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fs2open.github.com/code/iff_defs/iff_defs.cpp
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asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00

718 lines
18 KiB
C++

/*
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#include "globalincs/def_files.h"
#include "iff_defs/iff_defs.h"
#include "parse/parselo.h"
#include "hud/hud.h"
#include "mission/missionparse.h"
#include "ship/ship.h"
#include "io/timer.h"
extern int radar_target_id_flags;
int Num_iffs;
iff_info Iff_info[MAX_IFFS];
int Iff_traitor;
int radar_iff_color[5][2][4];
int iff_bright_delta;
int *iff_color_brightness = &iff_bright_delta;
// global only to file
color Iff_colors[MAX_IFF_COLORS][2]; // AL 1-2-97: Create two IFF colors, regular and bright
flag_def_list rti_flags[] = {
{ "crosshairs", RTIF_CROSSHAIRS, 0 },
{ "blink", RTIF_BLINK, 0 },
{ "pulsate", RTIF_PULSATE, 0 },
{ "enlarge", RTIF_ENLARGE, 0 }
};
int Num_rti_flags = sizeof(rti_flags)/sizeof(flag_def_list);
/**
* Borrowed from ship.cpp, ship_iff_init_colors
*
* @param is_bright Whether set to bright
*/
int iff_get_alpha_value(bool is_bright)
{
if (is_bright == false)
return (HUD_COLOR_ALPHA_MAX - iff_bright_delta) * 16;
else
return HUD_COLOR_ALPHA_MAX * 16;
}
/**
* Init a color and add it to the ::Iff_colors array
*
* @param r Red
* @param g Green
* @param b Blue
*
* @return The new IFF colour slot in ::Iff_colors array
*/
int iff_init_color(int r, int g, int b)
{
typedef struct temp_color_t {
int r;
int g;
int b;
} temp_color_t;
int i, idx;
temp_color_t *c;
static int num_iff_colors = 0;
static temp_color_t temp_colors[MAX_IFF_COLORS];
Assert(r >= 0 && r <= 255);
Assert(g >= 0 && g <= 255);
Assert(b >= 0 && b <= 255);
// make sure we're under the limit
if (num_iff_colors >= MAX_IFF_COLORS)
{
Warning(LOCATION, "Too many iff colors! Ignoring the rest...\n");
return 0;
}
// find out if this color is in use
for (i = 0; i < num_iff_colors; i++)
{
c = &temp_colors[i];
if (c->r == r && c->g == g && c->b == b)
return i;
}
// not in use, so add a new slot
idx = num_iff_colors;
num_iff_colors++;
// save the values
c = &temp_colors[idx];
c->r = r;
c->g = g;
c->b = b;
// init it
gr_init_alphacolor(&Iff_colors[idx][0], r, g, b, iff_get_alpha_value(false));
gr_init_alphacolor(&Iff_colors[idx][1], r, g, b, iff_get_alpha_value(true));
// return the new slot
return idx;
}
/**
* Parse the table
*/
void iff_init()
{
char traitor_name[NAME_LENGTH];
char attack_names[MAX_IFFS][MAX_IFFS][NAME_LENGTH];
struct {
char iff_name[NAME_LENGTH];
int color_index;
} observed_color_table[MAX_IFFS][MAX_IFFS];
int num_attack_names[MAX_IFFS];
int num_observed_colors[MAX_IFFS];
int i, j, k;
int string_idx;
try
{
// Goober5000 - if table doesn't exist, use the default table
if (cf_exists_full("iff_defs.tbl", CF_TYPE_TABLES))
read_file_text("iff_defs.tbl", CF_TYPE_TABLES);
else
read_file_text_from_array(defaults_get_file("iff_defs.tbl"));
reset_parse();
// parse the table --------------------------------------------------------
required_string("#IFFs");
// get the traitor
required_string("$Traitor IFF:");
stuff_string(traitor_name, F_NAME, NAME_LENGTH);
int rgb[3];
// check if alternate colours are wanted to be used for these
// Marks various stuff... like asteroids
if ((optional_string("$Selection Color:")) || (optional_string("$Selection Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0xff, 0xff, 0xff);
// Marks the ship currently saying something
if ((optional_string("$Message Color:")) || (optional_string("$Message Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0x7f, 0x7f, 0x7f);
// Marks the tagged ships
if ((optional_string("$Tagged Color:")) || (optional_string("$Tagged Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0xff, 0xff, 0x00);
// init radar blips colour table
int a_bright, a_dim;
bool alternate_blip_color = false;
for (i = 0; i < 5; i++)
{
for (j = 0; j < 2; j++)
{
for (k = 0; k < 3; k++)
{
radar_iff_color[i][j][k] = -1;
}
}
}
// if the bright/dim scaling is wanted to be changed
if (optional_string("$Dimmed IFF brightness:"))
{
int dim_iff_brightness;
stuff_int(&dim_iff_brightness);
Assert(dim_iff_brightness >= 0 && dim_iff_brightness <= HUD_COLOR_ALPHA_MAX);
*iff_color_brightness = dim_iff_brightness;
}
else
*iff_color_brightness = 4;
// alternate = use same method as with ship blips
// retail = use 1/2 intensities
if (optional_string("$Use Alternate Blip Coloring:") || optional_string("$Use Alternate Blip Colouring:"))
{
stuff_boolean(&alternate_blip_color);
}
// Parse blip colours, their order is hardcoded.
