mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 08:15:59 -10:00
This new system allows to create a user interface that goes beyond the existing UI system.
2534 lines
75 KiB
C++
2534 lines
75 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
#include <cstdlib>
|
|
#include <climits>
|
|
|
|
#include "freespace.h"
|
|
#include "anim/animplay.h"
|
|
#include "anim/packunpack.h"
|
|
#include "cmdline/cmdline.h"
|
|
#include "gamehelp/contexthelp.h"
|
|
#include "gamesequence/gamesequence.h"
|
|
#include "gamesnd/eventmusic.h"
|
|
#include "gamesnd/gamesnd.h"
|
|
#include "globalincs/alphacolors.h"
|
|
#include "globalincs/version.h"
|
|
#include "graphics/generic.h"
|
|
#include "io/key.h"
|
|
#include "io/mouse.h"
|
|
#include "io/timer.h"
|
|
#include "menuui/fishtank.h"
|
|
#include "menuui/mainhallmenu.h"
|
|
#include "menuui/playermenu.h"
|
|
#include "menuui/snazzyui.h"
|
|
#include "mission/missioncampaign.h"
|
|
#include "network/multi.h"
|
|
#include "network/multi_voice.h"
|
|
#include "network/multiui.h"
|
|
#include "network/multiutil.h"
|
|
#include "parse/parselo.h"
|
|
#include "playerman/player.h"
|
|
#include "popup/popup.h"
|
|
#include "scripting/scripting.h"
|
|
#include "sound/audiostr.h"
|
|
|
|
#ifndef NDEBUG
|
|
#include "cutscene/movie.h"
|
|
#include "mission/missionload.h"
|
|
#endif
|
|
|
|
|
|
// A reference to io/keycontrol.cpp
|
|
extern void game_process_cheats(int k);
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MAIN HALL DATA DEFINES
|
|
//
|
|
#define MISC_ANIM_MODE_LOOP 0 // loop the animation
|
|
#define MISC_ANIM_MODE_HOLD 1 // play to the end and hold the animation
|
|
#define MISC_ANIM_MODE_TIMED 2 // uses timestamps to determine when a finished anim should be checked again
|
|
#define NUM_REGIONS 7 // (6 + 1 for multiplayer equivalent of campaign room)
|
|
#define MAIN_HALL_MAX_CHEAT_LEN 40 // cheat buffer length (also maximum cheat length)
|
|
|
|
SCP_vector< SCP_vector<main_hall_defines> > Main_hall_defines;
|
|
|
|
static main_hall_defines *Main_hall = NULL;
|
|
|
|
static int Main_hall_music_index = -1;
|
|
|
|
int Vasudan_funny = 0;
|
|
int Vasudan_funny_plate = -1;
|
|
|
|
SCP_string Main_hall_cheat = "";
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MISC interface data
|
|
//
|
|
// is the main hall inited (for reentrancy)
|
|
int Main_hall_inited = 0;
|
|
|
|
// handle to the playing music
|
|
int Main_hall_music_handle = -1;
|
|
|
|
// background bitmap handle
|
|
int Main_hall_bitmap;
|
|
|
|
// background bitmap dimensions
|
|
int Main_hall_bitmap_w;
|
|
int Main_hall_bitmap_h;
|
|
|
|
// background bitmap mask handle
|
|
int Main_hall_mask;
|
|
|
|
// bitmap struct for th background mask bitmap
|
|
bitmap *Main_hall_mask_bitmap;
|
|
|
|
// actual data for the background mask bitmap
|
|
ubyte *Main_hall_mask_data;
|
|
|
|
int Main_hall_mask_w, Main_hall_mask_h;
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MOUSE clicking stuff
|
|
//
|
|
// indicates whether a right click occured
|
|
int Main_hall_right_click;
|
|
|
|
// use this to cycle through the selectable regions instead of the mouse's current region
|
|
int Main_hall_last_clicked_region;
|
|
|
|
// use this to determine how long the cursor has to linger on a region before it starts playing
|
|
#define MAIN_HALL_REGION_LINGER 175 // in ms
|
|
int Main_hall_region_linger_stamp = -1;
|
|
|
|
// handle any right clicks which may have occured
|
|
void main_hall_handle_right_clicks();
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// RANDOM intercom sounds
|
|
//
|
|
|
|
// next random intercom sound to play
|
|
int Main_hall_next_intercom_sound = 0;
|
|
|
|
// delay for the next intercom sound
|
|
int Main_hall_next_intercom_sound_stamp = -1;
|
|
|
|
// handle to any playing instance of a random intercom sound
|
|
sound_handle Main_hall_intercom_sound_handle = sound_handle::invalid();
|
|
|
|
// handle any details related to random intercom sounds
|
|
void main_hall_handle_random_intercom_sounds();
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MISC animations
|
|
//
|
|
|
|
// the misc animations themselves
|
|
SCP_vector<generic_anim> Main_hall_misc_anim;
|
|
|
|
// render all playing misc animations
|
|
void main_hall_render_misc_anims(float frametime, bool over_doors);
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// DOOR animations (not all of these are doors anymore, but they're doorlike _regions_)
|
|
//
|
|
#define DOOR_TEXT_X 100
|
|
#define DOOR_TEXT_Y 450
|
|
|
|
// the door animations themselves
|
|
SCP_vector<generic_anim> Main_hall_door_anim;
|
|
|
|
// render all playing door animations
|
|
void main_hall_render_door_anims(float frametime);
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// SNAZZY MENU stuff
|
|
//
|
|
#define NUM_MAIN_HALL_MAX_REGIONS 20
|
|
|
|
// region mask #'s (identifiers)
|
|
#define EXIT_REGION 0
|
|
#define BARRACKS_REGION 1
|
|
#define READY_ROOM_REGION 2
|
|
#define TECH_ROOM_REGION 3
|
|
#define OPTIONS_REGION 4
|
|
#define CAMPAIGN_ROOM_REGION 5
|
|
#define MULTIPLAYER_REGION 10
|
|
#define LOAD_MISSION_REGION 11
|
|
#define QUICK_START_REGION 12
|
|
#define SKILL_LEVEL_REGION 13
|
|
#define SCRIPT_REGION 14
|
|
#define START_REGION 15
|
|
|
|
struct main_hall_region_info {
|
|
int mask;
|
|
const char *name;
|
|
};
|
|
|
|
main_hall_region_info Main_hall_region_map[] = {
|
|
{ EXIT_REGION, "Exit" },
|
|
{ BARRACKS_REGION, "Barracks" },
|
|
{ READY_ROOM_REGION, "Readyroom" },
|
|
{ TECH_ROOM_REGION, "Techroom" },
|
|
{ OPTIONS_REGION, "Options" },
|
|
{ CAMPAIGN_ROOM_REGION, "Campaigns" },
|
|
{ MULTIPLAYER_REGION, "Multiplayer" },
|
|
{ LOAD_MISSION_REGION, "Load Mission" },
|
|
{ QUICK_START_REGION, "Quickstart" },
|
|
{ SKILL_LEVEL_REGION, "Skilllevel" },
|
|
{ SCRIPT_REGION, "Script" },
|
|
{ START_REGION, "Start" },
|
|
{ -1, NULL }
|
|
};
|
|
|
|
// all the menu regions in the main hall
|
|
MENU_REGION Main_hall_region[NUM_MAIN_HALL_MAX_REGIONS];
|
|
|
|
// region over which the mouse is currently residing, or -1 if over no region
|
|
// NOTE : you should nevery change this directly. Always use main_hall_handle_mouse_location(int)
|
|
// to do this. Otherwise, the door opening and closing animations will get screwed up
|
|
int Main_hall_mouse_region;
|
|
|
|
// set this to skip a frame
|
|
int Main_hall_frame_skip;
|
|
|
|
// do any necessary processing based upon the mouse location
|
|
void main_hall_handle_mouse_location(int cur_region);
|
|
|
|
// if the mouse has moved off of the currently active region, handle the anim accordingly
|
|
void main_hall_mouse_release_region(int region);
|
|
|
|
// if the mouse has moved on this region, handle it accordingly
|
|
void main_hall_mouse_grab_region(int region);
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// SOUND data / handlers
|
|
// -
|
|
|
|
// toaster oven room sound idex
|
|
#define TOASTER_REGION 3
|
|
|
|
// everyone's favorite desk guardian
|
|
#define ALLENDER_REGION 4
|
|
|
|
// handles to the sound instances of the doors opening/closing
|
|
SCP_vector<sound_handle> Main_hall_door_sound_handles;
|
|
|
|
// sound handle for looping ambient sound
|
|
sound_handle Main_hall_ambient_loop = sound_handle::invalid();
|
|
|
|
// cull any door sounds that have finished playing
|
|
void main_hall_cull_door_sounds();
|
|
|
|
// handle starting, stopping and reversing "door" animations
|
|
void main_hall_handle_region_anims();
|
|
|
|
// to determine if we should continue playing sounds and random animations
|
|
static int Main_hall_paused = 0;
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// warning/notification messages
|
|
//
|
|
#define MAIN_HALL_NOTIFY_TIME 3500
|
|
|
|
// timestamp for the notification messages
|
|
int Main_hall_notify_stamp = -1;
|
|
|
|
// text to display as the current notification message
|
|
char Main_hall_notify_text[300]="";
|
|
|
|
// set the current notification string and the associated timestamp
|
|
void main_hall_set_notify_string(const char *str);
|
|
|
|
// handle any drawing, culling, etc of notification messages
|
|
void main_hall_notify_do();
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MISC functions
|
|
//
|
|
|
|
// upper _RIGHT_ corner for the version text
|
|
#define MAIN_HALL_VERSION_X 630
|
|
#define MAIN_HALL_VERSION_Y 467
|
|
|
|
// main hall help overlay ID
|
|
int Main_hall_overlay_id;
|
|
|
|
// blit the freespace version #
|
|
void main_hall_blit_version();
|
|
|
|
// blit any necessary tooltips
|
|
void main_hall_maybe_blit_tooltips();
|
|
|
|
// shader for behind tooltips
|
|
shader Main_hall_tooltip_shader;
|
|
|
|
// num pixels shader is above/below tooltip text
|
|
static int Main_hall_default_tooltip_padding[GR_NUM_RESOLUTIONS] = {
|
|
4, // GR_640
|
|
7, // GR_1024
|
|
};
|
|
static int Main_hall_f1_text_frame = 0;
|
|
static int F1_text_done = 0;
|
|
|
|
// "press f1" for help stuff
|
|
#define MAIN_HALL_HELP_TIME 5000
|
|
int Main_hall_help_stamp = -1;
|
|
void main_hall_process_help_stuff();
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// VOICE RECORDING STUFF
|
|
//
|
|
|
|
// are we currently recording voice?
|
|
int Recording = 0;
|
|
|
|
/*
|
|
* Called when multiplayer clicks on the ready room door. May pop up dialog depending on network
|
|
* connection status and errors
|
|
*/
|
|
void main_hall_do_multi_ready()
|
|
{
|
|
int error;
|
|
|
|
error = psnet_get_network_status();
|
|
switch( error ) {
|
|
case NETWORK_ERROR_NO_TYPE:
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "You have not defined your type of Internet connection. Please run the Launcher, hit the setup button, and go to the Network tab and choose your connection type.", 360));
|
|
break;
|
|
case NETWORK_ERROR_NO_WINSOCK:
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "Winsock is not installed. You must have TCP/IP and Winsock installed to play multiplayer FreeSpace.", 361));
|
|
break;
|
|
case NETWORK_ERROR_NO_PROTOCOL:
|
|
if (Multi_options_g.protocol == NET_TCP) {
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "TCP/IP protocol not found. This protocol is required for multiplayer FreeSpace.", 1602));
|
|
}
|
|
break;
|
|
case NETWORK_ERROR_CONNECT_TO_ISP:
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "You have selected Dial Up Networking as your type of connection to the Internet. You are not currently connected. You must connect to your ISP before continuing on past this point.", 363));
|
|
break;
|
|
case NETWORK_ERROR_LAN_AND_RAS:
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "You have indicated that you use a LAN for networking. You also appear to be dialed into your ISP. Please disconnect from your service provider, or choose Dial Up Networking.", 364));
|
|
break;
|
|
|
|
case NETWORK_ERROR_NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// if our selected protocol is not active
|
|
if ((Multi_options_g.protocol == NET_TCP) && !Tcp_active) {
|
|
if (Tcp_failure_code == WSAEADDRINUSE) {
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "You have selected TCP/IP for multiplayer FreeSpace, but the TCP socket is already in use. Check for another instance and/or use the \"-port <port_num>\" command line option to select an available port.", 1604));
|
|
} else {
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "You have selected TCP/IP for multiplayer FreeSpace, but the TCP/IP protocol was not detected on your machine.", 362));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (error != NETWORK_ERROR_NONE) {
|
|
return;
|
|
}
|
|
|
|
// 7/9/98 -- MWA. Deal with the connection speed issue. make a call to the multiplayer code to
|
|
// determine is a valid connection setting exists
|
|
if (Multi_connection_speed == CONNECTION_SPEED_NONE) {
|
|
popup( PF_USE_AFFIRMATIVE_ICON | PF_NO_NETWORKING, 1, POPUP_OK, XSTR( "You must define your connection speed. Please run the Launcher, hit the setup button, and go to the Network tab and choose your connection speed.", 986) );
|
|
return;
|
|
}
|
|
|
|
// go to parallax online
|
|
if (Om_tracker_flag) {
|
|
Multi_options_g.protocol = NET_TCP;
|
|
gameseq_post_event(GS_EVENT_PXO);
|
|
} else {
|
|
// go to the regular join game screen
|
|
gameseq_post_event(GS_EVENT_MULTI_JOIN_GAME);
|
|
}
|
|
|
|
// select protocol
|
|
psnet_use_protocol(Multi_options_g.protocol);
|
|
}
|
|
|
|
|
|
// blit some small color indicators to show whether ships.tbl and weapons.tbl are valid
|
|
// green == valid, red == invalid.
