Files
fs2open.github.com/code/fred2/shieldsysdlg.cpp
T
2006-01-19 02:27:38 +00:00

230 lines
5.8 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/FRED2/ShieldSysDlg.cpp $
* $Revision: 1.1 $
* $Date: 2006-01-19 02:27:31 $
* $Author: Goober5000 $
*
* Shield generator system editor. This dialog allows one to indicate whether all ships
* (on a certain team or of a certain type) have a shield system or not.
*
* $Log: not supported by cvs2svn $
* Revision 1.8 2006/01/14 23:49:01 Goober5000
* second pass; all the errors are fixed now; one more thing to take care of
* --Goober5000
*
* Revision 1.7 2006/01/14 05:24:19 Goober5000
* first pass at converting FRED to use new IFF stuff
* --Goober5000
*
* Revision 1.6 2005/12/29 08:21:00 wmcoolmon
* No my widdle FRED, I didn't forget about you ^_^ (codebase commit)
*
* Revision 1.5 2003/09/05 07:43:56 Goober5000
* fix some compile errors
* --Goober5000
*
* Revision 1.4 2003/09/05 05:32:36 Goober5000
* moved custom buttons from shield sys dialog and added dialog to set
* ship flags globally
* --Goober5000
*
* Revision 1.3 2003/08/26 06:39:34 Goober5000
* added special buttons on shield dialog to edit global ship flags
* --Goober5000
*
* Revision 1.2 2002/08/15 01:06:34 penguin
* Include filename reorg (to coordinate w/ fs2_open)
*
* Revision 1.1.1.1 2002/07/15 03:11:02 inquisitor
* Initial FRED2 Checking
*
*
* 2 10/07/98 6:28p Dave
* Initial checkin. Renamed all relevant stuff to be Fred2 instead of
* Fred. Globalized mission and campaign file extensions. Removed Silent
* Threat specific code.
*
* 1 10/07/98 3:01p Dave
*
* 1 10/07/98 3:00p Dave
*
* 2 8/18/97 9:31p Hoffoss
* Added grid adjustment dialog and shield system editor dialog.
*
* $NoKeywords: $
*/
#include "stdafx.h"
#include "FRED.h"
#include "ShieldSysDlg.h"
#include "ship/ship.h"
#include "mission/missionparse.h"
#include "iff_defs/iff_defs.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int Shield_sys_teams[MAX_IFFS] = {0};
int Shield_sys_types[MAX_SHIP_CLASSES] = {0};
/////////////////////////////////////////////////////////////////////////////
// shield_sys_dlg dialog
shield_sys_dlg::shield_sys_dlg(CWnd* pParent /*=NULL*/)
: CDialog(shield_sys_dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(shield_sys_dlg)
m_team = 0;
m_type = 0;
//}}AFX_DATA_INIT
}
void shield_sys_dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(shield_sys_dlg)
DDX_CBIndex(pDX, IDC_TEAM, m_team);
DDX_CBIndex(pDX, IDC_TYPE, m_type);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(shield_sys_dlg, CDialog)
//{{AFX_MSG_MAP(shield_sys_dlg)
ON_CBN_SELCHANGE(IDC_TEAM, OnSelchangeTeam)
ON_CBN_SELCHANGE(IDC_TYPE, OnSelchangeType)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// shield_sys_dlg message handlers
BOOL shield_sys_dlg::OnInitDialog()
{
int i, z;
int teams[MAX_IFFS];
int types[MAX_SHIP_CLASSES];
CComboBox *box;
for (i=0; i<MAX_IFFS; i++)
teams[i] = 0;
for (i=0; i<MAX_SHIP_CLASSES; i++)
types[i] = 0;
for (i=0; i<MAX_SHIPS; i++)
if (Ships[i].objnum >= 0) {
z = (Objects[Ships[i].objnum].flags & OF_NO_SHIELDS) ? 1 : 0;
if (!teams[Ships[i].team])
Shield_sys_teams[Ships[i].team] = z;
else if (Shield_sys_teams[Ships[i].team] != z)
Shield_sys_teams[Ships[i].team] = 2;
if (!types[Ships[i].ship_info_index])
Shield_sys_types[Ships[i].ship_info_index] = z;
else if (Shield_sys_types[Ships[i].ship_info_index] != z)
Shield_sys_types[Ships[i].ship_info_index] = 2;
teams[Ships[i].team]++;
types[Ships[i].ship_info_index]++;
}
box = (CComboBox *) GetDlgItem(IDC_TYPE);
box->ResetContent();
for (i=0; i<Num_ship_classes; i++)
box->AddString(Ship_info[i].name);
box = (CComboBox *) GetDlgItem(IDC_TEAM);
box->ResetContent();
for (i=0; i<Num_iffs; i++)
box->AddString(Iff_info[i].iff_name);
CDialog::OnInitDialog();
set_team();
set_type();
return TRUE;
}
void shield_sys_dlg::OnOK()
{
int i, z;
OnSelchangeTeam();
OnSelchangeType();
for (i=0; i<MAX_SHIPS; i++)
if (Ships[i].objnum >= 0) {
z = Shield_sys_teams[Ships[i].team];
if (!Shield_sys_types[Ships[i].ship_info_index])
z = 0;
else if (Shield_sys_types[Ships[i].ship_info_index] == 1)
z = 1;
if (!z)
Objects[Ships[i].objnum].flags &= ~OF_NO_SHIELDS;
else if (z == 1)
Objects[Ships[i].objnum].flags |= OF_NO_SHIELDS;
}
CDialog::OnOK();
}
void shield_sys_dlg::OnSelchangeTeam()
{
Assert(m_team >= 0);
if (((CButton *) GetDlgItem(IDC_TEAM_YES))->GetCheck())
Shield_sys_teams[m_team] = 0;
else if (((CButton *) GetDlgItem(IDC_TEAM_NO))->GetCheck())
Shield_sys_teams[m_team] = 1;
UpdateData(TRUE);
set_team();
}
void shield_sys_dlg::set_team()
{
if (!Shield_sys_teams[m_team])
((CButton *) GetDlgItem(IDC_TEAM_YES))->SetCheck(TRUE);
else
((CButton *) GetDlgItem(IDC_TEAM_YES))->SetCheck(FALSE);
if (Shield_sys_teams[m_team] == 1)
((CButton *) GetDlgItem(IDC_TEAM_NO))->SetCheck(TRUE);
else
((CButton *) GetDlgItem(IDC_TEAM_NO))->SetCheck(FALSE);
}
void shield_sys_dlg::OnSelchangeType()
{
Assert(m_type >= 0);
if (((CButton *) GetDlgItem(IDC_TYPE_YES))->GetCheck())
Shield_sys_types[m_type] = 0;
else if (((CButton *) GetDlgItem(IDC_TYPE_NO))->GetCheck())
Shield_sys_types[m_type] = 1;
UpdateData(TRUE);
set_type();
}
void shield_sys_dlg::set_type()
{
if (!Shield_sys_types[m_type])
((CButton *) GetDlgItem(IDC_TYPE_YES))->SetCheck(TRUE);
else
((CButton *) GetDlgItem(IDC_TYPE_YES))->SetCheck(FALSE);
if (Shield_sys_types[m_type] == 1)
((CButton *) GetDlgItem(IDC_TYPE_NO))->SetCheck(TRUE);
else
((CButton *) GetDlgItem(IDC_TYPE_NO))->SetCheck(FALSE);
}