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https://github.com/scp-fs2open/fs2open.github.com.git
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11242 387891d4-d844-0410-90c0-e4c51a9137d3
1359 lines
35 KiB
C++
1359 lines
35 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include <stdlib.h>
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#include <stdarg.h>
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#include "hud/hud.h"
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#include "hud/hudmessage.h"
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#include "hud/hudconfig.h"
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#include "freespace2/freespace.h"
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#include "gamesequence/gamesequence.h"
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#include "io/key.h"
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#include "io/timer.h"
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#include "playerman/player.h"
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#include "globalincs/linklist.h"
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#include "mission/missionlog.h"
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#include "ui/ui.h"
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#include "missionui/missionscreencommon.h"
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#include "graphics/font.h"
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#include "gamesnd/gamesnd.h"
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#include "mission/missiongoals.h"
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#include "globalincs/alphacolors.h"
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#include "weapon/weapon.h"
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#include "sound/audiostr.h"
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#include "ship/ship.h"
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#include "parse/parselo.h"
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#include "mission/missionmessage.h" // for MAX_MISSION_MESSAGES
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#include "iff_defs/iff_defs.h"
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#include "network/multi.h"
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#include "anim/packunpack.h" // for talking heads
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#include "anim/animplay.h"
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#include "parse/scripting.h"
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/* replaced with those static ints that follow
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#define LIST_X 46
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#define LIST_X2 108 // second column x start position
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#define LIST_Y 60
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#define LIST_W 558 // total width including both columns
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#define LIST_W2 (LIST_W + LIST_X - LIST_X2) // width of second column
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#define LIST_H 297
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#define LIST_H_O 275 // applies only to objectives mode
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*/
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// 1st column, width includes both columns
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static int Hud_mission_log_list_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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46,60,558,269 // GR_640
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},
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{
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74,96,558,297 // GR_1024
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}
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};
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// 2nd column, width is just of second column
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static int Hud_mission_log_list2_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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108, 60, 496, 297 // GR_640
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},
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{
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136, 96, 496, 436 // GR_1024
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}
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};
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static int Hud_mission_log_list_objective_x_coord[GR_NUM_RESOLUTIONS] = {
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275, // GR_640
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440 // GR_1024
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};
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static int Hud_mission_log_time_coords[GR_NUM_RESOLUTIONS][2] = {
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{
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41, 372 // GR_640
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},
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{
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66, 595 // GR_1024
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}
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};
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static int Hud_mission_log_time2_coords[GR_NUM_RESOLUTIONS][2] = {
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{
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103, 372 // GR_640
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},
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{
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128, 595 // GR_1024
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}
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};
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#define SCROLLBACK_MODE_MSGS_LOG 0
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#define SCROLLBACK_MODE_EVENT_LOG 1
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#define SCROLLBACK_MODE_OBJECTIVES 2
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#define NUM_BUTTONS 6
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#define SCROLL_UP_BUTTON 0
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#define SCROLL_DOWN_BUTTON 1
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#define SHOW_MSGS_BUTTON 2
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#define SHOW_EVENTS_BUTTON 3
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#define SHOW_OBJS_BUTTON 4
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#define ACCEPT_BUTTON 5
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#define HUD_MSG_LENGTH_MAX 2048
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//#define HUD_MSG_MAX_PIXEL_W 439 // maximum number of pixels wide message display area is
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//#define HUD_MSG_MAX_PIXEL_W 619 // maximum number of pixels wide message display area is
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/* not used anymore
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static int Hud_mission_log_status_coords[GR_NUM_RESOLUTIONS][2] = {
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{
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170, 339 // GR_640
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},
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{
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361, 542 // GR_1024
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}
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};
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*/
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struct scrollback_buttons {
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char *filename;
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int x, y;
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int xt, yt;
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int hotspot;
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UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
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scrollback_buttons(char *name, int x1, int y1, int x2, int y2, int h) : filename(name), x(x1), y(y1), xt(x2), yt(y2), hotspot(h) {}
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};
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SCP_vector<HUD_message_data> HUD_msg_buffer;
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int HUD_msg_inited = FALSE;
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// There is a maximum number of lines that will be stored in the message scrollback. Oldest
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// messages are deleted to make way for newest messages.
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#define MAX_MSG_SCROLLBACK_LINES 1000
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line_node Msg_scrollback_lines[MAX_MSG_SCROLLBACK_LINES];
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line_node Msg_scrollback_free_list;
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line_node Msg_scrollback_used_list;
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#define MAX_HUD_FT 1
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typedef struct HUD_ft {
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int end_time; // Timestamp at which this message will go away.
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char text[MAX_HUD_LINE_LEN]; // Text to display.
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int color; // 0rgb color, 8 bit fields.
