounds did not stop when pausing the game or loading a mission.  I fixed this by augmenting `main_hall_stop_ambient()` to also stop the intercom.

Additionally, it turns out that the intercom delays were not being calculated correctly due to a very bizarre random number formula.  I overloaded `rand32()` to add a min/max variant and used this instead.
2020-06-12 23:13:11 -04:00
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2020-03-02 01:07:17 -05:00
2020-06-09 19:11:34 -04:00
2020-06-06 23:24:08 +02:00