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* add wing display names Adds display name capability for wings, matching the pattern and infrastructure of display names for ships. As in #7234, wing display names take precedence over ship display names, if both are provided; because if ship display names took precedence, a ship would have the same display name in every wave. All the relevant display locations are handled, including the HUD, escort list, message box, and mission log. Lua API support is provided as well. Adds full support for both FRED and QtFRED, including the always-save-display-names setting. Addresses #7189 and the last request from #1730. * add help text from #7234
922 lines
25 KiB
C++
922 lines
25 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/alphacolors.h"
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#include "globalincs/linklist.h"
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#include "hud/hudconfig.h"
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#include "hud/hudtargetbox.h"
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#include "hud/hudwingmanstatus.h"
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#include "iff_defs/iff_defs.h"
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#include "io/timer.h"
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#include "mission/missionparse.h"
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#include "network/multi.h"
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#include "object/object.h"
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#include "ship/ship.h"
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#include "weapon/emp.h"
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#define HUD_WINGMAN_STATUS_NUM_FRAMES 5
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#define BACKGROUND_LEFT 0
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#define BACKGROUND_MIDDLE 1
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#define BACKGROUND_RIGHT 2
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#define WINGMAN_STATUS_DOTS 3
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#define WINGMAN_STATUS_NAMES 4
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#define HUD_WINGMAN_STATUS_NONE 0 // wingman doesn't exist
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#define HUD_WINGMAN_STATUS_DEAD 1 // wingman has died
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#define HUD_WINGMAN_STATUS_ALIVE 2 // wingman is in the mission
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#define HUD_WINGMAN_STATUS_NOT_HERE 3 // wingman hasn't arrived, or has departed
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struct wingman_status
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{
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bool ignore; // set to true when we should ignore this item -- used in team v. team
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bool used;
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float hull[MAX_SHIPS_PER_WING]; // 0.0 -> 1.0
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int status[MAX_SHIPS_PER_WING]; // HUD_WINGMAN_STATUS_*
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int dot_anim_override[MAX_SHIPS_PER_WING]; // optional wingmen dot status to use instead of default --wookieejedi
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};
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wingman_status HUD_wingman_status[MAX_SQUADRON_WINGS];
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#define HUD_WINGMAN_UPDATE_STATUS_INTERVAL 200
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static int HUD_wingman_update_timer;
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static int HUD_wingman_flash_duration[MAX_SQUADRON_WINGS][MAX_SHIPS_PER_WING];
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static int HUD_wingman_flash_next[MAX_SQUADRON_WINGS][MAX_SHIPS_PER_WING];
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static int HUD_wingman_flash_is_bright;
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// flag a player wing ship as destroyed
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void hud_set_wingman_status_dead(int wing_index, int wing_pos)
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{
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Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
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Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
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HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_DEAD;
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}
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// flags a given player wing ship as departed
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void hud_set_wingman_status_departed(int wing_index, int wing_pos)
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{
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Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
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Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
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HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_NOT_HERE;
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}
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// flags a given player wing ship as not existing
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void hud_set_wingman_status_none( int wing_index, int wing_pos)
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{