|
|
// ships.tbl will be on the left, weapons.tbl on the right
|
|
void main_hall_blit_table_status()
|
|
{
|
|
// blit ship table status
|
|
gr_set_color_fast(Game_ships_tbl_valid ? &Color_bright_green : &Color_bright_red);
|
|
gr_rect(1, gr_screen.max_h_unscaled_zoomed - 1, 2, 2, GR_RESIZE_MENU_ZOOMED);
|
|
|
|
// blit weapon table status
|
|
gr_set_color_fast(Game_weapons_tbl_valid ? &Color_bright_green : &Color_bright_red);
|
|
gr_rect(3, gr_screen.max_h_unscaled_zoomed - 1, 2, 2, GR_RESIZE_MENU_ZOOMED);
|
|
}
|
|
|
|
/**
|
|
* Bash the player to a specific mission in a campaign
|
|
*/
|
|
void main_hall_campaign_cheat()
|
|
{
|
|
char *ret = popup_input(0, XSTR("Enter mission name.\n\n* This will destroy all legitimate progress in this campaign. *", 1605));
|
|
|
|
// yay
|
|
if (ret != NULL) {
|
|
mission_campaign_jump_to_mission(ret);
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTION DEFINITIONS BEGIN
|
|
//
|
|
|
|
/**
|
|
* Initialize the main hall proper
|
|
*
|
|
* @param main_hall_name Name of main hall to initialise
|
|
*/
|
|
void main_hall_init(const SCP_string &main_hall_name)
|
|
{
|
|
BM_TYPE bg_type;
|
|
if (Main_hall_inited) {
|
|
return;
|
|
}
|
|
|
|
// gameseq_post_event(GS_EVENT_SCRIPTING);
|
|
|
|
int idx;
|
|
SCP_string main_hall_to_load;
|
|
|
|
// reparse the table here if the relevant cmdline flag is set
|
|
if (Cmdline_reparse_mainhall) {
|
|
main_hall_table_init();
|
|
}
|
|
|
|
// sanity checks
|
|
if (Main_hall_defines.empty()) {
|
|
Error(LOCATION, "No main halls were loaded to initialize.");
|
|
} else if (main_hall_name == "") {
|
|
// we were passed a blank main hall name, so load the first available main hall
|
|
main_hall_get_name(main_hall_to_load, 0);
|
|
} else if (main_hall_get_pointer(main_hall_name) == NULL) {
|
|
Warning(LOCATION, "Tried to load a main hall called '%s', but it does not exist; loading first available main hall.", main_hall_name.c_str());
|
|
main_hall_get_name(main_hall_to_load, 0);
|
|
} else {
|
|
main_hall_to_load = main_hall_name;
|
|
}
|
|
|
|
// if we're switching to a different mainhall we may need to change music
|
|
if (main_hall_get_music_index(main_hall_get_index(main_hall_to_load)) != Main_hall_music_index) {
|
|
main_hall_stop_music(true);
|
|
}
|
|
|
|
// create the snazzy interface and load up the info from the table
|
|
snazzy_menu_init();
|
|
|
|
// assign the proper main hall data
|
|
Main_hall = main_hall_get_pointer(main_hall_to_load);
|
|
Assertion(Main_hall != NULL, "Failed to obtain pointer to main hall '%s'; get a coder!\n", main_hall_to_load.c_str());
|
|
|
|
// check if we have to change the ready room's description
|
|
if(Main_hall->default_readyroom) {
|
|
if (Player->flags & PLAYER_FLAGS_IS_MULTI) {
|
|
Main_hall->regions[2].description = XSTR( "Multiplayer - Start or join a multiplayer game", 359);
|
|
} else {
|
|
Main_hall->regions[2].description = XSTR( "Ready room - Start or continue a campaign", 355);
|
|
}
|
|
}
|
|
|
|
// Read the menu regions from mainhall.tbl
|
|
SCP_vector<main_hall_region>::iterator it;
|
|
for (it = Main_hall->regions.begin(); Main_hall->regions.end() != it; ++it) {
|
|
snazzy_menu_add_region(&Main_hall_region[it - Main_hall->regions.begin()], it->description.c_str(), it->mask, it->key, interface_snd_id());
|
|
}
|
|
|
|
// init tooltip shader // nearly black
|
|
gr_create_shader(&Main_hall_tooltip_shader, 5, 5, 5, 168);
|
|
|
|
// are we funny?
|
|
if (Vasudan_funny && main_hall_is_vasudan()) {
|
|
if (!stricmp(Main_hall->bitmap.c_str(), "vhall")) {
|
|
Main_hall->door_sounds.at(OPTIONS_REGION).at(0) = InterfaceSounds::VASUDAN_BUP;
|
|
Main_hall->door_sounds.at(OPTIONS_REGION).at(1) = InterfaceSounds::VASUDAN_BUP;
|
|
|
|
// set head anim. hehe
|
|
Main_hall->door_anim_name.at(OPTIONS_REGION) = "vhallheads";
|
|
|
|
// set the background
|
|
Main_hall->bitmap = "vhallhead";
|
|
} else if (!stricmp(Main_hall->bitmap.c_str(), "2_vhall")) {
|
|
Main_hall->door_sounds.at(OPTIONS_REGION).at(0) = InterfaceSounds::VASUDAN_BUP;
|
|
Main_hall->door_sounds.at(OPTIONS_REGION).at(1) = InterfaceSounds::VASUDAN_BUP;
|
|
|
|
// set head anim. hehe
|
|
Main_hall->door_anim_name.at(OPTIONS_REGION) = "2_vhallheads";
|
|
|
|
// set the background
|
|
Main_hall->bitmap = "2_vhallhead";
|
|
}
|
|
}
|
|
|
|
Main_hall_bitmap_w = -1;
|
|
Main_hall_bitmap_h = -1;
|
|
|
|
// load the background bitmap
|
|
Main_hall_bitmap = bm_load(Main_hall->bitmap);
|
|
if (Main_hall_bitmap < 0) {
|
|
nprintf(("General","WARNING! Couldn't load main hall background bitmap %s\n", Main_hall->bitmap.c_str()));
|
|
} else {
|
|
bm_get_info(Main_hall_bitmap, &Main_hall_bitmap_w, &Main_hall_bitmap_h);
|
|
}
|
|
bg_type = bm_get_type(Main_hall_bitmap);
|
|
|
|
Main_hall_mask_w = -1;
|
|
Main_hall_mask_h = -1;
|
|
|
|
// load the mask
|
|
Main_hall_mask = bm_load(Main_hall->mask);
|
|
if (Main_hall_mask < 0) {
|
|
nprintf(("General","WARNING! Couldn't load main hall background mask %s\n", Main_hall->mask.c_str()));
|
|
if (gr_screen.res == 0) {
|
|
Error(LOCATION,"Could not load in main hall mask '%s'!\n\n(This error most likely means that you are missing required 640x480 interface art.)", Main_hall->mask.c_str());
|
|
} else {
|
|
Error(LOCATION,"Could not load in main hall mask '%s'!\n\n(This error most likely means that you are missing required 1024x768 interface art.)", Main_hall->mask.c_str());
|
|
}
|
|
} else {
|
|
// get a pointer to bitmap by using bm_lock(), so we can feed it to he snazzy menu system
|
|
Main_hall_mask_bitmap = bm_lock(Main_hall_mask, 8, BMP_AABITMAP | BMP_MASK_BITMAP);
|
|
Main_hall_mask_data = (ubyte*)Main_hall_mask_bitmap->data;
|
|
bm_get_info(Main_hall_mask, &Main_hall_mask_w, &Main_hall_mask_h);
|
|
}
|
|
|
|
// make sure the zoom area is completely within the background bitmap
|
|
if (Main_hall->zoom_area_width > Main_hall_bitmap_w) {
|
|
Main_hall->zoom_area_width = Main_hall_bitmap_w;
|
|
}
|
|
if (Main_hall->zoom_area_height > Main_hall_bitmap_h) {
|
|
Main_hall->zoom_area_height = Main_hall_bitmap_h;
|
|
}
|
|
|
|
// get the default value for tooltip padding if necessary
|
|
if (Main_hall->tooltip_padding == -1) {
|
|
Main_hall->tooltip_padding = Main_hall_default_tooltip_padding[gr_get_resolution_class(Main_hall_bitmap_w, Main_hall_bitmap_h)];
|
|
}
|
|
|
|
// In case we're re-entering the mainhall
|
|
Main_hall_misc_anim.clear();
|
|
|
|
// load up the misc animations, and nullify all the delay timestamps for the misc animations
|
|
for (idx = 0; idx < Main_hall->num_misc_animations; idx++) {
|
|
generic_anim temp_anim;
|
|
generic_anim_init(&temp_anim, Main_hall->misc_anim_name.at(idx));
|
|
Main_hall_misc_anim.push_back(temp_anim);
|
|
Main_hall_misc_anim.at(idx).ani.bg_type = bg_type;
|
|
if (generic_anim_stream(&Main_hall_misc_anim.at(idx)) == -1) {
|
|
nprintf(("General","WARNING!, Could not load misc %s anim in main hall\n",Main_hall->misc_anim_name.at(idx).c_str()));
|
|
} else {
|
|
// start paused
|
|
if (Main_hall->misc_anim_modes.at(idx) == MISC_ANIM_MODE_HOLD)
|
|
Main_hall_misc_anim.at(idx).direction |= GENERIC_ANIM_DIRECTION_NOLOOP;
|
|
}
|
|
|
|
// null out the delay timestamps
|
|
Main_hall->misc_anim_delay.at(idx).at(0) = -1;
|
|
|
|
// start paused
|
|
Main_hall->misc_anim_paused.at(idx) = true;
|
|
}
|
|
|
|
// In case we're re-entering the mainhall
|
|
Main_hall_door_anim.clear();
|
|
|
|
// load up the door animations
|
|
for (idx = 0; idx < Main_hall->num_door_animations; idx++) {
|
|
generic_anim temp_anim;
|
|
generic_anim_init(&temp_anim, Main_hall->door_anim_name.at(idx));
|
|
Main_hall_door_anim.push_back(temp_anim);
|
|
Main_hall_door_anim.at(idx).ani.bg_type = bg_type;
|
|
if (generic_anim_stream(&Main_hall_door_anim.at(idx)) == -1) {
|
|
nprintf(("General","WARNING!, Could not load door anim %s in main hall\n",Main_hall->door_anim_name.at(idx).c_str()));
|
|
} else {
|
|
Main_hall_door_anim.at(idx).direction = GENERIC_ANIM_DIRECTION_BACKWARDS | GENERIC_ANIM_DIRECTION_NOLOOP;
|
|
}
|
|
}
|
|
|
|
// load in help overlay bitmap
|
|
if (!Main_hall->help_overlay_name.empty()) {
|
|
Main_hall_overlay_id = help_overlay_get_index(Main_hall->help_overlay_name.c_str());
|
|
} else if (main_hall_id() == 0) {
|
|
Main_hall_overlay_id = help_overlay_get_index(MH_OVERLAY);
|
|
} else {
|
|
Main_hall_overlay_id = help_overlay_get_index(MH2_OVERLAY);
|
|
}
|
|
help_overlay_set_state(Main_hall_overlay_id,gr_screen.res,0);
|
|
|
|
// check to see if the "very first pilot" flag is set, and load the overlay if so
|
|
if (!F1_text_done) {
|
|
if (Main_hall_f1_text_frame == 0) {
|
|
Main_hall_help_stamp = timestamp(MAIN_HALL_HELP_TIME);
|
|
} else {
|
|
F1_text_done = 1;
|
|
}
|
|
}
|
|
|
|
Main_hall_region_linger_stamp = -1;
|
|
|
|
