mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9833 387891d4-d844-0410-90c0-e4c51a9137d3
94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _MODELSINC_H
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#define _MODELSINC_H
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class polymodel;
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#ifndef MODEL_LIB
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#error This should only be used internally by the model library. See John if you think you need to include this elsewhere.
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#endif
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#define OP_EOF 0
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#define OP_DEFPOINTS 1
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#define OP_FLATPOLY 2
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#define OP_TMAPPOLY 3
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#define OP_SORTNORM 4
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#define OP_BOUNDBOX 5
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// change header for freespace2
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//#define FREESPACE1_FORMAT
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#define FREESPACE2_FORMAT
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#if defined( FREESPACE1_FORMAT )
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#elif defined ( FREESPACE2_FORMAT )
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#else
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#error Neither FREESPACE1_FORMAT or FREESPACE2_FORMAT defined
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#endif
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// endianess will be handled by cfile and others now, little-endian should be default in all cases
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// little-endian (Intel) IDs
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#define POF_HEADER_ID 0x4f505350 // 'OPSP' (PSPO) POF file header
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#if defined( FREESPACE1_FORMAT )
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// FREESPACE1 FORMAT
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#define ID_OHDR 0x5244484f // RDHO (OHDR): POF file header
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#define ID_SOBJ 0x4a424f53 // JBOS (SOBJ): Subobject header
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#else
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#define ID_OHDR 0x32524448 // 2RDH (HDR2): POF file header
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#define ID_SOBJ 0x324a424f // 2JBO (OBJ2): Subobject header
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#endif
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#define ID_TXTR 0x52545854 // RTXT (TXTR): Texture filename list
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#define ID_INFO 0x464e4950 // FNIP (PINF): POF file information, like command line, etc
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#define ID_GRID 0x44495247 // DIRG (GRID): Grid information
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#define ID_SPCL 0x4c435053 // LCPS (SPCL): Special object -- like a gun, missile, docking point, etc.
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#define ID_PATH 0x48544150 // HTAP (PATH): A spline based path
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#define ID_GPNT 0x544e5047 // TNPG (GPNT): gun points
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#define ID_MPNT 0x544e504d // TNPM (MPNT): missile points
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#define ID_DOCK 0x4b434f44 // KCOD (DOCK): docking points
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#define ID_TGUN 0x4e554754 // NUGT (TGUN): turret gun points
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#define ID_TMIS 0x53494d54 // SIMT (TMIS): turret missile points
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#define ID_FUEL 0x4c455546 // LEUF (FUEL): thruster points
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#define ID_SHLD 0x444c4853 // DLHS (SHLD): shield definition
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#define ID_EYE 0x20455945 // EYE (EYE ): eye information
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#define ID_INSG 0x47534e49 // GSNI (INSG): insignia information
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#define ID_ACEN 0x4e454341 // NECA (ACEN): autocentering information
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#define ID_GLOW 0x574f4c47 // WOLG (GLOW): glow points -Bobboau
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#define ID_GLOX 0x584f4c47 // experimental glow points will be gone as soon as we get a proper pof editor -Bobboau
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#define ID_SLDC 0x43444c53 // CDLS (SLDC): Shield Collision Tree
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#define uw(p) (*((uint *) (p)))
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#define w(p) (*((int *) (p)))
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#define wp(p) ((int *) (p))
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#define vp(p) ((vec3d *) (p))
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#define fl(p) (*((float *) (p)))
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extern int model_interp(matrix * orient, ubyte * data, polymodel * pm );
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// Creates the octants for a given polygon model
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void model_octant_create( polymodel * pm );
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// frees the memory the octants use for a given polygon model
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void model_octant_free( polymodel * pm );
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void model_calc_bound_box( vec3d *box, vec3d *big_mn, vec3d *big_mx);
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void interp_clear_instance();
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// endian swapping stuff - tigital
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void swap_bsp_data( polymodel *pm, void *model_ptr );
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// endian swapping stuff - kaz
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void swap_sldc_data(ubyte *buffer);
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extern vec3d **Interp_verts;
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#endif
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