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} HUD_ft;
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HUD_ft HUD_fixed_text[MAX_HUD_FT];
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static int Num_obj_lines;
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static int Scroll_offset;
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static int Scroll_max;
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static int Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES;
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// static int Status_bitmap;
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static int Background_bitmap;
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static UI_WINDOW Ui_window;
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static char* Hud_mission_log_fname[GR_NUM_RESOLUTIONS] = {
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"MissionLog", // GR_640
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"2_MissionLog" // GR_1024
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};
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/* not used anymore
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static char* Hud_mission_log_status_fname[GR_NUM_RESOLUTIONS] = {
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"MLStatus", // GR_640
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"MLStatus" // GR_1024
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};
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*/
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static char* Hud_mission_log_mask_fname[GR_NUM_RESOLUTIONS] = {
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"MissionLog-m", // GR_640
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"2_MissionLog-m" // GR_1024
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};
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static scrollback_buttons Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
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{ // GR_640
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//XSTR:OFF
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scrollback_buttons("LB_00", 1, 67, -1, -1, 0),
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scrollback_buttons("LB_01", 1, 307, -1, -1, 1),
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scrollback_buttons("LB_02", 111, 376, 108, 413, 2),
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scrollback_buttons("LB_03", 209, 376, 205, 413, 3),
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scrollback_buttons("LB_04", 12, 376, 7, 413, 4),
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scrollback_buttons("CB_05a", 571, 425, 564, 413, 5)
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//XSTR:ON
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},
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{ // GR_1024
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//XSTR:OFF
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scrollback_buttons("2_LB_00", 1, 108, -1, -1, 0),
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scrollback_buttons("2_LB_01", 1, 492, -1, -1, 1),
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scrollback_buttons("2_LB_02", 177, 602, 173, 661, 2),
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scrollback_buttons("2_LB_03", 335, 602, 335, 661, 3),
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scrollback_buttons("2_LB_04", 20, 602, 11, 661, 4),
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scrollback_buttons("2_CB_05a",914, 681, 946, 661, 5)
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//XSTR:ON
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}
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}
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;
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// ----------------------------------------------------------------------
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// HUD_init_fixed_text()
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//
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void HUD_init_fixed_text()
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{
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int i;
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for (i=0; i<MAX_HUD_FT; i++)
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HUD_fixed_text[i].end_time = timestamp(0);
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}
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// ----------------------------------------------------------------------
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// hud_init_msg_window()
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//
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// Called from HUD_init(), which is called from game_level_init()
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//
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void hud_init_msg_window()
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{
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int i;
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// starting a mission, free the scroll-back buffers, but only if we've been
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// through this function once already
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if ( HUD_msg_inited == TRUE ) {
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hud_free_scrollback_list();
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}
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list_init( &Msg_scrollback_free_list );
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list_init( &Msg_scrollback_used_list );
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// first slot is reserved for dummy node
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for (i=1; i < MAX_MSG_SCROLLBACK_LINES; i++) {
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Msg_scrollback_lines[i].text = NULL;
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list_append(&Msg_scrollback_free_list, &Msg_scrollback_lines[i]);
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}
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HUD_init_fixed_text();
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HUD_msg_inited = TRUE;
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}
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void hud_clear_msg_buffer()
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{
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HUD_msg_buffer.clear();
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}
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HudGaugeMessages::HudGaugeMessages():
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HudGauge(HUD_OBJECT_MESSAGES, HUD_MESSAGE_LINES, false, true, (VM_WARP_CHASE), 255, 255, 255)
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{
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}
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void HudGaugeMessages::initMaxLines(int lines)
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{
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Max_lines = lines + 1; // One additional line that's not displayed to scroll offscreen.
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}
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void HudGaugeMessages::initMaxWidth(int width)
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{
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Window_width = Max_width = width;
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}
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void HudGaugeMessages::initScrollTime(int ms)
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{
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Scroll_time = ms;
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}
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void HudGaugeMessages::initStepSize(int h)
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{
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Step_size = h;
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}
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void HudGaugeMessages::initTotalLife(int ms)
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{
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Total_life = ms;
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}
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void HudGaugeMessages::initLineHeight(int h)
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{
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Line_h = h;
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}
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void HudGaugeMessages::initHiddenByCommsMenu(bool hide)
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{
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Hidden_by_comms_menu = hide;
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}
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void HudGaugeMessages::initialize()
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{
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// calculate the window height based on the number of lines, and line height
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Window_height = Max_lines * Line_h;
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active_messages.clear();
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pending_messages = SCP_queue<HUD_message_data>(); // there's no clear() method for queues :/
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Scroll_needed = false;
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Scroll_in_progress = false;
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Scroll_time_id = 1;
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HudGauge::initialize();
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}
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void HudGaugeMessages::pageIn()
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{
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}
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void HudGaugeMessages::processMessageBuffer()
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{
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int sw, x, offset = 0;
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size_t i;
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char *msg;
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char *split_str, *ptr;
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for ( i = 0; i < HUD_msg_buffer.size(); i++ ) {
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msg = new char [HUD_msg_buffer[i].text.size()+1];
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strcpy(msg, HUD_msg_buffer[i].text.c_str());
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ptr = strstr(msg, NOX(": ")) + 2;
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if ( ptr ) {
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gr_get_string_size(&sw, NULL, msg, ptr - msg);
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offset = sw;
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}
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x = 0;
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split_str = msg;
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while ((ptr = split_str_once(split_str, Max_width - x - 7)) != NULL) { // the 7 is a fudge hack
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// make sure that split went ok, if not then bail
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if (ptr == split_str) {
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break;
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}
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addPending(split_str, HUD_msg_buffer[i].source, x);
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split_str = ptr;
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x = offset;
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}
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addPending(split_str, HUD_msg_buffer[i].source, x);
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delete[] msg;
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}
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}
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void HudGaugeMessages::addPending(const char *text, int source, int x)
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{
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Assert(text != NULL);
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HUD_message_data new_message;
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new_message.text = text;
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new_message.source = source;
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new_message.x = x;
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pending_messages.push(new_message);
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}
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void HudGaugeMessages::scrollMessages()
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{
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// check if there is a message to display on the HUD, and if there is room to display it
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if ( !pending_messages.empty() && !Scroll_needed ) {
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Hud_display_info new_active_msg;
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new_active_msg.msg = pending_messages.front();
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new_active_msg.total_life = timestamp(Total_life);
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pending_messages.pop();
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for ( SCP_vector<Hud_display_info>::iterator m = active_messages.begin(); m != active_messages.end(); ++m ) {
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// determine if there are any existing messages, if so need to scroll them up
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if ( !timestamp_elapsed(m->total_life) ) {
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m->target_y -= Line_h;
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Scroll_needed = true;
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}
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}
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if (Scroll_needed) {
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new_active_msg.y = (Max_lines-1)*Line_h;
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new_active_msg.target_y = new_active_msg.y - Line_h;
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} else {
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new_active_msg.y = (Max_lines-2)*Line_h;
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new_active_msg.target_y = new_active_msg.y;
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}
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active_messages.push_back(new_active_msg);
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}
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Scroll_in_progress = false;
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Scroll_needed = false;
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for ( SCP_vector<Hud_display_info>::iterator m = active_messages.begin(); m != active_messages.end(); ) {
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if ( !timestamp_elapsed(m->total_life) ) {
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if ( m->y > m->target_y ) {
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Scroll_needed = true;
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if ( timestamp_elapsed(Scroll_time_id) ) {
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m->y -= Step_size;
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if ( m->y < m->target_y ) {
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m->y = m->target_y;
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}
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Scroll_in_progress = true;
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}
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}
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} else {
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*m = active_messages.back();
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active_messages.pop_back();
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if (active_messages.empty())
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{
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// We may not use the iterator any longer
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break;
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}
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else
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{
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continue;
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}
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}
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++m;
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}
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if (Scroll_in_progress) {
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Scroll_time_id = timestamp(Scroll_time);
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}
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}
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void HudGaugeMessages::clearMessages()
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{
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active_messages.clear();
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}
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void HudGaugeMessages::preprocess()
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{
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setFont();
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processMessageBuffer();
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scrollMessages();
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}
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/**
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* HudGaugeMessages::render() will display the active HUD messages on the HUD. It will scroll
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* the messages up when a new message arrives.