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int i;
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Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
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Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
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HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_NONE;
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bool used = false;
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for ( i = 0; i < MAX_SHIPS_PER_WING; i++ ) {
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if ( HUD_wingman_status[wing_index].status[i] != HUD_WINGMAN_STATUS_NONE ) {
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used = true;
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break;
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}
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}
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HUD_wingman_status[wing_index].used = used;
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}
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// flags a given player wing ship as "alive" (for multiplayer respawns )
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void hud_set_wingman_status_alive( int wing_index, int wing_pos)
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{
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Assert(wing_index >= 0 && wing_index < MAX_SQUADRON_WINGS);
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Assert(wing_pos >= 0 && wing_pos < MAX_SHIPS_PER_WING);
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HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_ALIVE;
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}
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// function which marks the other team wing as not used for the wingman status gauge
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void hud_wingman_kill_multi_teams()
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{
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int wing_index;
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// do nothing in single player or non team v. team games
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if ( Game_mode & GM_NORMAL )
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return;
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if ( !IS_MISSION_MULTI_TEAMS )
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return;
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Assert(MAX_TVT_WINGS == 2); // Goober5000
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wing_index = -1;
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if ( Net_player->p_info.team == 0 )
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wing_index = 1;
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else if ( Net_player->p_info.team == 1 )
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wing_index = 0;
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if ( wing_index == -1 )
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return;
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HUD_wingman_status[wing_index].ignore = true;
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}
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// called once per level to init the wingman status gauge. Loads in the frames the first time
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void hud_init_wingman_status_gauge()
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{
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int i, j;
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hud_wingman_status_init_flash();
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HUD_wingman_update_timer=timestamp(0); // update status right away
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for (i = 0; i < MAX_SQUADRON_WINGS; i++) {
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HUD_wingman_status[i].ignore = false;
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HUD_wingman_status[i].used = false;
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for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
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HUD_wingman_status[i].status[j] = HUD_WINGMAN_STATUS_NONE;
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HUD_wingman_status[i].dot_anim_override[j] = -1;
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}
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}
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hud_wingman_kill_multi_teams();
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hud_wingman_status_update();
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// --wookieejedi
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// also check the wingmen dot override animation and set if needed
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// this section accounts for ships that are present at mission start
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// the wingmen dot override for ships not present at mission start are set hud_wingman_status_set_index()
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for (auto& p_obj : Parse_objects) {
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int dot_override = Ship_info[p_obj.ship_class].wingmen_status_dot_override;
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if (dot_override >= 0) {
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// note, the wingmen_status_dot_override value will only have been set
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// during ship table parse if the number of frames was 2