// initialize door sound handles
|
|
Main_hall_door_sound_handles.clear();
|
|
for (idx = 0; idx < Main_hall->num_door_animations; idx++) {
|
|
Main_hall_door_sound_handles.push_back(sound_handle::invalid());
|
|
}
|
|
|
|
// skip the first frame
|
|
Main_hall_frame_skip = 1;
|
|
|
|
// initialize the music
|
|
main_hall_start_music();
|
|
|
|
// initialize the main hall notify text
|
|
Main_hall_notify_stamp = 1;
|
|
|
|
// initialize the random intercom sound stuff
|
|
Main_hall_next_intercom_sound = 0;
|
|
Main_hall_next_intercom_sound_stamp = -1;
|
|
Main_hall_intercom_sound_handle = sound_handle::invalid();
|
|
|
|
// set the placement of the mouse cursor (start at the ready room)
|
|
Main_hall_mouse_region = -1;
|
|
Main_hall_last_clicked_region = READY_ROOM_REGION;
|
|
|
|
Main_hall_inited = 1;
|
|
|
|
// determine if we have a right click
|
|
Main_hall_right_click = mouse_down(MOUSE_RIGHT_BUTTON);
|
|
}
|
|
|
|
/**
|
|
* Exit the game
|
|
*
|
|
* @note In Debug mode, the confirmation popup does not get used, and the game usefully exits immediately
|
|
*/
|
|
void main_hall_exit_game()
|
|
{
|
|
#if defined(NDEBUG)
|
|
int choice;
|
|
|
|
// stop music first
|
|
main_hall_stop_music(true);
|
|
main_hall_stop_ambient();
|
|
choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR( "Exit Game?", 365));
|
|
if (choice == 1) {
|
|
gameseq_post_event(GS_EVENT_QUIT_GAME);
|
|
} else {
|
|
main_hall_start_music();
|
|
main_hall_start_ambient();
|
|
}
|
|
#else
|
|
gameseq_post_event(GS_EVENT_QUIT_GAME);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Do a frame for the main hall
|
|
*
|
|
* @param frametime Animation frame time
|
|
*/
|
|
void main_hall_do(float frametime)
|
|
{
|
|
int code, key, snazzy_action, region_action = -1;
|
|
SCP_vector<main_hall_region>::iterator it;
|
|
|
|
// set the screen scale to the main hall's dimensions
|
|
gr_set_screen_scale(Main_hall_bitmap_w, Main_hall_bitmap_h, Main_hall->zoom_area_width, Main_hall->zoom_area_height);
|
|
|
|
// need to ensure ambient is playing, since it may be stopped by a playing movie
|
|
main_hall_start_ambient();
|
|
|
|
// handle any random intercom sound details
|
|
main_hall_handle_random_intercom_sounds();
|
|
|
|
// handle any mouse clicks
|
|
main_hall_handle_right_clicks();
|
|
|
|
// handle any sound details
|
|
main_hall_cull_door_sounds();
|
|
|
|
// do any campaign load failure handling
|
|
mission_campaign_load_failure_popup();
|
|
|
|
// process any keypresses/mouse events
|
|
snazzy_action = -1;
|
|
code = snazzy_menu_do(Main_hall_mask_data, Main_hall_mask_w, Main_hall_mask_h, (int)Main_hall->regions.size(), Main_hall_region, &snazzy_action, 1, &key);
|
|
|
|
if (key) {
|
|
game_process_cheats(key);
|
|
|
|
Main_hall_cheat += (char) key_to_ascii(key);
|
|
if(Main_hall_cheat.size() > MAIN_HALL_MAX_CHEAT_LEN) {
|
|
Main_hall_cheat = Main_hall_cheat.substr(Main_hall_cheat.size() - MAIN_HALL_MAX_CHEAT_LEN);
|
|
}
|
|
|
|
int cur_frame;
|
|
float anim_time;
|
|
bool cheat_anim_found, cheat_found = false;
|
|
|
|
for (int c_idx = 0; c_idx < (int) Main_hall->cheat.size(); c_idx++) {
|
|
cheat_anim_found = false;
|
|
|
|
// TODO change way cheat anims are loaded to work with apngs
|
|
// maybe load both cheat & normal, advance frames in lockstep, display which one you want
|
|
if(Main_hall_cheat.find(Main_hall->cheat.at(c_idx)) != SCP_string::npos) {
|
|
cheat_found = true;
|
|
// switch animations
|
|
|
|
for (int idx = 0; idx < Main_hall->num_misc_animations; idx++) {
|
|
if (Main_hall->misc_anim_name.at(idx) == Main_hall->cheat_anim_from.at(c_idx)) {
|
|
Main_hall->misc_anim_name.at(idx) = Main_hall->cheat_anim_to.at(c_idx);
|
|
|
|
cur_frame = Main_hall_misc_anim.at(idx).current_frame;
|
|
anim_time = Main_hall_misc_anim.at(idx).anim_time;
|
|
|
|
generic_anim_unload(&Main_hall_misc_anim.at(idx));
|
|
generic_anim_init(&Main_hall_misc_anim.at(idx), Main_hall->misc_anim_name.at(idx));
|
|
|
|
if (generic_anim_stream(&Main_hall_misc_anim.at(idx)) == -1) {
|
|
nprintf(("General","WARNING! Could not load misc %s anim in main hall\n", Main_hall->misc_anim_name.at(idx).c_str()));
|
|
} else {
|
|
// start paused
|
|
if (Main_hall->misc_anim_modes.at(idx) == MISC_ANIM_MODE_HOLD)
|
|
Main_hall_misc_anim.at(idx).direction |= GENERIC_ANIM_DIRECTION_NOLOOP;
|
|
}
|
|
|
|
Main_hall_misc_anim.at(idx).current_frame = cur_frame;
|
|
Main_hall_misc_anim.at(idx).anim_time = anim_time;
|
|
|
|
// null out the delay timestamps
|
|
Main_hall->misc_anim_delay.at(idx).at(0) = -1;
|
|
|
|
cheat_anim_found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!cheat_anim_found) {
|
|
for (int idx = 0; idx < Main_hall->num_door_animations; idx++) {
|
|
if (Main_hall->door_anim_name.at(idx) == Main_hall->cheat_anim_from.at(c_idx)) {
|
|
Main_hall->door_anim_name.at(idx) = Main_hall->cheat_anim_to.at(c_idx);
|
|
|
|
cur_frame = Main_hall_door_anim.at(idx).current_frame;
|
|
anim_time = Main_hall_door_anim.at(idx).anim_time;
|
|
|
|
generic_anim_unload(&Main_hall_door_anim.at(idx));
|
|
generic_anim_init(&Main_hall_door_anim.at(idx), Main_hall->door_anim_name.at(idx));
|
|
|
|
if (generic_anim_stream(&Main_hall_door_anim.at(idx)) == -1) {
|
|
nprintf(("General","WARNING! Could not load door anim %s in main hall\n", Main_hall->door_anim_name.at(idx).c_str()));
|
|
} else {
|
|
Main_hall_door_anim.at(idx).direction = GENERIC_ANIM_DIRECTION_BACKWARDS | GENERIC_ANIM_DIRECTION_NOLOOP;
|
|
}
|
|
|
|
Main_hall_door_anim.at(idx).current_frame = cur_frame;
|
|
Main_hall_door_anim.at(idx).anim_time = anim_time;
|
|
|
|
cheat_anim_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!cheat_anim_found) {
|
|
// Note: This can also happen if the cheat triggers a second time since the animations are already switched at that point.
|
|
nprintf(("General", "Could not find animation '%s' for cheat '%s'!", Main_hall->cheat_anim_from.at(c_idx).c_str(), Main_hall->cheat.at(c_idx).c_str()));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(cheat_found) {
|
|
// Found a cheat, clear the buffer.
|
|
|
|
Main_hall_cheat = "";
|
|
}
|
|
}
|
|
|
|
switch(key) {
|
|
case KEY_ENTER:
|
|
snazzy_action = SNAZZY_CLICKED;
|
|
break;
|
|
case KEY_F3:
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
gameseq_post_event(GS_EVENT_LAB);
|
|
break;
|
|
#ifndef NDEBUG
|
|
case KEY_1:
|
|
// no soup for you!
|
|
movie::play("endprt2b.mve");
|
|
break;
|
|
case KEY_2:
|
|
// no soup for you!
|
|
movie::play_two("endprt2a.mve", "endprt2b.mve");
|
|
break;
|
|
case KEY_3:
|
|
main_hall_campaign_cheat();
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
// do any processing based upon what happened to the snazzy menu
|
|
switch (snazzy_action) {
|
|
case SNAZZY_OVER:
|
|
for (it = Main_hall->regions.begin(); Main_hall->regions.end() != it; ++it) {
|
|
if (it->mask == code) {
|
|
main_hall_handle_mouse_location((int)std::distance(Main_hall->regions.begin(), it));
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SNAZZY_CLICKED:
|
|
if (code == ESC_PRESSED) {
|
|
region_action = ESC_PRESSED;
|
|
} else {
|
|
if (code == -1) {
|
|
// User didn't click on a valid button, just ignore the event
|
|
break;
|
|
}
|
|
|
|
for (it = Main_hall->regions.begin(); Main_hall->regions.end() != it; ++it) {
|
|
if (it->mask == code) {
|
|
region_action = it->action;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (region_action == -1) {
|
|
Error(LOCATION, "Region %d doesn't have an action!", code);
|
|
} else if (region_action == START_REGION) {
|
|
if (Player->flags & PLAYER_FLAGS_IS_MULTI) {
|
|
region_action = MULTIPLAYER_REGION;
|
|
} else {
|
|
region_action = READY_ROOM_REGION;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (region_action) {
|
|
// clicked on the exit region
|
|
case EXIT_REGION:
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
main_hall_exit_game();
|
|
break;
|
|
|
|
// clicked on the readyroom region
|
|
case READY_ROOM_REGION:
|
|
// Make sure we aren't in multi mode.
|
|
Player->flags &= ~PLAYER_FLAGS_IS_MULTI;
|
|
Game_mode = GM_NORMAL;
|
|
|
|
gameseq_post_event(GS_EVENT_NEW_CAMPAIGN);
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
break;
|
|
|
|
// clicked on the tech room region
|
|
case TECH_ROOM_REGION:
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
gameseq_post_event(GS_EVENT_TECH_MENU);
|
|
break;
|
|
|
|
// clicked on the options region
|
|
case OPTIONS_REGION:
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
gameseq_post_event(GS_EVENT_OPTIONS_MENU);
|
|
break;
|
|
|
|
// clicked on the campaign toom region
|
|
case CAMPAIGN_ROOM_REGION:
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM);
|
|
break;
|
|
|
|
// clicked on the multiplayer region
|
|
case MULTIPLAYER_REGION:
|
|
// Make sure we are in multi mode.
