Files
fs2open.github.com/code/weapon/muzzleflash.h
T
taylor ee3aafc1e9 make muzzle flash info dynamic
add support for modular mflash tables (*-mfl.tbm)
2006-09-11 05:44:23 +00:00

103 lines
2.8 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Weapon/MuzzleFlash.h $
* $Revision: 2.6 $
* $Date: 2006-09-11 05:44:23 $
* $Author: taylor $
*
* all sorts of cool stuff about ships
*
* $Log: not supported by cvs2svn $
* Revision 2.5 2005/10/30 06:44:59 wmcoolmon
* Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
*
* Revision 2.4 2005/07/13 03:35:30 Goober5000
* remove PreProcDefine #includes in FS2
* --Goober5000
*
* Revision 2.3 2005/04/05 05:53:25 taylor
* s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
*
* Revision 2.2 2004/08/11 05:06:36 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.1 2004/03/05 09:01:54 Goober5000
* Uber pass at reducing #includes
* --Goober5000
*
* Revision 2.0 2002/06/03 04:02:29 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:13 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 4 5/18/99 1:30p Dave
* Added muzzle flash table stuff.
*
* 3 3/19/99 9:52a Dave
* Checkin to repair massive source safe crash. Also added support for
* pof-style nebulae, and some new weapons code.
*
* 2 1/08/99 2:08p Dave
* Fixed software rendering for pofview. Super early support for AWACS and
* beam weapons.
*
*
* $NoKeywords: $
*/
#ifndef __FS2_MUZZLEFLASH_HEADER_FILE
#define __FS2_MUZZLEFLASH_HEADER_FILE
#include "physics/physics.h"
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH DEFINES/VARS
//
// prototypes
struct object;
struct vec3d;
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH FUNCTIONS
//
// initialize muzzle flash stuff for the whole game
void mflash_game_init();
// initialize muzzle flash stuff for the level
void mflash_level_init();
// shutdown stuff for the level
void mflash_level_close();
// create a muzzle flash on the guy
void mflash_create(vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type);
// process muzzle flash stuff
void mflash_process_all();
// render all muzzle flashes
void mflash_render_all();
// lookup type by name
int mflash_lookup(char *name);
// mark as used
void mflash_mark_as_used(int index = -1);
// level page in
void mflash_page_in(bool load_all = false);
#endif