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fs2open.github.com/code/controlconfig/controlsconfig.cpp
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2414 lines
62 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "freespace2/freespace.h"
#include "controlconfig/controlsconfig.h"
#include "gamesequence/gamesequence.h"
#include "hud/hudsquadmsg.h"
#include "io/key.h"
#include "io/timer.h"
#include "ui/ui.h"
#include "io/joy.h"
#include "gamesnd/gamesnd.h"
#include "missionui/missionscreencommon.h"
#include "graphics/font.h"
#include "pilotfile/pilotfile.h"
#include "gamehelp/contexthelp.h"
#include "popup/popup.h"
#include "ui/uidefs.h"
#include "globalincs/alphacolors.h"
#include "network/multi_pmsg.h"
#include "network/multiutil.h"
#include "parse/scripting.h"
#include "debugconsole/console.h"
#ifndef NDEBUG
#include "hud/hud.h"
#endif
#define NUM_SYSTEM_KEYS 14
#define NUM_BUTTONS 19
#define NUM_TABS 4
// coordinate indicies
#define CONTROL_X_COORD 0
#define CONTROL_Y_COORD 1
#define CONTROL_W_COORD 2
#define CONTROL_H_COORD 3
char* Conflict_background_bitmap_fname[GR_NUM_RESOLUTIONS] = {
"ControlConfig", // GR_640
"2_ControlConfig" // GR_1024
};
char* Conflict_background_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
"ControlConfig-m", // GR_640
"2_ControlConfig-m" // GR_1024
};
// control list area
int Control_list_coords[GR_NUM_RESOLUTIONS][4] = {
{
32, 58, 198, 259 // GR_640
},
{
32, 94, 904, 424 // GR_1024
}
};
// width of the control name section of the list
int Control_list_ctrl_w[GR_NUM_RESOLUTIONS] = {
350, // GR_640
600 // GR_1024
};
// x start position of the binding area section of the list
int Control_list_key_x[GR_NUM_RESOLUTIONS] = {
397, // GR_640
712 // GR_1024
};
// width of the binding area section of the list
int Control_list_key_w[GR_NUM_RESOLUTIONS] = {
198, // GR_640
230 // GR_1024
};
// display the "more..." text under the control list
int Control_more_coords[GR_NUM_RESOLUTIONS][2] = {
{
320, 326 // GR_640
},
{
500, 542 // GR_1024
}
};
// area to display "conflicts with..." text
int Conflict_wnd_coords[GR_NUM_RESOLUTIONS][4] = {
{
32, 313, 250, 32 // GR_640
},
{
48, 508, 354, 46 // GR_1024
}
};
// conflict warning anim coords
int Conflict_warning_coords[GR_NUM_RESOLUTIONS][2] = {
{
-1, 420 // GR_640
},
{
-1, 669 // GR_1024
}
};
// for flashing the conflict text
#define CONFLICT_FLASH_TIME 250
int Conflict_stamp = -1;
int Conflict_bright = 0;
#define LIST_BUTTONS_MAX 42
#define JOY_AXIS 0x80000
static int Num_cc_lines;
static struct {
const char *label;
int cc_index; // index into Control_config of item
int y; // Y coordinate of line
int kx, kw, jx, jw; // x start and width of keyboard and joystick bound text
} Cc_lines[CCFG_MAX];
// struct to hold backup config_item elements so we can undo them
struct config_item_undo {
int size;
int *index; // array (size) of Control_config indices of replaced elements
config_item *list; // array (size) of original elements
int reset_to_preset; // if >=0, then we ignore the above list and simply reset to the given preset instead
config_item_undo *next;
};
config_item Control_config_backup[CCFG_MAX];
int Axis_map_to[] = { JOY_X_AXIS, JOY_Y_AXIS, JOY_RX_AXIS, -1, -1 };
int Axis_map_to_defaults[] = { JOY_X_AXIS, JOY_Y_AXIS, JOY_RX_AXIS, -1, -1 };
// all this stuff is localized/externalized
#define NUM_AXIS_TEXT 6
#define NUM_MOUSE_TEXT 5
#define NUM_MOUSE_AXIS_TEXT 2
#define NUM_INVERT_TEXT 2
char *Joy_axis_action_text[NUM_JOY_AXIS_ACTIONS];
char *Joy_axis_text[NUM_AXIS_TEXT];
char *Mouse_button_text[NUM_MOUSE_TEXT];
char *Mouse_axis_text[NUM_MOUSE_AXIS_TEXT];
char *Invert_text[NUM_INVERT_TEXT];
ubyte System_keys[NUM_SYSTEM_KEYS] = {
KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,
KEY_F11, KEY_F12, KEY_PRINT_SCRN
};
int Control_check_count = 0;
static int Tab; // which tab we are currently in
static int Binding_mode = 0; // are we waiting for a key to bind it?
static int Bind_time = 0;
static int Search_mode = 0; // are we waiting for a key to bind it?
static int Last_key = -1;
static int Selected_line = 0; // line that is currently selected for binding
static int Selected_item = -1; // -1 = none, 0 = key, 1 = button
static int Scroll_offset;
static int Axis_override = -1;
static int Background_bitmap;
static int Conflicts_tabs[NUM_TABS];
static UI_BUTTON List_buttons[LIST_BUTTONS_MAX]; // buttons for each line of text in list
static UI_WINDOW Ui_window;
static unsigned int Defaults_cycle_pos; // the controls preset that was last selected
int Control_config_overlay_id;
static struct {
int key; // index of other control in conflict with this one
int joy; // index of other control in conflict with this one
} Conflicts[CCFG_MAX];
int Conflicts_axes[NUM_JOY_AXIS_ACTIONS];
#define TARGET_TAB 0
#define SHIP_TAB 1
#define WEAPON_TAB 2
#define COMPUTER_TAB 3
#define SCROLL_UP_BUTTON 4
#define SCROLL_DOWN_BUTTON 5
#define ALT_TOGGLE 6
#define SHIFT_TOGGLE 7
#define INVERT_AXIS 8
#define CANCEL_BUTTON 9
#define UNDO_BUTTON 10
#define RESET_BUTTON 11
#define SEARCH_MODE 12
#define BIND_BUTTON 13
#define HELP_BUTTON 14
#define ACCEPT_BUTTON 15
#define CLEAR_OTHER_BUTTON 16
#define CLEAR_ALL_BUTTON 17
#define CLEAR_BUTTON 18
ui_button_info CC_Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
{ // GR_640
ui_button_info("CCB_00", 32, 348, 17, 384, 0), // target tab
ui_button_info("CCB_01", 101, 348, 103, 384, 1), // ship tab
ui_button_info("CCB_02", 173, 352, 154, 384, 2), // weapon tab
ui_button_info("CCB_03", 242, 347, 244, 384, 3), // computer/misc tab
ui_button_info("CCB_04", 614, 73, -1, -1, 4), // scroll up
ui_button_info("CCB_05", 614, 296, -1, -1, 5), // scroll down
ui_button_info("CCB_06", 17, 452, 12, 440, 6), // alt toggle
ui_button_info("CCB_07", 56, 452, 50, 440, 7), // shift toggle
ui_button_info("CCB_09", 162, 452, 155, 440, 9), // invert
ui_button_info("CCB_10", 404, 1, 397, 45, 10), // cancel
ui_button_info("CCB_11", 582, 347, 586, 386, 11), // undo
ui_button_info("CCB_12", 576, 1, 578, 45, 12), // default
ui_button_info("CCB_13", 457, 4, 453, 45, 13), // search
ui_button_info("CCB_14", 516, 4, 519, 45, 14), // bind
ui_button_info("CCB_15", 540, 428, 500, 440, 15), // help
ui_button_info("CCB_16", 574, 432, 571, 412, 16), // accept
ui_button_info("CCB_18", 420, 346, 417, 386, 18), // clear other
ui_button_info("CCB_19", 476, 346, 474, 386, 19), // clear all
ui_button_info("CCB_20", 524, 346, 529, 386, 20), // clear button
},
{ // GR_1024
ui_button_info("2_CCB_00", 51, 557, 27, 615, 0), // target tab
ui_button_info("2_CCB_01", 162, 557, 166, 615, 1), // ship tab
ui_button_info("2_CCB_02", 277, 563, 246, 615, 2), // weapon tab
ui_button_info("2_CCB_03", 388, 555, 391, 615, 3), // computer/misc tab
ui_button_info("2_CCB_04", 982, 117, -1, -1, 4), // scroll up
ui_button_info("2_CCB_05", 982, 474, -1, -1, 5), // scroll down
ui_button_info("2_CCB_06", 28, 723, 24, 704, 6), // alt toggle
ui_button_info("2_CCB_07", 89, 723, 80, 704, 7), // shift toggle
ui_button_info("2_CCB_09", 260, 723, 249, 704, 9), // invert
ui_button_info("2_CCB_10", 646, 2, 635, 71, 10), // cancel
ui_button_info("2_CCB_11", 932, 555, 938, 619, 11), // undo
ui_button_info("2_CCB_12", 921, 1, 923, 71, 12), // default
ui_button_info("2_CCB_13", 732, 6, 726, 71, 13), // search
ui_button_info("2_CCB_14", 825, 6, 831, 71, 14), // bind
ui_button_info("2_CCB_15", 864, 685, 800, 704, 15), // help
ui_button_info("2_CCB_16", 919, 692, 914, 660, 16), // accept
ui_button_info("2_CCB_18", 672, 553, 668, 619, 18), // clear other
ui_button_info("2_CCB_19", 761, 553, 749, 619, 19), // clear all
ui_button_info("2_CCB_20", 838, 553, 846, 619, 20), // clear button
}
};
// strings
#define CC_NUM_TEXT 20
UI_XSTR CC_text[GR_NUM_RESOLUTIONS][CC_NUM_TEXT] = {
{ // GR_640
{ "Targeting", 1340, 17, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][TARGET_TAB].button },
{ "Ship", 1341, 103, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SHIP_TAB].button },