|
|
Player->flags |= PLAYER_FLAGS_IS_MULTI;
|
|
Game_mode = GM_MULTIPLAYER;
|
|
|
|
main_hall_do_multi_ready();
|
|
|
|
// NOTE : this isn't a great thing to be calling this anymore. But we'll leave it for now
|
|
gameseq_post_event(GS_EVENT_MULTI_JOIN_GAME);
|
|
break;
|
|
|
|
// load mission key was pressed
|
|
case LOAD_MISSION_REGION:
|
|
break;
|
|
|
|
// quick start a game region
|
|
case QUICK_START_REGION:
|
|
#if !defined(NDEBUG)
|
|
if (Num_recent_missions > 0) {
|
|
strcpy_s(Game_current_mission_filename, Recent_missions[0]);
|
|
} else {
|
|
if (mission_load_up_campaign()) {
|
|
main_hall_set_notify_string(XSTR( "Campaign file is currently unavailable", 1606));
|
|
}
|
|
strcpy_s(Game_current_mission_filename, Campaign.missions[0].name);
|
|
}
|
|
Campaign.current_mission = -1;
|
|
gameseq_post_event(GS_EVENT_START_GAME_QUICK);
|
|
#endif
|
|
break;
|
|
|
|
// clicked on the barracks region
|
|
case BARRACKS_REGION:
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
gameseq_post_event(GS_EVENT_BARRACKS_MENU);
|
|
break;
|
|
|
|
// increate the skill level
|
|
case SKILL_LEVEL_REGION:
|
|
char temp[100];
|
|
game_increase_skill_level();
|
|
sprintf(temp, XSTR( "Skill level set to %s.", 370), Skill_level_names(Game_skill_level));
|
|
main_hall_set_notify_string(temp);
|
|
break;
|
|
|
|
// escape was pressed
|
|
case ESC_PRESSED:
|
|
// if there is a help overlay active, then don't quit the game - just kill the overlay
|
|
if (!help_overlay_active(Main_hall_overlay_id)) {
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
main_hall_exit_game();
|
|
} else { // kill the overlay
|
|
help_overlay_set_state(Main_hall_overlay_id,gr_screen.res,0);
|
|
}
|
|
break;
|
|
|
|
// custom action
|
|
case SCRIPT_REGION:
|
|
const char *lua = it->lua_action.c_str();
|
|
bool success = Script_system.EvalString(lua, NULL, NULL, lua);
|
|
if(!success)
|
|
Warning(LOCATION, "mainhall '+Door Action / $Script' failed to evaluate \"%s\"; check your syntax", lua);
|
|
break;
|
|
} // END switch (code)
|
|
|
|
// if the escape key wasn't pressed handle any mouse position related events
|
|
if (code != ESC_PRESSED) {
|
|
main_hall_handle_mouse_location((region_action == -1 ? -1 : (int)std::distance(Main_hall->regions.begin(), it)));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
main_hall_handle_mouse_location(-1);
|
|
break;
|
|
} // END switch (snazzy_action)
|
|
|
|
if (mouse_down(MOUSE_LEFT_BUTTON)) {
|
|
help_overlay_set_state(Main_hall_overlay_id, main_hall_get_overlay_resolution_index(), 0);
|
|
}
|
|
|
|
// draw the background bitmap
|
|
gr_reset_clip();
|
|
GR_MAYBE_CLEAR_RES(Main_hall_bitmap);
|
|
if (Main_hall_bitmap >= 0) {
|
|
gr_set_bitmap(Main_hall_bitmap);
|
|
gr_bitmap(0, 0, GR_RESIZE_MENU);
|
|
}
|
|
|
|
// render misc animations
|
|
main_hall_render_misc_anims(frametime, false);
|
|
|
|
// render door animtions
|
|
main_hall_render_door_anims(frametime);
|
|
|
|
// render misc animations (over doors)
|
|
main_hall_render_misc_anims(frametime, true);
|
|
|
|
// blit any appropriate tooltips
|
|
main_hall_maybe_blit_tooltips();
|
|
|
|
// fishtank
|
|
fishtank_process();
|
|
|
|
// draw any pending notification messages
|
|
main_hall_notify_do();
|
|
|
|
// process any help "hit f1" timestamps and display any messages if necessary
|
|
if (!F1_text_done) {
|
|
main_hall_process_help_stuff();
|
|
}
|
|
|
|
// blit help overlay if active
|
|
help_overlay_maybe_blit(Main_hall_overlay_id, main_hall_get_overlay_resolution_index());
|
|
|
|
// blit the freespace version #
|
|
main_hall_blit_version();
|
|
|
|
// blit ship and weapon table status
|
|
#ifndef NDEBUG
|
|
main_hall_blit_table_status();
|
|
#endif
|
|
|
|
gr_flip();
|
|
gr_reset_screen_scale();
|
|
|
|
// see if we have a missing campaign and force the player to select a new campaign if so
|
|
extern bool Campaign_room_no_campaigns;
|
|
if ( !(Player->flags & PLAYER_FLAGS_IS_MULTI) && Campaign_file_missing && !Campaign_room_no_campaigns ) {
|
|
int rc = popup(0, 3, XSTR("Go to Campaign Room", 1607), XSTR("Select another pilot", 1608), XSTR("Exit Game", 1609), XSTR("The currently active campaign cannot be found. Please select another...", 1600));
|
|
|
|
switch (rc) {
|
|
case 0:
|
|
gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM);
|
|
break;
|
|
|
|
case 1:
|
|
gameseq_post_event(GS_EVENT_INITIAL_PLAYER_SELECT);
|
|
break;
|
|
|
|
case 2:
|
|
main_hall_exit_game();
|
|
break;
|
|
|
|
default:
|
|
gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// maybe run the player tips popup
|
|
player_tips_popup();
|
|
|
|
// if we were supposed to skip a frame, then stop doing it after 1 frame
|
|
if (Main_hall_frame_skip) {
|
|
Main_hall_frame_skip = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Close the main hall proper
|
|
*/
|
|
void main_hall_close()
|
|
{
|
|
int idx;
|
|
|
|
if (!Main_hall_inited) {
|
|
return;
|
|
}
|
|
|
|
// unload the main hall bitmap
|
|
if (Main_hall_bitmap != -1) {
|
|
bm_release(Main_hall_bitmap);
|
|
}
|
|
|
|
// unload any bitmaps
|
|
if (Main_hall_mask >= 0) {
|
|
// make sure we unlock the mask bitmap so it can be unloaded
|
|
bm_unlock(Main_hall_mask);
|
|
bm_release(Main_hall_mask);
|
|
}
|
|
|
|
// free up any (possibly) playing misc animation handles
|
|
for (idx = 0; idx < Main_hall->num_misc_animations; idx++) {
|
|
if (Main_hall_misc_anim.at(idx).num_frames > 0) {
|
|
generic_anim_unload(&Main_hall_misc_anim.at(idx));
|
|
}
|
|
}
|
|
|
|
// free up any (possibly) playing door animation handles
|
|
for (idx = 0; idx < Main_hall->num_door_animations; idx++) {
|
|
if (Main_hall_door_anim.at(idx).num_frames > 0) {
|
|
generic_anim_unload(&Main_hall_door_anim.at(idx));
|
|
}
|
|
}
|
|
|
|
// stop any playing door sounds
|
|
for (idx = 0; idx < Main_hall->num_door_animations-2; idx++) {
|
|
if ((Main_hall_door_sound_handles.at(idx).isValid()) && snd_is_playing(Main_hall_door_sound_handles.at(idx))) {
|
|
snd_stop(Main_hall_door_sound_handles.at(idx));
|
|
Main_hall_door_sound_handles.at(idx) = sound_handle::invalid();
|
|
}
|
|
}
|
|
|
|
// close any snazzy menu details
|
|
snazzy_menu_close();
|
|
|
|
// no fish
|
|
fishtank_stop();
|
|
|
|
// unpause
|
|
Main_hall_paused = 0;
|
|
|
|
// not inited anymore
|
|
Main_hall_inited = 0;
|
|
}
|
|
|
|
/**
|
|
* Return music index
|
|
*
|
|
* @param main_hall_num Index to seek
|
|
* @return Index into spooled music
|
|
*/
|
|
int main_hall_get_music_index(int main_hall_num)
|
|
{
|
|
main_hall_defines *hall;
|
|
int index;
|
|
|
|
if (main_hall_num < 0) {
|
|
return -1;
|
|
}
|
|
|
|
hall = &Main_hall_defines.at(main_hall_num).at(main_hall_get_resolution_index(main_hall_num));
|
|
|
|
// Goober5000 - try substitute first
|
|
index = event_music_get_spooled_music_index(hall->substitute_music_name);
|
|
if ( (index >= 0) && (Spooled_music[index].flags & SMF_VALID) ) {
|
|
return index;
|
|
}
|
|
|
|
// now try regular
|
|
index = event_music_get_spooled_music_index(hall->music_name);
|
|
if ( (index >= 0) && (Spooled_music[index].flags & SMF_VALID) ) {
|
|
return index;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Start the main hall music playing
|
|
*/
|
|
void main_hall_start_music()
|
|
{
|
|
char *filename;
|
|
|
|
// start a looping ambient sound
|
|
main_hall_start_ambient();
|
|
|
|
// if we have selected no music, then don't do this
|
|
if (Cmdline_freespace_no_music) {
|
|
return;
|
|
}
|
|
|
|
// already playing?
|
|
if (Main_hall_music_handle >= 0) {
|
|
return;
|
|
}
|
|
|
|
// get music
|
|
Main_hall_music_index = main_hall_get_music_index(main_hall_id());
|
|
if (Main_hall_music_index < 0) {
|
|
nprintf(("Warning", "No music file exists to play music at the main menu!\n"));
|
|
return;
|
|
}
|
|
|
|
filename = Spooled_music[Main_hall_music_index].filename;
|
|
Assert(filename != NULL);
|
|
|
|
// get handle
|
|
Main_hall_music_handle = audiostream_open(filename, ASF_MENUMUSIC);
|
|
if (Main_hall_music_handle < 0) {
|
|
nprintf(("Warning", "No music file exists to play music at the main menu!\n"));
|
|
return;
|
|
}
|
|
|
|
audiostream_play(Main_hall_music_handle, Master_event_music_volume, 1);
|
|
}
|
|
|
|
/**
|
|
* Stop the main hall music
|
|
*/
|
|
void main_hall_stop_music(bool fade)
|
|
{
|
|
if (Main_hall_music_handle != -1) {
|
|
audiostream_close_file(Main_hall_music_handle, fade);
|
|
Main_hall_music_handle = -1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render all playing misc animations
|
|
*
|
|
* @param frametime Animation frame time
|
|
*/
|
|
void main_hall_render_misc_anims(float frametime, bool over_doors)
|
|
{
|
|
std::deque<bool> group_anims_weve_checked;
|
|
int idx, s_idx, jdx;
|
|
|
|
// render all misc animations
|
|
for (idx = 0; idx < Main_hall->num_misc_animations; idx++) {
|
|
// give it a spot in the vector
|
|
group_anims_weve_checked.push_back(false);
|
|
|
|
// render it
|
|
if (Main_hall_misc_anim.at(idx).num_frames > 0 && Main_hall->misc_anim_over_doors.at(idx) == over_doors) {
|
|
// animation is paused
|
|
if (Main_hall->misc_anim_paused.at(idx)) {
|
|
// if the timestamp is -1, then regenerate it
|
|
if (Main_hall->misc_anim_delay.at(idx).at(0) == -1) {
|
|
int regen_idx = -1;
|
|
|
|
// if this is part of a group, we should do additional checking
|
|
if (Main_hall->misc_anim_group.at(idx) >= 0) {
|
|
|
|
// make sure we haven't already checked it
|
|
if (group_anims_weve_checked.at(idx) == false) {
|
|
SCP_vector<int> group_indexes; //stores indexes of which anims are part of a group
|
|
bool all_neg1 = true;
|
|
|
|
// okay... now we need to make sure all anims in this group are paused and -1
|
|
for (jdx = 0; jdx < Main_hall->num_misc_animations; jdx++) {
|
|
if (Main_hall->misc_anim_group.at(jdx) == Main_hall->misc_anim_group.at(idx)) {
|
|
Assert(group_anims_weve_checked.size() < INT_MAX);
|
|
if ((int)group_anims_weve_checked.size() <= jdx) {
|
|
group_anims_weve_checked.push_back(true);
|
|
} else {
|
|
group_anims_weve_checked.at(jdx) = true;
|
|
}
|
|
|
|
