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https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 04:49:39 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10185 387891d4-d844-0410-90c0-e4c51a9137d3
1084 lines
27 KiB
C++
1084 lines
27 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "object/object.h"
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#include "ship/ship.h"
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#include "globalincs/linklist.h"
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#include "hud/hud.h"
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#include "hud/hudmessage.h"
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#include "hud/hudtargetbox.h"
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#include "hud/hudescort.h"
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#include "hud/hudshield.h"
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#include "gamesnd/gamesnd.h"
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#include "graphics/font.h"
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#include "io/timer.h"
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#include "weapon/emp.h"
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#include "globalincs/alphacolors.h"
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#include "globalincs/systemvars.h"
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#include "playerman/player.h"
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#include "hud/hudparse.h"
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#include "network/multi.h"
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#include "network/multiutil.h"
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#include "iff_defs/iff_defs.h"
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#include "parse/parselo.h"
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int Show_escort_view;
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typedef struct escort_info
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{
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int objnum;
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int obj_signature; // so we are sure we have a valid objnum
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int priority; // higher priority is higher in the list
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short np_id; // netplayer id (for multiplayer dogfight mode)
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// These parallel the way the shield_hit_info struct works; intentionally
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// not using it here because this is a lot simpler and less error-prone
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int escort_hit_timer;
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int escort_hit_next_flash;
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bool escort_show_bright;
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} escort_info;
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escort_info Escort_ships[MAX_COMPLETE_ESCORT_LIST];
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int Num_escort_ships;
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int Max_escort_ships = 3;
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//int Escort_gauge_y[MAX_ESCORT_SHIPS] = { 219, 230, 241 };
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/*
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int Escort_gauge_text_coords[GR_NUM_RESOLUTIONS][MAX_ESCORT_SHIPS][4][2] =
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{
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{ // GR_640
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{
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{489,219},
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{599,212},
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{604,219},
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{474,219}
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},
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{
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{489,230},
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{599,223},
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{604,230},
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{474,230}
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},
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{
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{489,241},
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{599,234},
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{604,241},
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{474,241}
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},
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},
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{ // GR_1024
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{
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{869,343},
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{973,338},
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{981,343},
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{854,343}
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},
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{
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{869,354},
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{973,349},
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{981,354},
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{854,354}
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},
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{
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{869,365},
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{973,360},
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{981,365},
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{854,365}
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},
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}
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};
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// escort gauge coords
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int Escort_coords[GR_NUM_RESOLUTIONS][4][2] = {
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{ // GR_640
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{486, 206},
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{486, 219},
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{486, 230},
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{486, 241}
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},
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{ // GR_1024
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{865, 330},
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{865, 343},
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{865, 354},
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{865, 365}
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}
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};
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// monitoring text coords
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int Monitoring_coords[GR_NUM_RESOLUTIONS][2] = {
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{ // GR_640
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489, 208
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},
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{ // GR_1024
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869, 331
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}
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};
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char *Escort_gauge_filenames[GR_NUM_RESOLUTIONS][MAX_ESCORT_SHIPS] =
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{
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//XSTR:OFF
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{ // GR_640
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"escort1",
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"escort2",
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"escort3"
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},
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{ // GR_1024
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"escort1",
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"escort2",
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"escort3"
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}
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//XSTR:ON
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};*/
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static int Last_target_index; // index into Escort_gauges for last targeted via 'Next Escort Target' key
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HudGaugeEscort::HudGaugeEscort():
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HudGauge(HUD_OBJECT_ESCORT, HUD_ESCORT_VIEW, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
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{
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}
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void HudGaugeEscort::initHeaderText(char *text)
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{
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strcpy_s(header_text, text);
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}
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void HudGaugeEscort::initHeaderTextOffsets(int x, int y)
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{
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header_text_offsets[0] = x;
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header_text_offsets[1] = y;
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}
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void HudGaugeEscort::initListStartOffsets(int x, int y)
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{
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list_start_offsets[0] = x;
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list_start_offsets[1] = y;
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}
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void HudGaugeEscort::initEntryHeight(int h)
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{
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entry_h = h;
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}
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void HudGaugeEscort::initEntryStaggerWidth(int w)
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{
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entry_stagger_w = w;
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}
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void HudGaugeEscort::initBottomBgOffset(int offset)
