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There is a bit of code that detonates a missile if it misses impacting on a subsystem. On Nyctaeus's Arachnas model, missiles could reach the center point of the main beam turret submodel without actually hitting any part of the submodel. The fail-safe code would set the missile to detonate in that case, but on low-FPS systems the weapon would be able to actually hit the turret before it detonated. On high-FPS systems, there is a clean miss. This reworks the code to delay the missile detonation until it reaches the other side of the submodel, so it has time to hit some other part of it. It also reduces the detonation time from 1/100 of a second (which is more than one frame on 120 FPS systems) to 1/1000 of a second (which is always less than one frame).
869 lines
31 KiB
C++
869 lines
31 KiB
C++
/*
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* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*
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* This file is in charge of the "game_settings.tbl", colloquially referred to
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* as the "mod table", and contains many misc FSO specific settings.
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*/
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#include "gamesnd/eventmusic.h"
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#include "def_files/def_files.h"
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#include "globalincs/version.h"
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#include "localization/localize.h"
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#include "mission/missioncampaign.h"
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#include "mission/missionload.h"
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#include "mission/missionmessage.h"
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#include "missionui/fictionviewer.h"
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#include "nebula/neb.h"
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#include "mod_table/mod_table.h"
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#include "parse/parselo.h"
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#include "sound/sound.h"
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#include "playerman/player.h"
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int Directive_wait_time;
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bool True_loop_argument_sexps;
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bool Fixed_turret_collisions;
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bool Fixed_missile_detonation;
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bool Damage_impacted_subsystem_first;
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bool Cutscene_camera_displays_hud;
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bool Alternate_chaining_behavior;
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bool Use_host_orientation_for_set_camera_facing;
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int Default_ship_select_effect;
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int Default_weapon_select_effect;
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int Default_fiction_viewer_ui;
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bool Enable_external_shaders;
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bool Enable_external_default_scripts;
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int Default_detail_level;
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bool Full_color_head_anis;
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bool Dont_automatically_select_turret_when_targeting_ship;
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bool Weapons_inherit_parent_collision_group;
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bool Flight_controls_follow_eyepoint_orientation;
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int FS2NetD_port;
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float Briefing_window_FOV;
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bool Disable_hc_message_ani;
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bool Red_alert_applies_to_delayed_ships;
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bool Beams_use_damage_factors;
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float Generic_pain_flash_factor;
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float Shield_pain_flash_factor;
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gameversion::version Targeted_version; // Defaults to retail
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SCP_string Window_title;
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bool Unicode_text_mode;
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bool Use_tabled_strings_for_default_language;
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bool Dont_preempt_training_voice;
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SCP_string Movie_subtitle_font;
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bool Enable_scripts_in_fred; // By default FRED does not initialize the scripting system
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SCP_string Window_icon_path;
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bool Disable_built_in_translations;
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bool Weapon_shockwaves_respect_huge;
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bool Using_in_game_options;
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float Dinky_shockwave_default_multiplier;
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bool Shockwaves_always_damage_bombs;
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bool Shockwaves_damage_all_obj_types_once;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p1;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_p2;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_damage_s1;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p1;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_p2;
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std::tuple<ubyte, ubyte, ubyte> Arc_color_emp_s1;
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bool Use_engine_wash_intensity;
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bool Framerate_independent_turning; // an in-depth explanation how this flag is supposed to work can be found in #2740 PR description
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bool Ai_respect_tabled_turntime_rotdamp;
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bool Swarmers_lead_targets;
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bool Chase_view_default;
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SCP_vector<gr_capability> Required_render_ext;
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float Weapon_SS_Threshold_Turret_Inaccuracy;
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bool Render_player_mflash;
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bool Neb_affects_beams;
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bool Neb_affects_weapons;
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bool Neb_affects_particles;
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bool Neb_affects_fireballs;
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std::tuple<float, float, float, float> Shadow_distances;
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std::tuple<float, float, float, float> Shadow_distances_cockpit;
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bool Custom_briefing_icons_always_override_standard_icons;
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float Min_pixel_size_thruster;
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float Min_pixel_size_beam;
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float Min_pizel_size_muzzleflash;
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float Min_pixel_size_trail;
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float Min_pixel_size_laser;
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void mod_table_set_version_flags();
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SCP_vector<std::pair<SCP_string, gr_capability>> req_render_ext_pairs = {
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std::make_pair("BPTC Texture Compression", CAPABILITY_BPTC)
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};
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void parse_mod_table(const char *filename)
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{
