Files
fs2open.github.com/code/mod_table/mod_table.cpp
T
wookieejedi 76af0129f3 Expose Shadow Cascade Distances
The shadows distances were tuned/added by swifty with the following logic:
`// these cascade distances are a result of some arbitrary tuning to give a good balance of quality and banding.`

Mods, especially TCs, may have very different sized ships compared to FS, and as such desire more precise control over shadow cascade distances.

This PR exposes those values with settings in the `game_settings.tbl`.

PR is tested and works as expected.
2021-05-17 17:17:55 -04:00

704 lines
25 KiB
C++

/*
* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#include "gamesnd/eventmusic.h"
#include "def_files/def_files.h"
#include "globalincs/version.h"
#include "localization/localize.h"
#include "mission/missioncampaign.h"
#include "mission/missionload.h"
#include "mission/missionmessage.h"
#include "missionui/fictionviewer.h"
#include "mod_table/mod_table.h"
#include "parse/parselo.h"
#include "sound/sound.h"
#include "playerman/player.h"
int Directive_wait_time;
bool True_loop_argument_sexps;
bool Fixed_turret_collisions;
bool Damage_impacted_subsystem_first;
bool Cutscene_camera_displays_hud;
bool Alternate_chaining_behavior;
int Default_ship_select_effect;
int Default_weapon_select_effect;
int Default_fiction_viewer_ui;
bool Enable_external_shaders;
bool Enable_external_default_scripts;
int Default_detail_level;
bool Full_color_head_anis;
bool Weapons_inherit_parent_collision_group;
bool Flight_controls_follow_eyepoint_orientation;
int FS2NetD_port;
float Briefing_window_FOV;
bool Disable_hc_message_ani;
bool Red_alert_applies_to_delayed_ships;
bool Beams_use_damage_factors;
float Generic_pain_flash_factor;
float Shield_pain_flash_factor;
gameversion::version Targetted_version; // Defaults to retail
SCP_string Window_title;
bool Unicode_text_mode;
bool Use_tabled_strings_for_default_language;
SCP_string Movie_subtitle_font;
bool Enable_scripts_in_fred; // By default FRED does not initialize the scripting system
SCP_string Window_icon_path;
bool Disable_built_in_translations;
bool Weapon_shockwaves_respect_huge;
bool Using_in_game_options;
float Dinky_shockwave_default_multiplier;
bool Shockwaves_always_damage_bombs;
bool Shockwaves_damage_all_obj_types_once;
std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p1;
std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p2;
std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_s1;
std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p1;
std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p2;
std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_s1;
bool Use_engine_wash_intensity;
bool Framerate_independent_turning; // an in-depth explanation how this flag is supposed to work can be found in #2740 PR description
bool Ai_respect_tabled_turntime_rotdamp;
bool Swarmers_lead_targets;
bool Chase_view_default;
SCP_vector<gr_capability> Required_render_ext;
float Weapon_SS_Threshold_Turret_Inaccuracy;
bool Render_player_mflash;
bool Neb_affects_beams;
bool Neb_affects_weapons;
bool Neb_affects_particles;
bool Neb_affects_fireballs;
std::tuple<ubyte, ubyte, ubyte, ubyte> Shadow_distances;
SCP_vector<std::pair<SCP_string, gr_capability>> req_render_ext_pairs = {
std::make_pair("BPTC Texture Compression", CAPABILITY_BPTC)