{ "Weapons", 1065, 154, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][WEAPON_TAB].button },
{ "Misc", 1411, 244, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][COMPUTER_TAB].button },
{ "Alt", 1510, 12, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][ALT_TOGGLE].button },
{ "Shift", 1511, 50, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SHIFT_TOGGLE].button },
{ "Invert", 1342, 155, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][INVERT_AXIS].button },
{ "Cancel", 641, 397, 45, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CANCEL_BUTTON].button },
{ "Undo", 1343, 586, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][UNDO_BUTTON].button },
{ "Defaults", 1344, 568, 45, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][RESET_BUTTON].button },
{ "Search", 1345, 453, 45, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SEARCH_MODE].button },
{ "Bind", 1346, 519, 45, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][BIND_BUTTON].button },
{ "Help", 928, 500, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][HELP_BUTTON].button },
{ "Accept", 1035, 571, 412, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][ACCEPT_BUTTON].button },
{ "Clear", 1347, 417, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_OTHER_BUTTON].button },
{ "Conflict", 1348, 406, 396, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_OTHER_BUTTON].button },
{ "Clear", 1413, 474, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_ALL_BUTTON].button },
{ "All", 1349, 483, 396, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_ALL_BUTTON].button },
{ "Clear", 1414, 529, 388, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CLEAR_BUTTON].button },
{ "Selected", 1350, 517, 396, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CLEAR_BUTTON].button },
},
{ // GR_1024
{ "Targeting", 1340, 47, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][TARGET_TAB].button },
{ "Ship", 1341, 176, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SHIP_TAB].button },
{ "Weapons", 1065, 266, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][WEAPON_TAB].button },
{ "Misc", 1411, 401, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][COMPUTER_TAB].button },
{ "Alt", 1510, 29, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][ALT_TOGGLE].button },
{ "Shift", 1511, 85, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SHIFT_TOGGLE].button },
{ "Invert", 1342, 254, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][INVERT_AXIS].button },
{ "Cancel", 641, 655, 71, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CANCEL_BUTTON].button },
{ "Undo", 1343, 938, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][UNDO_BUTTON].button },
{ "Defaults", 1344, 923, 71, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][RESET_BUTTON].button },
{ "Search", 1345, 746, 71, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SEARCH_MODE].button },
{ "Bind", 1346, 846, 71, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][BIND_BUTTON].button },
{ "Help", 928, 800, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][HELP_BUTTON].button },
{ "Accept", 1035, 914, 660, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][ACCEPT_BUTTON].button },
{ "Clear", 1347, 683, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_OTHER_BUTTON].button },
{ "Conflict", 1348, 666, 634, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_OTHER_BUTTON].button },
{ "Clear", 1413, 759, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_ALL_BUTTON].button },
{ "All", 1349, 772, 634, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_ALL_BUTTON].button },
{ "Clear", 1414, 871, 619, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CLEAR_BUTTON].button },
{ "Selected", 1350, 852, 634, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CLEAR_BUTTON].button },
}
};
// linked list head of undo items
config_item_undo *Config_item_undo;
// same indices as Scan_code_text[]. Indicates if a scancode is allowed to be bound.
int Config_allowed[] = {
0, 0, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1,
1, 1, 0, 1, 0, 1, 0, 1,
1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
};
#ifndef NDEBUG
int Show_controls_info = 0;
DCF_BOOL(show_controls_info, Show_controls_info);
#endif
static int Axes_origin[JOY_NUM_AXES];
void control_config_detect_axis_reset()
{
joystick_read_raw_axis(JOY_NUM_AXES, Axes_origin);
}
int control_config_detect_axis()
{
int i, d, axis = -1, delta = 16384;
int axes_values[JOY_NUM_AXES];
int dx, dy, dz, fudge = 7;
joystick_read_raw_axis(JOY_NUM_AXES, axes_values);
for (i=0; i<JOY_NUM_AXES; i++) {
d = abs(axes_values[i] - Axes_origin[i]);
if (d > delta) {
axis = i;
delta = d;
}
}
if ( (axis == -1) && Use_mouse_to_fly ) {
mouse_get_delta( &dx, &dy, &dz );
if ( (dx > fudge) || (dx < -fudge) ) {
axis = 0;
} else if ( (dy > fudge) || (dy < -fudge) ) {
axis = 1;
} else if ( (dz > fudge) || (dz < -fudge) ) {
axis = 2;
}
}
return axis;
}
void control_config_conflict_check()
{
int i, j, shift = -1, alt = -1;
for (i=0; i<CCFG_MAX; i++) {
Conflicts[i].key = Conflicts[i].joy = -1;
switch (Control_config[i].key_id) {
case KEY_LSHIFT:
case KEY_RSHIFT:
shift = i;
break;
case KEY_LALT:
case KEY_RALT:
alt = i;
break;
}
}
for (i=0; i<NUM_TABS; i++) {
Conflicts_tabs[i] = 0;
}
for (i=0; i<CCFG_MAX-1; i++) {
for (j=i+1; j<CCFG_MAX; j++) {
if ((Control_config[i].key_id >= 0) && (Control_config[i].key_id == Control_config[j].key_id)) {
// If one of the conflicting keys is disabled, then this silently clears
// the disabled key to prevent the conflict; a conflict is recorded only
// if both keys are enabled
if (Control_config[i].disabled)
Control_config[i].key_id = (short) -1;
else if (Control_config[j].disabled)
Control_config[j].key_id = (short) -1;
else {
Conflicts[i].key = j;
Conflicts[j].key = i;
Conflicts_tabs[ Control_config[i].tab ] = 1;
Conflicts_tabs[ Control_config[j].tab ] = 1;
}
}
if ((Control_config[i].joy_id >= 0) && (Control_config[i].joy_id == Control_config[j].joy_id)) {
// Same as above
if (Control_config[i].disabled)
Control_config[i].joy_id = (short) -1;
else if (Control_config[j].disabled)
Control_config[j].joy_id = (short) -1;
else {
Conflicts[i].joy = j;
Conflicts[j].joy = i;
Conflicts_tabs[ Control_config[i].tab ] = 1;
Conflicts_tabs[ Control_config[j].tab ] = 1;
}
}
}
}
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
Conflicts_axes[i] = -1;
}
for (i=0; i<NUM_JOY_AXIS_ACTIONS-1; i++) {
for (j=i+1; j<NUM_JOY_AXIS_ACTIONS; j++) {
if ((Axis_map_to[i] >= 0) && (Axis_map_to[i] == Axis_map_to[j])) {
Conflicts_axes[i] = j;
Conflicts_axes[j] = i;
Conflicts_tabs[SHIP_TAB] = 1;
}
}
}
}
// do list setup required prior to rendering and checking for the controls listing. Called when list changes
void control_config_list_prepare()
{
int j, k, y, z;
int font_height = gr_get_font_height();
Num_cc_lines = y = z = 0;
while (z < CCFG_MAX) {
if (Control_config[z].tab == Tab && !Control_config[z].disabled) {
k = Control_config[z].key_id;
j = Control_config[z].joy_id;
if (Control_config[z].hasXSTR) {
Cc_lines[Num_cc_lines].label = XSTR(Control_config[z].text, CONTROL_CONFIG_XSTR + z);
} else {
Cc_lines[Num_cc_lines].label = Control_config[z].text;
}
Cc_lines[Num_cc_lines].cc_index = z;
Cc_lines[Num_cc_lines++].y = y;
y += font_height + 2;
}
z++;
}
if (Tab == SHIP_TAB) {
for (j=0; j<NUM_JOY_AXIS_ACTIONS; j++) {
Cc_lines[Num_cc_lines].label = Joy_axis_action_text[j];
Cc_lines[Num_cc_lines].cc_index = j | JOY_AXIS;
Cc_lines[Num_cc_lines++].y = y;
y += font_height + 2;
}
}
}
int cc_line_query_visible(int n)
{
int y;
if ((n < 0) || (n >= Num_cc_lines)) {
return 0;
}
y = Cc_lines[n].y - Cc_lines[Scroll_offset].y;
if ((y < 0) || (y + gr_get_font_height() > Control_list_coords[gr_screen.res][CONTROL_H_COORD])){
return 0;
}
return 1;
}
// allocates the required space for one undo block and put it in the beginning of the linked list (top of a stack).
