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1. Deprecate the old set-jumpnode-name sexp now that there is a set-jumpnode-display-name 2. Make the display name design consistent with ships and weapons; in particular add a `HasDisplayName()` function and automatically generate the display name for hash-truncated names 3. Keep the display name in sync when the name is changed in the FRED dialog 4. Fix the overriding of hash-truncated names with display names on the HUD 5. Fix the incorrect setting of the alphacolor flag when using FRED 6. Fix array out-of-bounds access when no object is selected Follow-up to #5401.