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// SCP_vector<SCP_string> lines;
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try
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{
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if (filename == NULL)
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read_file_text_from_default(defaults_get_file("game_settings.tbl"));
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else
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read_file_text(filename, CF_TYPE_TABLES);
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reset_parse();
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// start parsing
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optional_string("#GAME SETTINGS");
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if (optional_string("$Minimum version:") || optional_string("$Target Version:")) {
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Targeted_version = gameversion::parse_version();
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mprintf(("Game Settings Table: Parsed target version of %s\n", gameversion::format_version(Targeted_version).c_str()));
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if (!gameversion::check_at_least(Targeted_version)) {
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Error(LOCATION, "This modification needs at least version %s of FreeSpace Open. However, the current is only %s!",
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gameversion::format_version(Targeted_version).c_str(),
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gameversion::format_version(gameversion::get_executable_version()).c_str());
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}
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// whenever we specify a version, set the flags for that version
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mod_table_set_version_flags();
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}
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if (optional_string("$Window title:")) {
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stuff_string(Window_title, F_NAME);
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}
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if (optional_string("$Window icon:")) {
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stuff_string(Window_icon_path, F_NAME);
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}
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if (optional_string("$Unicode mode:")) {
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stuff_boolean(&Unicode_text_mode);
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mprintf(("Game Settings Table: Unicode mode: %s\n", Unicode_text_mode ? "yes" : "no"));
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}
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optional_string("#LOCALIZATION SETTINGS");
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if (optional_string("$Use tabled strings for the default language:")) {
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stuff_boolean(&Use_tabled_strings_for_default_language);
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mprintf(("Game Settings Table: Use tabled strings (translations) for the default language: %s\n", Use_tabled_strings_for_default_language ? "yes" : "no"));
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}
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if (optional_string("$Don't pre-empt training message voice:")) {
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stuff_boolean(&Dont_preempt_training_voice);
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mprintf(("Game Settings Table: %sre-empting training message voice\n", Dont_preempt_training_voice ? "Not p" : "P"));
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}
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optional_string("#CAMPAIGN SETTINGS");
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if (optional_string("$Default Campaign File Name:")) {
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char temp[MAX_FILENAME_LEN];
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stuff_string(temp, F_NAME, MAX_FILENAME_LEN);
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// remove extension?
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if (drop_extension(temp)) {
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mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
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}
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// check length
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size_t maxlen = (MAX_FILENAME_LEN - 4);
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auto len = strlen(temp);
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if (len > maxlen) {
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error_display(0, "Token too long: [%s]. Length = " SIZE_T_ARG ". Max is " SIZE_T_ARG ".", temp, len, maxlen);
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temp[maxlen] = 0;
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}
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strcpy_s(Default_campaign_file_name, temp);
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}
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if (optional_string("#Ignored Campaign File Names")) {
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SCP_string campaign_name;
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while (optional_string("$Campaign File Name:")) {
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stuff_string(campaign_name, F_NAME);
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// remove extension?
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if (drop_extension(campaign_name)) {
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mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
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}
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// we want case-insensitive matching, so make this lowercase
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SCP_tolower(campaign_name);
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Ignored_campaigns.push_back(campaign_name);
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}
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}
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// Note: this feature does not ignore missions that are contained in campaigns
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if (optional_string("#Ignored Mission File Names")) {
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SCP_string mission_name;
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while (optional_string("$Mission File Name:")) {
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stuff_string(mission_name, F_NAME);
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// remove extension?
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if (drop_extension(mission_name)) {
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mprintf(("Game Settings Table: Removed extension on ignored mission file name %s\n", mission_name.c_str()));
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}
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// we want case-insensitive matching, so make this lowercase
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SCP_tolower(mission_name);
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Ignored_missions.push_back(mission_name);
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}
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}
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if (optional_string("$Red-alert applies to delayed ships:")) {
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stuff_boolean(&Red_alert_applies_to_delayed_ships);
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if (Red_alert_applies_to_delayed_ships) {
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mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n"));
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}
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else {
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mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n"));
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}
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}
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optional_string("#HUD SETTINGS");
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// how long should the game wait before displaying a directive?