// Returns a pointer to this newly allocated block
config_item_undo *get_undo_block(int size)
{
config_item_undo *ptr;
ptr = (config_item_undo *) vm_malloc( sizeof(config_item_undo) );
Assert(ptr);
ptr->next = Config_item_undo;
Config_item_undo = ptr;
ptr->size = size;
if (size) {
ptr->index = (int *) vm_malloc( sizeof(int) * size );
Assert(ptr->index);
ptr->list = (config_item *) vm_malloc( sizeof(config_item) * size );
Assert(ptr->list);
} else {
ptr->index = NULL;
ptr->list = NULL;
}
ptr->reset_to_preset = -1;
return ptr;
}
// frees one undo block. The first one in the list (top of the stack) to be precise.
void free_undo_block()
{
config_item_undo *ptr;
ptr = Config_item_undo;
if (!ptr) {
return;
}
Config_item_undo = ptr->next;
if (ptr->size) {
vm_free(ptr->list);
vm_free(ptr->index);
}
vm_free(ptr);
}
// undo the most recent binding changes
int control_config_undo_last()
{
int i, z, tab;
if (!Config_item_undo) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
if (Config_item_undo->reset_to_preset > -1) {
control_config_reset_defaults(Config_item_undo->reset_to_preset);
} else {
if (Config_item_undo->index[0] & JOY_AXIS) {
tab = SHIP_TAB;
} else {
tab = Control_config[Config_item_undo->index[0]].tab;
}
for (i=1; i<Config_item_undo->size; i++) {
if (Config_item_undo->index[i] & JOY_AXIS) {
if (tab != SHIP_TAB) {
tab = -1;
}
} else {
if (Control_config[Config_item_undo->index[i]].tab != tab) {
tab = -1;
}
}
}
if (tab >= 0) {
Tab = tab;
}
for (i=0; i<Config_item_undo->size; i++) {
z = Config_item_undo->index[i];
if (z & JOY_AXIS) {
config_item *ptr;
z &= ~JOY_AXIS;
ptr = &Config_item_undo->list[i];
Axis_map_to[z] = ptr->joy_id;
Invert_axis[z] = ptr->used;
} else {
Control_config[z] = Config_item_undo->list[i];
}
}
}
free_undo_block();
control_config_conflict_check();
control_config_list_prepare();
gamesnd_play_iface(SND_USER_SELECT);
return 0;
}
void control_config_save_axis_undo(int axis)
{
config_item_undo *ptr;
config_item item;
memset( &item, 0, sizeof(config_item) );
item.joy_id = (short) Axis_map_to[axis];
item.used = Invert_axis[axis];
ptr = get_undo_block(1);
ptr->index[0] = axis | JOY_AXIS;
ptr->list[0] = item;
}
void control_config_bind_key(int i, int key)
{
config_item_undo *ptr;
ptr = get_undo_block(1);
ptr->index[0] = i;
ptr->list[0] = Control_config[i];
Control_config[i].key_id = (short) key;
}
void control_config_bind_joy(int i, int joy)
{
config_item_undo *ptr;
ptr = get_undo_block(1);
ptr->index[0] = i;
ptr->list[0] = Control_config[i];
Control_config[i].joy_id = (short) joy;
}
void control_config_bind_axis(int i, int axis)
{
control_config_save_axis_undo(i);
Axis_map_to[i] = axis;
}
int control_config_remove_binding()
{
int z, j, k;
config_item_undo *ptr;
if (Selected_line < 0) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
z = Cc_lines[Selected_line].cc_index;
if (z & JOY_AXIS) {
z &= ~JOY_AXIS;
if (Axis_map_to[z] < 0) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
control_config_save_axis_undo(z);
Axis_map_to[z] = -1;
control_config_conflict_check();
control_config_list_prepare();
gamesnd_play_iface(SND_USER_SELECT);
Selected_item = -1;
return 0;
}
if ((Control_config[z].joy_id < 0) && (Control_config[z].key_id < 0)) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
j = k = -1;
ptr = get_undo_block(1);
ptr->index[0] = z;
ptr->list[0] = Control_config[z];
if (Selected_item && (Control_config[z].joy_id >= 0)) { // if not just key selected (which would be 0)
Control_config[z].joy_id = (short) -1;
}
if ((Selected_item != 1) && (Control_config[z].key_id >= 0)) { // if not just joy button selected (1)
Control_config[z].key_id = (short) -1;
}
control_config_conflict_check();
control_config_list_prepare();
gamesnd_play_iface(SND_USER_SELECT);
Selected_item = -1;
return 0;
}
int control_config_clear_other()
{
int z, i, j, total = 0;
config_item_undo *ptr;
if (Selected_line < 0) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
z = Cc_lines[Selected_line].cc_index;
if (z & JOY_AXIS) {
config_item item;
z &= ~JOY_AXIS;
if (Axis_map_to[z] < 0) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
if ((Axis_map_to[i] == Axis_map_to[z]) && (i != z)) {
total++;
}
}
if (!total) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
ptr = get_undo_block(total);
for (i=j=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
if ((Axis_map_to[i] == Axis_map_to[z]) && (i != z)) {
memset( &item, 0, sizeof(config_item) );
item.joy_id = (short) Axis_map_to[i];
item.used = Invert_axis[i];
ptr->index[j] = i | JOY_AXIS;
ptr->list[j] = item;
j++;
Axis_map_to[i] = -1;
}
}
control_config_conflict_check();
control_config_list_prepare();
gamesnd_play_iface(SND_USER_SELECT);
return 0;
}
for (i=0; i<CCFG_MAX; i++) {
if ( (Control_config[i].key_id == Control_config[z].key_id) || (Control_config[i].joy_id == Control_config[z].joy_id) ) {
if (i != z) {
total++;
}
}
}
if (!total) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
if ((Control_config[z].joy_id < 0) && (Control_config[z].key_id < 0)) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
// now, back up the old bindings so we can undo if we want to
ptr = get_undo_block(total);
for (i=j=0; i<CCFG_MAX; i++) {
if ( (Control_config[i].key_id == Control_config[z].key_id) || (Control_config[i].joy_id == Control_config[z].joy_id) ) {
if (i != z) {
ptr->index[j] = i;
ptr->list[j] = Control_config[i];
j++;
if (Control_config[i].key_id == Control_config[z].key_id) {
Control_config[i].key_id = (short) -1;
}
if (Control_config[i].joy_id == Control_config[z].joy_id) {
Control_config[i].joy_id = (short) -1;
}
}
}
}
control_config_conflict_check();
control_config_list_prepare();
gamesnd_play_iface(SND_USER_SELECT);
return 0;
}
int control_config_clear_all()
{
int i, j, total = 0;
config_item_undo *ptr;
// first, determine how many bindings need to be changed
for (i=0; i<CCFG_MAX; i++) {
if ((Control_config[i].key_id >= 0) || (Control_config[i].joy_id >= 0)) {
total++;
}
}
if (!total) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
// now, back up the old bindings so we can undo if we want to
ptr = get_undo_block(total);
for (i=j=0; i<CCFG_MAX; i++) {
if ((Control_config[i].key_id >= 0) || (Control_config[i].joy_id >= 0)) {
ptr->index[j] = i;
ptr->list[j] = Control_config[i];
j++;
}
}
Assert(j == total);
for (i=0; i<CCFG_MAX; i++) {
Control_config[i].key_id = Control_config[i].joy_id = -1;
}
control_config_conflict_check();
control_config_list_prepare();
gamesnd_play_iface(SND_RESET_PRESSED);
return 0;
}
extern Joy_info joystick;
int control_config_axis_default(int axis)
{
Assert(axis >= 0);
if ( axis > 1 ) {
if (Axis_map_to_defaults[axis] < 0) {
return -1;
}
if (!joystick.axis_valid[Axis_map_to_defaults[axis]]) {
return -1;
}
}
return Axis_map_to_defaults[axis];
}
int control_config_do_reset()
{
int i, j, total = 0;
config_item_undo *ptr;
config_item item;
config_item *preset;
bool cycling_presets = false;
// If there are presets, then we'll cycle to the next preset and reset to that
if (Control_config_presets.size() >= 1) {
cycling_presets = true;
if (++Defaults_cycle_pos >= Control_config_presets.size())
Defaults_cycle_pos = 0;
preset = Control_config_presets[Defaults_cycle_pos];
} else {
// If there are no presets, then we'll always reset to the hardcoded defaults
preset = Control_config;
}
// first, determine how many bindings need to be changed
for (i=0; i<CCFG_MAX; i++) {
if ((Control_config[i].key_id != preset[i].key_default) || (Control_config[i].joy_id != preset[i].joy_default)) {
