This website requires JavaScript.
Explore
Help
Sign In
scp-fs2open
/
fs2open.github.com
Watch
1
Star
0
Fork
0
mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced
2026-11-10 17:46:53 -10:00
Code
Issues
Packages
Projects
Releases
1
Wiki
Activity
Files
75a514b5f9de1151d9264db22dc49216309dbddb
fs2open.github.com
/
code
/
model
T
History
Wanderer
75a514b5f9
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
..
model.h
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
2009-07-11 07:07:57 +00:00
modelanim.cpp
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
commit of set of vm_vec_normalize_safe functions to modelread.cpp
2009-08-22 08:41:53 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00