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{
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bottom_bg_offset = offset;
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}
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void HudGaugeEscort::initShipNameOffsets(int x, int y)
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{
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ship_name_offsets[0] = x;
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ship_name_offsets[1] = y;
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}
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void HudGaugeEscort::initShipIntegrityOffsets(int x, int y)
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{
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ship_integrity_offsets[0] = x;
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ship_integrity_offsets[1] = y;
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}
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void HudGaugeEscort::initShipStatusOffsets(int x, int y)
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{
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ship_status_offsets[0] = x;
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ship_status_offsets[1] = y;
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}
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void HudGaugeEscort::initShipNameMaxWidth(int w)
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{
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ship_name_max_width = w;
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}
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void HudGaugeEscort::initBitmaps(char *fname_top, char *fname_middle, char *fname_bottom)
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{
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Escort_gauges[0].first_frame = bm_load_animation(fname_top, &Escort_gauges[0].num_frames);
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if (Escort_gauges[0].first_frame == -1) {
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Warning(LOCATION, "Could not load in ani: %s\n", fname_top);
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return;
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}
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Escort_gauges[1].first_frame = bm_load_animation(fname_middle, &Escort_gauges[1].num_frames);
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if (Escort_gauges[1].first_frame == -1) {
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Warning(LOCATION, "Could not load in ani: %s\n", fname_middle);
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return;
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}
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Escort_gauges[2].first_frame = bm_load_animation(fname_bottom, &Escort_gauges[2].num_frames);
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if (Escort_gauges[2].first_frame == -1) {
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Warning(LOCATION, "Could not load in ani: %s\n", fname_bottom);
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return;
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}
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}
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void HudGaugeEscort::pageIn()
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{
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int i;
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for ( i = 0; i < NUM_ESCORT_FRAMES; i++ ) {
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bm_page_in_aabitmap( Escort_gauges[i].first_frame, Escort_gauges[i].num_frames);
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}
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}
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int HudGaugeEscort::setGaugeColorEscort(int index, int team)
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{
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int is_flashing = 0;
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int is_bright = 0;
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int seen_from_team = (Player_ship != NULL) ? Player_ship->team : -1;
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// multiplayer dogfight
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if(MULTI_DOGFIGHT)
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{
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setGaugeColor();
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return 0;
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}
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// set flashing color
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if (!timestamp_elapsed(Escort_ships[index].escort_hit_timer))
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{
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is_flashing = 1;
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if (Escort_ships[index].escort_show_bright)
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{
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is_bright = 1;
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}
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}
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// Goober5000 - now base this on team color
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gr_set_color_fast(iff_get_color_by_team_and_object(team, seen_from_team, is_bright, &Objects[Escort_ships[index].objnum]));
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// Goober5000 - an alternative; same as original but incorporating teams for non-friendlies
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/*
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if ((seen_from_team == team) || (seen_from_team < 0)) // :V: sez assume friendly if Player_ship is NULL
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hud_set_gauge_color(HUD_ESCORT_VIEW, is_bright ? HUD_C_BRIGHT : HUD_C_DIM);
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else
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gr_set_color_fast(iff_get_color_by_team(team, seen_from_team, is_bright));
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*/
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// Goober5000 - original color logic
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/*
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if ((seen_from_team == team) || (seen_from_team < 0)) // :V: sez assume friendly if Player_ship is NULL
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hud_set_gauge_color(HUD_ESCORT_VIEW, is_bright ? HUD_C_BRIGHT : HUD_C_DIM);
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else
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gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red);
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*/
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return is_flashing;
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}
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void HudGaugeEscort::render(float frametime)
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{
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int i = 0;
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if ( !Show_escort_view ) {
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return;
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}
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if ( !Num_escort_ships ) {
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return;
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}
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// hud_set_default_color();
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setGaugeColor();
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// draw the top of the escort view
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renderBitmap(Escort_gauges[0].first_frame, position[0], position[1]);
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renderString(position[0] + header_text_offsets[0], position[1] + header_text_offsets[1], header_text);
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int x = position[0] + list_start_offsets[0];
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int y = position[1] + list_start_offsets[1];
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//This is temporary
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Num_escort_ships--;
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i=0;
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if(Num_escort_ships)
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{
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for(; i < Num_escort_ships; i++)
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{
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if(i != 0)
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{
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x += entry_stagger_w;
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y += entry_h;
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}
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renderBitmap(Escort_gauges[1].first_frame, x, y);
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//Now we just show the ships info
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renderIcon(x, y, i);
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}
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//Increment for last entry
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x += entry_stagger_w;
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y += entry_h;
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}
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//Back to right #
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Num_escort_ships++;
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//Show the last escort entry
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renderBitmap(Escort_gauges[2].first_frame, x, y + bottom_bg_offset);
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renderIcon(x, y, i);
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}
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// draw the shield icon and integrity for the escort ship
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void HudGaugeEscort::renderIcon(int x, int y, int index)
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{
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if(MULTI_DOGFIGHT && index <= 2)
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{
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renderIconDogfight(x, y, index);
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return;
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}