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bm_page_in_aabitmap(dot_override, 2);
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int wing_index = p_obj.wing_status_wing_index;
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int wing_pos = p_obj.wing_status_wing_pos;
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if ((wing_index >= 0) && (wing_pos >= 0)) {
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HUD_wingman_status[wing_index].dot_anim_override[wing_pos] = dot_override;
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}
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}
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}
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}
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// Update the status of the wingman status
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void hud_wingman_status_update()
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{
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if ( timestamp_elapsed(HUD_wingman_update_timer) ) {
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HUD_wingman_update_timer=timestamp(HUD_WINGMAN_UPDATE_STATUS_INTERVAL);
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for (int wing_index = 0; wing_index < MAX_SQUADRON_WINGS; wing_index++) {
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if (Squadron_wings[wing_index] < 0)
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continue;
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auto wingp = &Wings[Squadron_wings[wing_index]];
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for (int shipnum: wingp->ship_index) {
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if (shipnum < 0)
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continue;
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auto shipp = &Ships[shipnum];
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auto ship_objp = &Objects[shipp->objnum];
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int wing_pos = shipp->wing_status_wing_pos;
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HUD_wingman_status[wing_index].used = true;
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if (!(shipp->is_departing()) ) {
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HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_ALIVE;
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}
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HUD_wingman_status[wing_index].hull[wing_pos] = get_hull_pct(ship_objp);
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if ( HUD_wingman_status[wing_index].hull[wing_pos] <= 0 ) {
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HUD_wingman_status[wing_index].status[wing_pos] = HUD_WINGMAN_STATUS_DEAD;
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}
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}
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}
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}
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}
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HudGaugeWingmanStatus::HudGaugeWingmanStatus():
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HudGauge(HUD_OBJECT_WINGMAN_STATUS, HUD_WINGMEN_STATUS, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
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{
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}
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void HudGaugeWingmanStatus::initialize()
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{
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initFlash();
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HudGauge::initialize();
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}
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void HudGaugeWingmanStatus::initHeaderOffsets(int x, int y)
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{
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header_offsets[0] = x;
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header_offsets[1] = y;
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}
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void HudGaugeWingmanStatus::initFixedHeaderPosition(bool fixed)
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{
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fixed_header_position = fixed;
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}
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void HudGaugeWingmanStatus::initLeftFrameEndX(int x)
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{
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left_frame_end_x = x;
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}
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void HudGaugeWingmanStatus::initSingleWingOffsets(int x, int y)
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{
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single_wing_offsets[0] = x;
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single_wing_offsets[1] = y;
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}
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void HudGaugeWingmanStatus::initMultipleWingOffsets(int x, int y)
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{
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multiple_wing_offsets[0] = x;
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multiple_wing_offsets[1] = y;
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}
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void HudGaugeWingmanStatus::initWingWidth(int w)