if ((optional_string("$Missile Blip Color:")) || (optional_string("$Missile Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[0][1][i] = rgb[i];
radar_iff_color[0][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Navbuoy Blip Color:")) || (optional_string("$Navbuoy Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[1][1][i] = rgb[i];
radar_iff_color[1][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Warping Blip Color:")) || (optional_string("$Warping Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[2][1][i] = rgb[i];
radar_iff_color[2][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Node Blip Color:")) || (optional_string("$Node Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[3][1][i] = rgb[i];
radar_iff_color[3][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Tagged Blip Color:")) || (optional_string("$Tagged Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[4][1][i] = rgb[i];
radar_iff_color[4][0][i] = rgb[i] / 2;
}
}
if (alternate_blip_color == true)
{
a_bright = iff_get_alpha_value(true);
a_dim = iff_get_alpha_value(false);
for (i = 0; i < 5; i++)
{
if (radar_iff_color[i][0][0] >= 0)
{
for (j = 0; j < 3; j++)
{
radar_iff_color[i][0][j] = radar_iff_color[i][1][j];
}
radar_iff_color[i][1][3] = a_bright;
radar_iff_color[i][0][3] = a_dim;
}
}
}
else
{
for (i = 0; i < 5; i++)
{
if (radar_iff_color[i][0][0] >= 0)
{
radar_iff_color[i][0][3] = 255;
radar_iff_color[i][1][3] = 255;
}
}
}
if (optional_string("$Radar Target ID Flags:")) {
parse_string_flag_list((int*)&radar_target_id_flags, rti_flags, Num_rti_flags);
if (optional_string("+reset"))
radar_target_id_flags = 0;
}
// begin reading data
Num_iffs = 0;
while (required_string_either("#End", "$IFF Name:"))
{
iff_info *iff;
int cur_iff;
// make sure we're under the limit
if (Num_iffs >= MAX_IFFS)
{
Warning(LOCATION, "Too many iffs in iffs_defs.tbl! Max is %d.\n", MAX_IFFS);
skip_to_start_of_string("#End", NULL);
break;
}
// add new IFF
iff = &Iff_info[Num_iffs];
cur_iff = Num_iffs;
Num_iffs++;
// get required IFF info ----------------------------------------------
// get the iff name
required_string("$IFF Name:");
stuff_string(iff->iff_name, F_NAME, NAME_LENGTH);
// get the iff color
if (check_for_string("$Colour:"))
required_string("$Colour:");
else
required_string("$Color:");
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff->color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
// get relationships between IFFs -------------------------------------
// get the list of iffs attacked
if (optional_string("$Attacks:"))
num_attack_names[cur_iff] = stuff_string_list(attack_names[cur_iff], MAX_IFFS);
else
num_attack_names[cur_iff] = 0;
// get the list of observed colors
num_observed_colors[cur_iff] = 0;
while (optional_string("+Sees"))
{
// get iff observed
stuff_string_until(observed_color_table[cur_iff][num_observed_colors[cur_iff]].iff_name, "As:", NAME_LENGTH);
required_string("As:");
// get color observed
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
observed_color_table[cur_iff][num_observed_colors[cur_iff]].color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
// increment
num_observed_colors[cur_iff]++;
}
// get flags ----------------------------------------------------------
// get iff flags
iff->flags = 0;
if (optional_string("$Flags:"))
{
char flag_strings[MAX_IFF_FLAGS][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_IFF_FLAGS);
for (string_idx = 0; string_idx < num_strings; string_idx++)
{
if (!stricmp(NOX("support allowed"), flag_strings[string_idx]))
iff->flags |= IFFF_SUPPORT_ALLOWED;
else if (!stricmp(NOX("exempt from all teams at war"), flag_strings[string_idx]))
iff->flags |= IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR;
else if (!stricmp(NOX("orders hidden"), flag_strings[string_idx]))
iff->flags |= IFFF_ORDERS_HIDDEN;
else if (!stricmp(NOX("orders shown"), flag_strings[string_idx]))
iff->flags |= IFFF_ORDERS_SHOWN;
else if (!stricmp(NOX("wing name hidden"), flag_strings[string_idx]))
iff->flags |= IFFF_WING_NAME_HIDDEN;
else
Warning(LOCATION, "Bogus string in iff flags: %s\n", flag_strings[string_idx]);
}
}
// get default ship flags
iff->default_parse_flags = 0;