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float shields, integrity;
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int screen_integrity, offset;
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char buf[255];
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object *objp = &Objects[Escort_ships[index].objnum];
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ship *sp = &Ships[objp->instance];
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// determine if its "friendly" or not
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// Goober5000 - changed in favor of just passing the team
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setGaugeColorEscort(index, sp->team);
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/*
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if(Player_ship != NULL){
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hud_escort_set_gauge_color(index, (sp->team == Player_ship->team) ? 1 : 0);
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} else {
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hud_escort_set_gauge_color(index, 1);
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}
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*/
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// draw a 'D' if a ship is disabled
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if ( (sp->flags & SF_DISABLED) || (ship_subsys_disrupted(sp, SUBSYSTEM_ENGINE)) ) {
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renderString( x + ship_status_offsets[0], y + ship_status_offsets[1], EG_NULL, XSTR( "D", 284));
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}
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// print out ship name
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strcpy_s(buf, sp->ship_name);
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gr_force_fit_string(buf, 255, ship_name_max_width);
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end_string_at_first_hash_symbol(buf);
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renderString( x + ship_name_offsets[0], y + ship_name_offsets[1], EG_ESCORT1 + index, buf);
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// show ship integrity
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hud_get_target_strength(objp, &shields, &integrity);
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screen_integrity = fl2i(integrity*100 + 0.5f);
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offset = 0;
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if ( screen_integrity < 100 ) {
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offset = 2;
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if ( screen_integrity == 0 ) {
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if ( integrity > 0 ) {
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screen_integrity = 1;
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}
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}
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}
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renderPrintf( x+ship_integrity_offsets[0] + offset, y+ship_integrity_offsets[1], EG_NULL, "%d", screen_integrity);
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//Let's be nice.
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setGaugeColor();
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}
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// multiplayer dogfight
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void HudGaugeEscort::renderIconDogfight(int x, int y, int index)
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{
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int hull_integrity = 100;
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char buf[255];
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int np_index;
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object *objp;
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int stat_shift = 40;
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// always use the standard color to avoid confusion
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setGaugeColor();
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// netplayer index
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np_index = find_player_id(Escort_ships[index].np_id);
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if((np_index < 0) || (np_index >= MAX_PLAYERS) || (Net_players[np_index].m_player == NULL)){
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return;
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}
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// print out player name
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strcpy_s(buf, Net_players[np_index].m_player->callsign);
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gr_force_fit_string(buf, 255, 100 - stat_shift);
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renderString( x + ship_name_offsets[0], y + ship_name_offsets[1], EG_ESCORT1 + index, buf);
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// can we get the player object?
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objp = NULL;
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if((Net_players[np_index].m_player->objnum >= 0) && (Net_players[np_index].m_player->objnum < MAX_OBJECTS) && (Objects[Net_players[np_index].m_player->objnum].type == OBJ_SHIP)){
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objp = &Objects[Net_players[np_index].m_player->objnum];
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if((objp->instance >= 0) && (objp->instance < MAX_SHIPS) && (Ships[objp->instance].ship_info_index >= 0) && (Ships[objp->instance].ship_info_index < MAX_SHIPS)){
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//
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} else {
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return;
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}
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hull_integrity = (int)(((float)objp->hull_strength / (float)Ships[objp->instance].ship_max_hull_strength) * 100.0f);
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if(hull_integrity < 0){
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hull_integrity = 0;
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}
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}
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// show ship integrity
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if(objp == NULL){
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renderPrintf( x+ship_integrity_offsets[0] - stat_shift, y+ship_integrity_offsets[1], EG_NULL, "%d", Net_players[np_index].m_player->stats.m_kill_count_ok);
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} else {
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renderPrintf( x+ship_integrity_offsets[0] - stat_shift, y+ship_integrity_offsets[1], EG_NULL, "(%d%%) %d", hull_integrity, Net_players[np_index].m_player->stats.m_kill_count_ok);
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}
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}
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void hud_escort_update_list()
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{
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if(Num_escort_ships)
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{
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for(int i = 0; i < Num_escort_ships; i++)
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{
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if (!timestamp_elapsed(Escort_ships[i].escort_hit_timer))
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{
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if (timestamp_elapsed(Escort_ships[i].escort_hit_next_flash))
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{
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Escort_ships[i].escort_hit_next_flash = timestamp(SHIELD_FLASH_INTERVAL);
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Escort_ships[i].escort_show_bright = !Escort_ships[i].escort_show_bright; // toggle between default and bright frames
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}
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}
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}
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}
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}
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// called from HUD init, loads the bitmap data in once, and resets any data for each level
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void hud_escort_init()
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{
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Last_target_index = -1;
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if (Max_escort_ships > MAX_COMPLETE_ESCORT_LIST) {
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Max_escort_ships = MAX_COMPLETE_ESCORT_LIST;
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}
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}
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// ----------------------------------------------------------------------
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// hud_escort_clear_all()
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//
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void hud_escort_clear_all(bool clear_flags)
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{
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int i;
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Num_escort_ships = 0;
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for ( i = 0; i < Max_escort_ships; i++ ) {
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if(clear_flags && (Escort_ships[i].objnum >= 0) && (Objects[Escort_ships[i].objnum].type == OBJ_SHIP) && (Objects[Escort_ships[i].objnum].instance >= 0)){
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Ships[Objects[Escort_ships[i].objnum].instance].flags &= ~SF_ESCORT;
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}
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Escort_ships[i].obj_signature = -99;
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Escort_ships[i].np_id = -1;
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Escort_ships[i].escort_hit_timer = 0;
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Escort_ships[i].escort_hit_next_flash = 0;
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Escort_ships[i].escort_show_bright = false;
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}
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}
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// internal helper function for sort.