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{
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wing_width = w;
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}
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void HudGaugeWingmanStatus::initRightBgOffset(int offset)
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{
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right_frame_start_offset = offset;
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}
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void HudGaugeWingmanStatus::initWingNameOffsets(int x, int y)
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{
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wing_name_offsets[0] = x;
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wing_name_offsets[1] = y;
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}
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void HudGaugeWingmanStatus::initWingmate1Offsets(int x, int y)
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{
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wingmate_offsets[0][0] = x;
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wingmate_offsets[0][1] = y;
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}
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void HudGaugeWingmanStatus::initWingmate2Offsets(int x, int y)
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{
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wingmate_offsets[1][0] = x;
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wingmate_offsets[1][1] = y;
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}
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void HudGaugeWingmanStatus::initWingmate3Offsets(int x, int y)
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{
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wingmate_offsets[2][0] = x;
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wingmate_offsets[2][1] = y;
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}
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void HudGaugeWingmanStatus::initWingmate4Offsets(int x, int y)
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{
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wingmate_offsets[3][0] = x;
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wingmate_offsets[3][1] = y;
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}
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void HudGaugeWingmanStatus::initWingmate5Offsets(int x, int y)
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{
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wingmate_offsets[4][0] = x;
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wingmate_offsets[4][1] = y;
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}
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void HudGaugeWingmanStatus::initWingmate6Offsets(int x, int y)
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{
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wingmate_offsets[5][0] = x;
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wingmate_offsets[5][1] = y;
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}
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void HudGaugeWingmanStatus::initBitmaps(char *fname_left, char *fname_middle, char *fname_right, char *fname_dots)
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{
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Wingman_status_left.first_frame = bm_load_animation(fname_left, &Wingman_status_left.num_frames);
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if ( Wingman_status_left.first_frame == -1 ) {
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Warning(LOCATION, "Error loading %s\n", fname_left);
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}
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Wingman_status_middle.first_frame = bm_load_animation(fname_middle, &Wingman_status_middle.num_frames);
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if ( Wingman_status_middle.first_frame == -1 ) {
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Warning(LOCATION, "Error loading %s\n", fname_middle);
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}
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Wingman_status_right.first_frame = bm_load_animation(fname_right, &Wingman_status_right.num_frames);
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if ( Wingman_status_right.first_frame == -1 ) {
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Warning(LOCATION, "Error loading %s\n", fname_right);
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}
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Wingman_status_dots.first_frame = bm_load_animation(fname_dots, &Wingman_status_dots.num_frames);
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if ( Wingman_status_dots.first_frame == -1 ) {
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Warning(LOCATION, "Error loading %s\n", fname_dots);
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}
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}
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void HudGaugeWingmanStatus::initGrowMode(int mode) {
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grow_mode = mode;
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}
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void HudGaugeWingmanStatus::initWingnameAlignMode(int mode)
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{
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wingname_align_mode = mode;