};
void parse_mod_table(const char *filename)
{
// SCP_vector<SCP_string> lines;
try
{
if (filename == NULL)
read_file_text_from_default(defaults_get_file("game_settings.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
optional_string("#GAME SETTINGS");
if (optional_string("$Minimum version:") || optional_string("$Target Version:")) {
Targetted_version = gameversion::parse_version();
mprintf(("Game Settings Table: Parsed target version of %s\n", gameversion::format_version(Targetted_version).c_str()));
if (!gameversion::check_at_least(Targetted_version)) {
Error(LOCATION, "This modification needs at least version %s of FreeSpace Open. However, the current is only %s!",
gameversion::format_version(Targetted_version).c_str(),
gameversion::format_version(gameversion::get_executable_version()).c_str());
}
}
if (optional_string("$Window title:")) {
stuff_string(Window_title, F_NAME);
}
if (optional_string("$Window icon:")) {
stuff_string(Window_icon_path, F_NAME);
}
if (optional_string("$Unicode mode:")) {
stuff_boolean(&Unicode_text_mode);
mprintf(("Game settings table: Unicode mode: %s\n", Unicode_text_mode ? "yes" : "no"));
}
if (optional_string("$Use tabled strings for the default language:")) {
stuff_boolean(&Use_tabled_strings_for_default_language);
mprintf(("Game settings table: Use tabled strings (translations) for the default language: %s\n", Use_tabled_strings_for_default_language ? "yes" : "no"));
}
optional_string("#CAMPAIGN SETTINGS");
if (optional_string("$Default Campaign File Name:")) {
char temp[MAX_FILENAME_LEN];
stuff_string(temp, F_NAME, MAX_FILENAME_LEN);
// remove extension?
if (drop_extension(temp)) {
mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
}
// check length
size_t maxlen = (MAX_FILENAME_LEN - 4);
auto len = strlen(temp);
if (len > maxlen) {
error_display(0, "Token too long: [%s]. Length = " SIZE_T_ARG ". Max is " SIZE_T_ARG ".", temp, len, maxlen);
temp[maxlen] = 0;
}
strcpy_s(Default_campaign_file_name, temp);
}
if (optional_string("#Ignored Campaign File Names")) {
SCP_string campaign_name;
while (optional_string("$Campaign File Name:")) {
stuff_string(campaign_name, F_NAME);
// remove extension?
if (drop_extension(campaign_name)) {
mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
}
// we want case-insensitive matching, so make this lowercase
SCP_tolower(campaign_name);
Ignored_campaigns.push_back(campaign_name);
}
}
// Note: this feature does not ignore missions that are contained in campaigns
if (optional_string("#Ignored Mission File Names")) {
SCP_string mission_name;
while (optional_string("$Mission File Name:")) {
stuff_string(mission_name, F_NAME);
// remove extension?
if (drop_extension(mission_name)) {
mprintf(("Game Settings Table: Removed extension on ignored mission file name %s\n", mission_name.c_str()));
}
// we want case-insensitive matching, so make this lowercase
SCP_tolower(mission_name);
Ignored_missions.push_back(mission_name);
}
}
if (optional_string("$Red-alert applies to delayed ships:")) {
stuff_boolean(&Red_alert_applies_to_delayed_ships);
if (Red_alert_applies_to_delayed_ships) {
mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n"));
}
else {
mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n"));
}
}
optional_string("#HUD SETTINGS");
// how long should the game wait before displaying a directive?