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// sorts first by priority number and then alphabetically
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int escort_compare_func(const void *e1, const void *e2)
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{
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escort_info *escort1, *escort2;
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int diff;
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int ret;
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escort1 = (escort_info*) e1;
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escort2 = (escort_info*) e2;
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// multiplayer dogfight
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|
if(MULTI_DOGFIGHT){
|
|
int n1, n2;
|
|
|
|
n1 = find_player_id(escort1->np_id);
|
|
n2 = find_player_id(escort2->np_id);
|
|
if((n1 < 0) || (n2 < 0) || (Net_players[n1].m_player == NULL) || (Net_players[n2].m_player == NULL)){
|
|
ret = 0;
|
|
} else {
|
|
// player 1 is higher than player 2
|
|
if(Net_players[n1].m_player->stats.m_kill_count_ok >= Net_players[n2].m_player->stats.m_kill_count_ok){
|
|
ret = -1;
|
|
} else {
|
|
ret = 1;
|
|
}
|
|
}
|
|
} else {
|
|
diff = escort2->priority - escort1->priority;
|
|
|
|
if (diff != 0) {
|
|
ret = diff;
|
|
} else {
|
|
char *name1, *name2;
|
|
name1 = Ships[Objects[escort1->objnum].instance].ship_name;
|
|
name2 = Ships[Objects[escort2->objnum].instance].ship_name;
|
|
|
|
ret = stricmp(name1, name2);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
// create complete priority sorted escort list for all active ships
|
|
// escorts - array of escort info
|
|
// num_escorts - number of escorts requests in field of active ships
|
|
// This will be culled to MAX_ESCORTS, selecting the top set from escorts
|
|
void hud_create_complete_escort_list(escort_info *escorts, int *num_escorts)
|
|
{
|
|
ship_obj *so;
|
|
object *objp;
|
|
|
|
// start with none on list
|
|
*num_escorts = 0;
|
|
|
|
int idx;
|
|
|
|
// multiplayer dogfight
|
|
if(MULTI_DOGFIGHT){
|
|
for(idx=0; idx<MAX_PLAYERS; idx++){
|
|
// break out of the loop when we have reached our max
|
|
if ( *num_escorts == MAX_COMPLETE_ESCORT_LIST ) {
|
|
mprintf(("exceeded max ships in big escort list\n"));
|
|
break;
|
|
}
|
|
|
|
// is this a valid player
|
|
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_OBSERVER(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx])){
|
|
// add the ship
|
|
escorts[*num_escorts].objnum = -1;
|
|
escorts[*num_escorts].obj_signature = -1;
|
|
escorts[*num_escorts].priority = -1;
|
|
escorts[*num_escorts].np_id = Net_players[idx].player_id;
|
|
escorts[*num_escorts].escort_hit_timer = 0;
|
|
escorts[*num_escorts].escort_hit_next_flash = 0;
|
|
escorts[*num_escorts].escort_show_bright = false;
|
|
(*num_escorts)++;
|
|
}
|
|
}
|
|
}
|
|
// all others
|
|
else {
|
|
for ( so = GET_FIRST(&Ship_obj_list); so != END_OF_LIST(&Ship_obj_list); so = GET_NEXT(so) ) {
|
|
Assert( so->objnum >= 0 && so->objnum < MAX_OBJECTS);
|
|
if((so->objnum < 0) || (so->objnum >= MAX_OBJECTS)){
|
|
continue;
|
|
}
|
|
objp = &Objects[so->objnum];
|
|
Assert( objp->type == OBJ_SHIP );
|
|
if(objp->type != OBJ_SHIP){
|
|
continue;
|
|
}
|
|
|
|
// break out of the loop when we have reached our max
|
|
if ( *num_escorts == MAX_COMPLETE_ESCORT_LIST ) {
|
|
mprintf(("exceeded max ships in big escort list\n"));
|
|
break;
|
|
}
|
|
|
|
// only process ships that might be on the list
|
|
if ( !(Ships[objp->instance].flags & SF_ESCORT) ){
|
|
continue;
|
|
}
|
|
|
|
// only process ships that can be seen by sensors
|
|
