Files
fs2open.github.com/code/scripting/api
Goober5000 74cea66877 particle fixes and subsystem speedup
1. Modify `ship_get_subsys_for_submodel` to use the subsystem indexer.  This changes the operation from O(n) to O(1) and also allows the function to work with turret gun barrels.
2. Add an `isValid` check to `ParticleSource::finishCreation` to prevent unknown state from being accessed if the source is not valid.
3. Tweak `EffectHostTurret` and make sure it works for fighter beams.
4. Prevent `createOnTurret` from running on submodels that are not turrets.
2026-04-10 20:35:14 -04:00
..
2025-11-21 02:32:20 -05:00
2026-04-10 20:35:14 -04:00
2022-06-28 12:02:13 -04:00