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*/
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void HudGaugeMessages::render(float frametime)
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{
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hud_set_default_color();
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// dependant on max_width, max_lines, and line_height
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setClip(position[0], position[1], Window_width, Window_height+2);
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for ( SCP_vector<Hud_display_info>::iterator m = active_messages.begin(); m != active_messages.end(); ++m) {
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if ( !timestamp_elapsed(m->total_life) ) {
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if ( !(Player->flags & PLAYER_FLAGS_MSG_MODE) || !Hidden_by_comms_menu) {
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// set the appropriate color
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if ( m->msg.source ) {
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setGaugeColor(HUD_C_BRIGHT);
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} else {
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setGaugeColor();
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}
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// print the message out
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renderPrintf(m->msg.x, m->y, "%s", m->msg.text.c_str());
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}
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}
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}
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}
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// Similar to HUD printf, but shows only one message at a time, at a fixed location.
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void HUD_fixed_printf(float duration, color col, const char *format, ...)
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{
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va_list args;
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char tmp[HUD_MSG_LENGTH_MAX];
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int msg_length;
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// make sure we only print these messages if we're in the correct state
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if((Game_mode & GM_MULTIPLAYER) && (Netgame.game_state != NETGAME_STATE_IN_MISSION)){
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nprintf(("Network","HUD_fixed_printf bailing because not in multiplayer game play state\n"));
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return;
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}
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va_start(args, format);
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vsnprintf(tmp, sizeof(tmp)-1, format, args);
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va_end(args);
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tmp[sizeof(tmp)-1] = '\0';
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msg_length = strlen(tmp);
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if ( !msg_length ) {
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nprintf(("Warning", "HUD_fixed_printf ==> attempt to print a 0 length string in msg window\n"));
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return;
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} else if (msg_length > MAX_HUD_LINE_LEN - 1){
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nprintf(("Warning", "HUD_fixed_printf ==> Following string truncated to %d chars: %s\n", MAX_HUD_LINE_LEN - 1, tmp));
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tmp[MAX_HUD_LINE_LEN-1] = '\0';
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}
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strcpy_s(HUD_fixed_text[0].text, tmp);
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if (duration == 0.0f){
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HUD_fixed_text[0].end_time = timestamp(-1);
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} else {
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HUD_fixed_text[0].end_time = timestamp((int) (1000.0f * duration));
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}
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HUD_fixed_text[0].color = col.red << 16 | col.green << 8 | col.blue;
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}
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// Clear all pending text.
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void HUD_fixed_printf_reset()
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{
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HUD_init_fixed_text();
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}
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// converts a TEAM_* define to a HUD_SOURCE_* define
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int HUD_team_get_source(int team)
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{
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return team + HUD_SOURCE_TEAM_OFFSET;
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}
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|
// converts a HUD_SOURCE_* define to a TEAM_* define
|
|
int HUD_source_get_team(int source)
|
|
{
|
|
return source - HUD_SOURCE_TEAM_OFFSET;
|
|
}
|
|
|
|
|
|
void HUD_printf(const char *format, ...)
|
|
{
|
|
va_list args;
|
|
char tmp[HUD_MSG_LENGTH_MAX];
|
|
|
|
// make sure we only print these messages if we're in the correct state
|
|
if((Game_mode & GM_MULTIPLAYER) && (Net_player->state != NETPLAYER_STATE_IN_MISSION)){
|
|
nprintf(("Network","HUD_printf bailing because not in multiplayer game play state\n"));
|
|
return;
|
|
}
|
|
|
|
va_start(args, format);
|
|
vsnprintf(tmp, sizeof(tmp)-1, format, args);
|
|
va_end(args);
|
|
tmp[sizeof(tmp)-1] = '\0';
|
|
|
|
hud_sourced_print(HUD_SOURCE_COMPUTER, tmp);
|
|
}
|
|
|
|
void HUD_ship_sent_printf(int sh, const char *format, ...)
|
|
{
|
|
va_list args;
|
|
char tmp[HUD_MSG_LENGTH_MAX];
|
|
tmp[sizeof(tmp)-1] = '\0';
|
|
int len;
|
|
|
|
snprintf(tmp, sizeof(tmp)-1, NOX("%s: "), Ships[sh].ship_name);
|
|
len = strlen(tmp);
|
|
|
|
va_start(args, format);
|
|
vsnprintf(tmp + len, sizeof(tmp)-1-len, format, args);
|
|
va_end(args);
|
|
|
|
Assert(strlen(tmp) < HUD_MSG_LENGTH_MAX); // If greater than this, probably crashed anyway.
|
|
hud_sourced_print(HUD_team_get_source(Ships[sh].team), tmp);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// HUD_sourced_printf()
|
|
//
|
|
// HUD_sourced_printf() has the same parameters as printf(), but displays the text as a scrolling
|
|
// message on the HUD. Text is split into multiple lines if width exceeds msg display area
|
|
// width. 'source' is used to indicate who send the message, and is used to color code text.
