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Code Issues Packages Projects Releases 1 Wiki Activity
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73cd575ea1bfb62ac8796ee2e7264a47c070a85e
fs2open.github.com/code/ai
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History
z64555 6f0888e30b Combine shield transfers from AI and Players into one code path
Fixed an Assert()
2016-11-25 15:04:08 -06:00
..
ai_flags.h
Maneuver override flags converted
2016-08-31 15:47:20 +02:00
ai_profiles.cpp
Also use MAX_DETAIL_LEVEL for resetting detail_distance_mult.
2016-09-08 13:24:05 -07:00
ai_profiles.h
Cleanup in ai_profiles.h
2016-08-31 15:59:41 +02:00
ai.cpp
MOAR const-correctness!
2012-03-08 08:12:56 +00:00
ai.h
the actual guts of the chase-ship-class goal
2016-09-05 02:35:24 -04:00
aibig.cpp
Converts AI Info flags
2016-08-22 16:39:42 +02:00
aibig.h
not sure how these managed to slip through, but here we are
2016-08-22 17:54:53 +02:00
aicode.cpp
Combine shield transfers from AI and Players into one code path
2016-11-25 15:04:08 -06:00
aigoals.cpp
missed this flag conversion
2016-09-05 02:51:50 -04:00
aigoals.h
all the goal infrastructure for chase-ship-class except for the actual chase logic
2016-09-05 02:35:23 -04:00
aiinternal.h
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
aiturret.cpp
Move lua to scripting folder
2016-10-03 21:38:29 +02:00
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