Files
fs2open.github.com/code/mod_table/mod_table.h
T
niffiwan 484b518760 Fix mantis 2804: beams can use damage factors
Add game_setting.tbl option that allows beams to use weapons table
Armor/Shield/Subsystem damage factors

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11089 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-27 18:20:18 +10:00

32 lines
1.0 KiB
C

/*
* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#include "globalincs/pstypes.h"
#include "globalincs/globals.h"
#include "globalincs/systemvars.h"
extern int Directive_wait_time;
extern bool True_loop_argument_sexps;
extern bool Fixed_turret_collisions;
extern bool Damage_impacted_subsystem_first;
extern bool Cutscene_camera_displays_hud;
extern bool Alternate_chaining_behavior;
extern int Default_ship_select_effect;
extern int Default_weapon_select_effect;
extern bool Enable_external_shaders;
extern int Default_detail_level;
extern bool Full_color_head_anis;
extern bool Weapons_inherit_parent_collision_group;
extern bool Flight_controls_follow_eyepoint_orientation;
extern int FS2NetD_port;
extern float Briefing_window_FOV;
extern bool Disable_hc_message_ani;
extern bool Red_alert_applies_to_delayed_ships;
extern bool Beams_use_damage_factors;
void mod_table_init();