group_indexes.push_back(jdx);
|
|
|
|
if (!Main_hall->misc_anim_paused.at(jdx) || Main_hall->misc_anim_delay.at(jdx).at(0) != -1) {
|
|
all_neg1 = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if the entire group is paused and off, pick a random one to regenerate
|
|
if (all_neg1) {
|
|
Assert(group_indexes.size() < INT_MAX);
|
|
regen_idx = group_indexes[rand() % (int)group_indexes.size()];
|
|
}
|
|
}
|
|
} else { // not part of a group, so just handle this index
|
|
regen_idx = idx;
|
|
}
|
|
|
|
// reset it to some random value (based on MIN and MAX) and continue
|
|
if (regen_idx >= 0) {
|
|
int min = Main_hall->misc_anim_delay.at(regen_idx).at(1);
|
|
int max = Main_hall->misc_anim_delay.at(regen_idx).at(2);
|
|
Main_hall->misc_anim_delay.at(regen_idx).at(0) = timestamp(min + (int) (frand() * (max - min)));
|
|
}
|
|
|
|
// if the timestamp is not -1 and has popped, play the anim and make the timestamp -1
|
|
} else if (timestamp_elapsed(Main_hall->misc_anim_delay.at(idx).at(0))) {
|
|
Main_hall->misc_anim_paused.at(idx) = false;
|
|
Main_hall_misc_anim.at(idx).current_frame = 0;
|
|
Main_hall_misc_anim.at(idx).anim_time = 0.0;
|
|
|
|
// kill the timestamp
|
|
Main_hall->misc_anim_delay.at(idx).at(0) = -1;
|
|
|
|
// reset the "should be playing" flags
|
|
Assert(Main_hall->misc_anim_sound_flag.at(idx).size() < INT_MAX);
|
|
for (s_idx = 0; s_idx < (int)Main_hall->misc_anim_sound_flag.at(idx).size(); s_idx++) {
|
|
Main_hall->misc_anim_sound_flag.at(idx).at(s_idx) = 0;
|
|
}
|
|
}
|
|
} else { // animation is not paused
|
|
Assert(Main_hall->misc_anim_special_sounds.at(idx).size() < INT_MAX);
|
|
for (s_idx = 0; s_idx < (int)Main_hall->misc_anim_special_sounds.at(idx).size(); s_idx++) {
|
|
// if we've passed the trigger point, then play the sound and break out of the loop
|
|
if ( (Main_hall_misc_anim.at(idx).current_frame >= Main_hall->misc_anim_special_trigger.at(idx).at(s_idx))
|
|
&& !Main_hall->misc_anim_sound_flag.at(idx).at(s_idx) ) {
|
|
Main_hall->misc_anim_sound_flag.at(idx).at(s_idx) = 1;
|
|
|
|
auto sound = Main_hall->misc_anim_special_sounds.at(idx).at(s_idx);
|
|
|
|
// Check if the sound is valid
|
|
if (sound.isValid())
|
|
{
|
|
// play the sound
|
|
snd_play(gamesnd_get_interface_sound(sound),Main_hall->misc_anim_sound_pan.at(idx));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// animation has reached the last frame
|
|
if (Main_hall_misc_anim.at(idx).current_frame == Main_hall_misc_anim.at(idx).num_frames - 1) {
|
|
Main_hall->misc_anim_delay.at(idx).at(0) = -1;
|
|
|
|
// this helps the above code reset the timers
|
|
// MISC_ANIM_MODE_HOLD simply stops on the last frame, so we don't care
|
|
// MISC_ANIM_MODE_LOOPED just loops so we don't care either
|
|
if (Main_hall->misc_anim_modes.at(idx) == MISC_ANIM_MODE_TIMED) {
|
|
Main_hall->misc_anim_paused.at(idx) = true;
|
|
}
|
|
// don't reset sound for MISC_ANIM_MODE_HOLD
|
|
if (Main_hall->misc_anim_modes.at(idx) != MISC_ANIM_MODE_HOLD) {
|
|
// reset the "should be playing" flags
|
|
Assert(Main_hall->misc_anim_sound_flag.at(idx).size() < INT_MAX);
|
|
for (s_idx = 0; s_idx < (int)Main_hall->misc_anim_sound_flag.at(idx).size(); s_idx++) {
|
|
Main_hall->misc_anim_sound_flag.at(idx).at(s_idx) = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// actually render it
|
|
if (Main_hall_frame_skip || Main_hall_paused) {
|
|
frametime = 0;
|
|
}
|
|
generic_anim_render(&Main_hall_misc_anim.at(idx), frametime, Main_hall->misc_anim_coords.at(idx).at(0), Main_hall->misc_anim_coords.at(idx).at(1), true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render all playing door animations
|
|
* @param frametime Animation frame time
|
|
*/
|
|
void main_hall_render_door_anims(float frametime)
|
|
{
|
|
int idx;
|
|
|
|
// render all door animations
|
|
Assert(Main_hall_door_anim.size() < INT_MAX);
|
|
for (idx = 0; idx < (int)Main_hall_door_anim.size(); idx++) {
|
|
if (Main_hall_door_anim.at(idx).num_frames > 0) {
|
|
// first pair : coords of where to play a given door anim
|
|
// second pair : center of a given door anim in windowed mode
|
|
generic_anim_render(&Main_hall_door_anim.at(idx), frametime, Main_hall->door_anim_coords.at(idx).at(0), Main_hall->door_anim_coords.at(idx).at(1), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Any necessary processing based upon the mouse location
|
|
* @param cur_region Region of current mouse location
|
|
*/
|
|
void main_hall_handle_mouse_location(int cur_region)
|
|
{
|
|
if (Main_hall_frame_skip) {
|
|
return;
|
|
}
|
|
|
|
if (cur_region >= (int) Main_hall->regions.size()) {
|
|
// MWA -- inserted return since Int3() was tripped when hitting L from main menu.
|
|
return;
|
|
}
|
|
|
|
// if the mouse is now over a resgion
|
|
if (cur_region != -1) {
|
|
// if we're still over the same region we were last frame, check stuff
|
|
if (cur_region == Main_hall_mouse_region) {
|
|
// if we have a linger timestamp set and it has expired, then get moving
|
|
if ((Main_hall_region_linger_stamp != -1) && timestamp_elapsed(Main_hall_region_linger_stamp)) {
|
|
main_hall_mouse_grab_region(cur_region);
|
|
|
|
// release the region linger stamp
|
|
Main_hall_region_linger_stamp = -1;
|
|
}
|
|
} else {
|
|
// if we're currently on another region, release it
|
|
if ( (Main_hall_mouse_region != -1) && (cur_region != Main_hall_mouse_region) ) {
|
|
main_hall_mouse_release_region(Main_hall_mouse_region);
|
|
}
|
|
|
|
// set the linger time
|
|
if (Main_hall_region_linger_stamp == -1) {
|
|
Main_hall_mouse_region = cur_region;
|
|
Main_hall_region_linger_stamp = timestamp(MAIN_HALL_REGION_LINGER);
|
|
}
|
|
}
|
|
} else { // if it was over a region but isn't anymore, release that region
|
|
if (Main_hall_mouse_region != -1) {
|
|
main_hall_mouse_release_region(Main_hall_mouse_region);
|
|
Main_hall_mouse_region = -1;
|
|
|
|
// release the region linger timestamp
|
|
Main_hall_region_linger_stamp = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* If the mouse has moved off of the currently active region, handle the anim accordingly
|
|
* @param region Region of prior mouse location
|
|
*/
|
|
void main_hall_mouse_release_region(int region)
|
|
{
|
|
if (Main_hall_frame_skip) {
|
|
return;
|
|
}
|
|
// don't do anything if there are no animations to play
|
|
else if (region >= (int) Main_hall_door_anim.size()) {
|
|
return;
|
|
}
|
|
|
|
// run backwards and stop at the first frame
|
|
Main_hall_door_anim.at(region).direction = GENERIC_ANIM_DIRECTION_BACKWARDS | GENERIC_ANIM_DIRECTION_NOLOOP;
|
|
|
|
// check for door sounds, ignoring the OPTIONS_REGION (which isn't a door)
|
|
if (Main_hall_door_anim.at(region).num_frames > 0) {
|
|
// don't stop the toaster oven or microwave regions from playing all the way through
|
|
if (Main_hall_door_sound_handles.at(region).isValid()) {
|
|
snd_stop(Main_hall_door_sound_handles.at(region));
|
|
}
|
|
|
|
auto sound = Main_hall->door_sounds.at(region).at(1);
|
|
|
|
if (sound.isValid())
|
|
{
|
|
Main_hall_door_sound_handles.at(region) = snd_play(gamesnd_get_interface_sound(sound), Main_hall->door_sound_pan.at(region));
|
|
}
|
|
|
|
// TODO: track current frame
|
|
snd_set_pos(Main_hall_door_sound_handles.at(region),
|
|
(float) ((Main_hall_door_anim.at(region).keyframe) ? Main_hall_door_anim.at(region).keyframe :
|
|
Main_hall_door_anim.at(region).num_frames - Main_hall_door_anim.at(region).current_frame)
|
|
/ (float) Main_hall_door_anim.at(region).num_frames,
|
|
1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* If the mouse has moved on this region, handle it accordingly
|
|
* @param region Region of current mouse location
|
|
*/
|
|
void main_hall_mouse_grab_region(int region)
|
|
{
|
|
if (Main_hall_frame_skip) {
|
|
return;
|
|
}
|
|
// don't do anything if there are no animations to play
|
|
else if (region >= (int) Main_hall_door_anim.size()) {
|
|
return;
|
|
}
|
|
|
|
// run forwards
|
|
Main_hall_door_anim.at(region).direction = GENERIC_ANIM_DIRECTION_FORWARDS;
|
|
// stay on last frame if we have no keyframe
|
|
if (!Main_hall_door_anim.at(region).keyframe) {
|
|
Main_hall_door_anim.at(region).direction += GENERIC_ANIM_DIRECTION_NOLOOP;
|
|
}
|
|
|
|
// check for opening/starting sounds
|
|
// kill the currently playing sounds if necessary
|
|
if (Main_hall_door_sound_handles.at(region).isValid()) {
|
|
snd_stop(Main_hall_door_sound_handles.at(region));
|
|
}
|
|
|
|
|
|
auto sound = Main_hall->door_sounds.at(region).at(0);
|
|
|
|
if (sound.isValid())
|
|
{
|
|
Main_hall_door_sound_handles.at(region) = snd_play(gamesnd_get_interface_sound(sound),Main_hall->door_sound_pan.at(region));
|
|
}
|
|
|
|
// start the sound playing at the right spot relative to the completion of the animation
|
|
if ( (Main_hall_door_anim.at(region).num_frames > 0) && (Main_hall_door_anim.at(region).current_frame != -1) ) {
|
|
snd_set_pos(Main_hall_door_sound_handles.at(region),
|
|
(float) Main_hall_door_anim.at(region).current_frame
|
|
/ (float) Main_hall_door_anim.at(region).num_frames,
|
|
1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle any right clicks which may have occured
|
|
*/
|
|
void main_hall_handle_right_clicks()
|
|
{
|
|
int new_region;
|
|
|
|
if (Main_hall_frame_skip) {
|
|
return;
|
|
}
|
|
|
|
// check to see if the button has been clicked
|
|
if (!Main_hall_right_click) {
|
|
if (mouse_down(MOUSE_RIGHT_BUTTON)) {
|
|
// cycle through the available regions
|
|
if (Main_hall_last_clicked_region == (int) Main_hall_door_anim.size() - 1) {
|
|
new_region = 0;
|
|
} else {
|
|
new_region = Main_hall_last_clicked_region + 1;
|
|
}
|
|
|
|
// set the position of the mouse cursor and the newly clicked region
|
|
int mx = Main_hall->door_anim_coords.at(new_region).at(2);
|
|
int my = Main_hall->door_anim_coords.at(new_region).at(3);
|
|
gr_resize_screen_pos( &mx, &my, NULL, NULL, GR_RESIZE_MENU );
|
|
|
|
if (mx < 0) {
|
|
mx = 0;
|
|
}
|
|
if (mx >= gr_screen.max_w) {
|
|
mx = gr_screen.max_w - 1;
|
|
}
|
|