|
|
//
|
|
void HUD_sourced_printf(int source, const char *format, ...)
|
|
{
|
|
va_list args;
|
|
char tmp[HUD_MSG_LENGTH_MAX];
|
|
|
|
// make sure we only print these messages if we're in the correct state
|
|
if((Game_mode & GM_MULTIPLAYER) && (Net_player->state != NETPLAYER_STATE_IN_MISSION)){
|
|
nprintf(("Network","HUD_sourced_printf bailing because not in multiplayer game play state\n"));
|
|
return;
|
|
}
|
|
|
|
va_start(args, format);
|
|
vsnprintf(tmp, sizeof(tmp)-1, format, args);
|
|
va_end(args);
|
|
tmp[sizeof(tmp)-1] = '\0';
|
|
|
|
hud_sourced_print(source, tmp);
|
|
}
|
|
|
|
void hud_sourced_print(int source, const char *msg)
|
|
{
|
|
if ( !strlen(msg) ) {
|
|
nprintf(("Warning", "HUD ==> attempt to print a 0 length string in msg window\n"));
|
|
return;
|
|
}
|
|
|
|
// add message to the scrollback log first
|
|
hud_add_msg_to_scrollback(msg, source, Missiontime);
|
|
|
|
HUD_message_data new_msg;
|
|
|
|
new_msg.text = SCP_string(msg);
|
|
new_msg.source = source;
|
|
new_msg.x = 0;
|
|
|
|
HUD_msg_buffer.push_back(new_msg);
|
|
|
|
// Invoke the scripting hook
|
|
Script_system.SetHookVar("Text", 's', const_cast<char*>(msg));
|
|
Script_system.SetHookVar("SourceType", 'i', &source);
|
|
|
|
Script_system.RunCondition(CHA_HUDMSGRECEIVED);
|
|
|
|
Script_system.RemHookVars(2, "Text", "SourceType");
|
|
|
|
}
|
|
|
|
int hud_query_scrollback_size()
|
|
{
|
|
int count = 0, y_add = 0;
|
|
int font_height = gr_get_font_height();
|
|
line_node *ptr;
|
|
|
|
if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited)
|
|
return 0;
|
|
|
|
ptr = GET_FIRST(&Msg_scrollback_used_list);
|
|
while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) {
|
|
if (ptr->source != HUD_SOURCE_HIDDEN) {
|
|
y_add = ptr->y;
|
|
count += font_height + ptr->y;
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
|
|
count -= y_add;
|
|
return count;
|
|
}
|
|
|
|
// add text directly to the hud scrollback log, without displaying on the hud
|
|
void HUD_add_to_scrollback(const char *text, int source)
|
|
{
|
|
if (!strlen(text)) {
|
|
nprintf(("Warning", "HUD ==> attempt to print a 0 length string in msg window\n"));
|
|
return;
|
|
}
|
|
|
|
hud_add_msg_to_scrollback(text, source, Missiontime);
|
|
}
|
|
|
|
// hud_add_msg_to_scrollback() adds the new_msg to the scroll-back message list. If there
|
|
// are no more free slots, the first slot is released to make room for the new message.
|
|
//
|
|
void hud_add_line_to_scrollback(char *text, int source, int t, int x, int y, int underline_width)
|
|
{
|
|
line_node *new_line;
|
|
|
|
Assert(HUD_msg_inited);
|
|
if (!text || !strlen(text))
|
|
return;
|
|
|
|
if ( EMPTY(&Msg_scrollback_free_list) ) {
|
|
new_line = GET_FIRST(&Msg_scrollback_used_list);
|
|
list_remove(&Msg_scrollback_used_list, new_line);
|
|
vm_free(new_line->text);
|
|
|
|
} else {
|
|
new_line = GET_FIRST(&Msg_scrollback_free_list);
|
|
list_remove(&Msg_scrollback_free_list, new_line);
|
|
}
|
|
|
|
new_line->x = x;
|
|
new_line->y = y;
|
|
new_line->underline_width = underline_width;
|
|
new_line->time = t;
|
|
new_line->source = source;
|
|
new_line->text = (char *) vm_malloc( strlen(text) + 1 );
|
|
strcpy(new_line->text, text);
|
|
list_append(&Msg_scrollback_used_list, new_line);
|
|
}
|
|
|
|
void hud_add_msg_to_scrollback(const char *text, int source, int t)
|
|
{
|
|
char buf[HUD_MSG_LENGTH_MAX], *ptr, *str;
|
|
int msg_len, w, max_width, x, offset = 0;
|
|
|
|
max_width = Hud_mission_log_list2_coords[gr_screen.res][2];
|
|
msg_len = strlen(text);
|
|
if (msg_len == 0)
|
|
return;
|
|
|
|
w = 0;
|
|
Assert(msg_len < HUD_MSG_LENGTH_MAX);
|
|
strcpy_s(buf, text);
|
|
ptr = strstr(buf, NOX(": "));
|
|
if (ptr) {
|
|
gr_get_string_size(&w, NULL, buf, ptr - buf);
|
|
}
|
|
|
|
// if (ptr) {
|
|
// gr_get_string_size(&w, NULL, buf, ptr - buf + 2);
|
|
// if (w < max_width - 20)
|
|
// offset = w;
|
|
// }
|
|
|
|
x = 0;
|
|
str = buf;
|
|
while ((ptr = split_str_once(str, max_width - x)) != NULL) {
|
|
hud_add_line_to_scrollback(str, source, t, x, 1, w);
|
|
if ( str == ptr )
|
|
break;
|
|
str = ptr;
|
|
x = offset;
|
|
t = w = 0;
|
|
}
|
|
|
|
hud_add_line_to_scrollback(str, source, t, x, 3, w);
|
|
}
|
|
|
|
// hud_free_scrollback_list() will free the memory that was allocated to store the messages
|
|
// for the scroll-back list
|
|
//
|
|
void hud_free_scrollback_list()
|
|
{
|
|
line_node *A;
|
|
|
|
// check if the list has been inited yet. If not, return with doing nothing.