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if (optional_string("$Directive Wait Time:")) {
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stuff_int(&Directive_wait_time);
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}
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if (optional_string("$Cutscene camera displays HUD:")) {
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stuff_boolean(&Cutscene_camera_displays_hud);
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}
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// compatibility
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if (optional_string("$Cutscene camera disables HUD:")) {
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mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
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bool temp;
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stuff_boolean(&temp);
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Cutscene_camera_displays_hud = !temp;
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}
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if (optional_string("$Full color head animations:")) {
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stuff_boolean(&Full_color_head_anis);
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}
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// compatibility
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if (optional_string("$Color head animations with hud colors:")) {
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mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
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bool temp;
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stuff_boolean(&temp);
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Full_color_head_anis = !temp;
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}
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if (optional_string("$Don't automatically select a turret when targeting a ship:")) {
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stuff_boolean(&Dont_automatically_select_turret_when_targeting_ship);
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}
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optional_string("#SEXP SETTINGS");
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if (optional_string("$Loop SEXPs Then Arguments:")) {
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stuff_boolean(&True_loop_argument_sexps);
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if (True_loop_argument_sexps) {
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mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
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}
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else {
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mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
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}
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}
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if (optional_string("$Use Alternate Chaining Behavior:")) {
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stuff_boolean(&Alternate_chaining_behavior);
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if (Alternate_chaining_behavior) {
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mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
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}
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else {
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mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
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}
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}
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if (optional_string("$Use host orientation for set-camera-facing:")) {
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stuff_boolean(&Use_host_orientation_for_set_camera_facing);
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if (Use_host_orientation_for_set_camera_facing) {
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mprintf(("Game Settings Table: Using host orientation for set-camera-facing\n"));
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}
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else {
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mprintf(("Game Settings Table: Using identity orientation for set-camera-facing\n"));
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}
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}
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optional_string("#GRAPHICS SETTINGS");