if (my < 0) {
|
|
my = 0;
|
|
}
|
|
if (my >= gr_screen.max_h) {
|
|
my = gr_screen.max_h - 1;
|
|
}
|
|
|
|
mouse_set_pos( mx, my );
|
|
|
|
main_hall_handle_mouse_location(new_region);
|
|
Main_hall_last_clicked_region = new_region;
|
|
|
|
// set the mouse as being clicked
|
|
Main_hall_right_click = 1;
|
|
}
|
|
// set the mouse as being unclicked
|
|
} else if (Main_hall_right_click && !(mouse_down(MOUSE_RIGHT_BUTTON))) {
|
|
Main_hall_right_click = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cull any door sounds that have finished playing
|
|
*/
|
|
void main_hall_cull_door_sounds()
|
|
{
|
|
int idx;
|
|
// basically just set the handle of any finished sound to be -1, so that we know its free any where else in the code we may need it
|
|
Assert(Main_hall_door_sound_handles.size() < INT_MAX);
|
|
for (idx = 0; idx < (int)Main_hall_door_sound_handles.size(); idx++) {
|
|
if ((Main_hall_door_sound_handles.at(idx).isValid()) && !snd_is_playing(Main_hall_door_sound_handles.at(idx))) {
|
|
Main_hall_door_sound_handles.at(idx) = sound_handle::invalid();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Insert random intercom sounds
|
|
*/
|
|
void main_hall_handle_random_intercom_sounds()
|
|
{
|
|
if (Main_hall->num_random_intercom_sounds <= 0)
|
|
{
|
|
// If there are no intercom sounds then just skip this section
|
|
return;
|
|
}
|
|
|
|
// if we have no timestamp for the next random sound, then set on
|
|
if ((Main_hall_next_intercom_sound_stamp == -1) && (!Main_hall_intercom_sound_handle.isValid())) {
|
|
Main_hall_next_intercom_sound_stamp = timestamp((int)((rand() * RAND_MAX_1f) *
|
|
(float)(Main_hall->intercom_delay.at(Main_hall_next_intercom_sound).at(1)
|
|
- Main_hall->intercom_delay.at(Main_hall_next_intercom_sound).at(0))) );
|
|
}
|
|
|
|
// if the there is no sound playing
|
|
if (!Main_hall_intercom_sound_handle.isValid()) {
|
|
if (Main_hall_paused) {
|
|
return;
|
|
}
|
|
|
|
// if the timestamp has popped, play a sound
|
|
if ( (Main_hall_next_intercom_sound_stamp != -1) && (timestamp_elapsed(Main_hall_next_intercom_sound_stamp)) ) {
|
|
auto sound = Main_hall->intercom_sounds.at(Main_hall_next_intercom_sound);
|
|
|
|
// Check if the sound is valid
|
|
if (sound.isValid())
|
|
{
|
|
// play the sound
|
|
Main_hall_intercom_sound_handle = snd_play(gamesnd_get_interface_sound(sound));
|
|
|
|
// unset the timestamp
|
|
Main_hall_next_intercom_sound_stamp = -1;
|
|
}
|
|
|
|
// unset the timestamp
|
|
Main_hall_next_intercom_sound_stamp = -1;
|
|
}
|
|
} else { // if the sound is playing
|
|
// if the sound has finished, set the timestamp and continue
|
|
if (!snd_is_playing(Main_hall_intercom_sound_handle)) {
|
|
// increment the next sound
|
|
if (Main_hall_next_intercom_sound >= (Main_hall->num_random_intercom_sounds-1)) {
|
|
Main_hall_next_intercom_sound = 0;
|
|
} else {
|
|
Main_hall_next_intercom_sound++;
|
|
}
|
|
|
|
// set the timestamp
|
|
Main_hall_next_intercom_sound_stamp = timestamp((int)((rand() * RAND_MAX_1f) *
|
|
(float)(Main_hall->intercom_delay.at(Main_hall_next_intercom_sound).at(1)
|
|
- Main_hall->intercom_delay.at(Main_hall_next_intercom_sound).at(0))) );
|
|
|
|
// release the sound handle
|
|
Main_hall_intercom_sound_handle = sound_handle::invalid();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the notification string with its decay timeout
|
|
* @param str Notification string
|
|
*/
|
|
void main_hall_set_notify_string(const char *str)
|
|
{
|
|
strcpy_s(Main_hall_notify_text,str);
|
|
Main_hall_notify_stamp = timestamp(MAIN_HALL_NOTIFY_TIME);
|
|
}
|
|
|
|
/**
|
|
* Handle any drawing, culling, etc of notification messages
|
|
*/
|
|
void main_hall_notify_do()
|
|
{
|
|
// check to see if we should try and do something
|
|
if (Main_hall_notify_stamp != -1) {
|
|
// if the text time has expired
|
|
if (timestamp_elapsed(Main_hall_notify_stamp)) {
|
|
strcpy_s(Main_hall_notify_text,"");
|
|
Main_hall_notify_stamp = -1;
|
|
} else {
|
|
int w,h;
|
|
|
|
int old_font = font::get_current_fontnum();
|
|
|
|
gr_set_color_fast(&Color_bright);
|
|
font::set_font(Main_hall->font);
|
|
|
|
gr_get_string_size(&w,&h,Main_hall_notify_text);
|
|
gr_printf_menu_zoomed((gr_screen.max_w_unscaled_zoomed - w)/2, gr_screen.max_h_unscaled_zoomed - (h * 4 + 4), "%s", Main_hall_notify_text);
|
|
|
|
font::set_font(old_font);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Start a looping ambient sound for main hall
|
|
*/
|
|
void main_hall_start_ambient()
|
|
{
|
|
int play_ambient_loop = 0;
|
|
|
|
if (Main_hall_paused) {
|
|
return;
|
|
}
|
|
|
|
if (!Main_hall_ambient_loop.isValid()) {
|
|
play_ambient_loop = 1;
|
|
} else {
|
|
if (!snd_is_playing(Main_hall_ambient_loop)) {
|
|
play_ambient_loop = 1;
|
|
}
|
|
}
|
|
|
|
if (play_ambient_loop) {
|
|
Main_hall_ambient_loop = snd_play_looping(gamesnd_get_interface_sound(InterfaceSounds::MAIN_HALL_AMBIENT));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Stop a looping ambient sound for the main hall
|
|
*/
|
|
void main_hall_stop_ambient()
|
|
{
|
|
if (Main_hall_ambient_loop.isValid()) {
|
|
snd_stop(Main_hall_ambient_loop);
|
|
Main_hall_ambient_loop = sound_handle::invalid();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reset the volume of the looping ambient sound.
|
|
*
|
|
* @note This is called from the options screen when the looping ambient sound might be playing.
|
|
*/
|
|
void main_hall_reset_ambient_vol()
|
|
{
|
|
if (Main_hall_ambient_loop.isValid()) {
|
|
snd_set_volume(Main_hall_ambient_loop, gamesnd_get_interface_sound(InterfaceSounds::MAIN_HALL_AMBIENT)->volume_range.next());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Blit the freespace version number
|
|
*/
|
|
void main_hall_blit_version()
|
|
{
|
|
int w, h;
|
|
|
|
// format the version string
|
|
auto version_string = gameversion::get_version_string();
|
|
|
|
int old_font = font::get_current_fontnum();
|
|
font::set_font(Main_hall->font);
|
|
|
|
// get the length of the string
|
|
gr_get_string_size(&w, &h, version_string.c_str());
|
|
|
|
// print the string near the lower left corner
|
|
gr_set_color_fast(&Color_bright_white);
|
|
gr_string(5, gr_screen.max_h_unscaled_zoomed - (h * 2 + 6), version_string.c_str(), GR_RESIZE_MENU_ZOOMED);
|
|
|
|
font::set_font(old_font);
|
|
}
|
|
|
|
/**
|
|
* Blit any necessary tooltips
|
|
*/
|
|
void main_hall_maybe_blit_tooltips()
|
|
{
|
|
int w, h;
|
|
|
|
// if we're over no region - don't blit anything
|
|
if (Main_hall_mouse_region < 0) {
|
|
return;
|
|
}
|
|
|
|
if (Main_hall_mouse_region >= (int) Main_hall->regions.size()) {
|
|
Error(LOCATION, "Missing region description for index %d!\n", Main_hall_mouse_region);
|
|
}
|
|
|
|
// set the color and blit the string
|
|
if (!help_overlay_active(Main_hall_overlay_id)) {
|
|
const char* desc = Main_hall->regions[Main_hall_mouse_region].description.c_str();
|
|
|
|
int old_font = font::get_current_fontnum();
|
|
font::set_font(Main_hall->font);
|
|
// get the width of the string
|
|
gr_get_string_size(&w, &h, desc);
|
|
int text_y;
|
|
if (Main_hall->region_yval == -1) {
|
|
text_y = gr_screen.max_h_unscaled - ((gr_screen.max_h_unscaled - gr_screen.max_h_unscaled_zoomed) / 2) - Main_hall->tooltip_padding - h;
|
|
} else {
|
|
text_y = Main_hall->region_yval;
|
|
}
|
|
int shader_y = text_y - (Main_hall->tooltip_padding); // subtract more to pull higher
|
|
|
|
gr_set_shader(&Main_hall_tooltip_shader);
|
|
gr_shade(0, shader_y, gr_screen.max_w_unscaled, (gr_screen.max_h_unscaled - shader_y), GR_RESIZE_MENU);
|
|
|
|
gr_set_color_fast(&Color_bright_white);
|
|
gr_string((gr_screen.max_w_unscaled - w)/2, text_y, desc, GR_RESIZE_MENU);
|
|
|
|
font::set_font(old_font);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Process help messages
|
|
*/
|
|
void main_hall_process_help_stuff()
|
|
{
|
|
int w, h;
|
|
char str[255];
|
|
|
|
// if the timestamp has popped, don't do anything
|
|
if (Main_hall_help_stamp == -1) {
|
|
return;
|
|
}
|
|
|
|
// if the timestamp has popped, advance frame
|
|
if (timestamp_elapsed(Main_hall_help_stamp)) {
|
|
Main_hall_f1_text_frame++;
|
|
}
|
|
|
|
int old_font = font::get_current_fontnum();
|
|
font::set_font(Main_hall->font);
|
|
|
|
// otherwise print out the message
|
|
strcpy_s(str, XSTR( "Press F1 for help", 371));
|
|
gr_get_string_size(&w, &h, str);
|
|
|
|
int y_anim_offset = Main_hall_f1_text_frame;
|
|
|
|
// if anim is off the screen finally, stop altogether
|
|
if ( (y_anim_offset >= (2*Main_hall->tooltip_padding) + h) || (help_overlay_active(Main_hall_overlay_id)) ) {
|
|
Main_hall_f1_text_frame = -1;
|
|
Main_hall_help_stamp = -1;
|
|
F1_text_done = 1;
|
|
return;
|
|
}
|
|
|
|
// set the color and print out text and shader
|
|
gr_set_color_fast(&Color_bright_white);
|
|
gr_set_shader(&Main_hall_tooltip_shader);
|
|
gr_shade(0, 0, gr_screen.max_w_unscaled_zoomed, (2*Main_hall->tooltip_padding) + h - y_anim_offset, GR_RESIZE_MENU_ZOOMED);
|
|
gr_string((gr_screen.max_w_unscaled_zoomed - w)/2, Main_hall->tooltip_padding - y_anim_offset, str, GR_RESIZE_MENU_ZOOMED);
|
|
|
|
font::set_font(old_font);
|
|
}
|
|
|
|
/**
|
|
* CommanderDJ - finds the mainhall struct whose name is equal to the passed string
|
|
* @param name_to_find Name of mainhall we're searching for
|
|
*
|
|
* \return pointer to mainhall if one with a matching name is found
|
|
* \return NULL otherwise
|
|
*/
|
|
main_hall_defines* main_hall_get_pointer(const SCP_string &name_to_find)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < Main_hall_defines.size(); i++) {
|
|
if (Main_hall_defines.at(i).at(0).name == name_to_find) {
|
|
return &Main_hall_defines.at(i).at(main_hall_get_resolution_index(i));
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* CommanderDJ - finds the mainhall struct whose name is equal to the passed string
|
|
* @param name_to_find Name of mainhall we're searching for
|
|
*
|
|
* \return index of mainhall in Main_hall_defines if one with a matching name is found
|
|