if ( (Ships[objp->instance].flags & SF_HIDDEN_FROM_SENSORS) ){
|
|
continue;
|
|
}
|
|
|
|
// don't process most stealth ships
|
|
if ( (Ships[objp->instance].flags2 & SF2_STEALTH) )
|
|
{
|
|
if ( Ships[objp->instance].team == Player_ship->team )
|
|
{
|
|
// friendly stealths are only not seen when explicitly specified
|
|
if ( Ships[objp->instance].flags2 & SF2_FRIENDLY_STEALTH_INVIS )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
// non-friendly stealths are never seen
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// don't process objects that should be dead
|
|
if ( objp->flags & OF_SHOULD_BE_DEAD ) {
|
|
continue;
|
|
}
|
|
|
|
// add the ship
|
|
escorts[*num_escorts].objnum = so->objnum;
|
|
escorts[*num_escorts].obj_signature = objp->signature;
|
|
escorts[*num_escorts].priority = Ships[objp->instance].escort_priority;
|
|
escorts[*num_escorts].np_id = -1;
|
|
escorts[*num_escorts].escort_hit_timer = 0;
|
|
escorts[*num_escorts].escort_hit_next_flash = 0;
|
|
escorts[*num_escorts].escort_show_bright = false;
|
|
(*num_escorts)++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------
|
|
// hud_init_escort_info()
|
|
//
|
|
// Set up the escort list
|
|
//
|
|
void hud_setup_escort_list(int level)
|
|
{
|
|
int num_escorts, num_complete_escorts;
|
|
escort_info complete_escorts[MAX_COMPLETE_ESCORT_LIST];
|
|
|
|
hud_escort_clear_all();
|
|
|
|
// get complete escort list
|
|
hud_create_complete_escort_list(complete_escorts, &num_complete_escorts);
|
|
|
|
// sort escort list by priority
|
|
insertion_sort(complete_escorts, num_complete_escorts, sizeof(escort_info), escort_compare_func);
|
|
|
|
// set number in escort list
|
|
num_escorts = num_complete_escorts;
|
|
if (num_escorts > Max_escort_ships) {
|
|
num_escorts = Max_escort_ships;
|
|
}
|
|
|
|
// add ships to escort list
|
|
for (Num_escort_ships=0; Num_escort_ships<num_escorts; Num_escort_ships++) {
|
|
Escort_ships[Num_escort_ships].obj_signature = complete_escorts[Num_escort_ships].obj_signature;
|
|
Escort_ships[Num_escort_ships].priority = complete_escorts[Num_escort_ships].priority;
|
|
Escort_ships[Num_escort_ships].objnum = complete_escorts[Num_escort_ships].objnum;
|
|
Escort_ships[Num_escort_ships].np_id = complete_escorts[Num_escort_ships].np_id;
|
|
Escort_ships[Num_escort_ships].escort_hit_timer = 0;
|
|
Escort_ships[Num_escort_ships].escort_hit_next_flash = 0;
|
|
Escort_ships[Num_escort_ships].escort_show_bright = false;
|
|
}
|
|
|
|
if(level){
|
|
Show_escort_view = 1;
|
|
}
|
|
}
|
|
|
|
|
|
// combine complete escort list with Escort_ships, keeping valid hit info
|
|
void merge_escort_lists(escort_info *complete_escorts, int num_complete_escorts)
|
|
{
|
|
int i, j, top_complete_escorts;
|
|
int valid_hit_info[MAX_COMPLETE_ESCORT_LIST];
|
|
|
|
// may be > 1 ship change to list (ie, 2 or 3 culled during same frame)
|
|
// set Num_escort_ships and cap
|
|
Num_escort_ships = num_complete_escorts;
|
|
if (Num_escort_ships > Max_escort_ships) {
|
|
Num_escort_ships = Max_escort_ships;
|
|
}
|
|
|
|
// nothing to do
|
|
if (Num_escort_ships == 0) {
|
|
return;
|
|
}
|
|
|
|
// check used as a flag whether top slots in complete_escorts were copied
|
|
// this is important re. hit info
|
|
for (i=0; i<Max_escort_ships; i++) {
|
|
valid_hit_info[i] = 0;
|
|
}
|
|
|
|
// get the top slots in complete escort list that will be copied onto Escort_ships
|
|
top_complete_escorts = num_complete_escorts;
|
|
if (top_complete_escorts > Max_escort_ships) {
|
|
top_complete_escorts = Max_escort_ships;
|
|
}
|
|
|
|
// copy for Escort_ships to complete_escorts to retain hit_info
|
|
if(!MULTI_DOGFIGHT) {
|
|
for (i=0; i<top_complete_escorts; i++) {
|
