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718 lines
18 KiB
C++
718 lines
18 KiB
C++
/*
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* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
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* You may not sell or otherwise commercially exploit the source or things you
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* create based on the source.
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*/
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#include "globalincs/def_files.h"
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#include "iff_defs/iff_defs.h"
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#include "parse/parselo.h"
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#include "hud/hud.h"
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#include "mission/missionparse.h"
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#include "ship/ship.h"
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#include "io/timer.h"
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extern int radar_target_id_flags;
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int Num_iffs;
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iff_info Iff_info[MAX_IFFS];
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int Iff_traitor;
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int radar_iff_color[5][2][4];
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int iff_bright_delta;
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int *iff_color_brightness = &iff_bright_delta;
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// global only to file
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color Iff_colors[MAX_IFF_COLORS][2]; // AL 1-2-97: Create two IFF colors, regular and bright
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flag_def_list rti_flags[] = {
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{ "crosshairs", RTIF_CROSSHAIRS, 0 },
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{ "blink", RTIF_BLINK, 0 },
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{ "pulsate", RTIF_PULSATE, 0 },
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{ "enlarge", RTIF_ENLARGE, 0 }
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};
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int Num_rti_flags = sizeof(rti_flags)/sizeof(flag_def_list);
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/**
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* Borrowed from ship.cpp, ship_iff_init_colors
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*
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* @param is_bright Whether set to bright
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*/
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int iff_get_alpha_value(bool is_bright)
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{
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if (is_bright == false)
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return (HUD_COLOR_ALPHA_MAX - iff_bright_delta) * 16;
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else
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return HUD_COLOR_ALPHA_MAX * 16;
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}
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/**
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* Init a color and add it to the ::Iff_colors array
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*
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* @param r Red
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* @param g Green
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* @param b Blue
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*
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* @return The new IFF colour slot in ::Iff_colors array
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*/
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int iff_init_color(int r, int g, int b)
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{
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typedef struct temp_color_t {
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int r;
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int g;
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int b;
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} temp_color_t;
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int i, idx;
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temp_color_t *c;
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static int num_iff_colors = 0;
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static temp_color_t temp_colors[MAX_IFF_COLORS];
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Assert(r >= 0 && r <= 255);
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Assert(g >= 0 && g <= 255);
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Assert(b >= 0 && b <= 255);
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// make sure we're under the limit
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if (num_iff_colors >= MAX_IFF_COLORS)
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{
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Warning(LOCATION, "Too many iff colors! Ignoring the rest...\n");
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return 0;
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}
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// find out if this color is in use
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for (i = 0; i < num_iff_colors; i++)
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{
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c = &temp_colors[i];
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if (c->r == r && c->g == g && c->b == b)
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return i;
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}
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// not in use, so add a new slot
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idx = num_iff_colors;
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num_iff_colors++;
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// save the values
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c = &temp_colors[idx];
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c->r = r;
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c->g = g;
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c->b = b;
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// init it
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gr_init_alphacolor(&Iff_colors[idx][0], r, g, b, iff_get_alpha_value(false));
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gr_init_alphacolor(&Iff_colors[idx][1], r, g, b, iff_get_alpha_value(true));
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// return the new slot
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return idx;
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}
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/**
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* Parse the table
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*/
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void iff_init()
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{
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char traitor_name[NAME_LENGTH];
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char attack_names[MAX_IFFS][MAX_IFFS][NAME_LENGTH];
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struct {
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char iff_name[NAME_LENGTH];
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int color_index;
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} observed_color_table[MAX_IFFS][MAX_IFFS];
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int num_attack_names[MAX_IFFS];
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int num_observed_colors[MAX_IFFS];
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int i, j, k;
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int string_idx;
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try
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{
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// Goober5000 - if table doesn't exist, use the default table
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if (cf_exists_full("iff_defs.tbl", CF_TYPE_TABLES))
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read_file_text("iff_defs.tbl", CF_TYPE_TABLES);
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else
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read_file_text_from_array(defaults_get_file("iff_defs.tbl"));
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reset_parse();
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// parse the table --------------------------------------------------------
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required_string("#IFFs");
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// get the traitor
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required_string("$Traitor IFF:");
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stuff_string(traitor_name, F_NAME, NAME_LENGTH);
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int rgb[3];
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// check if alternate colours are wanted to be used for these
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// Marks various stuff... like asteroids
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if ((optional_string("$Selection Color:")) || (optional_string("$Selection Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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iff_init_color(rgb[0], rgb[1], rgb[2]);
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}
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else
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iff_init_color(0xff, 0xff, 0xff);
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// Marks the ship currently saying something
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if ((optional_string("$Message Color:")) || (optional_string("$Message Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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iff_init_color(rgb[0], rgb[1], rgb[2]);