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if (optional_string("$Enable External Shaders:")) {
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stuff_boolean(&Enable_external_shaders);
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if (Enable_external_shaders) {
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mprintf(("Game Settings Table: External shaders are enabled\n"));
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} else {
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mprintf(("Game Settings Table: External shaders are DISABLED\n"));
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}
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}
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if (optional_string("$Default Detail Level:")) {
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int detail_level;
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stuff_int(&detail_level);
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mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS - 1));
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if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS - 1) {
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error_display(0, "Invalid detail level: %i, setting to %i", detail_level, Default_detail_level);
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}
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else {
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Default_detail_level = detail_level;
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}
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}
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if (optional_string("$Briefing Window FOV:")) {
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float fov;
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stuff_float(&fov);
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mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov));
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Briefing_window_FOV = fov;
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}
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if (optional_string("$Generic Pain Flash Factor:")) {
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stuff_float(&Generic_pain_flash_factor);
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if (Generic_pain_flash_factor != 1.0f)
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mprintf(("Game Settings Table: Setting generic pain flash factor to %.2f\n", Generic_pain_flash_factor));
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}
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if (optional_string("$Shield Pain Flash Factor:")) {
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stuff_float(&Shield_pain_flash_factor);
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if (Shield_pain_flash_factor != 0.0f)
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mprintf(("Game Settings Table: Setting shield pain flash factor to %.2f\n", Shield_pain_flash_factor));
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}
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if (optional_string("$BMPMAN Slot Limit:")) {
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int tmp;
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stuff_int(&tmp);
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mprintf(("Game Settings Table: $BMPMAN Slot Limit is deprecated and should be removed. It is not needed anymore.\n"));
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}
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if (optional_string("$EMP Arc Color:")) {
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if (optional_string("+Primary Color Option 1:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_emp_p1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "$EMP Arc Color: +Primary Color Option 1 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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if (optional_string("+Primary Color Option 2:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_emp_p2 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "$EMP Arc Color: +Primary Color Option 2 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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if (optional_string("+Secondary Color Option 1:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_emp_s1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0,"$EMP Arc Color: +Secondary Color Option 1 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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}
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if (optional_string("$Damage Arc Color:")) {
