Logo
Explore Help
Sign In
scp-fs2open/fs2open.github.com
Watch 1
Star 0 Fork 0
mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-11 17:49:53 -10:00
Code Issues Packages Projects Releases 1 Wiki Activity
Files
69fee0a5b22ee09622010143ac37dcdca54c20b2
fs2open.github.com/code/object
T
History
phreak fb5996b06b the game handles colored laser lighting for opengl now.
this used to be exclusive to d3d
2003-07-15 16:05:33 +00:00
..
collidedebrisship.cpp
implemented the custom hitpoints mod
2003-04-29 01:03:24 +00:00
collidedebrisweapon.cpp
The big include file move
2002-08-01 01:41:11 +00:00
collideshipship.cpp
implemented the custom hitpoints mod
2003-04-29 01:03:24 +00:00
collideshipweapon.cpp
made beams default shield piercing again
2003-03-29 09:42:05 +00:00
collideweaponweapon.cpp
The big include file move
2002-08-01 01:41:11 +00:00
objcollide.cpp
changed around collision code to handle the possible variance in speeds when using local ssms
2003-06-11 03:00:50 +00:00
objcollide.h
The big include file move
2002-08-01 01:41:11 +00:00
object.cpp
the game handles colored laser lighting for opengl now.
2003-07-15 16:05:33 +00:00
object.h
implemented the custom hitpoints mod
2003-04-29 01:03:24 +00:00
objectsnd.cpp
fixed some misspellings
2003-03-18 01:44:31 +00:00
objectsnd.h
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
objectsort.cpp
The big include file move
2002-08-01 01:41:11 +00:00
Powered by Gitea Version: 28.3.0 Page: 32ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API