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}
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void HudGaugeWingmanStatus::initUseFullWingnames(bool usefullname)
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{
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use_full_wingnames = usefullname;
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}
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void HudGaugeWingmanStatus::initUseExpandedColors(bool useexpandedcolors)
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{
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use_expanded_colors = useexpandedcolors;
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}
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void HudGaugeWingmanStatus::renderBackground(int num_wings_to_draw, bool config)
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{
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if((num_wings_to_draw < 1) || (num_wings_to_draw > 5)){
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Int3();
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return;
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}
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int x = position[0];
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int y = position[1];
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float scale = 1.0;
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if (config) {
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std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
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}
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int sx, sy;
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if((num_wings_to_draw > 2) && (grow_mode == GROW_LEFT)) {
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// make some room for the spacers
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sx = x - (num_wings_to_draw - 2) * fl2i(wing_width * scale);
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} else {
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sx = x;
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}
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sy = y;
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int bitmap = Wingman_status_left.first_frame;
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if ( bitmap > -1 ) {
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renderBitmap(bitmap, sx, sy, scale, config);
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}
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//Tell renderDots() where to start
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actual_origin[0] = sx;
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actual_origin[1] = sy;
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// write "wingmen" on gauge
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int header_x, header_y;
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if (fixed_header_position) {
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header_x = x + fl2i(header_offsets[0] * scale);
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header_y = y + fl2i(header_offsets[1] * scale);
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} else {
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header_x = sx + fl2i(header_offsets[0] * scale);
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header_y = sy + fl2i(header_offsets[1] * scale);
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}
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renderString(header_x, header_y, XSTR( "wingmen", 352), scale, config);
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// bring us to the end of the left portion so we can draw the last or middle bits depending on how many wings we have to draw
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if ( grow_mode == GROW_DOWN ) {
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sy += fl2i(left_frame_end_x * scale);
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} else {
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sx += fl2i(left_frame_end_x * scale);
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}
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bitmap = Wingman_status_middle.first_frame;
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if ( grow_mode == GROW_DOWN ) {
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for ( int i = 0; i < num_wings_to_draw; i++ ) {
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renderBitmap(bitmap, sx, sy, scale, config);
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sy += fl2i(wing_width * scale);
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}
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sy += fl2i(right_frame_start_offset * scale);
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} else {
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if(num_wings_to_draw > 2 && bitmap >= 0) {
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for(int i = 0; i < num_wings_to_draw - 2; i++){
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renderBitmap(bitmap, sx, sy, scale, config);
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sx += fl2i(wing_width * scale);
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}
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}
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sx += fl2i(right_frame_start_offset * scale);
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}
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bitmap = Wingman_status_right.first_frame;