if (optional_string("$Default Ship Flags:"))
{
i = 0;
j = 0;
char flag_strings[MAX_PARSE_OBJECT_FLAGS][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS);
for (i = 0; i < num_strings; i++)
{
for (j = 0; j < MAX_PARSE_OBJECT_FLAGS; j++)
{
if (!stricmp(flag_strings[i], Parse_object_flags[j]))
{
iff->default_parse_flags |= (1 << j);
break;
}
}
}
if (j == MAX_PARSE_OBJECT_FLAGS)
Warning(LOCATION, "Bogus string in iff default ship flags: %s\n", flag_strings[i]);
}
// again
iff->default_parse_flags2 = 0;
if (optional_string("$Default Ship Flags2:"))
{
i = 0;
j = 0;
char flag_strings[MAX_PARSE_OBJECT_FLAGS_2][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS_2);
for (i = 0; i < num_strings; i++)
{
for (j = 0; j < MAX_PARSE_OBJECT_FLAGS_2; j++)
{
if (!stricmp(flag_strings[i], Parse_object_flags_2[j]))
{
iff->default_parse_flags2 |= (1 << j);
break;
}
}
}
if (j == MAX_PARSE_OBJECT_FLAGS_2)
Warning(LOCATION, "Bogus string in iff default ship flags2: %s\n", flag_strings[i]);
}
// this is cleared between each level but let's just set it here for thoroughness
iff->ai_rearm_timestamp = timestamp(-1);
}
required_string("#End");
// now resolve the relationships ------------------------------------------
// first get the traitor
Iff_traitor = iff_lookup(traitor_name);
if (Iff_traitor < 0)
{
Iff_traitor = 0;
Warning(LOCATION, "Traitor IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", traitor_name, Iff_info[Iff_traitor].iff_name);
}
// next get the attackees and colors
for (int cur_iff = 0; cur_iff < Num_iffs; cur_iff++)
{
iff_info *iff = &Iff_info[cur_iff];
// clear the iffs to be attacked
iff->attackee_bitmask = 0;
iff->attackee_bitmask_all_teams_at_war = 0;
// clear the observed colors
for (j = 0; j < MAX_IFFS; j++)
iff->observed_color_index[j] = -1;
// resolve the list names
for (int list_index = 0; list_index < MAX_IFFS; list_index++)
{
// are we within the number of attackees listed?
if (list_index < num_attack_names[cur_iff])
{
// find out who
int target_iff = iff_lookup(attack_names[cur_iff][list_index]);
// valid?
if (target_iff >= 0)
iff->attackee_bitmask |= iff_get_mask(target_iff);
else
Warning(LOCATION, "Attack target IFF %s not found for IFF %s in iff_defs.tbl!\n", attack_names[cur_iff][list_index], iff->iff_name);
}
// are we within the number of colors listed?
if (list_index < num_observed_colors[cur_iff])
{
// find out who
int target_iff = iff_lookup(observed_color_table[cur_iff][list_index].iff_name);
// valid?
if (target_iff >= 0)
iff->observed_color_index[target_iff] = observed_color_table[cur_iff][list_index].color_index;
else
Warning(LOCATION, "Observed color IFF %s not found for IFF %s in iff_defs.tbl!\n", observed_color_table[cur_iff][list_index].iff_name, iff->iff_name);
}
}
// resolve the all teams at war relationships
if (iff->flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
{
// exempt, so use standard attacks
iff->attackee_bitmask_all_teams_at_war = iff->attackee_bitmask;
}
else
{
// nonexempt, so build bitmask of all other nonexempt teams
for (int other_iff = 0; other_iff < Num_iffs; other_iff++)
{
// skip myself (unless I attack myself normally)
if ((other_iff == cur_iff) && !iff_x_attacks_y(cur_iff, cur_iff))
continue;
// skip anyone exempt
if (Iff_info[other_iff].flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
continue;
// add everyone else
iff->attackee_bitmask_all_teams_at_war |= iff_get_mask(other_iff);
}
}
}
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
fs2netd_add_table_validation("iff_defs.tbl");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "iff_defs.tbl", e.what()));
return;
}
}
/**
* Find the iff name
*
* @param iff_name Pointer to name as a string
* @return Index into ::Iff_info array
*/
int iff_lookup(char *iff_name)
{
// bogus
Assert(iff_name);
if(iff_name == NULL)
return -1;
for (int i = 0; i < Num_iffs; i++)
if (!stricmp(iff_name, Iff_info[i].iff_name))
return i;
return -1;
}
/**
* Get the mask, taking All Teams At War into account
*
* @param attacker_team Team of attacker
* @return Bitmask
*/
int iff_get_attackee_mask(int attacker_team)
{
Assert(attacker_team >= 0 && attacker_team < Num_iffs);
// All teams attack all other teams.