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}
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else
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iff_init_color(0x7f, 0x7f, 0x7f);
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// Marks the tagged ships
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if ((optional_string("$Tagged Color:")) || (optional_string("$Tagged Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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iff_init_color(rgb[0], rgb[1], rgb[2]);
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}
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else
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iff_init_color(0xff, 0xff, 0x00);
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// init radar blips colour table
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int a_bright, a_dim;
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bool alternate_blip_color = false;
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for (i = 0; i < 5; i++)
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{
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for (j = 0; j < 2; j++)
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{
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for (k = 0; k < 3; k++)
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{
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radar_iff_color[i][j][k] = -1;
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}
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}
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}
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// if the bright/dim scaling is wanted to be changed
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if (optional_string("$Dimmed IFF brightness:"))
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{
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int dim_iff_brightness;
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stuff_int(&dim_iff_brightness);
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Assert(dim_iff_brightness >= 0 && dim_iff_brightness <= HUD_COLOR_ALPHA_MAX);
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*iff_color_brightness = dim_iff_brightness;
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}
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else
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*iff_color_brightness = 4;
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// alternate = use same method as with ship blips
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// retail = use 1/2 intensities
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if (optional_string("$Use Alternate Blip Coloring:") || optional_string("$Use Alternate Blip Colouring:"))
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{
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stuff_boolean(&alternate_blip_color);
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}
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// Parse blip colours, their order is hardcoded.
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if ((optional_string("$Missile Blip Color:")) || (optional_string("$Missile Blip Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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for (i = 0; i < 3; i++)
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{
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Assert(rgb[i] >= 0 && rgb[i] <= 255);
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radar_iff_color[0][1][i] = rgb[i];
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radar_iff_color[0][0][i] = rgb[i] / 2;
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}
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}
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if ((optional_string("$Navbuoy Blip Color:")) || (optional_string("$Navbuoy Blip Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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for (i = 0; i < 3; i++)
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{
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Assert(rgb[i] >= 0 && rgb[i] <= 255);
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radar_iff_color[1][1][i] = rgb[i];
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radar_iff_color[1][0][i] = rgb[i] / 2;
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}
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}
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if ((optional_string("$Warping Blip Color:")) || (optional_string("$Warping Blip Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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for (i = 0; i < 3; i++)
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{
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Assert(rgb[i] >= 0 && rgb[i] <= 255);
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radar_iff_color[2][1][i] = rgb[i];
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radar_iff_color[2][0][i] = rgb[i] / 2;
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}
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}
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if ((optional_string("$Node Blip Color:")) || (optional_string("$Node Blip Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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for (i = 0; i < 3; i++)
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{
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Assert(rgb[i] >= 0 && rgb[i] <= 255);
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radar_iff_color[3][1][i] = rgb[i];
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radar_iff_color[3][0][i] = rgb[i] / 2;
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}
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}
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if ((optional_string("$Tagged Blip Color:")) || (optional_string("$Tagged Blip Colour:")))
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{
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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for (i = 0; i < 3; i++)
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{
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Assert(rgb[i] >= 0 && rgb[i] <= 255);
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radar_iff_color[4][1][i] = rgb[i];
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radar_iff_color[4][0][i] = rgb[i] / 2;
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}
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}
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if (alternate_blip_color == true)
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{
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a_bright = iff_get_alpha_value(true);
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a_dim = iff_get_alpha_value(false);
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for (i = 0; i < 5; i++)
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{
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if (radar_iff_color[i][0][0] >= 0)
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{
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for (j = 0; j < 3; j++)
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{
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radar_iff_color[i][0][j] = radar_iff_color[i][1][j];
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}
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radar_iff_color[i][1][3] = a_bright;
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radar_iff_color[i][0][3] = a_dim;
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}
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}
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}
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else
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{
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for (i = 0; i < 5; i++)
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{
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if (radar_iff_color[i][0][0] >= 0)
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{
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radar_iff_color[i][0][3] = 255;
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radar_iff_color[i][1][3] = 255;
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}
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}
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}
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if (optional_string("$Radar Target ID Flags:")) {
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parse_string_flag_list((int*)&radar_target_id_flags, rti_flags, Num_rti_flags);
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if (optional_string("+reset"))
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radar_target_id_flags = 0;
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}
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// begin reading data
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Num_iffs = 0;
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while (required_string_either("#End", "$IFF Name:"))
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{
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iff_info *iff;
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int cur_iff;
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// make sure we're under the limit
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if (Num_iffs >= MAX_IFFS)
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{
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Warning(LOCATION, "Too many iffs in iffs_defs.tbl! Max is %d.\n", MAX_IFFS);
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skip_to_start_of_string("#End", NULL);
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break;
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}
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// add new IFF
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iff = &Iff_info[Num_iffs];
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cur_iff = Num_iffs;
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Num_iffs++;
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// get required IFF info ----------------------------------------------