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if (bitmap >= 0) {
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renderBitmap(bitmap, sx, sy, scale, config);
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}
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if (config) {
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int bmw, bmh;
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bm_get_info(Wingman_status_right.first_frame, &bmw, &bmh);
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hud_config_set_mouse_coords(gauge_config_id, actual_origin[0], sx + fl2i(bmw * scale), actual_origin[1], sy + fl2i(bmh * scale));
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}
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}
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void HudGaugeWingmanStatus::renderDots(int wing_index, int screen_index, int num_wings_to_draw, bool config)
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{
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if ( Wingman_status_dots.first_frame < 0 ) {
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return;
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}
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int x = position[0];
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int y = position[1];
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float scale = 1.0;
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if (config) {
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std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
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}
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// Note actual_origin[] scales earlier in renderBackground()
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int sx, sy;
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if(num_wings_to_draw == 1) {
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sx = x + fl2i(single_wing_offsets[0] * scale);
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sy = y + fl2i(single_wing_offsets[1] * scale);
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} else if ( grow_mode == GROW_DOWN ) {
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sx = actual_origin[0] + fl2i(multiple_wing_offsets[0] * scale); // wing_width = 35
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sy = actual_origin[1] + fl2i(multiple_wing_offsets[1] * scale) + screen_index * fl2i(wing_width * scale);
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} else {
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sx = actual_origin[0] + fl2i(multiple_wing_offsets[0] * scale) +
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(screen_index - 1) * fl2i(wing_width * scale); // wing_width = 35
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sy = actual_origin[1] + fl2i(multiple_wing_offsets[1] * scale);
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}
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// draw wingman dots
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int bitmap, frame_num = -1;
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for (int i = 0; i < MAX_SHIPS_PER_WING; i++ ) {
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bool is_bright = false;
|
|
if (!config && maybeFlashStatus(wing_index, i) ) {
|
|
is_bright=true;
|
|
}
|
|
|
|
if (!config) {
|
|
switch (HUD_wingman_status[wing_index].status[i]) {
|
|
|
|
case HUD_WINGMAN_STATUS_ALIVE:
|
|
frame_num = 0;
|
|
// set colors depending on HUD table option --wookieejedi
|
|
if (use_expanded_colors) {
|
|
// use expanded colors
|
|
if (HUD_wingman_status[wing_index].hull[i] > 0.67f) {
|
|
// green > 2/3 health
|
|
gr_set_color_fast(is_bright ? &Color_bright_green : &Color_green);
|
|
} else if (HUD_wingman_status[wing_index].hull[i] > 0.34f) {
|
|
// yellow 2/3 - > 1/3 health
|
|
gr_set_color_fast(is_bright ? &Color_bright_yellow : &Color_yellow);
|
|
} else {
|
|
// red <= 1/3 health
|
|
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
|
|
}
|
|
} else {
|
|
// use default colors
|
|
if (HUD_wingman_status[wing_index].hull[i] > 0.5f) {
|
|
// use gauge color
|
|
setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL);
|
|
} else {
|
|
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case HUD_WINGMAN_STATUS_DEAD:
|
|
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
|
|
frame_num = 1;
|
|
break;
|
|
|
|
case HUD_WINGMAN_STATUS_NOT_HERE:
|
|
setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL);
|
|
frame_num = 1;
|
|
break;
|
|
|
|
default:
|
|
bitmap = -1;
|
|
frame_num = -1;
|
|
break;
|
|
|
|
} // end swtich
|
|
// Config mode
|
|
} else {
|
|
switch (wing_index) {
|
|
// Dead example
|
|
case 1:
|
|
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
|
|
frame_num = 1;
|
|
break;
|
|
// Exited example
|
|
case 2:
|
|
setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL, config);
|
|
frame_num = 1;
|
|
break;
|
|
// Alive example
|
|
default:
|
|
if (use_expanded_colors) {
|
|
switch (i) {
|
|
// yellow
|
|
case 1:
|
|
case 3:
|
|
gr_set_color_fast(is_bright ? &Color_bright_yellow : &Color_yellow);
|
|
break;
|
|
// red
|
|
case 2:
|
|
case 5:
|
|
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
|
|
break;
|
|
// green
|
|
default:
|
|
gr_set_color_fast(is_bright ? &Color_bright_green : &Color_green);
|
|
break;
|
|
}
|
|
} else {
|
|
setGaugeColor(HUD_C_NORMAL, config);
|
|
switch (i) {
|
|
// dying
|
|
case 1:
|
|
case 3:
|
|
case 5:
|
|
gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
|
|
break;
|
|
// normal
|
|
default:
|
|
setGaugeColor(HUD_C_NORMAL, config);
|
|
break;