if (Mission_all_attack)
{
return Iff_info[attacker_team].attackee_bitmask_all_teams_at_war;
}
// normal
else
{
return Iff_info[attacker_team].attackee_bitmask;
}
}
/**
* Rather slower, since it has to construct a mask
*
* @param attackee_team Team of attacker
* @return Bitmask
*/
int iff_get_attacker_mask(int attackee_team)
{
Assert(attackee_team >= 0 && attackee_team < Num_iffs);
int i, attacker_bitmask = 0;
for (i = 0; i < Num_iffs; i++)
{
if (iff_x_attacks_y(i, attackee_team))
attacker_bitmask |= iff_get_mask(i);
}
return attacker_bitmask;
}
/**
* Similar to above
*
* @param team_x Team of attacker
* @param team_y Team of attackee
*
* @return >0 if true, 0 if false
*/
int iff_x_attacks_y(int team_x, int team_y)
{
return iff_matches_mask(team_y, iff_get_attackee_mask(team_x));
}
/**
* Generate a mask for a team
*
* @param team Team to generate mask for
*/
int iff_get_mask(int team)
{
return (1 << team);
}
/**
* See if the mask contains the team
*
* @param team Team to test
* @param mask Mask
*
* @return 1 if matches, 0 if does not match
*/
int iff_matches_mask(int team, int mask)
{
return (iff_get_mask(team) & mask) ? 1 : 0;
}
/**
* Get the color from the color index
*/
color *iff_get_color(int color_index, int is_bright)
{
return &Iff_colors[color_index][is_bright];
}
/**
* Get the color index, taking objective vs. subjective into account
*/
color *iff_get_color_by_team(int team, int seen_from_team, int is_bright)
{
Assert(team >= 0 && team < Num_iffs);
Assert(seen_from_team < Num_iffs);
Assert(is_bright == 0 || is_bright == 1);
// is this guy being seen by anyone?
if (seen_from_team < 0)
return &Iff_colors[Iff_info[team].color_index][is_bright];
// Goober5000 - base the following on "sees X as" from iff code
// c.f. AL's comment:
// AL 12-26-97: it seems IFF color needs to be set relative to the player team. If
// the team in question is the same as the player, then it should be
// drawn friendly. If the team is different than the player's, then draw the
// appropriate IFF.
// assume an observed color is defined; if not, use normal color
int color_index = Iff_info[seen_from_team].observed_color_index[team];
if (color_index < 0)
color_index = Iff_info[team].color_index;
return &Iff_colors[color_index][is_bright];
}
/**
* Get the color index, taking objective vs. subjective into account
*
* this one for the function calls that include some - any - of object
*/
color *iff_get_color_by_team_and_object(int team, int seen_from_team, int is_bright, object *objp)
{
Assert(team >= 0 && team < Num_iffs);
Assert(seen_from_team < Num_iffs);
Assert(is_bright == 0 || is_bright == 1);
int alt_color_index = -1;
// is this guy being seen by anyone?
if (seen_from_team < 0)
return &Iff_colors[Iff_info[team].color_index][is_bright];
int color_index = Iff_info[seen_from_team].observed_color_index[team];
// switch incase some sort of parent iff color inheritance for example for bombs is wanted...
switch(objp->type)
{
case OBJ_SHIP:
if (Ships[objp->instance].ship_iff_color[seen_from_team][team] >= 0)
{
alt_color_index = Ships[objp->instance].ship_iff_color[seen_from_team][team];
}
else
{
alt_color_index = Ship_info[Ships[objp->instance].ship_info_index].ship_iff_info[seen_from_team][team];
}
break;
default:
break;
}
// temporary solution....
if (alt_color_index >= 0)
color_index = alt_color_index;
if (color_index < 0)
color_index = Iff_info[team].color_index;
return &Iff_colors[color_index][is_bright];
}