Files
fs2open.github.com/code/scripting/api/libs/hud.cpp
T
Goober5000 a281f35f1a add a HUD virtvar for contrast
Adds a hu.HUDHighContrast virtvar.  Also renames `HUD_contrast` to `HUD_high_contrast` for clarity and makes it a boolean.
2024-03-17 16:18:02 -04:00

364 lines
9.2 KiB
C++

//
//
#include "hud.h"
#include "scripting/api/objs/color.h"
#include "scripting/api/objs/enums.h"
#include "scripting/api/objs/hudgauge.h"
#include "scripting/api/objs/object.h"
#include "scripting/api/objs/vecmath.h"
#include "hud/hud.h"
#include "hud/hudconfig.h"
#include "hud/hudtargetbox.h"
#include "hud/hudtarget.h"
#include "playerman/player.h"
#include "ship/ship.h"
extern int Training_obj_num_display_lines;
namespace scripting {
namespace api {
//**********LIBRARY: HUD library
ADE_LIB(l_HUD, "HUD", "hu", "HUD library");
ADE_VIRTVAR(HUDDrawn, l_HUD, "boolean", "Current HUD draw status", "boolean", "If the HUD is drawn or not")
{
bool to_draw = false;
if(!ade_get_args(L, "*|b", &to_draw))
return ADE_RETURN_NIL;
if(ADE_SETTING_VAR)
{
if (to_draw)
HUD_draw = 1;
else
HUD_draw = 0;
}
if (HUD_draw)
return ADE_RETURN_TRUE;
else
return ADE_RETURN_FALSE;
}
ADE_VIRTVAR(HUDHighContrast, l_HUD, "boolean", "Gets or sets whether the HUD is currently high-contrast", "boolean", "Whether the HUD is high-contrast")
{
bool value = false;
if(!ade_get_args(L, "*|b", &value))
return ADE_RETURN_NIL;
if(ADE_SETTING_VAR)
HUD_high_contrast = value;
return ade_set_args(L, "b", HUD_high_contrast);
}
ADE_VIRTVAR(HUDDisabledExceptMessages, l_HUD, "boolean", "Specifies if only the messages gauges of the hud are drawn", "boolean", "true if only the message gauges are drawn, false otherwise")
{
bool to_draw = false;
if (!ade_get_args(L, "*|b", &to_draw))
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR)
{
hud_disable_except_messages(to_draw);
}
if (hud_disabled_except_messages())
return ADE_RETURN_TRUE;
else
return ADE_RETURN_FALSE;
}
ADE_VIRTVAR(HUDDefaultGaugeCount, l_HUD, "number", "Specifies the number of HUD gauges defined by FSO. Note that for historical reasons, HUD scripting functions use a zero-based index (0 to n-1) for gauges.", "number", "The number of FSO HUD gauges")
{
int amount = (int)default_hud_gauges.size();
return ade_set_args(L, "i", amount);
}
static int getDefaultGaugeIndex(lua_State* L)
{
if (lua_isnumber(L, 1))
{
int idx = -1;
if (!ade_get_args(L, "i", &idx))
return -1;
return idx;
}
else
{
const char* name;
if (!ade_get_args(L, "s", &name))
return -1;
return hud_get_default_gauge_index(name);
}
}
ADE_FUNC(getHUDConfigShowStatus, l_HUD, "number|string gaugeNameOrIndex", "Gets the HUD configuration show status for the specified default HUD gauge.", "boolean", "Returns show status or nil if gauge invalid")
{
int idx = getDefaultGaugeIndex(L);
if ((idx < 0) || (idx >= (int)default_hud_gauges.size()))
return ADE_RETURN_NIL;
if (hud_config_show_flag_is_set(idx))
return ADE_RETURN_TRUE;
else
return ADE_RETURN_FALSE;
}
ADE_FUNC(setHUDGaugeColor, l_HUD,
"number|string gaugeNameOrIndex, [number|color /* red value or color object */, number green, number blue, number alpha]",