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// get the iff name
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required_string("$IFF Name:");
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stuff_string(iff->iff_name, F_NAME, NAME_LENGTH);
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// get the iff color
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if (check_for_string("$Colour:"))
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required_string("$Colour:");
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else
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required_string("$Color:");
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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iff->color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
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// get relationships between IFFs -------------------------------------
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// get the list of iffs attacked
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if (optional_string("$Attacks:"))
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num_attack_names[cur_iff] = stuff_string_list(attack_names[cur_iff], MAX_IFFS);
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else
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num_attack_names[cur_iff] = 0;
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// get the list of observed colors
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num_observed_colors[cur_iff] = 0;
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while (optional_string("+Sees"))
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{
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// get iff observed
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stuff_string_until(observed_color_table[cur_iff][num_observed_colors[cur_iff]].iff_name, "As:", NAME_LENGTH);
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required_string("As:");
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// get color observed
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stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
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observed_color_table[cur_iff][num_observed_colors[cur_iff]].color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
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// increment
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num_observed_colors[cur_iff]++;
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}
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// get flags ----------------------------------------------------------
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// get iff flags
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iff->flags = 0;
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if (optional_string("$Flags:"))
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{
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char flag_strings[MAX_IFF_FLAGS][NAME_LENGTH];
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int num_strings = stuff_string_list(flag_strings, MAX_IFF_FLAGS);
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for (string_idx = 0; string_idx < num_strings; string_idx++)
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{
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if (!stricmp(NOX("support allowed"), flag_strings[string_idx]))
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iff->flags |= IFFF_SUPPORT_ALLOWED;
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else if (!stricmp(NOX("exempt from all teams at war"), flag_strings[string_idx]))
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iff->flags |= IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR;
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else if (!stricmp(NOX("orders hidden"), flag_strings[string_idx]))
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iff->flags |= IFFF_ORDERS_HIDDEN;
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else if (!stricmp(NOX("orders shown"), flag_strings[string_idx]))
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iff->flags |= IFFF_ORDERS_SHOWN;
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else if (!stricmp(NOX("wing name hidden"), flag_strings[string_idx]))
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iff->flags |= IFFF_WING_NAME_HIDDEN;
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else
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Warning(LOCATION, "Bogus string in iff flags: %s\n", flag_strings[string_idx]);
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}
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}
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// get default ship flags
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iff->default_parse_flags = 0;
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if (optional_string("$Default Ship Flags:"))
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{
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i = 0;
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j = 0;
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char flag_strings[MAX_PARSE_OBJECT_FLAGS][NAME_LENGTH];
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int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS);
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for (i = 0; i < num_strings; i++)
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{
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for (j = 0; j < MAX_PARSE_OBJECT_FLAGS; j++)
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{
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if (!stricmp(flag_strings[i], Parse_object_flags[j]))
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{
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iff->default_parse_flags |= (1 << j);
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break;
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}
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}
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}
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if (j == MAX_PARSE_OBJECT_FLAGS)
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Warning(LOCATION, "Bogus string in iff default ship flags: %s\n", flag_strings[i]);
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}
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// again
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iff->default_parse_flags2 = 0;
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if (optional_string("$Default Ship Flags2:"))
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{
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i = 0;
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j = 0;
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char flag_strings[MAX_PARSE_OBJECT_FLAGS_2][NAME_LENGTH];
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int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS_2);
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for (i = 0; i < num_strings; i++)
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{
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for (j = 0; j < MAX_PARSE_OBJECT_FLAGS_2; j++)
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{
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if (!stricmp(flag_strings[i], Parse_object_flags_2[j]))
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{
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iff->default_parse_flags2 |= (1 << j);
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break;
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}
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}
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}
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if (j == MAX_PARSE_OBJECT_FLAGS_2)
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Warning(LOCATION, "Bogus string in iff default ship flags2: %s\n", flag_strings[i]);
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}
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// this is cleared between each level but let's just set it here for thoroughness
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iff->ai_rearm_timestamp = timestamp(-1);
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}
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required_string("#End");
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// now resolve the relationships ------------------------------------------
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// first get the traitor
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Iff_traitor = iff_lookup(traitor_name);
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if (Iff_traitor < 0)
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{
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Iff_traitor = 0;
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Warning(LOCATION, "Traitor IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", traitor_name, Iff_info[Iff_traitor].iff_name);
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}
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// next get the attackees and colors
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for (int cur_iff = 0; cur_iff < Num_iffs; cur_iff++)
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{
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iff_info *iff = &Iff_info[cur_iff];
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// clear the iffs to be attacked
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iff->attackee_bitmask = 0;
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iff->attackee_bitmask_all_teams_at_war = 0;
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// clear the observed colors
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for (j = 0; j < MAX_IFFS; j++)
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iff->observed_color_index[j] = -1;
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// resolve the list names
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for (int list_index = 0; list_index < MAX_IFFS; list_index++)
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{
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// are we within the number of attackees listed?