|
|
if ( Msg_scrollback_used_list.next == NULL || Msg_scrollback_used_list.prev == NULL )
|
|
return;
|
|
|
|
A = GET_FIRST(&Msg_scrollback_used_list);
|
|
while( A !=END_OF_LIST(&Msg_scrollback_used_list) ) {
|
|
if ( A->text != NULL ) {
|
|
vm_free(A->text);
|
|
A->text = NULL;
|
|
}
|
|
|
|
A = GET_NEXT(A);
|
|
}
|
|
}
|
|
|
|
// how many lines to skip
|
|
int hud_get_scroll_max_pos()
|
|
{
|
|
int max = 0, font_height = gr_get_font_height();
|
|
|
|
if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) {
|
|
int count = 0;
|
|
line_node *ptr;
|
|
// number of pixels in excess of what can be displayed
|
|
int excess = Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3];
|
|
|
|
if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited) {
|
|
max = 0;
|
|
|
|
} else {
|
|
ptr = GET_FIRST(&Msg_scrollback_used_list);
|
|
while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) {
|
|
if (ptr->source != HUD_SOURCE_HIDDEN) {
|
|
|
|
if (excess > 0) {
|
|
excess -= font_height;
|
|
count++;
|
|
}
|
|
|
|
if (excess <= 0) {
|
|
max = count;
|
|
break;
|
|
}
|
|
|
|
// spacing between lines
|
|
excess -= ptr->y;
|
|
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
max = (Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3]) / font_height;
|
|
}
|
|
|
|
if (max < 0)
|
|
max = 0;
|
|
|
|
return max;
|
|
}
|
|
|
|
void hud_scroll_reset()
|
|
{
|
|
if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) {
|
|
Scroll_offset = 0;
|
|
|
|
} else {
|
|
Scroll_offset = hud_get_scroll_max_pos();
|
|
}
|
|
}
|
|
|
|
void hud_scroll_list(int dir)
|
|
{
|
|
if (dir) {
|
|
if (Scroll_offset) {
|
|
Scroll_offset--;
|
|
gamesnd_play_iface(SND_SCROLL);
|
|
|
|
} else
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
|
|
} else {
|
|
if (Scroll_offset < hud_get_scroll_max_pos()) {
|
|
Scroll_offset++;
|
|
gamesnd_play_iface(SND_SCROLL);
|
|
|
|
} else
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void hud_goto_pos(int delta)
|
|
{
|
|
int pos=0, font_height = gr_get_font_height();
|
|
|
|
if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) {
|
|
int count = 0, y = 0;
|
|
line_node *ptr;
|
|
|
|
if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited)
|
|
return;
|
|
|
|
ptr = GET_FIRST(&Msg_scrollback_used_list);
|
|
while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) {
|
|
if (ptr->source != HUD_SOURCE_HIDDEN) {
|
|
if (count == Scroll_offset) {
|
|
pos = y;
|
|
break;
|
|
}
|
|
|
|
y += font_height + ptr->y;
|
|
count++;
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
|
|
Scroll_offset = count = y = 0;
|
|
ptr = GET_FIRST(&Msg_scrollback_used_list);
|
|
while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) {
|
|
if (ptr->source != HUD_SOURCE_HIDDEN) {
|
|
if (y <= pos + delta)
|
|
Scroll_offset = count;
|
|
|
|
y += font_height + ptr->y;
|
|
count++;
|
|
}
|
|
|
|
ptr = GET_NEXT(ptr);
|
|
}
|
|
|
|
} else {
|
|
pos = Scroll_offset * font_height;
|
|
pos += delta;
|
|
Scroll_offset = pos / font_height;
|
|
}
|
|
}
|
|
|
|
void hud_page_scroll_list(int dir)
|
|
{
|
|
int max = hud_get_scroll_max_pos();
|
|
|
|
if (dir) {
|
|
if (Scroll_offset) {
|
|
hud_goto_pos(-Hud_mission_log_list_coords[gr_screen.res][3]);
|
|
if (Scroll_offset < 0)
|
|
Scroll_offset = 0;
|
|
|
|
gamesnd_play_iface(SND_SCROLL);
|
|
|
|
} else
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
|
|
} else {
|
|
if (Scroll_offset < max) {
|
|
hud_goto_pos(Hud_mission_log_list_coords[gr_screen.res][3]);
|
|
if (Scroll_offset > max)
|
|
Scroll_offset = max;
|
|
|
|
gamesnd_play_iface(SND_SCROLL);
|
|
|
|
} else
|
|
gamesnd_play_iface(SND_GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void hud_scrollback_button_pressed(int n)
|
|
{
|
|
switch (n) {
|
|
case SCROLL_UP_BUTTON:
|
|
hud_scroll_list(1);
|
|
break;
|
|
|
|
case SCROLL_DOWN_BUTTON:
|
|
hud_scroll_list(0);
|
|
break;
|
|
|
|
case SHOW_MSGS_BUTTON:
|
|
Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG;
|
|
Scroll_max = hud_query_scrollback_size();
|
|
hud_scroll_reset();
|
|
break;
|
|
|
|
case SHOW_EVENTS_BUTTON:
|
|
Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG;
|
|
Scroll_max = Num_log_lines * gr_get_font_height();
|
|
hud_scroll_reset();
|
|
break;
|
|
|
|
case SHOW_OBJS_BUTTON:
|
|
Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES;
|
|
Scroll_max = Num_obj_lines * gr_get_font_height();
|
|
Scroll_offset = 0;
|
|
break;
|
|
|
|
case ACCEPT_BUTTON:
|
|
hud_scrollback_exit();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void hud_scrollback_init()
|
|
{
|
|
int i;
|
|
scrollback_buttons *b;
|
|
|
|
// pause all game sounds
|
|
weapon_pause_sounds();
|
|
audiostream_pause_all();
|
|
|
|
common_set_interface_palette("BriefingPalette"); // set the interface palette
|
|
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
|
|
Ui_window.set_mask_bmap(Hud_mission_log_mask_fname[gr_screen.res]);
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++) {
|
|
b = &Buttons[gr_screen.res][i];
|
|
|
|
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
|
|
// set up callback for when a mouse first goes over a button
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
b->button.set_bmaps(b->filename);
|
|
b->button.link_hotspot(b->hotspot);