if (optional_string("$Directive Wait Time:")) {
stuff_int(&Directive_wait_time);
}
if (optional_string("$Cutscene camera displays HUD:")) {
stuff_boolean(&Cutscene_camera_displays_hud);
}
// compatibility
if (optional_string("$Cutscene camera disables HUD:")) {
mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
bool temp;
stuff_boolean(&temp);
Cutscene_camera_displays_hud = !temp;
}
if (optional_string("$Full color head animations:")) {
stuff_boolean(&Full_color_head_anis);
}
// compatibility
if (optional_string("$Color head animations with hud colors:")) {
mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
bool temp;
stuff_boolean(&temp);
Full_color_head_anis = !temp;
}
optional_string("#SEXP SETTINGS");
if (optional_string("$Loop SEXPs Then Arguments:")) {
stuff_boolean(&True_loop_argument_sexps);
if (True_loop_argument_sexps) {
mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
}
else {
mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
}
}
if (optional_string("$Use Alternate Chaining Behavior:")) {
stuff_boolean(&Alternate_chaining_behavior);
if (Alternate_chaining_behavior) {
mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
}
else {
mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
}
}
optional_string("#GRAPHICS SETTINGS");
if (optional_string("$Enable External Shaders:")) {
stuff_boolean(&Enable_external_shaders);
if (Enable_external_shaders) {
mprintf(("Game Settings Table: External shaders are enabled\n"));
} else {
mprintf(("Game Settings Table: External shaders are DISABLED\n"));
}
}
if (optional_string("$Default Detail Level:")) {
int detail_level;
stuff_int(&detail_level);
mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS - 1));
if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS - 1) {
error_display(0, "Invalid detail level: %i, setting to %i", detail_level, Default_detail_level);
}
else {
Default_detail_level = detail_level;
}
}
if (optional_string("$Briefing Window FOV:")) {
float fov;
stuff_float(&fov);
mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov));
Briefing_window_FOV = fov;
}
if (optional_string("$Generic Pain Flash Factor:")) {
stuff_float(&Generic_pain_flash_factor);
if (Generic_pain_flash_factor != 1.0f)
mprintf(("Game Settings Table: Setting generic pain flash factor to %.2f\n", Generic_pain_flash_factor));
}
if (optional_string("$Shield Pain Flash Factor:")) {
stuff_float(&Shield_pain_flash_factor);
if (Shield_pain_flash_factor != 0.0f)
mprintf(("Game Settings Table: Setting shield pain flash factor to %.2f\n", Shield_pain_flash_factor));
}
if (optional_string("$BMPMAN Slot Limit:")) {
int tmp;
stuff_int(&tmp);
mprintf(("Game Settings Table: $BMPMAN Slot Limit is deprecated and should be removed. It is not needed anymore.\n"));
}
if (optional_string("$EMP Arc Color:")) {
if (optional_string("+Primary Color Option 1:")) {
int rgb[3];
stuff_int_list(rgb, 3);
if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
Arc_color_emp_p1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
} else {
error_display(0, "$EMP Arc Color: +Primary Color Option 1 is %i, %i, %i. "
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
}
}
if (optional_string("+Primary Color Option 2:")) {
int rgb[3];
stuff_int_list(rgb, 3);
if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
Arc_color_emp_p2 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
} else {
error_display(0, "$EMP Arc Color: +Primary Color Option 2 is %i, %i, %i. "
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
}
}
if (optional_string("+Secondary Color Option 1:")) {
int rgb[3];
stuff_int_list(rgb, 3);
if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
Arc_color_emp_s1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
} else {
error_display(0,"$EMP Arc Color: +Secondary Color Option 1 is %i, %i, %i. "
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
}
}
}
if (optional_string("$Damage Arc Color:")) {