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if (list_index < num_attack_names[cur_iff])
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{
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// find out who
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int target_iff = iff_lookup(attack_names[cur_iff][list_index]);
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// valid?
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if (target_iff >= 0)
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iff->attackee_bitmask |= iff_get_mask(target_iff);
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else
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Warning(LOCATION, "Attack target IFF %s not found for IFF %s in iff_defs.tbl!\n", attack_names[cur_iff][list_index], iff->iff_name);
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}
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// are we within the number of colors listed?
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if (list_index < num_observed_colors[cur_iff])
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{
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// find out who
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int target_iff = iff_lookup(observed_color_table[cur_iff][list_index].iff_name);
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// valid?
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if (target_iff >= 0)
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iff->observed_color_index[target_iff] = observed_color_table[cur_iff][list_index].color_index;
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else
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Warning(LOCATION, "Observed color IFF %s not found for IFF %s in iff_defs.tbl!\n", observed_color_table[cur_iff][list_index].iff_name, iff->iff_name);
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}
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}
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// resolve the all teams at war relationships
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if (iff->flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
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{
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// exempt, so use standard attacks
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iff->attackee_bitmask_all_teams_at_war = iff->attackee_bitmask;
|
|
}
|
|
else
|
|
{
|
|
// nonexempt, so build bitmask of all other nonexempt teams
|
|
for (int other_iff = 0; other_iff < Num_iffs; other_iff++)
|
|
{
|
|
// skip myself (unless I attack myself normally)
|
|
if ((other_iff == cur_iff) && !iff_x_attacks_y(cur_iff, cur_iff))
|
|
continue;
|
|
|
|
// skip anyone exempt
|
|
if (Iff_info[other_iff].flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
|
|
continue;
|
|
|
|
// add everyone else
|
|
iff->attackee_bitmask_all_teams_at_war |= iff_get_mask(other_iff);
|
|
}
|
|
}
|
|
}
|
|
|
|
// add tbl/tbm to multiplayer validation list
|
|
extern void fs2netd_add_table_validation(const char *tblname);
|
|
fs2netd_add_table_validation("iff_defs.tbl");
|
|
}
|
|
catch (const parse::ParseException& e)
|
|
{
|
|
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "iff_defs.tbl", e.what()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find the iff name
|
|
*
|
|
* @param iff_name Pointer to name as a string
|
|
* @return Index into ::Iff_info array
|
|
*/
|
|
int iff_lookup(char *iff_name)
|
|
{
|
|
// bogus
|
|
Assert(iff_name);
|
|
|
|
if(iff_name == NULL)
|
|
return -1;
|
|
|
|
for (int i = 0; i < Num_iffs; i++)
|
|
if (!stricmp(iff_name, Iff_info[i].iff_name))
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Get the mask, taking All Teams At War into account
|
|
*
|
|
* @param attacker_team Team of attacker
|
|
* @return Bitmask
|
|
*/
|
|
int iff_get_attackee_mask(int attacker_team)
|
|
{
|
|
Assert(attacker_team >= 0 && attacker_team < Num_iffs);
|
|
|
|
// All teams attack all other teams.