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if (optional_string("+Primary Color Option 1:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_damage_p1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "Damage Arc Color: +Primary Color Option 1 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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if (optional_string("+Primary Color Option 2:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_damage_p2 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "$Damage Arc Color: +Primary Color Option 2 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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if (optional_string("+Secondary Color Option 1:")) {
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int rgb[3];
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stuff_int_list(rgb, 3);
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if ((rgb[0] >= 0 && rgb[0] <= 255) && (rgb[1] >= 0 && rgb[1] <= 255) && (rgb[2] >= 0 && rgb[2] <= 255)) {
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Arc_color_damage_s1 = std::make_tuple(static_cast<ubyte>(rgb[0]), static_cast<ubyte>(rgb[1]), static_cast<ubyte>(rgb[2]));
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} else {
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error_display(0, "$Damage Arc Color: +Secondary Color Option 1 is %i, %i, %i. "
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"One or more of these values is not within the range of 0-255. Assuming default color.", rgb[0], rgb[1], rgb[2]);
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}
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}
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}
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if (optional_string("$Requires Rendering Feature:")) {
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SCP_vector<SCP_string> ext_strings;
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stuff_string_list(ext_strings);
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for (auto& ext_str : ext_strings) {
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auto ext = std::find_if(req_render_ext_pairs.begin(), req_render_ext_pairs.end(),
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[ext_str](const std::pair<SCP_string, gr_capability> &ext_pair) { return !stricmp(ext_pair.first.c_str(), ext_str.c_str()); });
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if (ext != req_render_ext_pairs.end()) {
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Required_render_ext.push_back(ext->second);
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}
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}
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}
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|
|
if (optional_string("$Render player muzzle flashes in cockpit:")) {
|
|
stuff_boolean(&Render_player_mflash);
|
|
}
|
|
|
|
if (optional_string("$Glowpoint nebula visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_glowpoint);
|
|
}
|
|
|
|
if (optional_string("$Shield nebula visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_shield);
|
|
}
|
|
|
|
if (optional_string("$Thruster nebula visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_thruster);
|
|
}
|
|
|
|
if (optional_string("$Beams affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_beams);
|
|
|
|
if (optional_string("+Constant visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_beam_const);
|
|
}
|
|
|
|
if (optional_string("+Scaled visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_beam_scaled_factor);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Weapons affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_weapons);
|
|
|
|
if (optional_string("+Weapon visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_weapon);
|
|
}
|
|
|
|
if (optional_string("+Trail visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_trail);
|
|
}
|
|
|
|
if (optional_string("+Shockwave visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_shockwave);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Particles affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_particles);
|
|
|
|
if (optional_string("+Constant visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_particle_const);
|
|
}
|
|
|
|
if (optional_string("+Scaled visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_particle_scaled_factor);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Fireballs affected by nebula visibility:")) {
|
|
stuff_boolean(&Neb_affects_fireballs);
|
|
|
|
if (optional_string("+Constant visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_fireball_const);
|
|
}
|
|
|
|
if (optional_string("+Scaled visibility factor:")) {
|
|