if (optional_string("+Primary Color Option 1:")) {
int rgb[3];
stuff_int_list(rgb, 3);
if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
Arc_color_damage_p1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
} else {
error_display(0, "Damage Arc Color: +Primary Color Option 1 is %i, %i, %i. "
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
}
}
if (optional_string("+Primary Color Option 2:")) {
int rgb[3];
stuff_int_list(rgb, 3);
if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
Arc_color_damage_p2 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
} else {
error_display(0, "$Damage Arc Color: +Primary Color Option 2 is %i, %i, %i. "
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
}
}
if (optional_string("+Secondary Color Option 1:")) {
int rgb[3];
stuff_int_list(rgb, 3);
if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
Arc_color_damage_s1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
} else {
error_display(0, "$Damage Arc Color: +Secondary Color Option 1 is %i, %i, %i. "
"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
}
}
}
if (optional_string("$Requires Rendering Feature:")) {
SCP_vector<SCP_string> ext_strings;
stuff_string_list(ext_strings);
for (auto& ext_str : ext_strings) {
auto ext = std::find_if(req_render_ext_pairs.begin(), req_render_ext_pairs.end(),
[ext_str](const std::pair<SCP_string, gr_capability> &ext_pair) { return !stricmp(ext_pair.first.c_str(), ext_str.c_str()); });
if (ext != req_render_ext_pairs.end()) {
Required_render_ext.push_back(ext->second);
}
}
}
if (optional_string("$Render player muzzle flashes in cockpit:")) {
stuff_boolean(&Render_player_mflash);
}
if (optional_string("$Beams affected by nebula visibility:")) {
stuff_boolean(&Neb_affects_beams);
}
if (optional_string("$Weapons affected by nebula visibility:")) {
stuff_boolean(&Neb_affects_weapons);
}
if (optional_string("$Particles affected by nebula visibility:")) {
stuff_boolean(&Neb_affects_particles);
}
if (optional_string("$Fireballs affected by nebula visibility:")) {
stuff_boolean(&Neb_affects_fireballs);
}
if (optional_string("$Shadow Cascade Distances:")) {
float dis[4];
stuff_float_list(dis, 4);
if ((dis[0] >= 0) && (dis[1] >= 0) && (dis[2] >= 0) && (dis[3] >= 0)) {
Shadow_distances = std::make_tuple(static_cast<ubyte>(dis[0]), static_cast<ubyte>(dis[1]), static_cast<ubyte>(dis[2]), static_cast<ubyte>(dis[3]));
} else {
error_display(0, "$Shadow Cascade Distances are %f, %f, %f, %f. One or more are < 0. Assuming default distances.", dis[0], dis[1], dis[2], dis[3]);
}
}
optional_string("#NETWORK SETTINGS");
if (optional_string("$FS2NetD port:")) {
stuff_int(&FS2NetD_port);
if (FS2NetD_port)
mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
}
optional_string("#SOUND SETTINGS");
if (optional_string("$Default Sound Volume:")) {
stuff_float(&Master_sound_volume);
}
if (optional_string("$Default Music Volume:")) {
stuff_float(&Master_event_music_volume);
}
if (optional_string("$Default Voice Volume:")) {
stuff_float(&Master_voice_volume);
}
optional_string("#FRED SETTINGS");
if (optional_string("$Disable Hard Coded Message Head Ani Files:")) {
stuff_boolean(&Disable_hc_message_ani);
if (Disable_hc_message_ani) {
mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n"));
}
else {
mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n"));
}
}
if (optional_string("$Enable scripting in FRED:")) {
stuff_boolean(&Enable_scripts_in_fred);
if (Enable_scripts_in_fred) {
mprintf(("Game Settings Table: FRED - Scripts will be executed when running FRED.\n"));
}
else {
mprintf(("Game Settings Table: FRED - Scripts will not be executed when running FRED.\n"));
}
}
optional_string("#OTHER SETTINGS");
if (optional_string("$Fixed Turret Collisions:")) {
stuff_boolean(&Fixed_turret_collisions);
}
if (optional_string("$Damage Impacted Subsystem First:")) {
stuff_boolean(&Damage_impacted_subsystem_first);
}