|
|
if (Mission_all_attack)
|
|
{
|
|
return Iff_info[attacker_team].attackee_bitmask_all_teams_at_war;
|
|
}
|
|
// normal
|
|
else
|
|
{
|
|
return Iff_info[attacker_team].attackee_bitmask;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Rather slower, since it has to construct a mask
|
|
*
|
|
* @param attackee_team Team of attacker
|
|
* @return Bitmask
|
|
*/
|
|
int iff_get_attacker_mask(int attackee_team)
|
|
{
|
|
Assert(attackee_team >= 0 && attackee_team < Num_iffs);
|
|
|
|
int i, attacker_bitmask = 0;
|
|
for (i = 0; i < Num_iffs; i++)
|
|
{
|
|
if (iff_x_attacks_y(i, attackee_team))
|
|
attacker_bitmask |= iff_get_mask(i);
|
|
}
|
|
|
|
return attacker_bitmask;
|
|
}
|
|
|
|
/**
|
|
* Similar to above
|
|
*
|
|
* @param team_x Team of attacker
|
|
* @param team_y Team of attackee
|
|
*
|
|
* @return >0 if true, 0 if false
|
|
*/
|
|
int iff_x_attacks_y(int team_x, int team_y)
|
|
{
|
|
return iff_matches_mask(team_y, iff_get_attackee_mask(team_x));
|
|
}
|
|
|
|
/**
|
|
* Generate a mask for a team
|
|
*
|
|
* @param team Team to generate mask for
|
|
*/
|
|
int iff_get_mask(int team)
|
|
{
|
|
return (1 << team);
|
|
}
|
|
|
|
/**
|
|
* See if the mask contains the team
|
|
*
|
|
* @param team Team to test
|
|
* @param mask Mask
|
|
*
|
|
* @return 1 if matches, 0 if does not match
|
|
*/
|
|
int iff_matches_mask(int team, int mask)
|
|
{
|
|
return (iff_get_mask(team) & mask) ? 1 : 0;
|
|
}
|
|
|
|
/**
|
|
* Get the color from the color index
|
|
*/
|
|
color *iff_get_color(int color_index, int is_bright)
|
|
{
|
|
return &Iff_colors[color_index][is_bright];
|
|
}
|
|
|
|
/**
|
|
* Get the color index, taking objective vs. subjective into account
|
|
*/
|
|
color *iff_get_color_by_team(int team, int seen_from_team, int is_bright)
|
|
{
|
|
Assert(team >= 0 && team < Num_iffs);
|
|
Assert(seen_from_team < Num_iffs);
|
|
Assert(is_bright == 0 || is_bright == 1);
|
|
|
|
|
|
// is this guy being seen by anyone?
|
|
if (seen_from_team < 0)
|
|
return &Iff_colors[Iff_info[team].color_index][is_bright];
|
|
|
|
// Goober5000 - base the following on "sees X as" from iff code
|
|
// c.f. AL's comment:
|
|
|
|
// AL 12-26-97: it seems IFF color needs to be set relative to the player team. If
|
|
// the team in question is the same as the player, then it should be
|
|
// drawn friendly. If the team is different than the player's, then draw the
|
|
// appropriate IFF.
|
|
|
|
|
|
// assume an observed color is defined; if not, use normal color
|
|
int color_index = Iff_info[seen_from_team].observed_color_index[team];
|
|
if (color_index < 0)
|
|
color_index = Iff_info[team].color_index;
|
|
|
|
|
|
return &Iff_colors[color_index][is_bright];
|
|
}
|
|
|
|
/**
|
|
* Get the color index, taking objective vs. subjective into account
|
|
*
|
|
* this one for the function calls that include some - any - of object
|
|
*/
|
|
color *iff_get_color_by_team_and_object(int team, int seen_from_team, int is_bright, object *objp)
|
|
{
|
|
Assert(team >= 0 && team < Num_iffs);
|
|
Assert(seen_from_team < Num_iffs);
|
|
Assert(is_bright == 0 || is_bright == 1);
|
|
|
|
int alt_color_index = -1;
|
|
|
|
// is this guy being seen by anyone?
|
|
if (seen_from_team < 0)
|
|
return &Iff_colors[Iff_info[team].color_index][is_bright];
|
|
|
|
int color_index = Iff_info[seen_from_team].observed_color_index[team];
|
|
|
|
// switch incase some sort of parent iff color inheritance for example for bombs is wanted...
|
|
switch(objp->type)
|
|
{
|
|
case OBJ_SHIP:
|
|
if (Ships[objp->instance].ship_iff_color[seen_from_team][team] >= 0)
|
|
{
|
|
alt_color_index = Ships[objp->instance].ship_iff_color[seen_from_team][team];
|
|
}
|
|
else
|
|
{
|
|
alt_color_index = Ship_info[Ships[objp->instance].ship_info_index].ship_iff_info[seen_from_team][team];
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// temporary solution....
|
|
if (alt_color_index >= 0)
|
|
color_index = alt_color_index;
|
|
if (color_index < 0)
|
|
color_index = Iff_info[team].color_index;
|
|
|
|
|
|
return &Iff_colors[color_index][is_bright];
|
|
}
|