stuff_float(&Neb2_fog_visibility_fireball_scaled_factor);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Shadow Cascade Distances:")) {
|
|
float dis[4];
|
|
stuff_float_list(dis, 4);
|
|
if ((dis[0] >= 0) && (dis[1] > dis[0]) && (dis[2] > dis[1]) && (dis[3] > dis[2])) {
|
|
Shadow_distances = std::make_tuple((dis[0]), (dis[1]), (dis[2]), (dis[3]));
|
|
} else {
|
|
error_display(0, "$Shadow Cascade Distances are %f, %f, %f, %f. One or more are < 0, and/or values are not increasing. Assuming default distances.", dis[0], dis[1], dis[2], dis[3]);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Shadow Cascade Distances Cockpit:")) {
|
|
float dis[4];
|
|
stuff_float_list(dis, 4);
|
|
if ((dis[0] >= 0) && (dis[1] > dis[0]) && (dis[2] > dis[1]) && (dis[3] > dis[2])) {
|
|
Shadow_distances_cockpit = std::make_tuple((dis[0]), (dis[1]), (dis[2]), (dis[3]));
|
|
}
|
|
else {
|
|
error_display(0, "$Shadow Cascade Distances Cockpit are %f, %f, %f, %f. One or more are < 0, and/or values are not increasing. Assuming default distances.", dis[0], dis[1], dis[2], dis[3]);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Minimum Pixel Size Thrusters:")) {
|
|
stuff_float(&Min_pixel_size_thruster);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Beams:")) {
|
|
stuff_float(&Min_pixel_size_beam);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Muzzle Flashes:")) {
|
|
stuff_float(&Min_pizel_size_muzzleflash);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Trails:")) {
|
|
stuff_float(&Min_pixel_size_trail);
|
|
}
|
|
if (optional_string("$Minimum Pixel Size Lasers:")) {
|
|
stuff_float(&Min_pixel_size_laser);
|
|
}
|
|
|
|
optional_string("#NETWORK SETTINGS");
|
|
|
|
if (optional_string("$FS2NetD port:")) {
|
|
stuff_int(&FS2NetD_port);
|
|
if (FS2NetD_port)
|
|
mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
|
|
}
|
|
|
|
optional_string("#SOUND SETTINGS");
|
|
|
|
if (optional_string("$Default Sound Volume:")) {
|
|
float snd_default;
|
|
stuff_float(&snd_default);
|
|
if ((snd_default >= 0) && (snd_default <= 1.0)) {
|
|
Default_sound_volume = snd_default;
|
|
} else {
|
|
error_display(0, "$Default Sound Volume is %f. It is not within 0-1.0 and will not be used. ", snd_default);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Default Music Volume:")) {
|
|
float music_default;
|
|
stuff_float(&music_default);
|
|
if ((music_default >= 0) && (music_default <= 1.0)) {
|
|
Default_music_volume = music_default;
|
|
} else {
|
|
error_display(0, "$Default Music Volume is %f. It is not within 0-1.0 and will not be used. ", music_default);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Default Voice Volume:")) {
|
|
float voice_default;
|
|
stuff_float(&voice_default);
|
|
if ((voice_default >= 0) && (voice_default <= 1.0)) {
|
|
Default_voice_volume = voice_default;
|
|
} else {
|
|
error_display(0, "$Default Voice Volume is %f. It is not within 0-1.0 and will not be used. ", voice_default);
|
|
}
|
|
}
|
|
|
|
optional_string("#FRED SETTINGS");
|
|
|
|
if (optional_string("$Disable Hard Coded Message Head Ani Files:")) {
|
|
stuff_boolean(&Disable_hc_message_ani);
|
|
if (Disable_hc_message_ani) {
|
|
mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n"));
|
|
}
|
|
else {
|
|
mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n"));
|
|
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Enable scripting in FRED:")) {
|
|
stuff_boolean(&Enable_scripts_in_fred);
|
|
if (Enable_scripts_in_fred) {
|
|
mprintf(("Game Settings Table: FRED - Scripts will be executed when running FRED.\n"));
|
|
}
|
|
else {
|
|
mprintf(("Game Settings Table: FRED - Scripts will not be executed when running FRED.\n"));
|
|
}
|
|
}
|
|
|
|
optional_string("#OTHER SETTINGS");
|
|
|
|
if (optional_string("$Fixed Turret Collisions:")) {
|
|
stuff_boolean(&Fixed_turret_collisions);
|
|
}
|
|
|
|
if (optional_string("$Fixed Missile Detonation:")) {
|
|
stuff_boolean(&Fixed_missile_detonation);
|
|
}
|
|
|
|
if (optional_string("$Damage Impacted Subsystem First:")) {
|
|
stuff_boolean(&Damage_impacted_subsystem_first);
|
|
}
|
|
|
|
if (optional_string("$Default ship select effect:")) {
|
|
char effect[NAME_LENGTH];
|
|
stuff_string(effect, F_NAME, NAME_LENGTH);
|
|
if (!stricmp(effect, "FS2"))
|
|
Default_ship_select_effect = 2;
|
|
else if (!stricmp(effect, "FS1"))
|
|
Default_ship_select_effect = 1;
|
|
else if (!stricmp(effect, "off"))
|
|
Default_ship_select_effect = 0;
|
|
}
|
|
|
|
if (optional_string("$Default weapon select effect:")) {
|
|
char effect[NAME_LENGTH];
|
|
stuff_string(effect, F_NAME, NAME_LENGTH);
|
|
if (!stricmp(effect, "FS2"))
|
|
Default_weapon_select_effect = 2;
|
|
else if (!stricmp(effect, "FS1"))
|
|
Default_weapon_select_effect = 1;
|
|
else if (!stricmp(effect, "off"))