|
for (j=0; j<Num_escort_ships; j++) {
|
|
if (Escort_ships[j].obj_signature == complete_escorts[i].obj_signature) {
|
|
complete_escorts[i] = Escort_ships[j];
|
|
valid_hit_info[i] = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// copy top slots to Escort_ships
|
|
for (i=0; i<top_complete_escorts; i++) {
|
|
Escort_ships[i] = complete_escorts[i];
|
|
// check all ships are valid
|
|
int objnum = Escort_ships[i].objnum;
|
|
Assert( objnum >=0 && objnum < MAX_OBJECTS );
|
|
if((objnum < 0) || (objnum >= MAX_OBJECTS)){
|
|
continue;
|
|
}
|
|
if ( !valid_hit_info[i] ) {
|
|
Escort_ships[i].escort_hit_timer = 0;
|
|
Escort_ships[i].escort_hit_next_flash = 0;
|
|
Escort_ships[i].escort_show_bright = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// reset Num_escort_ships
|
|
Num_escort_ships = top_complete_escorts;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------
|
|
// hud_remove_ship_from_escort_index()
|
|
//
|
|
// Take a ship out of the escort list
|
|
void hud_remove_ship_from_escort_index(int dead_index, int objnum)
|
|
{
|
|
int i, count, num_complete_escorts;
|
|
escort_info bakup_arr[MAX_COMPLETE_ESCORT_LIST], complete_escorts[MAX_COMPLETE_ESCORT_LIST];
|
|
|
|
// remove him from escort list
|
|
if((objnum >= 0) && (Objects[objnum].type == OBJ_SHIP) && (Objects[objnum].instance >= 0)){
|
|
Ships[Objects[objnum].instance].flags &= ~SF_ESCORT;
|
|
}
|
|
|
|
count = 0;
|
|
for ( i = 0; i < Num_escort_ships; i++ ) {
|
|
if ( i != dead_index ) {
|
|
bakup_arr[count++] = Escort_ships[i];
|
|
}
|
|
}
|
|
|
|
for ( i = 0; i < count; i++ ) {
|
|
Escort_ships[i] = bakup_arr[i];
|
|
}
|
|
|
|
Num_escort_ships--;
|
|
Assert(Num_escort_ships >= 0);
|
|
|
|
// get complete escort list
|
|
hud_create_complete_escort_list(complete_escorts, &num_complete_escorts);
|
|
|
|
// sort escort list by priority
|
|
insertion_sort(complete_escorts, num_complete_escorts, sizeof(escort_info), escort_compare_func);
|
|
|
|
// merge list
|
|
merge_escort_lists(complete_escorts, num_complete_escorts);
|
|
|
|
hud_gauge_popup_start(HUD_ESCORT_VIEW);
|
|
|
|
}
|
|
|
|
// called once per frame to refresh the escort list if important flags changed
|
|
void hud_escort_cull_list()
|
|
{
|
|
int i;
|
|
|
|
int np_index;
|
|
|
|
// multiplayer dogfight
|
|
if(MULTI_DOGFIGHT){
|
|
for ( i = 0; i < Num_escort_ships; i++ ) {
|
|
np_index = find_player_id(Escort_ships[i].np_id);
|
|
|
|
// maybe remove him if he left
|
|
if ( np_index < 0 ) {
|
|
hud_setup_escort_list(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// everything else
|
|
else {
|
|
for ( i = 0; i < Num_escort_ships; i++ ) {
|
|
int objnum = Escort_ships[i].objnum;
|
|
Assert( objnum >=0 && objnum < MAX_OBJECTS );
|
|
|
|
if ( Objects[objnum].flags & OF_SHOULD_BE_DEAD ) {
|
|
hud_setup_escort_list(0);
|
|
break;
|
|
} else if ( Objects[objnum].type == OBJ_SHIP ) {
|
|
int shipnum = Objects[objnum].instance;
|
|
Assert( shipnum >= 0 && shipnum < MAX_SHIPS );
|
|
|
|
if ( (Ships[shipnum].flags & SF_HIDDEN_FROM_SENSORS)
|
|
|| ((Ships[shipnum].flags2 & SF2_STEALTH) && ((Ships[shipnum].team != Player_ship->team) || (Ships[shipnum].flags2 & SF2_FRIENDLY_STEALTH_INVIS)))
|
|
) {
|
|
hud_setup_escort_list(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
// hud_escort_view_toggle()
|
|
//
|
|
void hud_escort_view_toggle()
|
|
{
|
|
Show_escort_view ^= 1;
|
|
if ( Show_escort_view ) {
|
|
HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR( "Escort view enabled", 286));
|
|
} else {
|
|
HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR( "Escort view disabled", 287));
|
|
}
|
|
}
|
|
|
|
// try to add a ship to the escort list, if slot available
|
|