"Modifies color used to draw the gauge in the pilot config",
"boolean",
"If the operation was successful")
{
int idx = getDefaultGaugeIndex(L);
int r = 0;
int g = 0;
int b = 0;
int a = 0;
color col;
if (lua_isnumber(L, 2)) {
if (!ade_get_args(L, "*|iiii", &r, &g, &b, &a))
return ADE_RETURN_FALSE;
} else {
gr_init_alphacolor(&col, 0, 0, 0, 0);
if (!ade_get_args(L, "*o", l_Color.Get(&col)))
return ADE_RETURN_FALSE;
r = col.red;
g = col.green;
b = col.blue;
a = col.alpha;
}
if ((idx < 0) || (idx >= NUM_HUD_GAUGES))
return ADE_RETURN_FALSE;
gr_init_alphacolor(&HUD_config.clr[idx], r, g, b, a);
return ADE_RETURN_TRUE;
}
ADE_FUNC(getHUDGaugeColor,
l_HUD,
"number|string gaugeNameOrIndex, [boolean ReturnType]",
"Color specified in the config to draw the gauge. False to return raw rgba, true to return color object. Defaults to false.",
"number, number, number, number | color",
"Red, green, blue, and alpha of the gauge")
{
int idx = getDefaultGaugeIndex(L);
bool rc = false;
ade_get_args(L, "*|b", &rc);
if ((idx < 0) || (idx >= NUM_HUD_GAUGES))
return ADE_RETURN_NIL;
color cur = HUD_config.clr[idx];
if (!rc) {
return ade_set_args(L, "iiii", (int)cur.red, (int)cur.green, (int)cur.blue, (int)cur.alpha);
} else {
return ade_set_args(L, "o", l_Color.Set(cur));
}
}
ADE_FUNC(setHUDGaugeColorInMission, l_HUD,
"number|string gaugeNameOrIndex, [number|color /* red value or color object */, number green, number blue, number alpha]",
"Set color currently used to draw the gauge",
"boolean",
"If the operation was successful")
{
int idx = getDefaultGaugeIndex(L);
int r = 0;
int g = 0;
int b = 0;
int a = 255;
color col;
if (lua_isnumber(L, 2)) {
if (!ade_get_args(L, "*|iiii", &r, &g, &b, &a))
return ADE_RETURN_FALSE;
} else {
gr_init_alphacolor(&col, 0, 0, 0, 255);
if (!ade_get_args(L, "*|o", l_Color.Get(&col)))
return ADE_RETURN_FALSE;
r = col.red;
g = col.green;
b = col.blue;
a = col.alpha;
}
if ((idx < 0) || (idx >= (int)default_hud_gauges.size()))
return ADE_RETURN_FALSE;
default_hud_gauges[idx]->updateColor(r, g, b, a);
return ADE_RETURN_TRUE;
}
ADE_FUNC(getHUDGaugeColorInMission,
l_HUD,
"number|string gaugeNameOrIndex, [boolean ReturnType]",
"Color currently used to draw the gauge. False returns raw rgb, true returns color object. Defaults to false.",
"number, number, number, number | color",
"Red, green, blue, and alpha of the gauge")
{
int idx = getDefaultGaugeIndex(L);
bool rc = false;
ade_get_args(L, "*|b", &rc);
if ((idx < 0) || (idx >= (int)default_hud_gauges.size()))
return ADE_RETURN_NIL;
color cur = default_hud_gauges[idx]->getColor();
if (!rc) {
return ade_set_args(L, "iiii", (int)cur.red, (int)cur.green, (int)cur.blue, (int)cur.alpha);
} else {
return ade_set_args(L, "o", l_Color.Set(cur));
}
}
ADE_FUNC(getHUDGaugeHandle, l_HUD, "string Name", "Returns a handle to a specified HUD gauge", "HudGauge", "HUD Gauge handle, or nil if invalid")
{
const char* name;
if (!ade_get_args(L, "s", &name))
return ADE_RETURN_NIL;
HudGauge* gauge = nullptr;
gauge = hud_get_gauge(name);
if (gauge == nullptr)
return ADE_RETURN_NIL;
else