|
|
Default_weapon_select_effect = 0;
|
|
}
|
|
|
|
if (optional_string("$Weapons inherit parent collision group:")) {
|
|
stuff_boolean(&Weapons_inherit_parent_collision_group);
|
|
if (Weapons_inherit_parent_collision_group)
|
|
mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
|
|
}
|
|
|
|
if (optional_string("$Flight controls follow eyepoint orientation:")) {
|
|
stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
|
|
if (Flight_controls_follow_eyepoint_orientation)
|
|
mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
|
|
}
|
|
|
|
if (optional_string("$Beams Use Damage Factors:")) {
|
|
stuff_boolean(&Beams_use_damage_factors);
|
|
if (Beams_use_damage_factors) {
|
|
mprintf(("Game Settings Table: Beams will use Damage Factors\n"));
|
|
}
|
|
else {
|
|
mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n"));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Default fiction viewer UI:")) {
|
|
char ui_name[NAME_LENGTH];
|
|
stuff_string(ui_name, F_NAME, NAME_LENGTH);
|
|
if (!stricmp(ui_name, "auto"))
|
|
Default_fiction_viewer_ui = -1;
|
|
else {
|
|
int ui_index = fiction_viewer_ui_name_to_index(ui_name);
|
|
if (ui_index >= 0)
|
|
Default_fiction_viewer_ui = ui_index;
|
|
else
|
|
error_display(0, "Unrecognized fiction viewer UI: %s", ui_name);
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Movie subtitle font:")) {
|
|
// Fonts have not been parsed at this point so we can't validate the font name here
|
|
stuff_string(Movie_subtitle_font, F_NAME);
|
|
}
|
|
|
|
if (optional_string("$Disable built-in translations:")) {
|
|
stuff_boolean(&Disable_built_in_translations);
|
|
}
|
|
|
|
if (optional_string("$Weapon shockwave damage respects huge ship flags:")) {
|
|
stuff_boolean(&Weapon_shockwaves_respect_huge);
|
|
}
|
|
|
|
if (optional_string("$Enable external default scripts:")) {
|
|
stuff_boolean(&Enable_external_default_scripts);
|
|
|
|
if (Enable_external_default_scripts) {
|
|
mprintf(("Game Settings Table: Enabled external default scripts.\n"));
|
|
} else {
|
|
mprintf(("Game Settings Table: Disabled external default scripts.\n"));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Player warpout speed:")) {
|
|
stuff_float(&Player_warpout_speed);
|
|
}
|
|
|
|
if (optional_string("$Target warpout match percent:")) {
|
|
stuff_float(&Target_warpout_match_percent);
|
|
}
|
|
|
|
if (optional_string("$Minimum player warpout time:")) {
|
|
stuff_float(&Minimum_player_warpout_time);
|
|
}
|
|
|
|
if (optional_string("$Enable in-game options:")) {
|
|
stuff_boolean(&Using_in_game_options);
|
|
|
|
if (Using_in_game_options) {
|
|
mprintf(("Game Settings Table: Using in-game options system.\n"));
|
|
} else {
|
|
mprintf(("Game Settings Table: Not using in-game options system.\n"));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Dinky Shockwave Default Multiplier:")) {
|
|
stuff_float(&Dinky_shockwave_default_multiplier);
|
|
if (Dinky_shockwave_default_multiplier != 1.0f) {
|
|
mprintf(("Game Settings Table: Setting default dinky shockwave multiplier to %.2f.\n", Dinky_shockwave_default_multiplier));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Shockwaves Always Damage Bombs:")) {
|
|
stuff_boolean(&Shockwaves_always_damage_bombs);
|
|
}
|
|
|
|
if (optional_string("$Shockwaves Damage All Object Types Once:")) {
|
|
stuff_boolean(&Shockwaves_damage_all_obj_types_once);
|
|
}
|
|
|
|
if (optional_string("$Use Engine Wash Intensity:")) {
|
|
stuff_boolean(&Use_engine_wash_intensity);
|
|
}
|
|
|
|
if (optional_string("$Swarmers Lead Targets:")) {
|
|
stuff_boolean(&Swarmers_lead_targets);
|
|
}
|
|
|
|
if (optional_string("$Damage Threshold for Weapons Subsystems to Trigger Turret Inaccuracy:")) {
|
|
float weapon_ss_threshold;
|
|
stuff_float(&weapon_ss_threshold);
|
|
if ( (weapon_ss_threshold >= 0.0f) && (weapon_ss_threshold <= 1.0f) ) {
|
|
Weapon_SS_Threshold_Turret_Inaccuracy = weapon_ss_threshold;
|
|
} else {
|
|
mprintf(("Game Settings Table: '$Damage Threshold for Weapons Subsystems to Trigger Turret Inaccuracy:' value of %.2f is not between 0 and 1. Using default value of 0.70.\n", weapon_ss_threshold));
|
|
}
|
|
}
|
|
|
|
if (optional_string("$AI use framerate independent turning:")) {
|
|
stuff_boolean(&Framerate_independent_turning);
|
|
}
|
|
|
|
if (optional_string("+AI respect tabled turn time and rotdamp:")) {
|
|
stuff_boolean(&Ai_respect_tabled_turntime_rotdamp);
|
|
if (!Framerate_independent_turning) {
|
|
Warning(LOCATION, "\'AI respect tabled turn time and rotdamp\' requires \'AI use framerate independent turning\' in order to function.\n");
|
|
}
|
|
}
|
|
|
|
if (optional_string("$Player starts in third person/chase view by default:")) {
|
|
stuff_boolean(&Chase_view_default);
|
|