total++;
}
}
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
if ((Axis_map_to[i] != control_config_axis_default(i)) || (Invert_axis[i] != Invert_axis_defaults[i])) {
total++;
}
}
if (!total && !cycling_presets) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
// now, back up the old bindings so we can undo if we want to
ptr = get_undo_block(total);
for (i=j=0; i<CCFG_MAX; i++) {
if ((Control_config[i].key_id != preset[i].key_default) || (Control_config[i].joy_id != preset[i].joy_default)) {
ptr->index[j] = i;
ptr->list[j] = Control_config[i];
j++;
}
}
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
if ((Axis_map_to[i] != control_config_axis_default(i)) || (Invert_axis[i] != Invert_axis_defaults[i])) {
memset( &item, 0, sizeof(config_item) );
item.joy_id = (short) Axis_map_to[i];
item.used = Invert_axis[i];
ptr->index[j] = i | JOY_AXIS;
ptr->list[j] = item;
j++;
}
}
Assert(j == total);
if (cycling_presets)
control_config_reset_defaults(Defaults_cycle_pos);
else
control_config_reset_defaults();
control_config_conflict_check();
control_config_list_prepare();
gamesnd_play_iface(SND_RESET_PRESSED);
return 0;
}
// This sets all the controls to the default values in the given preset
// If no preset is given, the hardcoded defaults of Control_config are used
void control_config_reset_defaults(int presetnum)
{
int i;
config_item *preset;
if (presetnum >= 0)
preset = Control_config_presets[presetnum];
else
preset = Control_config;
// Reset keyboard defaults
for (i=0; i<CCFG_MAX; i++) {
// Note that key_default and joy_default are NOT overwritten here;
// they should retain the values of the first preset because
// for example the key-pressed SEXP works off the defaults of the first preset
Control_config[i].key_id = preset[i].key_default;
Control_config[i].joy_id = preset[i].joy_default;
Control_config[i].tab = preset[i].tab;
Control_config[i].hasXSTR = preset[i].hasXSTR;
Control_config[i].type = preset[i].type;
Control_config[i].disabled = preset[i].disabled;
}
for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
Axis_map_to[i] = control_config_axis_default(i);
Invert_axis[i] = Invert_axis_defaults[i];
}
}
void control_config_scroll_screen_up()
{
if (Scroll_offset) {
Scroll_offset--;
Assert(Selected_line > Scroll_offset);
while (!cc_line_query_visible(Selected_line)) {
Selected_line--;
}
Selected_item = -1;
gamesnd_play_iface(SND_SCROLL);
} else {
gamesnd_play_iface(SND_GENERAL_FAIL);
}
}
void control_config_scroll_line_up()
{
if (Selected_line) {
Selected_line--;
if (Selected_line < Scroll_offset) {
Scroll_offset = Selected_line;
}
Selected_item = -1;
gamesnd_play_iface(SND_SCROLL);
} else {
gamesnd_play_iface(SND_GENERAL_FAIL);
}
}
void control_config_scroll_screen_down()
{
if (Cc_lines[Num_cc_lines - 1].y + gr_get_font_height() > Cc_lines[Scroll_offset].y + Control_list_coords[gr_screen.res][CONTROL_H_COORD]) {
Scroll_offset++;
while (!cc_line_query_visible(Selected_line)) {
Selected_line++;
Assert(Selected_line < Num_cc_lines);
}
Selected_item = -1;
gamesnd_play_iface(SND_SCROLL);
} else {
gamesnd_play_iface(SND_GENERAL_FAIL);
}
}
void control_config_scroll_line_down()
{
if (Selected_line < Num_cc_lines - 1) {
Selected_line++;
Assert(Selected_line > Scroll_offset);
while (!cc_line_query_visible(Selected_line)) {
Scroll_offset++;
}
Selected_item = -1;
gamesnd_play_iface(SND_SCROLL);
} else {
gamesnd_play_iface(SND_GENERAL_FAIL);
}
}
void control_config_toggle_modifier(int bit)
{
int k, z;
z = Cc_lines[Selected_line].cc_index;
Assert(!(z & JOY_AXIS));
k = Control_config[z].key_id;
if (k < 0) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return;
}
control_config_bind_key(z, k ^ bit);
control_config_conflict_check();
gamesnd_play_iface(SND_USER_SELECT);
}
void control_config_toggle_invert()
{
int z;
z = Cc_lines[Selected_line].cc_index;
Assert(z & JOY_AXIS);
z &= ~JOY_AXIS;
control_config_save_axis_undo(z);
Invert_axis[z] = !Invert_axis[z];
}
void control_config_do_bind()
{
int i;
game_flush();
// if ((Selected_line < 0) || (Cc_lines[Selected_line].cc_index & JOY_AXIS)) {
if (Selected_line < 0) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return;
}
for (i=0; i<NUM_BUTTONS; i++) {
if (i != CANCEL_BUTTON) {
CC_Buttons[gr_screen.res][i].button.reset_status();
CC_Buttons[gr_screen.res][i].button.disable();
}
}
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.enable();
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(KEY_ESC);
for (i=0; i<JOY_TOTAL_BUTTONS; i++){
joy_down_count(i, 1); // clear checking status of all joystick buttons
}
control_config_detect_axis_reset();
Binding_mode = 1;
Bind_time = timer_get_milliseconds();
Search_mode = 0;
Last_key = -1;
Axis_override = -1;
gamesnd_play_iface(SND_USER_SELECT);
}
void control_config_do_search()
{
int i;
for (i=0; i<NUM_BUTTONS; i++){
if (i != CANCEL_BUTTON) {
CC_Buttons[gr_screen.res][i].button.reset_status();
CC_Buttons[gr_screen.res][i].button.disable();
}
}
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.enable();
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(KEY_ESC);
for (i=0; i<JOY_TOTAL_BUTTONS; i++){
joy_down_count(i, 1); // clear checking status of all joystick buttons
}
Binding_mode = 0;
Search_mode = 1;
Last_key = -1;
gamesnd_play_iface(SND_USER_SELECT);
}
void control_config_do_cancel(int fail = 0)
{
int i;
game_flush();
for (i=0; i<NUM_BUTTONS; i++){
if ( (i != CANCEL_BUTTON) && (i != INVERT_AXIS) ){
CC_Buttons[gr_screen.res][i].button.enable();
}
}
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.reset_status();
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.disable();
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(-1);
CC_Buttons[gr_screen.res][BIND_BUTTON].button.reset_status();
CC_Buttons[gr_screen.res][SEARCH_MODE].button.reset_status();
Binding_mode = Search_mode = 0;
if (fail){
gamesnd_play_iface(SND_GENERAL_FAIL);
} else {
gamesnd_play_iface(SND_USER_SELECT);
}
}
int control_config_accept()
{
int i;
for (i=0; i<NUM_TABS; i++) {
if (Conflicts_tabs[i]) {
break;
}
}
if (i < NUM_TABS) {
gamesnd_play_iface(SND_GENERAL_FAIL);
return -1;
}
hud_squadmsg_save_keys(); // rebuild map for saving/restoring keys in squadmsg mode
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
gamesnd_play_iface(SND_COMMIT_PRESSED);
return 0;
}
void control_config_cancel_exit()
{
int i;
for (i=0; i<CCFG_MAX; i++) {
Control_config[i] = Control_config_backup[i];
}
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
}
void control_config_button_pressed(int n)
{
switch (n) {
case TARGET_TAB:
case SHIP_TAB:
case WEAPON_TAB:
case COMPUTER_TAB:
Tab = n;
Scroll_offset = Selected_line = 0;
control_config_list_prepare();
gamesnd_play_iface(SND_SCREEN_MODE_PRESSED);
break;
case BIND_BUTTON:
control_config_do_bind();
break;
case SEARCH_MODE:
control_config_do_search();
break;
case SHIFT_TOGGLE:
control_config_toggle_modifier(KEY_SHIFTED);
gamesnd_play_iface(SND_USER_SELECT);
break;
case ALT_TOGGLE:
control_config_toggle_modifier(KEY_ALTED);
gamesnd_play_iface(SND_USER_SELECT);
break;
case INVERT_AXIS:
control_config_toggle_invert();
gamesnd_play_iface(SND_USER_SELECT);
break;
case SCROLL_UP_BUTTON:
control_config_scroll_screen_up();
break;
case SCROLL_DOWN_BUTTON:
control_config_scroll_screen_down();
break;
case ACCEPT_BUTTON:
control_config_accept();
break;
case CLEAR_BUTTON:
control_config_remove_binding();
break;
case HELP_BUTTON:
launch_context_help();
gamesnd_play_iface(SND_HELP_PRESSED);