|
|
}
|
|
|
|
// add all strings
|
|
Ui_window.add_XSTR("Continue", 1069, Buttons[gr_screen.res][ACCEPT_BUTTON].xt, Buttons[gr_screen.res][ACCEPT_BUTTON].yt, &Buttons[gr_screen.res][ACCEPT_BUTTON].button, UI_XSTR_COLOR_PINK);
|
|
Ui_window.add_XSTR("Events", 1070, Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].xt, Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].button, UI_XSTR_COLOR_GREEN);
|
|
Ui_window.add_XSTR("Objectives", 1071, Buttons[gr_screen.res][SHOW_OBJS_BUTTON].xt, Buttons[gr_screen.res][SHOW_OBJS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_OBJS_BUTTON].button, UI_XSTR_COLOR_GREEN);
|
|
Ui_window.add_XSTR("Messages", 1072, Buttons[gr_screen.res][SHOW_MSGS_BUTTON].xt, Buttons[gr_screen.res][SHOW_MSGS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_MSGS_BUTTON].button, UI_XSTR_COLOR_GREEN);
|
|
|
|
// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
|
|
Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_UP);
|
|
Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_DOWN);
|
|
|
|
Background_bitmap = bm_load(Hud_mission_log_fname[gr_screen.res]);
|
|
// Status_bitmap = bm_load(Hud_mission_log_status_fname[gr_screen.res]);
|
|
|
|
message_log_init_scrollback(Hud_mission_log_list_coords[gr_screen.res][2]);
|
|
if (Scrollback_mode == SCROLLBACK_MODE_EVENT_LOG)
|
|
Scroll_max = Num_log_lines * gr_get_font_height();
|
|
else if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES)
|
|
Scroll_max = Num_obj_lines * gr_get_font_height();
|
|
else
|
|
Scroll_max = hud_query_scrollback_size();
|
|
|
|
Num_obj_lines = ML_objectives_init(Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1], Hud_mission_log_list_coords[gr_screen.res][2], Hud_mission_log_list_objective_x_coord[gr_screen.res]);
|
|
hud_scroll_reset();
|
|
}
|
|
|
|
void hud_scrollback_close()
|
|
{
|
|
ML_objectives_close();
|
|
message_log_shutdown_scrollback();
|
|
if (Background_bitmap >= 0)
|
|
bm_release(Background_bitmap);
|
|
//if (Status_bitmap >= 0)
|
|
// bm_unload(Status_bitmap);
|
|
|
|
Ui_window.destroy();
|
|
common_free_interface_palette(); // restore game palette
|
|
game_flush();
|
|
|
|
// unpause all game sounds
|
|
weapon_unpause_sounds();
|
|
audiostream_unpause_all();
|
|
|
|
}
|
|
|
|
void hud_scrollback_do_frame(float frametime)
|
|
{
|
|
int i, k, x, y;
|
|
int font_height = gr_get_font_height();
|
|
|
|
k = Ui_window.process();
|
|
switch (k) {
|
|
case KEY_RIGHT:
|
|
case KEY_TAB:
|
|
if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) {
|
|
Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG;
|
|
Scroll_max = hud_query_scrollback_size();
|
|
hud_scroll_reset();
|
|
|
|
} else if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) {
|
|
Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG;
|
|
Scroll_max = Num_log_lines * gr_get_font_height();
|
|
hud_scroll_reset();
|
|
|
|
} else {
|
|
Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES;
|
|
Scroll_max = Num_obj_lines * gr_get_font_height();
|
|
Scroll_offset = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
case KEY_LEFT:
|
|
case KEY_SHIFTED | KEY_TAB:
|
|
if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) {
|
|
Scrollback_mode = SCROLLBACK_MODE_EVENT_LOG;
|
|
Scroll_max = Num_log_lines * gr_get_font_height();
|
|
hud_scroll_reset();
|
|
|
|
} else if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) {
|
|
Scrollback_mode = SCROLLBACK_MODE_OBJECTIVES;
|
|
Scroll_max = Num_obj_lines * gr_get_font_height();
|
|
Scroll_offset = 0;
|
|
|
|
} else {
|
|
Scrollback_mode = SCROLLBACK_MODE_MSGS_LOG;
|
|
Scroll_max = hud_query_scrollback_size();
|
|
hud_scroll_reset();
|
|
}
|
|
|
|
break;
|
|
|
|
case KEY_PAGEUP:
|
|
hud_page_scroll_list(1);
|
|
break;
|
|
|
|
case KEY_PAGEDOWN:
|
|
hud_page_scroll_list(0);
|
|
break;
|
|
|
|
case KEY_ENTER:
|
|
case KEY_CTRLED | KEY_ENTER:
|
|
case KEY_ESC:
|
|
hud_scrollback_exit();
|
|
break;
|
|
|
|
case KEY_F1: // show help overlay
|
|
break;
|
|
|
|
case KEY_F2: // goto options screen
|
|
gameseq_post_event(GS_EVENT_OPTIONS_MENU);
|
|
break;
|
|
} // end switch
|
|
|
|
for (i=0; i<NUM_BUTTONS; i++){
|
|
if (Buttons[gr_screen.res][i].button.pressed()){
|
|
hud_scrollback_button_pressed(i);
|
|
}
|
|
}
|
|
|
|
GR_MAYBE_CLEAR_RES(Background_bitmap);
|
|
if (Background_bitmap >= 0) {
|
|
gr_set_bitmap(Background_bitmap);
|
|
gr_bitmap(0, 0, GR_RESIZE_MENU);
|
|
}
|
|
|
|
/*
|
|
if ((Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) && (Status_bitmap >= 0)) {
|
|
gr_set_bitmap(Status_bitmap);
|
|
gr_bitmap(Hud_mission_log_status_coords[gr_screen.res][0], Hud_mission_log_status_coords[gr_screen.res][1], GR_RESIZE_MENU);
|
|
}
|
|
*/
|
|
|
|
// draw the objectives key at the bottom of the ingame objectives screen
|
|
if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) {
|
|
ML_render_objectives_key();
|
|
}
|
|
|
|
Ui_window.draw();
|
|
|
|
if (Scrollback_mode == SCROLLBACK_MODE_EVENT_LOG) {
|
|
Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].button.draw_forced(2);
|
|
mission_log_scrollback(Scroll_offset, Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1], Hud_mission_log_list_coords[gr_screen.res][2], Hud_mission_log_list_coords[gr_screen.res][3]);
|
|
|