}
|
|
|
|
if (optional_string("$Custom briefing icons always override standard icons:")) {
|
|
stuff_boolean(&Custom_briefing_icons_always_override_standard_icons);
|
|
}
|
|
|
|
required_string("#END");
|
|
}
|
|
catch (const parse::ParseException& e)
|
|
{
|
|
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default game_settings.tbl>", e.what()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void mod_table_init()
|
|
{
|
|
mod_table_reset();
|
|
|
|
// first parse the default table
|
|
parse_mod_table(NULL);
|
|
|
|
// if a mod.tbl exists read it
|
|
if (cf_exists_full("game_settings.tbl", CF_TYPE_TABLES)) {
|
|
parse_mod_table("game_settings.tbl");
|
|
}
|
|
|
|
// parse any modular tables
|
|
parse_modular_table("*-mod.tbm", parse_mod_table);
|
|
}
|
|
|
|
bool mod_supports_version(int major, int minor, int build)
|
|
{
|
|
return Targeted_version >= gameversion::version(major, minor, build, 0);
|
|
}
|
|
|
|
void mod_table_reset()
|
|
{
|
|
Directive_wait_time = 3000;
|
|
True_loop_argument_sexps = false;
|
|
Fixed_turret_collisions = false;
|
|
Fixed_missile_detonation = false;
|
|
Damage_impacted_subsystem_first = false;
|
|
Cutscene_camera_displays_hud = false;
|
|
Alternate_chaining_behavior = false;
|
|
Use_host_orientation_for_set_camera_facing = false;
|
|
Default_ship_select_effect = 2;
|
|
Default_weapon_select_effect = 2;
|
|
Default_fiction_viewer_ui = -1;
|
|
Enable_external_shaders = false;
|
|
Enable_external_default_scripts = false;
|
|
Default_detail_level = 3; // "very high" seems a reasonable default in 2012 -zookeeper
|
|
Full_color_head_anis = false;
|
|
Dont_automatically_select_turret_when_targeting_ship = false;
|
|
Weapons_inherit_parent_collision_group = false;
|
|
Flight_controls_follow_eyepoint_orientation = false;
|
|
FS2NetD_port = 0;
|
|
Briefing_window_FOV = 0.29375f;
|
|
Disable_hc_message_ani = false;
|
|
Red_alert_applies_to_delayed_ships = false;
|
|
Beams_use_damage_factors = false;
|
|
Generic_pain_flash_factor = 1.0f;
|
|
Shield_pain_flash_factor = 0.0f;
|
|
Targeted_version = gameversion::version(2, 0, 0, 0); // Defaults to retail
|
|
Window_title = "";
|
|
Unicode_text_mode = false;
|
|
Use_tabled_strings_for_default_language = false;
|
|
Dont_preempt_training_voice = false;
|
|
Movie_subtitle_font = "font01.vf";
|
|
Enable_scripts_in_fred = false;
|
|
Window_icon_path = "app_icon_sse";
|
|
Disable_built_in_translations = false;
|
|
Weapon_shockwaves_respect_huge = false;
|
|
Using_in_game_options = false;
|
|
Dinky_shockwave_default_multiplier = 1.0f;
|
|
Shockwaves_always_damage_bombs = false;
|
|
Shockwaves_damage_all_obj_types_once = false;
|
|
Arc_color_damage_p1 = std::make_tuple(static_cast<ubyte>(64), static_cast<ubyte>(64), static_cast<ubyte>(225));
|
|
Arc_color_damage_p2 = std::make_tuple(static_cast<ubyte>(128), static_cast<ubyte>(128), static_cast<ubyte>(255));
|
|
Arc_color_damage_s1 = std::make_tuple(static_cast<ubyte>(200), static_cast<ubyte>(200), static_cast<ubyte>(255));
|
|
Arc_color_emp_p1 = std::make_tuple(static_cast<ubyte>(64), static_cast<ubyte>(64), static_cast<ubyte>(5));
|
|
Arc_color_emp_p2 = std::make_tuple(static_cast<ubyte>(128), static_cast<ubyte>(128), static_cast<ubyte>(10));
|
|
Arc_color_emp_s1 = std::make_tuple(static_cast<ubyte>(255), static_cast<ubyte>(255), static_cast<ubyte>(10));
|
|
Use_engine_wash_intensity = false;
|
|
Framerate_independent_turning = true;
|
|
Ai_respect_tabled_turntime_rotdamp = false;
|
|
Chase_view_default = false;
|
|
Swarmers_lead_targets = false;
|
|
Required_render_ext.clear();
|
|
Weapon_SS_Threshold_Turret_Inaccuracy = 0.7f; // Defaults to retail value of 0.7 --wookieejedi
|
|
Render_player_mflash = false;
|
|
Neb_affects_beams = false;
|
|
Neb_affects_weapons = false;
|
|
Neb_affects_particles = false;
|
|
Neb_affects_fireballs = false;
|
|
Shadow_distances = std::make_tuple(200.0f, 600.0f, 2500.0f, 8000.0f); // Default values tuned by Swifty and added here by wookieejedi
|
|
Shadow_distances_cockpit = std::make_tuple(0.25f, 0.75f, 1.5f, 3.0f); // Default values tuned by wookieejedi and added here by Lafiel
|
|
Custom_briefing_icons_always_override_standard_icons = false;
|
|
Min_pixel_size_thruster = 0.0f;
|
|
Min_pixel_size_beam = 0.0f;
|
|
Min_pizel_size_muzzleflash = 0.0f;
|
|
Min_pixel_size_trail = 0.0f;
|
|
Min_pixel_size_laser = 0.0f;
|
|
}
|
|
|
|
void mod_table_set_version_flags()
|
|
{
|
|
if (mod_supports_version(22, 0, 0)) {
|
|
Fixed_turret_collisions = true;
|
|
Fixed_missile_detonation = true;
|
|
Shockwaves_damage_all_obj_types_once = true;
|
|
Framerate_independent_turning = true; // this is already true, but let's re-emphasize it
|
|
Use_host_orientation_for_set_camera_facing = true; // this is essentially a bugfix
|
|
}
|
|
}
|