break;
case RESET_BUTTON:
control_config_do_reset();
break;
case UNDO_BUTTON:
control_config_undo_last();
break;
case CANCEL_BUTTON:
control_config_do_cancel();
break;
case CLEAR_OTHER_BUTTON:
control_config_clear_other();
break;
case CLEAR_ALL_BUTTON:
control_config_clear_all();
break;
}
}
const char *control_config_tooltip_handler(const char *str)
{
int i;
if (!stricmp(str, NOX("@conflict"))) {
for (i=0; i<NUM_TABS; i++) {
if (Conflicts_tabs[i]) {
return XSTR( "Conflict!", 205);
}
}
}
return NULL;
}
void control_config_init()
{
int i;
ui_button_info *b;
// make backup of all controls
for (i=0; i<CCFG_MAX; i++) {
Control_config_backup[i] = Control_config[i];
}
Defaults_cycle_pos = 0;
common_set_interface_palette(NOX("ControlConfigPalette")); // set the interface palette
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
Ui_window.set_mask_bmap(Conflict_background_bitmap_mask_fname[gr_screen.res]);
Ui_window.tooltip_handler = control_config_tooltip_handler;
// load in help overlay bitmap
Control_config_overlay_id = help_overlay_get_index(CONTROL_CONFIG_OVERLAY);
help_overlay_set_state(Control_config_overlay_id,gr_screen.res,0);
// reset conflict flashing
Conflict_stamp = -1;
for (i=0; i<NUM_BUTTONS; i++) {
b = &CC_Buttons[gr_screen.res][i];
if (b->hotspot < 0) { // temporary
b->button.create(&Ui_window, NOX("Clear other"), b->x, b->y, 150, 30, 0, 1); // temporary
b->button.set_highlight_action(common_play_highlight_sound);
continue;
}
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, ((i == SCROLL_UP_BUTTON) || (i == SCROLL_DOWN_BUTTON)), 1);
// set up callback for when a mouse first goes over a button
b->button.set_highlight_action(common_play_highlight_sound);
if (i<4) {
b->button.set_bmaps(b->filename, 5, 1); // a bit of a hack here, but buttons 0-3 need 4 frames loaded
} else {
b->button.set_bmaps(b->filename);
}
b->button.link_hotspot(b->hotspot);
}
// create all text
for(i=0; i<CC_NUM_TEXT; i++){
Ui_window.add_XSTR(&CC_text[gr_screen.res][i]);
}
for (i=0; i<LIST_BUTTONS_MAX; i++) {
List_buttons[i].create(&Ui_window, "", 0, 0, 60, 30, 0, 1);
List_buttons[i].hide();
List_buttons[i].disable();
}
// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
CC_Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_PAGEUP);
CC_Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_PAGEDOWN);
CC_Buttons[gr_screen.res][BIND_BUTTON].button.set_hotkey(KEY_ENTER);
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_DELETE);
CC_Buttons[gr_screen.res][UNDO_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_Z);
CC_Buttons[gr_screen.res][CLEAR_BUTTON].button.set_hotkey(KEY_DELETE);
CC_Buttons[gr_screen.res][ACCEPT_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
CC_Buttons[gr_screen.res][HELP_BUTTON].button.set_hotkey(KEY_F1);
CC_Buttons[gr_screen.res][RESET_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_R);
CC_Buttons[gr_screen.res][INVERT_AXIS].button.set_hotkey(KEY_I);
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.disable();
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.disable();
Background_bitmap = bm_load(Conflict_background_bitmap_fname[gr_screen.res]);
Scroll_offset = Selected_line = 0;
Config_item_undo = NULL;
control_config_conflict_check();
// setup strings
Joy_axis_action_text[0] = vm_strdup(XSTR("Turn (Yaw) Axis", 1016));
Joy_axis_action_text[1] = vm_strdup(XSTR("Pitch Axis", 1017));
Joy_axis_action_text[2] = vm_strdup(XSTR("Bank Axis", 1018));
Joy_axis_action_text[3] = vm_strdup(XSTR("Absolute Throttle Axis", 1019));
Joy_axis_action_text[4] = vm_strdup(XSTR("Relative Throttle Axis", 1020));
Joy_axis_text[0] = vm_strdup(XSTR("Joystick/Mouse X Axis", 1021));
Joy_axis_text[1] = vm_strdup(XSTR("Joystick/Mouse Y Axis", 1022));
Joy_axis_text[2] = vm_strdup(XSTR("Joystick Z Axis", 1023));
Joy_axis_text[3] = vm_strdup(XSTR("Joystick rX Axis", 1024));
Joy_axis_text[4] = vm_strdup(XSTR("Joystick rY Axis", 1025));
Joy_axis_text[5] = vm_strdup(XSTR("Joystick rZ Axis", 1026));
Mouse_button_text[0] = vm_strdup("");
Mouse_button_text[1] = vm_strdup(XSTR("Left Button", 1027));
Mouse_button_text[2] = vm_strdup(XSTR("Right Button", 1028));
Mouse_button_text[3] = vm_strdup(XSTR("Mid Button", 1029));
Mouse_button_text[4] = vm_strdup("");
Mouse_axis_text[0] = vm_strdup(XSTR("L/R", 1030));
Mouse_axis_text[1] = vm_strdup(XSTR("U/B", 1031));
Invert_text[0] = vm_strdup(XSTR("N", 1032));
Invert_text[1] = vm_strdup(XSTR("Y", 1033));
control_config_list_prepare();
}
void control_config_close()
{
int idx;
while (Config_item_undo){
free_undo_block();
}
if (Background_bitmap){
bm_release(Background_bitmap);
}
Ui_window.destroy();
common_free_interface_palette(); // restore game palette
hud_squadmsg_save_keys(); // rebuild map for saving/restoring keys in squadmsg mode
game_flush();
if (Game_mode & GM_MULTIPLAYER) {
Pilot.save_player();
} else {
Pilot.save_savefile();
}
// free strings
for(idx=0; idx<NUM_JOY_AXIS_ACTIONS; idx++){
if(Joy_axis_action_text[idx] != NULL){
vm_free(Joy_axis_action_text[idx]);
Joy_axis_action_text[idx] = NULL;
}
}
for(idx=0; idx<NUM_AXIS_TEXT; idx++){
if(Joy_axis_text[idx] != NULL){
vm_free(Joy_axis_text[idx]);
Joy_axis_text[idx] = NULL;
}
}
for(idx=0; idx<NUM_MOUSE_TEXT; idx++){
if(Mouse_button_text[idx] != NULL){
vm_free(Mouse_button_text[idx]);
Mouse_button_text[idx] = NULL;
}
}
for(idx=0; idx<NUM_MOUSE_AXIS_TEXT; idx++){
if(Mouse_axis_text[idx] != NULL){
vm_free(Mouse_axis_text[idx]);
Mouse_axis_text[idx] = NULL;
}
}
for(idx=0; idx<NUM_INVERT_TEXT; idx++){
if(Invert_text[idx] != NULL){
vm_free(Invert_text[idx]);
Invert_text[idx] = NULL;
}
}
}
void control_config_do_frame(float frametime)
{
const char *str;
char buf[256], *jptr;
int i, j, k, w, x, y, z, len, line, conflict;
int font_height = gr_get_font_height();
int select_tease_line = -1; // line mouse is down on, but won't be selected until button released
static float timer = 0.0f;
color *c;
static int bound_timestamp = 0;
static char bound_string[40];
timer += frametime;
if (Binding_mode) {
if (Cc_lines[Selected_line].cc_index & JOY_AXIS) {
int bind = 0;
z = Cc_lines[Selected_line].cc_index & ~JOY_AXIS;
i = control_config_detect_axis();
if (i >= 0) {
Axis_override = i;
bind = 1;
}
k = game_poll();
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
Ui_window.process(0);
if (k == KEY_ESC) {
strcpy_s(bound_string, XSTR( "Canceled", 206));
bound_timestamp = timestamp(2500);
control_config_do_cancel();
} else {
if (k == KEY_ENTER) {
bind = 1;
}
for (i=0; i<JOY_TOTAL_BUTTONS; i++) {
if (joy_down_count(i, 1)) {
bind = 1;
}
}
if (bind) {
if (Axis_override >= 0) {
control_config_bind_axis(z, Axis_override);
strcpy_s(bound_string, Joy_axis_text[Axis_override]);
gr_force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
bound_timestamp = timestamp(2500);
control_config_conflict_check();
control_config_list_prepare();
control_config_do_cancel();
} else {
control_config_do_cancel(1);
}
}
}
} else {
if (help_overlay_active(Control_config_overlay_id)) {
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
Ui_window.set_ignore_gadgets(1);
}
k = game_poll();
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
Ui_window.process(0);
if ( (k > 0) || B1_JUST_RELEASED ) {
if (help_overlay_active(Control_config_overlay_id)) {
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
Ui_window.set_ignore_gadgets(0);
k = 0;
}
}
if ( !help_overlay_active(Control_config_overlay_id) ) {
Ui_window.set_ignore_gadgets(0);
}
if (k == KEY_ESC) {
