mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
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330 lines
7.6 KiB
C++
330 lines
7.6 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/cutscene/movie.cpp $
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* $Revision: 2.31.2.1 $
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* $Date: 2006-06-18 16:54:36 $
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* $Author: taylor $
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*
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* movie player code
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.31 2006/05/27 17:13:22 taylor
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* add NO_DIRECT3D support
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*
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* Revision 2.30 2006/05/13 06:59:48 taylor
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* MVE player (audio only works with OpenAL builds!)
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*
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* Revision 2.29 2005/12/28 22:17:01 taylor
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* deal with cf_find_file_location() changes
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* add a central parse_modular_table() function which anything can use
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* fix up weapon_expl so that it can properly handle modular tables and LOD count changes
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* add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
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*
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* Revision 2.28 2005/11/13 06:46:10 taylor
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* some minor movie cleanup, not what I would like but enough for now
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*
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* Revision 2.27 2005/10/16 23:15:46 wmcoolmon
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* Hardened cfile against array overflows
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*
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* Revision 2.26 2005/05/12 17:37:48 taylor
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* add an extra gr_flip() after gr_clear() to make sure the change is made active
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*
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* Revision 2.25 2005/04/24 06:52:23 wmcoolmon
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* Enabled movies in windowed mode; if this causes problems for people, they can always use -dnoshowvid
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*
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* Revision 2.24 2005/02/05 00:30:49 taylor
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* fix a few things post merge
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*
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* Revision 2.23 2004/11/27 10:42:18 taylor
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* this should get movies working again in D3D and help OGL too
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*
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* Revision 2.22 2004/07/26 20:47:26 Kazan
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* remove MCD complete
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*
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* Revision 2.21 2004/07/12 16:32:43 Kazan
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* MCD - define _MCD_CHECK to use memory tracking
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*
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* Revision 2.20 2004/04/26 13:09:20 taylor
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* cvs log header, mark cutscenes viewable for later, gr_flip() to fix OGL white flash
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*
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*
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*
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* $NoKeywords: $
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*/
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#ifdef _WIN32
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#include <windows.h>
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#include "directx/dx8show.h"
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#include "graphics/grd3dinternal.h"
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#endif
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#include "cutscene/movie.h"
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#include "osapi/osapi.h"
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#include "cmdline/cmdline.h"
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#include "debugconsole/dbugfile.h"
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#include "cfile/cfile.h"
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#include "cutscene/cutscenes.h" // cutscene_mark_viewable()
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#include "freespace2/freespace.h" // for Game_mode, etc.
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#include "cutscene/mvelib.h"
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#include "menuui/mainhallmenu.h"
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// This module links freespace movie calls to the actual API calls the play the movie.
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// This module handles all the different requires of OS and gfx API and finding the file to play
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void process_messages()
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{
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#ifdef _WIN32
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MSG msg;
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while(PeekMessage(&msg, (HWND) os_get_window(), 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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#endif
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}
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// filename - file to search for
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// out_name - output, full path to file
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// returns non-zero if file is found
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int movie_find(char *filename, char *out_name)
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{
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char full_path[MAX_PATH];
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char tmp_name[MAX_PATH];
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char search_name[MAX_PATH];
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int i, size, offset = 0;
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const int NUM_EXT = 2;
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const char *movie_ext[NUM_EXT] = { ".avi", ".mpg" };
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if (out_name == NULL) {
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return 0;
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}
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// remove extension
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strcpy( tmp_name, filename );
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char *p = strchr( tmp_name, '.' );
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if ( p ) {
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*p = 0;
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}
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for (i=0; i<NUM_EXT; i++) {
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strcpy( search_name, tmp_name );
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strcat( search_name, movie_ext[i] );
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// try and find the file
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if ( cf_find_file_location(search_name, CF_TYPE_ANY, sizeof(full_path) - 1, full_path, &size, &offset, 0) ) {
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// if it's not in a packfile then we're done
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if (offset == 0) {
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strcpy( out_name, full_path );
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return 1;
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}
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}
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// clear old string
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strcpy( search_name, "" );
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}
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return 0;
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}
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// Play one movie
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bool movie_play(char *name)
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{
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// mark the movie as viewable to the player when in a campaign
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// do this before anything else so that we're sure the movie is available
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// to the player even if it's not going to play right now
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if (Game_mode & GM_CAMPAIGN_MODE) {
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cutscene_mark_viewable(name);
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}
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extern int Mouse_hidden;
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extern int Is_standalone;
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if(Is_standalone) return false;
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if(Cmdline_nomovies) return false;
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//Commented this out since we have dnoshowvid -WMC
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//if(Cmdline_window) return false;
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// first off, check for a MVE
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MVESTREAM *movie = NULL;
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movie = mve_open(name);
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if (movie) {
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// kill all background sounds
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main_hall_pause();
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// clear the screen and hide the mouse cursor
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Mouse_hidden++;
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gr_reset_clip();
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gr_zbuffer_clear(0);
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gr_clear();
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gr_flip();
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// ready to play...