void hud_add_ship_to_escort(int objnum, int supress_feedback)
|
|
{
|
|
escort_info complete_escorts[MAX_COMPLETE_ESCORT_LIST];
|
|
int num_complete_escorts, idx, found;
|
|
|
|
// get complete escort list
|
|
hud_create_complete_escort_list(complete_escorts, &num_complete_escorts);
|
|
|
|
// ensure the complete escort list is not full already
|
|
if (num_complete_escorts == MAX_COMPLETE_ESCORT_LIST)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// check if ship is already on complete escort list
|
|
found = 0;
|
|
for (idx=0; idx<num_complete_escorts; idx++) {
|
|
if (complete_escorts[idx].obj_signature == Objects[objnum].signature) {
|
|
found = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// add new ship into complete list
|
|
if ( !found ) {
|
|
complete_escorts[num_complete_escorts].objnum = objnum;
|
|
complete_escorts[num_complete_escorts].obj_signature = Objects[objnum].signature;
|
|
complete_escorts[num_complete_escorts].priority = Ships[Objects[objnum].instance].escort_priority;
|
|
complete_escorts[num_complete_escorts].escort_hit_timer = 0;
|
|
complete_escorts[num_complete_escorts].escort_hit_next_flash = 0;
|
|
complete_escorts[num_complete_escorts].escort_show_bright = false;
|
|
|
|
// add him to escort list
|
|
Ships[Objects[objnum].instance].flags |= SF_ESCORT;
|
|
|
|
num_complete_escorts++;
|
|
}
|
|
|
|
// sort escort list by priority
|
|
insertion_sort(complete_escorts, num_complete_escorts, sizeof(escort_info), escort_compare_func);
|
|
|
|
// merge list
|
|
merge_escort_lists(complete_escorts, num_complete_escorts);
|
|
|
|
// maybe do feedback
|
|
if ( (Num_escort_ships == Max_escort_ships) && !supress_feedback) {
|
|
found = 0;
|
|
// search thru list for objnum
|
|
for (idx=0; idx<Num_escort_ships; idx++) {
|
|
if (Escort_ships[idx].objnum == objnum) {
|
|
found = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR( "Escort list is full with %d ships", 288), Num_escort_ships);
|
|
snd_play( &Snds[SND_TARGET_FAIL]);
|
|
}
|
|
}
|
|
|
|
hud_gauge_popup_start(HUD_ESCORT_VIEW);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------
|
|
// hud_add_remove_ship_escort()
|
|
//
|
|
void hud_add_remove_ship_escort(int objnum, int supress_feedback)
|
|
{
|
|
int in_escort, i;
|
|
|
|
// no ships on the escort list in multiplayer dogfight
|
|
if(MULTI_DOGFIGHT){
|
|
return;
|
|
}
|
|
|
|
if ( objnum < 0 ) {
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
if ( Objects[objnum].type != OBJ_SHIP ) {
|
|
if ( !supress_feedback ) {
|
|
snd_play( &Snds[SND_TARGET_FAIL]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
in_escort = 0;
|
|
for ( i = 0; i < Num_escort_ships; i++ ) {
|
|
if ( Escort_ships[i].obj_signature == Objects[objnum].signature ) {
|
|
in_escort = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( in_escort ) {
|
|
hud_remove_ship_from_escort_index(i, objnum);
|
|
return;
|
|
}
|
|
|
|
hud_add_ship_to_escort(objnum, supress_feedback);
|
|
}
|
|
|
|
void hud_remove_ship_from_escort(int objnum)
|
|
{
|
|
int in_escort, i;
|
|
|
|
// no ships on the escort list in multiplayer dogfight
|
|
if(MULTI_DOGFIGHT){
|
|
return;
|
|
}
|
|
|
|
if ( objnum < 0 ) {
|
|
Int3();
|
|
return;
|
|
}
|
|
|
|
in_escort = 0;
|
|
for ( i = 0; i < Num_escort_ships; i++ ) {
|
|
if ( Escort_ships[i].obj_signature == Objects[objnum].signature ) {
|
|
in_escort = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( in_escort ) {
|
|
hud_remove_ship_from_escort_index(i, objnum);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called whenever a ship is hit to determine if that ship is in the escort list. If it
|
|
* is, then start timers to flash the name hull/shield icon for that ship.