strcpy_s(bound_string, XSTR( "Canceled", 206));
bound_timestamp = timestamp(2500);
control_config_do_cancel();
} else {
switch (k & KEY_MASK) {
case KEY_LSHIFT:
case KEY_RSHIFT:
case KEY_LALT:
case KEY_RALT:
Last_key = k & KEY_MASK;
k = 0;
break;
}
if (Cc_lines[Selected_line].cc_index == BANK_WHEN_PRESSED || Cc_lines[Selected_line].cc_index == GLIDE_WHEN_PRESSED) {
if ( (Last_key >= 0) && (k <= 0) && !keyd_pressed[Last_key] ) {
k = Last_key;
}
}
if ((k > 0) && !Config_allowed[k & KEY_MASK]) {
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR( "That is a non-bindable key. Please try again.", 207));
k = 0;
}
k &= (KEY_MASK | KEY_SHIFTED | KEY_ALTED);
if (k > 0) {
z = Cc_lines[Selected_line].cc_index;
Assert(!(z & JOY_AXIS));
control_config_bind_key(z, k);
strcpy_s(bound_string, textify_scancode(k));
gr_force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
bound_timestamp = timestamp(2500);
control_config_conflict_check();
control_config_list_prepare();
control_config_do_cancel();
}
for (i=0; i<JOY_TOTAL_BUTTONS; i++) {
if (joy_down_count(i, 1)) {
z = Cc_lines[Selected_line].cc_index;
Assert(!(z & JOY_AXIS));
control_config_bind_joy(z, i);
strcpy_s(bound_string, Joy_button_text[i]);
gr_force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
bound_timestamp = timestamp(2500);
control_config_conflict_check();
control_config_list_prepare();
control_config_do_cancel();
break;
}
}
if (Bind_time + 375 < timer_get_milliseconds()) {
for (i=0; i<NUM_BUTTONS; i++){
if ( (CC_Buttons[gr_screen.res][i].button.is_mouse_on()) && (CC_Buttons[gr_screen.res][i].button.enabled()) ){
break;
}
}
if (i == NUM_BUTTONS) { // no buttons pressed
for (i=0; i<MOUSE_NUM_BUTTONS; i++) {
if (mouse_down(1 << i)) {
z = Cc_lines[Selected_line].cc_index;
Assert(!(z & JOY_AXIS));
control_config_bind_joy(z, i);
strcpy_s(bound_string, Joy_button_text[i]);
gr_force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
bound_timestamp = timestamp(2500);
control_config_conflict_check();
control_config_list_prepare();
control_config_do_cancel();
for (j=0; j<NUM_BUTTONS; j++){
CC_Buttons[gr_screen.res][j].button.reset();
}
break;
}
}
}
}
}
}
} else if (Search_mode) {
if (help_overlay_active(Control_config_overlay_id)) {
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
Ui_window.set_ignore_gadgets(1);
}
k = game_poll();
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
Ui_window.process(0);
if ( (k > 0) || B1_JUST_RELEASED ) {
if ( help_overlay_active(Control_config_overlay_id) ) {
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
Ui_window.set_ignore_gadgets(0);
k = 0;
}
}
if ( !help_overlay_active(Control_config_overlay_id) ) {
Ui_window.set_ignore_gadgets(0);
}
if (k == KEY_ESC) {
control_config_do_cancel();
} else {
if ((k > 0) && !Config_allowed[k & KEY_MASK]) {
k = 0;
}
k &= (KEY_MASK | KEY_SHIFTED | KEY_ALTED);
z = -1;
if (k > 0) {
for (i=0; i<CCFG_MAX; i++) {
if (Control_config[i].key_id == k) {
z = i;
break;
}
}
}
for (i=0; i<JOY_TOTAL_BUTTONS; i++) {
if (joy_down_count(i, 1)) {
j = i;
for (i=0; i<CCFG_MAX; i++) { //-V535
if (Control_config[i].joy_id == j) {
z = i;
break;
}
}
break;
}
}
// check if not on enabled button
for (j=0; j<NUM_BUTTONS; j++){
if ( (CC_Buttons[gr_screen.res][j].button.is_mouse_on()) && (CC_Buttons[gr_screen.res][j].button.enabled()) ){
break;
}
}
if (j == NUM_BUTTONS) { // no buttons pressed
for (j=0; j<MOUSE_NUM_BUTTONS; j++) {
if (mouse_down(1 << j)) {
for (i=0; i<CCFG_MAX; i++) {
if (Control_config[i].joy_id == j) {
z = i;
for (size_t buttonid=0; buttonid<NUM_BUTTONS; buttonid++){
CC_Buttons[gr_screen.res][buttonid].button.reset();
}
break;
}
}
break;
}
}
}
if (z >= 0) {
Tab = Control_config[z].tab;
control_config_list_prepare();
Selected_line = Scroll_offset = 0;
for (i=0; i<Num_cc_lines; i++) {
if (Cc_lines[i].cc_index == z) {
Selected_line = i;
break;
}
}
while (!cc_line_query_visible(Selected_line)) {
Scroll_offset++;
Assert(Scroll_offset < Num_cc_lines);
}
}
}
} else {
z = Cc_lines[Selected_line].cc_index & JOY_AXIS;
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.enable(!z);
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.enable(!z);
CC_Buttons[gr_screen.res][INVERT_AXIS].button.enable(z);
if (!z) {
z = Cc_lines[Selected_line].cc_index;
k = Control_config[z].key_id;
if ( (k == KEY_LALT) || (k == KEY_RALT) || (k == KEY_LSHIFT) || (k == KEY_RSHIFT) ) {
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.enable(0);
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.enable(0);
}
}
CC_Buttons[gr_screen.res][UNDO_BUTTON].button.enable(Config_item_undo != NULL);
if ( help_overlay_active(Control_config_overlay_id) ) {
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
Ui_window.set_ignore_gadgets(1);
}
k = Ui_window.process();
if ( (k > 0) || B1_JUST_RELEASED ) {
if ( help_overlay_active(Control_config_overlay_id) ) {
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
Ui_window.set_ignore_gadgets(0);
k = 0;
}
}
if ( !help_overlay_active(Control_config_overlay_id) ) {
Ui_window.set_ignore_gadgets(0);
}
switch (k) {
case KEY_DOWN: // select next line
control_config_scroll_line_down();
break;
case KEY_UP: // select previous line
control_config_scroll_line_up();
break;
case KEY_SHIFTED | KEY_TAB: // activate previous tab
Tab--;
if (Tab < 0) {
Tab = NUM_TABS - 1;
}
Scroll_offset = Selected_line = 0;
control_config_list_prepare();
gamesnd_play_iface(SND_SCREEN_MODE_PRESSED);
break;
case KEY_TAB: // activate next tab
Tab++;
if (Tab >= NUM_TABS) {
Tab = 0;
}
Scroll_offset = Selected_line = 0;
control_config_list_prepare();
gamesnd_play_iface(SND_SCREEN_MODE_PRESSED);
break;
case KEY_LEFT:
Selected_item--;
if (Selected_item == -2) {
Selected_item = 1;
if (Cc_lines[Selected_line].jw < 1) {
Selected_item = 0;
if (Cc_lines[Selected_line].kw < 1) {
Selected_item = -1;
}
}
}
gamesnd_play_iface(SND_SCROLL);
break;
case KEY_RIGHT:
Selected_item++;
if ((Selected_item == 1) && (Cc_lines[Selected_line].jw < 1)) {
Selected_item = -1;
} else if (!Selected_item && (Cc_lines[Selected_line].kw < 1)) {
Selected_item = -1;
} else if (Selected_item > 1) {
Selected_item = -1;
}
gamesnd_play_iface(SND_SCROLL);
break;
case KEY_BACKSP: // undo
control_config_undo_last();
break;
case KEY_ESC:
control_config_cancel_exit();
break;
} // end switch
}
for (i=0; i<NUM_BUTTONS; i++){
if (CC_Buttons[gr_screen.res][i].button.pressed()){
control_config_button_pressed(i);
}
}
for (i=0; i<LIST_BUTTONS_MAX; i++) {
if (List_buttons[i].is_mouse_on()) {
select_tease_line = i + Scroll_offset;
}
if (List_buttons[i].pressed()) {
Selected_line = i + Scroll_offset;
Selected_item = -1;
List_buttons[i].get_mouse_pos(&x, &y);
if ((x >= Cc_lines[Selected_line].kx) && (x < Cc_lines[Selected_line].kx + Cc_lines[Selected_line].kw)) {
Selected_item = 0;
}
if ((x >= Cc_lines[Selected_line].jx) && (x < Cc_lines[Selected_line].jx + Cc_lines[Selected_line].jw)) {
Selected_item = 1;
}
gamesnd_play_iface(SND_USER_SELECT);
}
if (List_buttons[i].double_clicked()) {
control_config_do_bind();
}
}
GR_MAYBE_CLEAR_RES(Background_bitmap);
if (Background_bitmap >= 0) {
gr_set_bitmap(Background_bitmap);
gr_bitmap(0, 0, GR_RESIZE_MENU);
}
// highlight tab with conflict
Ui_window.draw();
for (i=z=0; i<NUM_TABS; i++) {
if (Conflicts_tabs[i]) {
CC_Buttons[gr_screen.res][i].button.draw_forced(4);
z++;
}
}
if (z) {
// maybe switch from bright to normal
if((Conflict_stamp == -1) || timestamp_elapsed(Conflict_stamp)){
Conflict_bright = !Conflict_bright;
Conflict_stamp = timestamp(CONFLICT_FLASH_TIME);