|
} else if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES) {
|
|
Buttons[gr_screen.res][SHOW_OBJS_BUTTON].button.draw_forced(2);
|
|
ML_objectives_do_frame(Scroll_offset);
|
|
|
|
} else {
|
|
line_node *node_ptr;
|
|
|
|
Buttons[gr_screen.res][SHOW_MSGS_BUTTON].button.draw_forced(2);
|
|
// y = ((LIST_H / font_height) - 1) * font_height;
|
|
y = 0;
|
|
if ( !EMPTY(&Msg_scrollback_used_list) && HUD_msg_inited ) {
|
|
node_ptr = GET_FIRST(&Msg_scrollback_used_list);
|
|
i = 0;
|
|
while ( node_ptr != END_OF_LIST(&Msg_scrollback_used_list) ) {
|
|
if ((node_ptr->source == HUD_SOURCE_HIDDEN) || (i++ < Scroll_offset)) {
|
|
node_ptr = GET_NEXT(node_ptr);
|
|
|
|
} else {
|
|
int team = HUD_source_get_team(node_ptr->source);
|
|
|
|
if (team >= 0)
|
|
{
|
|
gr_set_color_fast(iff_get_color_by_team(team, Player_ship->team, 0));
|
|
}
|
|
else
|
|
{
|
|
switch (node_ptr->source)
|
|
{
|
|
case HUD_SOURCE_TRAINING:
|
|
gr_set_color_fast(&Color_bright_blue);
|
|
break;
|
|
|
|
case HUD_SOURCE_TERRAN_CMD:
|
|
gr_set_color_fast(&Color_bright_white);
|
|
break;
|
|
|
|
case HUD_SOURCE_IMPORTANT:
|
|
case HUD_SOURCE_FAILED:
|
|
case HUD_SOURCE_SATISFIED:
|
|
gr_set_color_fast(&Color_bright_white);
|
|
break;
|
|
|
|
default:
|
|
gr_set_color_fast(&Color_text_normal);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (node_ptr->time)
|
|
gr_print_timestamp(Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1] + y, node_ptr->time, GR_RESIZE_MENU);
|
|
|
|
x = Hud_mission_log_list2_coords[gr_screen.res][0] + node_ptr->x;
|
|
gr_printf_menu(x, Hud_mission_log_list_coords[gr_screen.res][1] + y, "%s", node_ptr->text);
|
|
if (node_ptr->underline_width)
|
|
gr_line(x, Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height - 1, x + node_ptr->underline_width, Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height - 1, GR_RESIZE_MENU);
|
|
|
|
if ((node_ptr->source == HUD_SOURCE_FAILED) || (node_ptr->source == HUD_SOURCE_SATISFIED)) {
|
|
// draw goal icon
|
|
if (node_ptr->source == HUD_SOURCE_FAILED)
|
|
gr_set_color_fast(&Color_bright_red);
|
|
else
|
|
gr_set_color_fast(&Color_bright_green);
|
|
|
|
i = Hud_mission_log_list_coords[gr_screen.res][1] + y + font_height / 2 - 1;
|
|
gr_circle(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i, 5, GR_RESIZE_MENU);
|
|
|
|
gr_set_color_fast(&Color_bright);
|
|
gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 10, i, Hud_mission_log_list2_coords[gr_screen.res][0] - 8, i, GR_RESIZE_MENU);
|
|
gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i - 4, Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i - 2, GR_RESIZE_MENU);
|
|
gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 4, i, Hud_mission_log_list2_coords[gr_screen.res][0] - 2, i, GR_RESIZE_MENU);
|
|
gr_line(Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i + 2, Hud_mission_log_list2_coords[gr_screen.res][0] - 6, i + 4, GR_RESIZE_MENU);
|
|
}
|
|
|
|
y += font_height + node_ptr->y;
|
|
node_ptr = GET_NEXT(node_ptr);
|
|
if (y + font_height > Hud_mission_log_list_coords[gr_screen.res][3])
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gr_set_color_fast(&Color_text_heading);
|
|
gr_print_timestamp(Hud_mission_log_time_coords[gr_screen.res][0], Hud_mission_log_time_coords[gr_screen.res][1] - font_height, Missiontime, GR_RESIZE_MENU);
|
|
gr_string(Hud_mission_log_time2_coords[gr_screen.res][0], Hud_mission_log_time_coords[gr_screen.res][1] - font_height, XSTR( "Current time", 289), GR_RESIZE_MENU);
|
|
gr_flip();
|
|
}
|
|
|
|
void hud_scrollback_exit()
|
|
{
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
HudGaugeTalkingHead::HudGaugeTalkingHead():
|
|
HudGauge(HUD_OBJECT_TALKING_HEAD, HUD_TALKING_HEAD, false, true, (VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY), 255, 255, 255)
|
|
{
|
|
}
|
|
|
|
void HudGaugeTalkingHead::initialize()
|
|
{
|
|
head_anim = NULL;
|
|
msg_id = -1;
|
|
|
|
HudGauge::initialize();
|
|
}
|
|
|
|
void HudGaugeTalkingHead::initHeaderOffsets(int x, int y)
|
|
{
|
|
Header_offsets[0] = x;
|
|
Header_offsets[1] = y;
|
|
}
|
|
|
|
void HudGaugeTalkingHead::initAnimOffsets(int x, int y)
|
|
{
|
|
Anim_offsets[0] = x;
|
|
Anim_offsets[1] = y;
|
|
}
|
|
|
|
void HudGaugeTalkingHead::initAnimSizes(int w, int h)
|
|
{
|
|
Anim_size[0] = w;
|
|
Anim_size[1] = h;
|
|
}
|
|
|
|
void HudGaugeTalkingHead::initBitmaps(const char *fname)
|
|
{
|
|
Head_frame.first_frame = bm_load_animation(fname, &Head_frame.num_frames);
|
|
if ( Head_frame.first_frame == -1 ) {
|
|
Warning(LOCATION, "Could not load in ani: %s\n", fname);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create a new head animation object
|
|
*/
|
|
anim_instance* HudGaugeTalkingHead::createAnim(int anim_start_frame, anim* anim_data)
|
|
{
|
|
anim_play_struct aps;
|
|
|
|
anim_play_init(&aps, anim_data, position[0] + Anim_offsets[0] + fl2i(HUD_offset_x), position[1] + Anim_offsets[1] + fl2i(HUD_offset_y), base_w, base_h);
|
|
aps.start_at = anim_start_frame;
|
|
|
|
// aps.color = &HUD_color_defaults[HUD_color_alpha];
|
|
aps.color = &HUD_config.clr[HUD_TALKING_HEAD];
|
|
// I'd much rather use gr_init_color and retrieve the colors from this object but no, aps.color just happens to be a pointer.