|
|
}
|
|
}
|
|
|
|
frame_num = 0;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
// draw dot if there is a status to draw
|
|
if (frame_num > -1) {
|
|
// use wingmen dot animation if present, otherwise use default --wookieejedi
|
|
if (!config && HUD_wingman_status[wing_index].dot_anim_override[i] >= 0) {
|
|
bitmap = HUD_wingman_status[wing_index].dot_anim_override[i];
|
|
} else {
|
|
bitmap = Wingman_status_dots.first_frame;
|
|
}
|
|
|
|
if (bitmap > -1) {
|
|
renderBitmap(bitmap + frame_num, sx + fl2i(wingmate_offsets[i][0] * scale), sy + fl2i(wingmate_offsets[i][1] * scale), scale, config);
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw wing name
|
|
sx += fl2i(wing_name_offsets[0] * scale);
|
|
sy += fl2i(wing_name_offsets[1] * scale);
|
|
|
|
setGaugeColor(HUD_C_NONE, config);
|
|
|
|
// check if using full names or default abbreviations before rendering text
|
|
char wingstr[NAME_LENGTH];
|
|
auto wing_name = config
|
|
? HC_wingam_gauge_status_names[wing_index]
|
|
: (Squadron_wings[wing_index] >= 0)
|
|
? Wings[Squadron_wings[wing_index]].get_display_name()
|
|
: Squadron_wing_names[wing_index];
|
|
|
|
if (use_full_wingnames) {
|
|
// wookieejedi - use full wing name with unaltered capitalization
|
|
strncpy_s(wingstr, wing_name, NAME_LENGTH-1);
|
|
} else {
|
|
// Goober5000 - get the lowercase abbreviation
|
|
strncpy_s(wingstr, wing_name, 3);
|
|
SCP_tolower(wingstr);
|
|
}
|
|
|
|
int wingstr_width;
|
|
gr_get_string_size(&wingstr_width, nullptr, wingstr, scale);
|
|
|
|
if (wingname_align_mode == ALIGN_LEFT) {
|
|
renderString(sx, sy, wingstr, scale, config);
|
|
} else if (wingname_align_mode == ALIGN_RIGHT) {
|
|
renderString(sx - wingstr_width, sy, wingstr, scale, config);
|
|
} else {
|
|
// Goober5000 - center it (round the offset rather than truncate it)
|
|
renderString(sx - fl2i(std::lround((float)wingstr_width / 2.0f)), sy, wingstr, scale, config);
|
|
}
|
|
|
|
}
|
|
|
|
int hud_wingman_status_wingmen_exist(int num_wings_to_draw)
|
|
{
|
|
int i, j, count = 0;
|
|
|
|
switch ( num_wings_to_draw ) {
|
|
case 0:
|
|
count = 0;
|
|
break;
|
|
case 1:
|
|
for (i = 0; i < MAX_SQUADRON_WINGS; i++) {
|
|
if ( HUD_wingman_status[i].used ) {
|
|
for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
|
|
if ( HUD_wingman_status[i].status[j] != HUD_WINGMAN_STATUS_NONE ) {
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
count = 2;
|
|
break;
|
|
|
|
}
|
|
|
|
if ( count > 1 ) {
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void HudGaugeWingmanStatus::render(float /*frametime*/, bool config)
|
|
{
|
|
int num_wings_to_draw = 0;
|
|
if (!config) {
|
|
for (auto & status : HUD_wingman_status) {
|
|
if (status.used) {
|
|
num_wings_to_draw++;
|
|
}
|
|
}
|
|
} else {
|
|
num_wings_to_draw = 5;
|
|
}
|
|
|
|
if (!config && !hud_wingman_status_wingmen_exist(num_wings_to_draw) ) {
|
|
return;
|
|
}
|
|
|
|
// hud_set_default_color();
|
|
setGaugeColor(HUD_C_NONE, config);
|
|
|
|
// blit the background frames
|
|
renderBackground(num_wings_to_draw, config);
|
|
|
|
int count = 0;
|
|
for (int i = 0; i < MAX_SQUADRON_WINGS; i++) {
|
|
if (!config && ( !(HUD_wingman_status[i].used) || (HUD_wingman_status[i].ignore) )) {
|
|
continue;
|
|
}
|
|
|
|
if (config && i >= num_wings_to_draw)
|
|
continue;
|
|
|
|
renderDots(i, count, num_wings_to_draw, config);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// init the flashing timers for the wingman status gauge
|
|
void hud_wingman_status_init_flash()
|
|
{
|
|
int i, j;
|
|
|
|
for ( i = 0; i < MAX_SQUADRON_WINGS; i++ ) {
|
|
for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
|
|
HUD_wingman_flash_duration[i][j] = timestamp(0);
|
|
HUD_wingman_flash_next[i][j] = timestamp(0);
|
|
}
|
|
}
|
|
|
|
HUD_wingman_flash_is_bright = 0;
|
|
}
|
|
|
|
void HudGaugeWingmanStatus::initFlash()
|
|
{
|
|
int i, j;
|
|
|
|
for ( i = 0; i < MAX_SQUADRON_WINGS; i++ ) {
|
|
for ( j = 0; j < MAX_SHIPS_PER_WING; j++ ) {
|
|
next_flash[i][j] = timestamp(0);
|
|
}
|
|
}
|
|
|
|
flash_status = 0;
|
|
}
|
|
|
|
// start the targetbox item flashing for TBOX_FLASH_DURATION
|
|
void hud_wingman_status_start_flash(int wing_index, int wing_pos)
|
|
{
|
|
HUD_wingman_flash_duration[wing_index][wing_pos] = timestamp(TBOX_FLASH_DURATION);
|
|
}
|
|
|
|
// set the color for flashing dot
|
|
// exit: 1 => set bright color
|
|
// 0 => set default color
|
|
int hud_wingman_status_maybe_flash(int wing_index, int wing_pos)
|
|
{
|
|
int index, draw_bright=0;
|
|
|
|
index = wing_index*MAX_SHIPS_PER_WING + wing_pos;
|
|
|
|
if ( !timestamp_elapsed(HUD_wingman_flash_duration[wing_index][wing_pos]) ) {
|
|
if ( timestamp_elapsed(HUD_wingman_flash_next[wing_index][wing_pos]) ) {
|
|
HUD_wingman_flash_next[wing_index][wing_pos] = timestamp(TBOX_FLASH_INTERVAL);
|
|
HUD_wingman_flash_is_bright ^= (1<<index); // toggle between default and bright frames
|
|
}
|
|
|
|
if ( HUD_wingman_flash_is_bright & (1<<index) ) {
|
|
draw_bright=1;
|
|
}
|
|
}
|
|
|
|
return draw_bright;
|
|
}
|
|
|
|
bool HudGaugeWingmanStatus::maybeFlashStatus(int wing_index, int wing_pos)
|
|
{
|
|
int index;
|
|
bool draw_bright = false;
|
|
|
|
index = wing_index*MAX_SHIPS_PER_WING + wing_pos;
|
|
|
|
if ( !timestamp_elapsed(HUD_wingman_flash_duration[wing_index][wing_pos]) ) {
|
|
if ( timestamp_elapsed(next_flash[wing_index][wing_pos]) ) {
|
|
next_flash[wing_index][wing_pos] = timestamp(TBOX_FLASH_INTERVAL);
|
|
flash_status ^= (1<<index); // toggle between default and bright frames
|
|
}
|
|
|
|
if ( flash_status & (1<<index) ) {
|
|
draw_bright = true;
|
|
}
|
|
}
|
|
|
|
return draw_bright;
|
|
}
|
|
|
|