}
// set color and font
gr_set_font(FONT2);
if(Conflict_bright){
gr_set_color_fast(&Color_bright_red);
} else {
gr_set_color_fast(&Color_red);
}
// setup the conflict string
char conflict_str[512] = "";
strncpy(conflict_str, XSTR("Conflict!", 205), 511);
int sw, sh;
gr_get_string_size(&sw, &sh, conflict_str);
gr_string((gr_screen.max_w / 2) - (sw / 2), Conflict_warning_coords[gr_screen.res][1], conflict_str, GR_RESIZE_MENU);
gr_set_font(FONT1);
} else {
// might as well always reset the conflict stamp
Conflict_stamp = -1;
}
for (i=0; i<NUM_TABS; i++) {
if (CC_Buttons[gr_screen.res][i].button.button_down()) {
break;
}
}
if (i == NUM_TABS) {
CC_Buttons[gr_screen.res][Tab].button.draw_forced(2);
}
if (Search_mode) {
CC_Buttons[gr_screen.res][SEARCH_MODE].button.draw_forced(2);
}
if (Selected_line >= 0) {
z = Cc_lines[Selected_line].cc_index;
if (z & JOY_AXIS) {
if (Invert_axis[z & ~JOY_AXIS]) {
CC_Buttons[gr_screen.res][INVERT_AXIS].button.draw_forced(2);
}
} else {
z = Control_config[z].key_id;
if (z >= 0) {
if (z & KEY_SHIFTED) {
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.draw_forced(2);
}
if (z & KEY_ALTED) {
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.draw_forced(2);
}
}
}
}
if (Binding_mode) {
CC_Buttons[gr_screen.res][BIND_BUTTON].button.draw_forced(2);
}
z = Cc_lines[Selected_line].cc_index;
x = Conflict_wnd_coords[gr_screen.res][CONTROL_X_COORD] + Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD] / 2;
y = Conflict_wnd_coords[gr_screen.res][CONTROL_Y_COORD] + Conflict_wnd_coords[gr_screen.res][CONTROL_H_COORD] / 2;
if (Binding_mode) {
int t;
t = (int) (timer * 3);
if (t % 2) {
gr_set_color_fast(&Color_text_normal);
gr_get_string_size(&w, NULL, XSTR( "?", 208));
gr_printf_menu(x - w / 2, y - font_height / 2, XSTR( "?", 208));
}
} else if (!(z & JOY_AXIS) && ((Conflicts[z].key >= 0) || (Conflicts[z].joy >= 0))) {
i = Conflicts[z].key;
if (i < 0) {
i = Conflicts[z].joy;
}
gr_set_color_fast(&Color_text_normal);
str = XSTR( "Control conflicts with:", 209);
gr_get_string_size(&w, NULL, str);
gr_printf_menu(x - w / 2, y - font_height, str);
if (Control_config[i].hasXSTR) {
strcpy_s(buf, XSTR(Control_config[i].text, CONTROL_CONFIG_XSTR + i));
} else {
strcpy_s(buf, Control_config[i].text);
}
gr_force_fit_string(buf, 255, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
gr_get_string_size(&w, NULL, buf);
gr_printf_menu(x - w / 2, y, buf);
} else if (*bound_string) {
gr_set_color_fast(&Color_text_normal);
gr_get_string_size(&w, NULL, bound_string);
gr_printf_menu(x - w / 2, y - font_height / 2, bound_string);
if (timestamp_elapsed(bound_timestamp)) {
*bound_string = 0;
}
}
if (Cc_lines[Num_cc_lines - 1].y + font_height > Cc_lines[Scroll_offset].y + Control_list_coords[gr_screen.res][CONTROL_H_COORD]) {
gr_set_color_fast(&Color_white);
gr_printf_menu(Control_more_coords[gr_screen.res][CONTROL_X_COORD], Control_more_coords[gr_screen.res][CONTROL_Y_COORD], XSTR( "More...", 210));
}
conflict = 0;
line = Scroll_offset;
while (cc_line_query_visible(line)) {
z = Cc_lines[line].cc_index;
y = Control_list_coords[gr_screen.res][CONTROL_Y_COORD] + Cc_lines[line].y - Cc_lines[Scroll_offset].y;
List_buttons[line - Scroll_offset].update_dimensions(Control_list_coords[gr_screen.res][CONTROL_X_COORD], y, Control_list_coords[gr_screen.res][CONTROL_W_COORD], font_height);
List_buttons[line - Scroll_offset].enable(!Binding_mode);
Cc_lines[line].kw = Cc_lines[line].jw = 0;
if (line == Selected_line){
c = &Color_text_selected;
} else if (line == select_tease_line) {
c = &Color_text_subselected;
} else {
c = &Color_text_normal;
}
gr_set_color_fast(c);
if (Cc_lines[line].label) {
strcpy_s(buf, Cc_lines[line].label);
gr_force_fit_string(buf, 255, Control_list_ctrl_w[gr_screen.res]);
gr_printf_menu(Control_list_coords[gr_screen.res][CONTROL_X_COORD], y, buf);
}
if (!(z & JOY_AXIS)) {
k = Control_config[z].key_id;
j = Control_config[z].joy_id;
x = Control_list_key_x[gr_screen.res];
jptr = NULL;
*buf = 0;
if ((k < 0) && (j < 0)) {
gr_set_color_fast(&Color_grey);
gr_printf_menu(x, y, XSTR( "None", 211));
} else {
if (k >= 0) {
strcpy_s(buf, textify_scancode(k));
if (Conflicts[z].key >= 0) {
if (c == &Color_text_normal)
gr_set_color_fast(&Color_text_error);
else {
gr_set_color_fast(&Color_text_error_hi);
conflict++;
}
} else if (Selected_item == 1) {
gr_set_color_fast(&Color_text_normal);
} else {
gr_set_color_fast(c);
}
gr_printf_menu(x, y, buf);
len = strlen(buf);
Cc_lines[line].kx = x - Control_list_coords[gr_screen.res][CONTROL_X_COORD];
gr_get_string_size(&w, NULL, buf);
Cc_lines[line].kw = w;
x += w;
if (j >= 0) {
gr_set_color_fast(&Color_text_normal);
gr_printf_menu(x, y, XSTR( ", ", 212));
gr_get_string_size(&w, NULL, XSTR( ", ", 212));
x += w;
}
}
if (j >= 0) {
strcpy_s(buf, Joy_button_text[j]);
if (Conflicts[z].joy >= 0) {
if (c == &Color_text_normal) {
gr_set_color_fast(&Color_text_error);
} else {
gr_set_color_fast(&Color_text_error_hi);
conflict++;
}
} else if (!Selected_item) {
gr_set_color_fast(&Color_text_normal);
} else {
gr_set_color_fast(c);
}
gr_force_fit_string(buf, 255, Control_list_key_w[gr_screen.res] + Control_list_key_x[gr_screen.res] - x);
gr_printf_menu(x, y, buf);
Cc_lines[line].jx = x - Control_list_coords[gr_screen.res][CONTROL_X_COORD];
gr_get_string_size(&Cc_lines[line].jw, NULL, buf);
}
}
} else {
x = Control_list_key_x[gr_screen.res];
j = Axis_map_to[z & ~JOY_AXIS];
if (Binding_mode && (line == Selected_line)) {
j = Axis_override;
}
if (j < 0) {
gr_set_color_fast(&Color_grey);
gr_printf_menu(x, y, XSTR( "None", 211));
} else {
if (Conflicts_axes[z & ~JOY_AXIS] >= 0) {
if (c == &Color_text_normal) {
gr_set_color_fast(&Color_text_error);
} else {
gr_set_color_fast(&Color_text_error_hi);
conflict++;
}
} else if (!Selected_item) {
gr_set_color_fast(&Color_text_normal);
} else {
gr_set_color_fast(c);
}
gr_string(x, y, Joy_axis_text[j], GR_RESIZE_MENU);
}
}
line++;
}
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.enable(conflict);
i = line - Scroll_offset;
while (i < LIST_BUTTONS_MAX) {
List_buttons[i++].disable();
}
// If multiple controls presets are provided, display which one is in use
if (Control_config_presets.size() > 1) {
SCP_string preset_str;
int matching_preset = -1;
for (i=0; i<(int)Control_config_presets.size(); i++) {
bool this_preset_matches = true;
config_item *this_preset = Control_config_presets[i];
for (int j=0; j<CCFG_MAX; j++) {
if (!Control_config[j].disabled && Control_config[j].key_id != this_preset[j].key_default) {
this_preset_matches = false;
break;
}
}
if (this_preset_matches) {
matching_preset = i;
break;
}
}
if (matching_preset >= 0) {
sprintf(preset_str, "Controls: %s", Control_config_preset_names[matching_preset].c_str());
} else {
sprintf(preset_str, "Controls: custom");
}
gr_get_string_size(&w, NULL, preset_str.c_str());
gr_set_color_fast(&Color_text_normal);
if (gr_screen.res == GR_640) {
gr_string(16, (24 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
} else {
gr_string(24, (40 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
}
}
// blit help overlay if active
help_overlay_maybe_blit(Control_config_overlay_id, gr_screen.res);
gr_flip();
}
void clear_key_binding(short key)
{
int i;
for (i=0; i<CCFG_MAX; i++) {
if (Control_config[i].key_id == key) {
Control_config[i].key_id = -1;
}
}
}
float check_control_timef(int id)
{
float t1, t2;
// if type isn't continuous, we shouldn't be using this function, cause it won't work.