if (optional_string("$Default ship select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_ship_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_ship_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_ship_select_effect = 0;
}
if (optional_string("$Default weapon select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_weapon_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_weapon_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_weapon_select_effect = 0;
}
if (optional_string("$Weapons inherit parent collision group:")) {
stuff_boolean(&Weapons_inherit_parent_collision_group);
if (Weapons_inherit_parent_collision_group)
mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
}
if (optional_string("$Flight controls follow eyepoint orientation:")) {
stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
if (Flight_controls_follow_eyepoint_orientation)
mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
}
if (optional_string("$Beams Use Damage Factors:")) {
stuff_boolean(&Beams_use_damage_factors);
if (Beams_use_damage_factors) {
mprintf(("Game Settings Table: Beams will use Damage Factors\n"));
}
else {
mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n"));
}
}
if (optional_string("$Default fiction viewer UI:")) {
char ui_name[NAME_LENGTH];
stuff_string(ui_name, F_NAME, NAME_LENGTH);
if (!stricmp(ui_name, "auto"))
Default_fiction_viewer_ui = -1;
else {
int ui_index = fiction_viewer_ui_name_to_index(ui_name);
if (ui_index >= 0)
Default_fiction_viewer_ui = ui_index;
else
error_display(0, "Unrecognized fiction viewer UI: %s", ui_name);
}
}
if (optional_string("$Movie subtitle font:")) {
// Fonts have not been parsed at this point so we can't validate the font name here
stuff_string(Movie_subtitle_font, F_NAME);
}
if (optional_string("$Disable built-in translations:")) {
stuff_boolean(&Disable_built_in_translations);
}
if (optional_string("$Weapon shockwave damage respects huge ship flags:")) {
stuff_boolean(&Weapon_shockwaves_respect_huge);
}
if (optional_string("$Enable external default scripts:")) {
stuff_boolean(&Enable_external_default_scripts);
if (Enable_external_default_scripts) {
mprintf(("Game Settings Table: Enabled external default scripts.\n"));
} else {
mprintf(("Game Settings Table: Disabled external default scripts.\n"));
}
}
if (optional_string("$Player warpout speed:")) {
stuff_float(&Player_warpout_speed);
}
if (optional_string("$Target warpout match percent:")) {
stuff_float(&Target_warpout_match_percent);
}
if (optional_string("$Minimum player warpout time:")) {
stuff_float(&Minimum_player_warpout_time);
}
if (optional_string("$Enable in-game options:")) {
stuff_boolean(&Using_in_game_options);
if (Using_in_game_options) {
mprintf(("Game Settings Table: Using in-game options system.\n"));
} else {
mprintf(("Game Settings Table: Not using in-game options system.\n"));
}
}
if (optional_string("$Dinky Shockwave Default Multiplier:")) {
stuff_float(&Dinky_shockwave_default_multiplier);
if (Dinky_shockwave_default_multiplier != 1.0f) {
mprintf(("Game Settings Table: Setting default dinky shockwave multiplier to %.2f.\n", Dinky_shockwave_default_multiplier));
}
}
if (optional_string("$Shockwaves Always Damage Bombs:")) {
stuff_boolean(&Shockwaves_always_damage_bombs);
}
if (optional_string("$Shockwaves Damage All Object Types Once:")) {
stuff_boolean(&Shockwaves_damage_all_obj_types_once);
}
if (optional_string("$Use Engine Wash Intensity:")) {
stuff_boolean(&Use_engine_wash_intensity);
}
if (optional_string("$Swarmers Lead Targets:")) {
stuff_boolean(&Swarmers_lead_targets);
}
if (optional_string("$Damage Threshold for Weapons Subsystems to Trigger Turret Inaccuracy:")) {
float weapon_ss_threshold;
stuff_float(&weapon_ss_threshold);
if ( (weapon_ss_threshold >= 0.0f) && (weapon_ss_threshold <= 1.0f) ) {
Weapon_SS_Threshold_Turret_Inaccuracy = weapon_ss_threshold;
} else {