* \return -1 otherwise
|
|
*/
|
|
|
|
int main_hall_get_index(const SCP_string &name_to_find)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < Main_hall_defines.size(); i++) {
|
|
if (Main_hall_defines.at(i).at(0).name == name_to_find) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int main_hall_get_resolution_index(int main_hall_num)
|
|
{
|
|
size_t i;
|
|
float aspect_ratio = (float)gr_screen.center_w / (float)gr_screen.center_h;
|
|
|
|
for (i = Main_hall_defines.at(main_hall_num).size() - 1; i >= 1; i--) {
|
|
main_hall_defines* m = &Main_hall_defines.at(main_hall_num).at(i);
|
|
if (gr_screen.center_w >= m->min_width && gr_screen.center_h >= m->min_height && aspect_ratio >= m->min_aspect_ratio) {
|
|
return (int)i;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void main_hall_get_name(SCP_string &name, unsigned int index)
|
|
{
|
|
if (index>=Main_hall_defines.size()) {
|
|
name = "";
|
|
} else {
|
|
name = Main_hall_defines.at(index).at(0).name;
|
|
}
|
|
}
|
|
|
|
int main_hall_get_overlay_id()
|
|
{
|
|
if (Main_hall==NULL) {
|
|
return -1;
|
|
} else {
|
|
return Main_hall_overlay_id;
|
|
}
|
|
}
|
|
|
|
int main_hall_get_overlay_resolution_index()
|
|
{
|
|
if (Main_hall==NULL) {
|
|
return -1;
|
|
} else {
|
|
return Main_hall->help_overlay_resolution_index;
|
|
}
|
|
}
|
|
|
|
// what main hall we're on
|
|
int main_hall_id()
|
|
{
|
|
if (Main_hall==NULL) {
|
|
return -1;
|
|
} else {
|
|
return main_hall_get_index(Main_hall->name);
|
|
}
|
|
}
|
|
|
|
// CommanderDJ - helper function for initialising intercom sounds vectors based on number of sounds
|
|
// To be called after num_intercom_sounds has been parsed
|
|
void intercom_sounds_init(main_hall_defines &m)
|
|
{
|
|
int idx;
|
|
|
|
if (Cmdline_reparse_mainhall) {
|
|
// we could be reparsing with a different number of intercom sounds, so clear these and reinitialise
|
|
m.intercom_delay.clear();
|
|
m.intercom_sounds.clear();
|
|
m.intercom_sound_pan.clear();
|
|
}
|
|
|
|
SCP_vector<int> temp;
|
|
|
|
for (idx = 0; idx < m.num_random_intercom_sounds; idx++) {
|
|
// intercom_delay
|
|
m.intercom_delay.push_back(temp);
|
|
|
|
// each delay has a min and a max
|
|
m.intercom_delay.at(idx).push_back(0);
|
|
m.intercom_delay.at(idx).push_back(0);
|
|
|
|
// intercom_sounds
|
|
m.intercom_sounds.push_back(interface_snd_id());
|
|
|
|
// intercom_sound_pan
|
|
m.intercom_sound_pan.push_back(0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Iinitialising misc anim vectors based on number of anims
|
|
* @note To be called after num_misc_animations has been parsed
|
|
*
|
|
* @param m Main hall defines
|
|
*/
|
|
void misc_anim_init(main_hall_defines &m)
|
|
{
|
|
int idx;
|
|
|
|
if (Cmdline_reparse_mainhall) {
|
|
// we could be reparsing with a different number of misc anims, so clear these and reinitialise
|
|
m.misc_anim_name.clear();
|
|
m.misc_anim_delay.clear();
|
|
m.misc_anim_paused.clear();
|
|
m.misc_anim_group.clear();
|
|
m.misc_anim_coords.clear();
|
|
m.misc_anim_modes.clear();
|
|
m.misc_anim_sound_pan.clear();
|
|
m.misc_anim_special_sounds.clear();
|
|
m.misc_anim_special_trigger.clear();
|
|
m.misc_anim_sound_flag.clear();
|
|
}
|
|
|
|
SCP_vector<int> temp;
|
|
SCP_string temp_string;
|
|
|
|
for (idx = 0; idx < m.num_misc_animations; idx++) {
|
|
|
|
// misc_anim_name
|
|
m.misc_anim_name.push_back(temp_string);
|
|
|
|
// misc_anim_delay
|
|
m.misc_anim_delay.push_back(temp);
|
|
|
|
// -1 default for the first entry, 0 for the others
|
|
m.misc_anim_delay.at(idx).push_back(-1);
|
|
m.misc_anim_delay.at(idx).push_back(0);
|
|
m.misc_anim_delay.at(idx).push_back(0);
|
|
|
|
// misc_anim_paused
|
|
m.misc_anim_paused.push_back(1); // default is paused
|
|
|
|
// misc_anim_group
|
|
m.misc_anim_group.push_back(-1);
|
|
|
|
// misc_anim_coords
|
|
m.misc_anim_coords.push_back(temp);
|
|
|
|
m.misc_anim_coords.at(idx).push_back(0);
|
|
m.misc_anim_coords.at(idx).push_back(0);
|
|
|
|
// misc_anim_modes
|
|
m.misc_anim_modes.push_back(MISC_ANIM_MODE_LOOP);
|
|
|
|
// misc_anim_sound_pan
|
|
m.misc_anim_sound_pan.push_back(0.0f);
|
|
|
|
// misc_anim_special_sounds
|
|
// parse_sound_list deals with the rest of the initialisation for this one
|
|
m.misc_anim_special_sounds.push_back(SCP_vector<interface_snd_id>());
|
|
|
|
// misc_anim_special_trigger
|
|
m.misc_anim_special_trigger.push_back(temp);
|
|
|
|
m.misc_anim_special_trigger.at(idx).push_back(0);
|
|
|
|
// misc_anim_sound_flag
|
|
m.misc_anim_sound_flag.push_back(temp);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Initialising door anim vectors based on number of anims
|
|
* @note To be called after num_door_animations has been parsed
|
|
*
|
|
* @param m Main hall defines
|
|
*/
|
|
void door_anim_init(main_hall_defines &m)
|
|
{
|
|
int idx;
|
|
|
|
if (Cmdline_reparse_mainhall) {
|
|
/* since we could be reparsing with a different number of door
|
|
anims, clear these and reinitialise. */
|
|
m.door_anim_name.clear();
|
|
m.door_anim_coords.clear();
|
|
m.door_sounds.clear();
|
|
m.door_sound_pan.clear();
|
|
}
|
|
|
|
SCP_vector<int> temp;
|
|
SCP_string temp_string;
|
|
|
|
for (idx = 0; idx < m.num_door_animations; idx++) {
|
|
// door_anim_name
|
|
m.door_anim_name.push_back(temp_string);
|
|
|
|
// door_anim_coords
|
|
m.door_anim_coords.push_back(temp);
|
|
|
|
// we want two pairs of coordinates for each animation
|
|
m.door_anim_coords.at(idx).push_back(0);
|
|
m.door_anim_coords.at(idx).push_back(0);
|
|
m.door_anim_coords.at(idx).push_back(0);
|
|
m.door_anim_coords.at(idx).push_back(0);
|
|
|
|
// door_sounds
|
|
m.door_sounds.push_back(SCP_vector<interface_snd_id>());
|
|
|
|
// door_sound_pan
|
|
m.door_sound_pan.push_back(0.0f);
|
|
}
|
|
}
|
|
|
|
void region_info_init(main_hall_defines &m)
|
|
{
|
|
if (Cmdline_reparse_mainhall) {
|
|
m.regions.clear();
|
|
}
|
|
|
|
main_hall_region defaults[] = {
|
|
main_hall_region(0, 0, XSTR( "Exit FreeSpace 2", 353), EXIT_REGION, ""),
|
|
main_hall_region(1, 'B', XSTR( "Barracks - Manage your FreeSpace 2 pilots", 354), BARRACKS_REGION, ""),
|
|
main_hall_region(2, 'R', XSTR( "Ready room - Start or continue a campaign", 355), START_REGION, ""),
|
|
main_hall_region(3, 'T', XSTR( "Tech room - View specifications of FreeSpace 2 ships and weaponry", 356), TECH_ROOM_REGION, ""),
|
|
main_hall_region(4, 0, XSTR( "Options - Change your FreeSpace 2 options", 357), OPTIONS_REGION, ""),
|
|
main_hall_region(5, 'C', XSTR( "Campaign Room - View all available campaigns", 358), CAMPAIGN_ROOM_REGION, ""),
|
|
main_hall_region(6, 'G', "Quick start", QUICK_START_REGION, "")
|
|
};
|
|
|
|
for (int idx = 0; idx < 7; idx++) {
|
|
m.regions.push_back(defaults[idx]);
|
|
}
|
|
|
|
// XSTR( "Multiplayer - Start or join a multiplayer game", 359)
|
|
m.default_readyroom = true;
|
|
}
|
|
|
|
/**
|
|
* Read in main hall table
|
|
*/
|
|
void main_hall_table_init()
|
|
{
|
|
// clear the main hall entries
|
|
Main_hall_defines.clear();
|
|
|
|
// if mainhall.tbl exists, parse it
|
|
if (cf_exists_full("mainhall.tbl", CF_TYPE_TABLES)) {
|
|
parse_main_hall_table("mainhall.tbl");
|
|
}
|
|
|
|
// parse any modular tables
|
|
parse_modular_table("*-hall.tbm", parse_main_hall_table);
|
|
}
|
|
|
|
// read in main hall table
|
|
void parse_main_hall_table(const char* filename)
|
|
{
|
|
SCP_vector<main_hall_defines> temp_vector;
|
|
main_hall_defines *m, temp;
|
|
int idx, s_idx, m_idx;
|
|
int num_resolutions = 2;
|
|
size_t count;
|
|
char temp_string[MAX_FILENAME_LEN];
|
|
SCP_string temp_scp_string;
|
|
|
|
try
|
|
{
|
|
read_file_text(filename, CF_TYPE_TABLES);
|
|
|
|
reset_parse();
|
|
|
|
if (optional_string("$Num Resolutions:")) {
|
|
stuff_int(&num_resolutions);
|
|
}
|
|
|
|
if (num_resolutions < 1) {
|
|
Error(LOCATION, "$Num Resolutions in %s is %d. (Must be 1 or greater)", filename, num_resolutions);
|
|
}
|
|
|
|
// go for it
|
|
count = Main_hall_defines.size();
|
|
while (!optional_string("#end")) {
|
|
Main_hall_defines.push_back(temp_vector);
|
|
// read in all resolutions
|
|
for (m_idx = 0; m_idx < num_resolutions; m_idx++) {
|
|
Main_hall_defines.at(count).push_back(temp);
|
|
m = &Main_hall_defines.at(count).at(m_idx);
|
|
|
|
// ready
|
|
required_string("$Main Hall");
|
|
|
|
// Parse the entry name for the first resolution, checking for duplicates and erroring if necessary
|
|
if (m_idx == 0) {
|
|
if (optional_string("+Name:")) {
|
|
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
|
|
|
|
// we can't have two mainhalls with the same name
|
|
if (main_hall_get_pointer(temp_string) == NULL) {
|
|
m->name = temp_string;
|
|
}
|
|
else {
|
|
Error(LOCATION, "A mainhall with the name '%s' already exists. All mainhalls must have unique names.", temp_string);
|
|
}
|
|
}
|
|
else {
|
|
snprintf(temp_string, MAX_FILENAME_LEN, SIZE_T_ARG, count);
|
|
m->name = temp_string;
|
|
}
|
|
}
|
|
else {
|
|
if (optional_string("+Name:")) {
|
|
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
|
|
|
|
/**
|
|
* the reason that this is an error is that even if we were to change the names to match
|
|
* it is very likely the user would get the wrong mainhall loaded since their campaign files
|
|
* may still refer to the entry with the incorrect name
|
|
*/
|
|
if (strcmp(temp_string, Main_hall_defines.at(count).at(0).name.c_str()) != 0) {
|
|
Error(LOCATION, "The mainhall '%s' has different names for different resolutions. All resolutions must have the same name. Either remove the hi-res entries' names entirely or set them to match the first resolution entry's name.", Main_hall_defines.at(0).at(count).name.c_str());
|
|
}
|
|
}
|
|
|
|
m->name = Main_hall_defines.at(count).at(0).name;
|
|
}
|
|
|
|
// add cheats
|
|
while (optional_string("+Cheat String:")) {
|
|
stuff_string(temp_scp_string, F_RAW);
|
|
m->cheat.push_back(temp_scp_string);
|
|
|
|
if (temp_scp_string.size() > MAIN_HALL_MAX_CHEAT_LEN) {
|
|
// Since the value is longer than the cheat buffer it will never match.