|
|
*
|
|
* @param objp The object hit
|
|
* @param quadrant Shield quadrant on the object that was hit, alternatively -1 if no shield
|
|
*/
|
|
void hud_escort_ship_hit(object *objp, int quadrant)
|
|
{
|
|
// no ships on the escort list in multiplayer dogfight
|
|
if(MULTI_DOGFIGHT){
|
|
return;
|
|
}
|
|
|
|
for ( int i = 0; i < Num_escort_ships; i++ ) {
|
|
if ( Escort_ships[i].objnum == OBJ_INDEX(objp) ) {
|
|
hud_gauge_popup_start(HUD_ESCORT_VIEW);
|
|
Escort_ships[i].escort_hit_timer = timestamp(SHIELD_HIT_DURATION);
|
|
Escort_ships[i].escort_hit_next_flash = timestamp(SHIELD_FLASH_INTERVAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// target the next ship in the escort list
|
|
void hud_escort_target_next()
|
|
{
|
|
int objnum;
|
|
|
|
if ( Num_escort_ships == 0 ) {
|
|
snd_play( &Snds[SND_TARGET_FAIL], 0.0f );
|
|
return;
|
|
}
|
|
|
|
Last_target_index++;
|
|
if ( Last_target_index >= Num_escort_ships ) {
|
|
Last_target_index = 0;
|
|
}
|
|
|
|
objnum = Escort_ships[Last_target_index].objnum;
|
|
set_target_objnum( Player_ai, objnum);
|
|
hud_restore_subsystem_target(&Ships[Objects[objnum].instance]);
|
|
}
|
|
|
|
// return the number of ships currently on the escort list
|
|
int hud_escort_num_ships_on_list()
|
|
{
|
|
return Num_escort_ships;
|
|
}
|
|
|
|
// Return the object number for the ship at index position in the escort list
|
|
int hud_escort_return_objnum(int index)
|
|
{
|
|
int escort_objnum, escort_sig;
|
|
if ( index >= Num_escort_ships || index >= MAX_COMPLETE_ESCORT_LIST) {
|
|
return -1;
|
|
}
|
|
|
|
escort_objnum = Escort_ships[index].objnum;
|
|
escort_sig = Escort_ships[index].obj_signature;
|
|
|
|
if ( escort_objnum < 0 ) {
|
|
return -1;
|
|
}
|
|
|
|
// ensure this is still a valid index
|
|
if ( Objects[escort_objnum].signature != escort_sig ) {
|
|
return -1;
|
|
}
|
|
|
|
return Escort_ships[index].objnum;
|
|
}
|
|
|
|
void hud_escort_add_player(short id)
|
|
{
|
|
Assert(Game_mode & GM_MULTIPLAYER);
|
|
if(!(Game_mode & GM_MULTIPLAYER)){
|
|
return;
|
|
}
|
|
|
|
int idx;
|
|
|
|
// just go through and add as long as its not a duplicate
|
|
for(idx=0; idx<Num_escort_ships; idx++){
|
|
if(Escort_ships[idx].np_id == id){
|
|
return;
|
|
}
|
|
}
|
|
|
|
// re-setup the escort list
|
|
hud_setup_escort_list(0);
|
|
}
|
|
|
|
void hud_escort_remove_player(short id)
|
|
{
|
|
Assert(Game_mode & GM_MULTIPLAYER);
|
|
if(!(Game_mode & GM_MULTIPLAYER)){
|
|
return;
|
|
}
|
|
|
|
int idx;
|
|
|
|
// find the instance and remove it if possible
|
|
for(idx=0; idx<Num_escort_ships; idx++){
|
|
if(Escort_ships[idx].np_id == id){
|
|
hud_remove_ship_from_escort_index(idx, -1);
|
|
return;
|
|
}
|
|
}
|
|
}
|