return ade_set_args(L, "o", l_HudGauge.Set(gauge));
}
ADE_FUNC(flashTargetBox, l_HUD, "enumeration section, [number duration_in_milliseconds]", "Flashes a section of the target box with a default duration of " SCP_TOKEN_TO_STR(TBOX_FLASH_DURATION) " milliseconds", nullptr, nullptr)
{
enum_h section;
int num_args, duration;
num_args = ade_get_args(L, "o|i", l_Enum.Get(&section), &duration);
if (num_args == 1)
duration = TBOX_FLASH_DURATION;
else if (num_args != 2)
return ADE_RETURN_NIL;
if (duration <= 1)
return ADE_RETURN_NIL;
int section_index = 0;
if (section.isValid())
{
switch (section.index)
{
case LE_TBOX_FLASH_NAME:
section_index = TBOX_FLASH_NAME;
break;
case LE_TBOX_FLASH_CARGO:
section_index = TBOX_FLASH_CARGO;
break;
case LE_TBOX_FLASH_HULL:
section_index = TBOX_FLASH_HULL;
break;
case LE_TBOX_FLASH_STATUS:
section_index = TBOX_FLASH_STATUS;
break;
case LE_TBOX_FLASH_SUBSYS:
section_index = TBOX_FLASH_SUBSYS;
break;
default:
Warning(LOCATION, "Invalid targetbox section enumeration!");
return ADE_RETURN_NIL;
}
}
hud_targetbox_start_flash(section_index, duration);
return ADE_RETURN_NIL;
}
ADE_FUNC(getTargetDistance, l_HUD, "object targetee, [vector targeter_position]", "Returns the distance as displayed on the HUD, that is, the distance from a position to the bounding box of a target. If targeter_position is nil, the function will use the player's position.", "number", "The distance, or nil if invalid")
{
object_h *targetee_h;
vec3d *targeter_pos = nullptr;
if (!ade_get_args(L, "o|o", l_Object.GetPtr(&targetee_h), l_Vector.GetPtr(&targeter_pos)))
return ADE_RETURN_NIL;
if (targetee_h == nullptr || !targetee_h->isValid())
return ADE_RETURN_NIL;
if (targeter_pos == nullptr)
{
if (Player_obj)
targeter_pos = &Player_obj->pos;
else
{
Warning(LOCATION, "Player_obj is NULL; cannot assign position!");
targeter_pos = &vmd_zero_vector;
}
}
auto dist = hud_find_target_distance(targetee_h->objp, targeter_pos);
return ade_set_args(L, "f", dist);
}
ADE_FUNC(getDirectiveLines, l_HUD, nullptr, "Returns the number of lines displayed by the currently active directives", "number", "The number of lines")
{
return ade_set_args(L, "i", Training_obj_num_display_lines);
}
ADE_FUNC(isCommMenuOpen, l_HUD, nullptr, "Returns whether the HUD comm menu is currently being displayed", "boolean", "Whether the comm menu is open")
{
return ade_set_args(L, "b", (Player->flags & PLAYER_FLAGS_MSG_MODE) != 0);
}
ADE_VIRTVAR(toggleCockpits, l_HUD, "boolean", "Gets or sets whether the the cockpit model will be rendered.", "boolean", "true if being rendered, false otherwise")
{
bool choice = !Disable_cockpits;
if (ADE_SETTING_VAR && ade_get_args(L, "*b", &choice))
{
Disable_cockpits = !choice;
}
return ade_set_args(L, "b", choice);
}
ADE_VIRTVAR(toggleCockpitSway, l_HUD, "boolean", "Gets or sets whether the the cockpit model will sway due to ship acceleration.", "boolean", "true if using 'sway', false otherwise")
{
bool choice = !Disable_cockpit_sway;
if (ADE_SETTING_VAR && ade_get_args(L, "*b", &choice))
{
Disable_cockpit_sway = !choice;
}
return ade_set_args(L, "b", choice);
}
}
}