|
|
// So, just give it the address from the player's HUD configuration. You win, aps.color. I'll take care of you next time. (Swifty)
|
|
|
|
return anim_play(&aps);
|
|
}
|
|
|
|
/**
|
|
* Renders everything for a head animation except the actual head animation
|
|
* ANI (see anim_render_all), i.e. the background, border & title
|
|
* Also checks for when new head ani's need to start playing
|
|
*/
|
|
void HudGaugeTalkingHead::render(float frametime)
|
|
{
|
|
if ( Head_frame.first_frame == -1 ){
|
|
return;
|
|
}
|
|
|
|
if(msg_id != -1 && head_anim != NULL) {
|
|
if(!head_anim->done_playing) {
|
|
// draw frame
|
|
// hud_set_default_color();
|
|
setGaugeColor();
|
|
|
|
// clear
|
|
setClip(position[0] + Anim_offsets[0], position[1] + Anim_offsets[1], Anim_size[0], Anim_size[1]);
|
|
gr_clear();
|
|
resetClip();
|
|
|
|
renderBitmap(Head_frame.first_frame, position[0], position[1]); // head ani border
|
|
gr_set_screen_scale(base_w, base_h);
|
|
setGaugeColor();
|
|
generic_anim_render(head_anim,frametime, position[0] + Anim_offsets[0] + fl2i(HUD_offset_x), position[1] + Anim_offsets[1] + fl2i(HUD_offset_y));
|
|
// draw title
|
|
renderString(position[0] + Header_offsets[0], position[1] + Header_offsets[1], XSTR("message", 217));
|
|
} else {
|
|
for (int j = 0; j < Num_messages_playing; ++j) {
|
|
if (Playing_messages[j].id == msg_id) {
|
|
Playing_messages[j].play_anim = false;
|
|
break; // only one head ani plays at a time
|
|
}
|
|
}
|
|
msg_id = -1; // allow repeated messages to display a new head ani
|
|
head_anim = NULL; // Nothing to see here anymore, move along
|
|
}
|
|
}
|
|
// check playing messages to see if we have any messages with talking animations that need to be created.
|
|
for (int i = 0; i < Num_messages_playing; i++ ) {
|
|
if(Playing_messages[i].play_anim && Playing_messages[i].id != msg_id ) {
|
|
msg_id = Playing_messages[i].id;
|
|
if (Playing_messages[i].anim_data)
|
|
head_anim = Playing_messages[i].anim_data;
|
|
else
|
|
head_anim = NULL;
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void HudGaugeTalkingHead::pageIn()
|
|
{
|
|
bm_page_in_aabitmap( Head_frame.first_frame, Head_frame.num_frames );
|
|
}
|
|
|
|
bool HudGaugeTalkingHead::canRender()
|
|
{
|
|
if (sexp_override) {
|
|
return false;
|
|
}
|
|
|
|
if (hud_disabled() && !hud_disabled_except_messages()) {
|
|
return false;
|
|
}
|
|
|
|
if(!active)
|
|
return false;
|
|
|
|
if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) {
|
|
return false;
|
|
}
|
|
|
|
if ((Viewer_mode & disabled_views)) {
|
|
return false;
|
|
}
|
|
|
|
if(pop_up) {
|
|
if(!popUpActive()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
HudGaugeFixedMessages::HudGaugeFixedMessages():
|
|
HudGauge(HUD_OBJECT_FIXED_MESSAGES, HUD_MESSAGE_LINES, false, true, (VM_WARP_CHASE), 255, 255, 255)
|
|
{
|
|
}
|
|
|
|
void HudGaugeFixedMessages::render(float frametime) {
|
|
HUD_ft *hp;
|
|
|
|
hp = &HUD_fixed_text[0];
|
|
|
|
if (!timestamp_elapsed(hp->end_time)) {
|
|
gr_set_color((hp->color >> 16) & 0xff, (hp->color >> 8) & 0xff, hp->color & 0xff);
|
|
|
|
renderString(position[0], position[1], hp->text);
|
|
//renderString(0x8000, MSG_WINDOW_Y_START + MSG_WINDOW_HEIGHT + 8, hp->text);
|
|
}
|
|
}
|
|
|
|
void HudGaugeFixedMessages::pageIn()
|
|
{
|
|
}
|