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mve_init(movie);
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mve_play(movie);
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// ... done playing, close the mve and show the cursor again
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mve_shutdown();
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mve_close(movie);
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Mouse_hidden--;
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main_hall_unpause();
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return true;
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}
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// no MVE version so move on to AVI/MPG searching
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#ifdef _WIN32
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char full_name[MAX_PATH];
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int rc = 0;
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rc = movie_find(name, full_name);
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if (!rc) {
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DBUGFILE_OUTPUT_1("MOVIE ERROR: Cant open movie file %s", name);
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return false;
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} else {
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DBUGFILE_OUTPUT_1("About to play: %s", full_name);
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}
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process_messages();
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#ifndef NO_DIRECT3D
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// This is a bit of a hack but it works nicely
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if(gr_screen.mode == GR_DIRECT3D)
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{
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GlobalD3DVars::D3D_activate = 0;
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GlobalD3DVars::lpD3DDevice->EndScene();
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GlobalD3DVars::lpD3DDevice->Present(NULL,NULL,NULL,NULL);
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d3d_lost_device();
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}
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#endif
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// reset the gr_* stuff before trying to play a movie
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gr_clear();
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gr_zbuffer_clear(1);
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gr_flip(); // cycle in the clear'd buffer
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// This clears the screen
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InvalidateRect((HWND) os_get_window(), NULL, TRUE);
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PAINTSTRUCT paint_info;
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HDC clear_hdc = BeginPaint((HWND) os_get_window(),&paint_info);
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if(clear_hdc)
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{
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POINT points[4] = {
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{0,0},
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{gr_screen.max_w,0},
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{gr_screen.max_w, gr_screen.max_h},
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{0, gr_screen.max_h}};
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HBRUSH hBrush = CreateSolidBrush(0x00000000);
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HBRUSH hOldBrush = (HBRUSH)SelectObject(clear_hdc, hBrush);
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SelectObject(clear_hdc, hBrush);
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Polygon(clear_hdc, points, 4);
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SelectObject(clear_hdc, hOldBrush);
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DeleteObject(hBrush);
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EndPaint((HWND) os_get_window(),&paint_info);
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}
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process_messages();
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if(OpenClip((HWND) os_get_window(), full_name))
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{
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do
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{
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// Give system threads time to run (and don't sample user input madly)
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Sleep(100);
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MSG msg;
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while(PeekMessage(&msg, (HWND) os_get_window(), 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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if(msg.message == WM_ERASEBKGND)
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{
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continue;
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}
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PassMsgToVideoWindow((HWND) os_get_window(), msg.message, msg.wParam, msg.lParam);
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if(msg.message == WM_PAINT)
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{
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}
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if(msg.message != WM_KEYDOWN)
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{
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// DefWindowProc((HWND) os_get_window(), msg.message, msg.wParam, msg.lParam);
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DispatchMessage(&msg);
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continue;
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}
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switch(msg.wParam )
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{
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// Quits movie if escape, space or return is pressed
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case VK_ESCAPE:
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case VK_SPACE:
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case VK_RETURN:
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{
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// Terminate movie playback early
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CloseClip((HWND) os_get_window());
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#ifndef NO_DIRECT3D
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if (gr_screen.mode == GR_DIRECT3D) {
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GlobalD3DVars::D3D_activate = 1;
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}
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#endif
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return true;
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}
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}
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}
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}
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// Stream bit of the movie then handle windows messages
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while(dx8show_stream_movie() == false);
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}
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// We finished playing the movie
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CloseClip((HWND) os_get_window());
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#ifndef NO_DIRECT3D
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if (gr_screen.mode == GR_DIRECT3D) {
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GlobalD3DVars::D3D_activate = 1;
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}
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#endif
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#else
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STUB_FUNCTION;
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#endif
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return true;
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}
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bool movie_play_two(char *name1, char *name2)
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{
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bool result1 = movie_play(name1);
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process_messages();
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bool result2 = movie_play(name2);
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return result1 && result2;
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}
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