Assert(Control_config[id].type == CC_TYPE_CONTINUOUS);
// first, see if control actually used (makes sure modifiers match as well)
if (!check_control(id)) {
Control_config[id].continuous_ongoing = false;
return 0.0f;
}
t1 = key_down_timef(Control_config[id].key_id);
if (t1) {
control_used(id);
}
t2 = joy_down_time(Control_config[id].joy_id);
if (t2) {
control_used(id);
}
if (t1 + t2) {
// We want to set this to true only after visiting control_used() (above)
// to allow it to tell the difference between an ongoing continuous action
// started before and a continuous action being started right now.
Control_config[id].continuous_ongoing = true;
return t1 + t2;
}
return 1.0f;
}
void control_check_indicate()
{
#ifndef NDEBUG
if (Show_controls_info) {
gr_set_color_fast(&HUD_color_debug);
gr_printf_no_resize(gr_screen.max_w - 154, 5, NOX("Ctrls checked: %d"), Control_check_count);
}
#endif
Control_check_count = 0;
}
int check_control_used(int id, int key)
{
int z, mask;
static int last_key = 0;
Control_check_count++;
if (key < 0) {
key = last_key;
}
last_key = key;
// if we're in multiplayer text enter (for chat) mode, check to see if we should ignore controls
if ((Game_mode & GM_MULTIPLAYER) && multi_ignore_controls()){
return 0;
}
if (Control_config[id].disabled)
return 0;
if (Control_config[id].type == CC_TYPE_CONTINUOUS) {
if (joy_down(Control_config[id].joy_id) || joy_down_count(Control_config[id].joy_id, 1)) {
control_used(id);
return 1;
}
if ((Control_config[id].joy_id >= 0) && (Control_config[id].joy_id < MOUSE_NUM_BUTTONS)) {
if (mouse_down(1 << Control_config[id].joy_id) || mouse_down_count(1 << Control_config[id].joy_id)) {
control_used(id);
return 1;
}
}
// check what current modifiers are pressed
mask = 0;
if (keyd_pressed[KEY_LSHIFT] || key_down_count(KEY_LSHIFT) || keyd_pressed[KEY_RSHIFT] || key_down_count(KEY_RSHIFT)) {
mask |= KEY_SHIFTED;
}
if (keyd_pressed[KEY_LALT] || key_down_count(KEY_LALT) || keyd_pressed[KEY_RALT] || key_down_count(KEY_RALT)) {
mask |= KEY_ALTED;
}
z = Control_config[id].key_id;
if (z >= 0) {
if ( (z != KEY_LALT) && (z != KEY_RALT) && (z != KEY_LSHIFT) && (z != KEY_RSHIFT) ) {
// if current modifiers don't match action's modifiers, don't register control active.
if ((z & (KEY_SHIFTED | KEY_ALTED)) != mask) {
return 0;
}
}
z &= KEY_MASK;
if (keyd_pressed[z] || key_down_count(z)) {
control_used(id);
return 1;
}
}
return 0;
}
if ((Control_config[id].key_id == key) || joy_down_count(Control_config[id].joy_id, 1) || mouse_down_count(1 << Control_config[id].joy_id)) {
//mprintf(("Key used %d", key));
control_used(id);
return 1;
}
return 0;
}
/**
* Wrapper for check_control_used. Allows the game to ignore the key if told to do so by the ignore-key SEXP.
*/
int check_control(int id, int key)
{
if (check_control_used(id, key)) {
if (Ignored_keys[id]) {
if (Ignored_keys[id] > 0) {
Ignored_keys[id]--;
}
return 0;
}
return 1;
}
if (Control_config[id].continuous_ongoing) {
// If we reach this point, then it means this is a continuous control
// which has just been released
Script_system.SetHookVar("Action", 's', Control_config[id].text);
Script_system.RunCondition(CHA_ONACTIONSTOPPED, '\0', NULL, NULL, id);
Script_system.RemHookVar("Action");
Control_config[id].continuous_ongoing = false;
}
return 0;
}
// get heading, pitch, bank, throttle abs. and throttle rel. values.
void control_get_axes_readings(int *h, int *p, int *b, int *ta, int *tr)
{
int axes_values[JOY_NUM_AXES];
joystick_read_raw_axis(JOY_NUM_AXES, axes_values);
// joy_get_scaled_reading will return a value represents the joystick pos from -1 to +1 (fixed point)
*h = 0;
if (Axis_map_to[0] >= 0) {
*h = joy_get_scaled_reading(axes_values[Axis_map_to[0]], Axis_map_to[0]);
}
*p = 0;
if (Axis_map_to[1] >= 0) {
*p = joy_get_scaled_reading(axes_values[Axis_map_to[1]], Axis_map_to[1]);
}
*b = 0;
if (Axis_map_to[2] >= 0) {
*b = joy_get_scaled_reading(axes_values[Axis_map_to[2]], Axis_map_to[2]);
}
*ta = 0;
if (Axis_map_to[3] >= 0) {
*ta = joy_get_unscaled_reading(axes_values[Axis_map_to[3]], Axis_map_to[3]);
}
*tr = 0;
if (Axis_map_to[4] >= 0) {
*tr = joy_get_scaled_reading(axes_values[Axis_map_to[4]], Axis_map_to[4]);
}
if (Invert_axis[0]) {
*h = -(*h);
}
if (Invert_axis[1]) {
*p = -(*p);
}
if (Invert_axis[2]) {
*b = -(*b);
}
if (Invert_axis[3]) {
*ta = F1_0 - *ta;
}
if (Invert_axis[4]) {
*tr = -(*tr);
}
return;
}
int Last_frame_timestamp;
void control_used(int id)
{
// if we have set this key to be ignored, ignore it
if (Ignored_keys[id]) {
return;
}
// This check needs to be done because the control code might call this function more than once per frame,
// and we don't want to run the hooks more than once per frame
if (Control_config[id].used < Last_frame_timestamp) {
if (!Control_config[id].continuous_ongoing) {
Script_system.SetHookVar("Action", 's', Control_config[id].text);
Script_system.RunCondition(CHA_ONACTION, '\0', NULL, NULL, id);
Script_system.RemHookVar("Action");
if (Control_config[id].type == CC_TYPE_CONTINUOUS)
Control_config[id].continuous_ongoing = true;
}
Control_config[id].used = timestamp();
}
}
void control_config_clear_used_status()
{
int i;
for (i=0; i<CCFG_MAX; i++) {
Control_config[i].used = 0;
}
}
void control_config_clear()
{
int i;
// Reset keyboard defaults
for (i=0; i<CCFG_MAX; i++) {
Control_config[i].key_id = Control_config[i].joy_id = -1;
}
}
int control_config_handle_conflict()
{
return 0;
}