mprintf(("Game Settings Table: '$Damage Threshold for Weapons Subsystems to Trigger Turret Inaccuracy:' value of %.2f is not between 0 and 1. Using default value of 0.70.\n", weapon_ss_threshold));
}
}
if (optional_string("$AI use framerate independent turning:")) {
stuff_boolean(&Framerate_independent_turning);
}
if (optional_string("+AI respect tabled turn time and rotdamp:")) {
stuff_boolean(&Ai_respect_tabled_turntime_rotdamp);
if (!Framerate_independent_turning) {
Warning(LOCATION, "\'AI respect tabled turn time and rotdamp\' requires \'AI use framerate independent turning\' in order to function.\n");
}
}
if (optional_string("$Player starts in third person/chase view by default:")) {
stuff_boolean(&Chase_view_default);
}
required_string("#END");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default game_settings.tbl>", e.what()));
return;
}
}
void mod_table_init()
{
mod_table_reset();
// first parse the default table
parse_mod_table(NULL);
// if a mod.tbl exists read it
if (cf_exists_full("game_settings.tbl", CF_TYPE_TABLES)) {
parse_mod_table("game_settings.tbl");
}
// parse any modular tables
parse_modular_table("*-mod.tbm", parse_mod_table);
}
bool mod_supports_version(int major, int minor, int build)
{
return Targetted_version >= gameversion::version(major, minor, build, 0);
}
void mod_table_reset()
{
Directive_wait_time = 3000;
True_loop_argument_sexps = false;
Fixed_turret_collisions = false;
Damage_impacted_subsystem_first = false;
Cutscene_camera_displays_hud = false;
Alternate_chaining_behavior = false;
Default_ship_select_effect = 2;
Default_weapon_select_effect = 2;
Default_fiction_viewer_ui = -1;
Enable_external_shaders = false;
Enable_external_default_scripts = false;
Default_detail_level = 3; // "very high" seems a reasonable default in 2012 -zookeeper
Full_color_head_anis = false;
Weapons_inherit_parent_collision_group = false;
Flight_controls_follow_eyepoint_orientation = false;
FS2NetD_port = 0;
Briefing_window_FOV = 0.29375f;
Disable_hc_message_ani = false;
Red_alert_applies_to_delayed_ships = false;
Beams_use_damage_factors = false;
Generic_pain_flash_factor = 1.0f;
Shield_pain_flash_factor = 0.0f;
Targetted_version = gameversion::version(2, 0, 0, 0); // Defaults to retail
Window_title = "";
Unicode_text_mode = false;
Use_tabled_strings_for_default_language = false;
Movie_subtitle_font = "font01.vf";
Enable_scripts_in_fred = false;
Window_icon_path = "app_icon_sse";
Disable_built_in_translations = false;
Weapon_shockwaves_respect_huge = false;
Using_in_game_options = false;
Dinky_shockwave_default_multiplier = 1.0f;
Shockwaves_always_damage_bombs = false;
Shockwaves_damage_all_obj_types_once = false;
Arc_color_damage_p1 = std::make_tuple(static_cast<ubyte>(64), static_cast<ubyte>(64), static_cast<ubyte>(225));
Arc_color_damage_p2 = std::make_tuple(static_cast<ubyte>(128), static_cast<ubyte>(128), static_cast<ubyte>(255));
Arc_color_damage_s1 = std::make_tuple(static_cast<ubyte>(200), static_cast<ubyte>(200), static_cast<ubyte>(255));
Arc_color_emp_p1 = std::make_tuple(static_cast<ubyte>(64), static_cast<ubyte>(64), static_cast<ubyte>(5));
Arc_color_emp_p2 = std::make_tuple(static_cast<ubyte>(128), static_cast<ubyte>(128), static_cast<ubyte>(10));
Arc_color_emp_s1 = std::make_tuple(static_cast<ubyte>(255), static_cast<ubyte>(255), static_cast<ubyte>(10));
Use_engine_wash_intensity = false;
Framerate_independent_turning = true;
Ai_respect_tabled_turntime_rotdamp = false;
Chase_view_default = false;
Swarmers_lead_targets = false;
Required_render_ext.clear();
Weapon_SS_Threshold_Turret_Inaccuracy = 0.7f; // Defaults to retail value of 0.7 --wookieejedi
Render_player_mflash = false;
Neb_affects_beams = false;
Neb_affects_weapons = false;
Neb_affects_particles = false;
Neb_affects_fireballs = false;
Shadow_distances = std::make_tuple(200.0f, 600.0f, 2500.0f, 8000.0f); // Default values tuned by Swifty and added here by wookieejedi
}