|
|
|
|
Warning(LOCATION, "The value '%s' for '+Cheat String:' is too long! It can be at most %d characters long.", temp_scp_string.c_str(), MAIN_HALL_MAX_CHEAT_LEN);
|
|
}
|
|
|
|
required_string("+Anim To Change:");
|
|
stuff_string(temp_scp_string, F_NAME);
|
|
m->cheat_anim_from.push_back(temp_scp_string);
|
|
|
|
required_string("+Anim To Change To:");
|
|
stuff_string(temp_scp_string, F_NAME);
|
|
m->cheat_anim_to.push_back(temp_scp_string);
|
|
}
|
|
|
|
// minimum resolution
|
|
if (optional_string("+Min Resolution:")) {
|
|
stuff_int(&m->min_width);
|
|
stuff_int(&m->min_height);
|
|
}
|
|
else if (m_idx == 0) {
|
|
m->min_width = 0;
|
|
m->min_height = 0;
|
|
}
|
|
else {
|
|
m->min_width = GR_1024_THRESHOLD_WIDTH;
|
|
m->min_height = GR_1024_THRESHOLD_HEIGHT;
|
|
}
|
|
|
|
// minimum aspect ratio
|
|
if (optional_string("+Min Aspect Ratio:")) {
|
|
stuff_float(&m->min_aspect_ratio);
|
|
}
|
|
else {
|
|
m->min_aspect_ratio = 0.0f;
|
|
}
|
|
|
|
// bitmap and mask
|
|
required_string("+Bitmap:");
|
|
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
|
|
m->bitmap = temp_string;
|
|
|
|
required_string("+Mask:");
|
|
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
|
|
m->mask = temp_string;
|
|
|
|
if (optional_string("+Music:")) { // Demo doesn't have these lines.
|
|
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
|
|
m->music_name = temp_string;
|
|
}
|
|
|
|
// Goober5000
|
|
if (optional_string("+Substitute Music:")) {
|
|
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
|
|
m->substitute_music_name = temp_string;
|
|
}
|
|
|
|
if (optional_string("+Help Overlay:")) {
|
|
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
|
|
m->help_overlay_name = temp_string;
|
|
}
|
|
|
|
if (optional_string("+Help Overlay Resolution Index:")) {
|
|
stuff_int(&m->help_overlay_resolution_index);
|
|
}
|
|
else {
|
|
m->help_overlay_resolution_index = m_idx;
|
|
}
|
|
|
|
// zoom area
|
|
if (optional_string("+Zoom To:")) {
|
|
stuff_int(&m->zoom_area_width);
|
|
stuff_int(&m->zoom_area_height);
|
|
}
|
|
else {
|
|
m->zoom_area_width = -1;
|
|
m->zoom_area_height = -1;
|
|
}
|
|
|
|
// intercom sounds
|
|
required_string("+Num Intercom Sounds:");
|
|
stuff_int(&m->num_random_intercom_sounds);
|
|
|
|
// initialise intercom sounds vectors
|
|
intercom_sounds_init(*m);
|
|
|
|
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
|
|
// intercom delay
|
|
required_string("+Intercom delay:");
|
|
stuff_int(&m->intercom_delay.at(idx).at(0));
|
|
stuff_int(&m->intercom_delay.at(idx).at(1));
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
|
|
// intercom sound id
|
|
parse_iface_sound("+Intercom sound:", &m->intercom_sounds.at(idx));
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
|
|
// intercom pan
|
|
required_string("+Intercom pan:");
|
|
stuff_float(&m->intercom_sound_pan.at(idx));
|
|
}
|
|
|
|
// misc animations
|
|
required_string("+Num Misc Animations:");
|
|
stuff_int(&m->num_misc_animations);
|
|
|
|
// initialise the misc anim vectors
|
|
misc_anim_init(*m);
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim names
|
|
required_string("+Misc anim:");
|
|
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
|
|
m->misc_anim_name.at(idx) = (SCP_string)temp_string;
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim groups, optionally
|
|
if (optional_string("+Misc anim group:")) {
|
|
stuff_int(&m->misc_anim_group.at(idx));
|
|
}
|
|
else {
|
|
m->misc_anim_group.at(idx) = -1;
|
|
}
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim delay
|
|
required_string("+Misc anim delay:");
|
|
stuff_int(&m->misc_anim_delay.at(idx).at(0));
|
|
stuff_int(&m->misc_anim_delay.at(idx).at(1));
|
|
stuff_int(&m->misc_anim_delay.at(idx).at(2));
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim coords
|
|
required_string("+Misc anim coords:");
|
|
stuff_int(&m->misc_anim_coords.at(idx).at(0));
|
|
stuff_int(&m->misc_anim_coords.at(idx).at(1));
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim mode
|
|
required_string("+Misc anim mode:");
|
|
stuff_int(&m->misc_anim_modes.at(idx));
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim pan
|
|
required_string("+Misc anim pan:");
|
|
stuff_float(&m->misc_anim_sound_pan.at(idx));
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim sound id
|
|
parse_iface_sound_list("+Misc anim sounds:", m->misc_anim_special_sounds.at(idx), "+Misc anim sounds:");
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim sound triggers
|
|
required_string("+Misc anim trigger:");
|
|
int temp_int = 0;
|
|
stuff_int(&temp_int);
|
|
for (s_idx = 0; s_idx < temp_int; s_idx++) {
|
|
m->misc_anim_special_trigger.at(idx).push_back(0);
|
|
stuff_int(&m->misc_anim_special_trigger.at(idx).at(s_idx));
|
|
}
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim sound handles - deprecated, but deal with it just in case
|
|
if (optional_string("+Misc anim handles:")) {
|
|
advance_to_eoln(NULL);
|
|
}
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// anim sound flags - table flag deprecated, so ignore user input
|
|
if (optional_string("+Misc anim flags:")) {
|
|
advance_to_eoln(NULL);
|
|
}
|
|
|
|
// we need one flag for each sound
|
|
Assert(m->misc_anim_special_sounds.at(idx).size() < INT_MAX);
|
|
for (s_idx = 0; s_idx < (int)m->misc_anim_special_sounds.at(idx).size(); s_idx++) {
|
|
m->misc_anim_sound_flag.at(idx).push_back(0);
|
|
}
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_misc_animations; idx++) {
|
|
// render over doors - default to false
|
|
|
|
if (optional_string("+Misc anim over doors:")) {
|
|
bool temp_b;
|
|
stuff_boolean(&temp_b);
|
|
m->misc_anim_over_doors.push_back(temp_b);
|
|
}
|
|
else {
|
|
m->misc_anim_over_doors.push_back(0);
|
|
}
|
|
}
|
|
|
|
region_info_init(*m);
|
|
|
|
// door animations
|
|
required_string("+Num Door Animations:");
|
|
stuff_int(&m->num_door_animations);
|
|
|
|
// initialise the door anim vectors
|
|
door_anim_init(*m);
|
|
|
|
for (idx = 0; idx < m->num_door_animations; idx++) {
|
|
// door name
|
|
required_string("+Door anim:");
|
|
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
|
|
m->door_anim_name.at(idx) = (SCP_string)temp_string;
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_door_animations; idx++) {
|
|
// door coords
|
|
required_string("+Door coords:");
|
|
stuff_int(&m->door_anim_coords.at(idx).at(0));
|
|
stuff_int(&m->door_anim_coords.at(idx).at(1));
|
|
stuff_int(&m->door_anim_coords.at(idx).at(2));
|
|
stuff_int(&m->door_anim_coords.at(idx).at(3));
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_door_animations; idx++) {
|
|
// door open and close sounds
|
|
parse_iface_sound_list("+Door sounds:", m->door_sounds.at(idx), "+Door sounds:", true);
|
|
}
|
|
|
|
for (idx = 0; idx < m->num_door_animations; idx++) {
|
|
// door pan value
|
|
required_string("+Door pan:");
|
|
stuff_float(&m->door_sound_pan[idx]);
|
|
}
|
|
|
|
int mask;
|
|
for (idx = 0; optional_string("+Door mask value:"); idx++) {
|
|
// door mask
|
|
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
|
|
|
|
mask = (int)strtol(temp_string, NULL, 0);
|
|
mask = 255 - mask;
|
|
|
|
if (idx >= (int)m->regions.size()) {
|
|
m->regions.resize(idx + 1);
|
|
}
|
|
m->regions[idx].mask = mask;
|
|
}
|
|
|
|
for (idx = 0; optional_string("+Door action:"); idx++) {
|
|
// door action
|
|
|
|
if (idx >= (int)m->regions.size()) {
|
|
m->regions.resize(idx + 1);
|
|
}
|
|
|
|
if (optional_string("Script")) {
|
|
m->regions[idx].action = SCRIPT_REGION;
|
|
stuff_string(m->regions[idx].lua_action, F_RAW);
|
|
}
|
|
else {
|
|
stuff_string(temp_scp_string, F_RAW);
|
|
|
|
int action = -1;
|
|
for (int i = 0; Main_hall_region_map[i].name != NULL; i++) {
|
|
if (temp_scp_string == Main_hall_region_map[i].name) {
|
|
action = Main_hall_region_map[i].mask;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (action == -1) {
|
|
SCP_string err_msg = "";
|
|
for (int i = 0; Main_hall_region_map[i].name != NULL; i++) {
|
|
if (i != 0) {
|
|
err_msg += ", ";
|
|
}
|
|
err_msg += Main_hall_region_map[i].name;
|
|
}
|
|
|
|
Error(LOCATION, "Unkown Door Region '%s'! Expected one of: %s", temp_scp_string.c_str(), err_msg.c_str());
|
|
}
|
|
|
|
m->regions[idx].action = action;
|
|
}
|
|
}
|
|
|
|
for (idx = 0; optional_string("+Door key:"); idx++) {
|
|
// door key
|
|
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
|
|
|
|
if ((int)m->regions.size() <= idx) {
|
|
m->regions.resize(idx + 1);
|
|
}
|
|
m->regions[idx].key = temp_string[0];
|
|
}
|
|
|
|
for (idx = 0; optional_string("+Door description:"); idx++) {
|
|
// region description (tooltip)
|
|
stuff_string(temp_scp_string, F_MESSAGE);
|
|
|
|
if (temp_scp_string != "default") {
|
|
if (idx >= (int)m->regions.size()) {
|
|
m->regions.resize(idx + 1);
|
|
}
|
|
|
|
m->regions[idx].description = temp_scp_string;
|
|
|
|
if (idx == 2) {
|
|
m->default_readyroom = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// font for tooltips and other text
|
|
if (optional_string("+Font:")) {
|
|
m->font = font::parse_font();
|
|
} else {
|
|
m->font = font::FONT1;
|
|
}
|
|
|
|
// tooltip padding
|
|
if (optional_string("+Tooltip Padding:")) {
|
|
stuff_int(&m->tooltip_padding);
|
|
}
|
|
else {
|
|
m->tooltip_padding = -1; // we'll get the default value later
|
|
}
|
|
|
|
// tooltip y location
|
|
if (optional_string("+Tooltip Y:")) {
|
|
stuff_int(&m->region_yval);
|
|
}
|
|
else {
|
|
m->region_yval = -1;
|
|
}
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
// free up memory from parsing the mainhall tbl
|
|
stop_parse();
|
|
}
|
|
catch (const parse::ParseException& e)
|
|
{
|
|
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Make the vasudan main hall funny
|
|
*/
|
|
void main_hall_vasudan_funny()
|
|
{
|
|
Vasudan_funny = 1;
|
|
}
|
|
|
|
/**
|
|
* Lookup if Vasudan main hall, based upon music name
|
|
* @return 1 if true, 0 if false
|
|
*/
|
|
int main_hall_is_vasudan()
|
|
{
|
|
// kind of a hack for now
|
|
return (!stricmp(Main_hall->music_name.c_str(), "Psampik") || !stricmp(Main_hall->music_name.c_str(), "Psamtik"));
|
|
}
|
|
|
|
/**
|
|
* Silence sounds on mainhall if we hit a pause mode (ie. lost window focus, minimized, etc)
|
|
*/
|
|
void main_hall_pause()
|
|
{
|
|
if (Main_hall_paused) {
|
|
return;
|
|
}
|
|
|
|
Main_hall_paused = 1;
|
|
|
|
audiostream_pause(Main_hall_music_handle);
|
|
|
|
main_hall_stop_ambient();
|
|
}
|
|
|
|
/**
|
|
* Recover from a paused state (ie. lost window focus, minimized, etc)
|
|
*/
|
|
void main_hall_unpause()
|
|
{
|
|
if (!Main_hall_paused) {
|
|
return;
|
|
}
|
|
|
|
Main_hall_paused = 0;
|
|
|
|
audiostream_unpause(Main_hall_music_handle);
|
|
|
|
main_hall_start_ambient();
|
|
}
|