void hud_wingman_status_set_index(int squad_wing_index, wing *wingp, ship *shipp, p_object *pobjp)
|
|
{
|
|
// Check for squadron wings
|
|
if ( squad_wing_index < 0 )
|
|
return;
|
|
|
|
// this wing is shown on the squadron display
|
|
shipp->wing_status_wing_index = i2ch(squad_wing_index);
|
|
|
|
// for the first wave, if we have a parse object, just use the parse object position
|
|
if (wingp->current_wave == 1 && pobjp != nullptr)
|
|
{
|
|
shipp->wing_status_wing_pos = i2ch(pobjp->pos_in_wing);
|
|
}
|
|
// otherwise, find the first position not taken
|
|
else
|
|
{
|
|
int i, pos, wing_bitfield = 0;
|
|
|
|
// fill in all the positions currently used by this wing
|
|
for (i = 0; i < wingp->wave_count; i++)
|
|
{
|
|
pos = Ships[wingp->ship_index[i]].wing_status_wing_pos;
|
|
if (pos >= 0)
|
|
wing_bitfield |= (1<<pos);
|
|
}
|
|
|
|
// now assign the first available slot
|
|
for (i = 0; i < MAX_SHIPS_PER_WING; i++)
|
|
{
|
|
if (!(wing_bitfield & (1<<i)))
|
|
{
|
|
shipp->wing_status_wing_pos = i2ch(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// --wookieejedi
|
|
// also check the wingmen dot override animation and set if needed
|
|
// this section accounts for ships that are not present at mission start
|
|
// the wingmen dot override for ships present at mission start are set hud_init_wingman_status_gauge()
|
|
int wing_pos = shipp->wing_status_wing_pos;
|
|
if ( (squad_wing_index >= 0) && (wing_pos >= 0) ) {
|
|
int dot_override = Ship_info[shipp->ship_info_index].wingmen_status_dot_override;
|
|
if (dot_override >= 0) {
|
|
// note, the wingmen_status_dot_override value will only have been set
|
|
// during ship table parse if the number of frames was 2
|
|
bm_page_in_aabitmap(dot_override, 2);
|
|
|
|
HUD_wingman_status[squad_wing_index].dot_anim_override[wing_pos] = dot_override;
|
|
}
|
|
}
|
|
}
|
|
|
|
void hud_wingman_status_set_index(wing *wingp, ship *shipp, p_object *pobjp)
|
|
{
|
|
int squad_wing_index = ship_squadron_wing_lookup(wingp->name);
|
|
hud_wingman_status_set_index(squad_wing_index, wingp, shipp, pobjp);
|
|
}
|
|
|
|
void hud_set_new_squadron_wings(const std::array<int, MAX_SQUADRON_WINGS> &new_squad_wingnums)
|
|
{
|
|
// set up a map to tell where wings are going in the new arrangement
|
|
SCP_unordered_map<int, int> new_squad_indexes;
|
|
for (int wingnum: Squadron_wings)
|
|
{
|
|
if (wingnum >= 0)
|
|
{
|
|
auto loc = std::find(new_squad_wingnums.begin(), new_squad_wingnums.end(), wingnum);
|
|
if (loc != new_squad_wingnums.end())
|
|
new_squad_indexes[wingnum] = static_cast<int>(std::distance(new_squad_wingnums.begin(), loc));
|
|
}
|
|
}
|
|
|
|
// clear or reassign the ships that are currently in the squadron wings
|
|
for (int wingnum: Squadron_wings)
|
|
{
|
|
if (wingnum < 0)
|
|
continue;
|
|
auto wingp = &Wings[wingnum];
|
|
auto new_squad_index = new_squad_indexes.find(wingnum);
|
|
|
|
for (int shipnum: wingp->ship_index)
|
|
{
|
|
if (shipnum < 0)
|
|
continue;
|
|
auto shipp = &Ships[shipnum];
|
|
|
|
if (new_squad_index == new_squad_indexes.end())
|
|
{
|
|
shipp->wing_status_wing_index = -1;
|
|
shipp->wing_status_wing_pos = -1;
|
|
}
|
|
else
|
|
shipp->wing_status_wing_index = i2ch(new_squad_index->second);
|
|
}
|
|
}
|
|
|
|
// copy the old status to the new locations
|
|
wingman_status Backup_HUD_wingman_status[MAX_SQUADRON_WINGS];
|
|
memcpy(Backup_HUD_wingman_status, HUD_wingman_status, sizeof(HUD_wingman_status));
|
|
for (int cur_squad_index = 0; cur_squad_index < MAX_SQUADRON_WINGS; cur_squad_index++)
|
|
{
|
|
int wingnum = Squadron_wings[cur_squad_index];
|
|
if (wingnum < 0)
|
|
continue;
|
|
|
|
auto new_squad_index = new_squad_indexes.find(wingnum);
|
|
if (new_squad_index == new_squad_indexes.end())
|
|
continue;
|
|
|
|
memcpy(&HUD_wingman_status[new_squad_index->second], &Backup_HUD_wingman_status[cur_squad_index], sizeof(wingman_status));
|
|
}
|
|
|
|
// set the new squadron wings on the HUD
|
|
for (int new_squad_index = 0; new_squad_index < MAX_SQUADRON_WINGS; new_squad_index++)
|
|
{
|
|
int wingnum = new_squad_wingnums[new_squad_index];
|
|
auto wing_name = wingnum < 0 ? "" : Wings[wingnum].name;
|
|
|
|
strcpy_s(Squadron_wing_names[new_squad_index], wing_name);
|
|
Squadron_wings[new_squad_index] = wingnum;
|
|
|
|
HUD_wingman_status[new_squad_index].used = (wingnum >= 0);
|
|
}
|
|
|
|
// set the ships in the new squadron wings, but only for the ones that weren't copied
|
|
for (int new_squad_index = 0; new_squad_index < MAX_SQUADRON_WINGS; new_squad_index++)
|
|
{
|
|
int wingnum = Squadron_wings[new_squad_index];
|
|
if (wingnum < 0)
|
|
continue;
|
|
if (new_squad_indexes.find(wingnum) != new_squad_indexes.end())
|
|
continue;
|
|
|
|
// clear the status before we actually add any wingmen
|
|
for (int &status: HUD_wingman_status[new_squad_index].status)
|
|
status = HUD_WINGMAN_STATUS_NONE;
|
|
|
|
// now add the existing wingmen
|
|
auto wingp = &Wings[wingnum];
|
|
for (int shipnum: wingp->ship_index)
|
|
{
|
|
if (shipnum >= 0)
|
|
hud_wingman_status_set_index(new_squad_index, wingp, &Ships[shipnum], nullptr);
|
|
}
|
|
}
|
|
|
|
// refresh the HUD status for everybody
|
|
HUD_wingman_update_timer = timestamp(0); // update status right away
|
|
hud_wingman_status_update();
|
|
}
|
|
|
|
void HudGaugeWingmanStatus::pageIn()
|
|
{
|
|
bm_page_in_aabitmap( Wingman_status_left.first_frame, Wingman_status_left.num_frames);
|
|
bm_page_in_aabitmap( Wingman_status_middle.first_frame, Wingman_status_middle.num_frames);
|
|
bm_page_in_aabitmap( Wingman_status_right.first_frame, Wingman_status_right.num_frames);
|
|
bm_page_in_aabitmap( Wingman_status_dots.first_frame, Wingman_status_dots.num_frames);
|
|
}
|