mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 04:49:39 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9817 387891d4-d844-0410-90c0-e4c51a9137d3
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
#ifndef _MULTI_OBSERVER_HEADER_FILE
|
|
#define _MULTI_OBSERVER_HEADER_FILE
|
|
|
|
// ---------------------------------------------------------------------------------------
|
|
// MULTI OBSERVER DEFINES/VARS
|
|
//
|
|
|
|
struct net_addr;
|
|
class player;
|
|
struct net_player;
|
|
|
|
// ---------------------------------------------------------------------------------------
|
|
// MULTI OBSERVER FUNCTIONS
|
|
//
|
|
|
|
// create a _permanent_ observer player
|
|
int multi_obs_create_player(int player_num,char *name,net_addr *addr,player *pl);
|
|
|
|
// create an explicit observer object and assign it to the passed player
|
|
void multi_obs_create_observer(net_player *pl);
|
|
|
|
// create observer object locally, and additionally, setup some other information
|
|
// ( client-side equivalent of multi_obs_create_observer() )
|
|
void multi_obs_create_observer_client();
|
|
|
|
// create objects for all known observers in the game at level start
|
|
// call this before entering a mission
|
|
// this implies for the local player in the case of a client or for _all_ players in the case of a server
|
|
void multi_obs_level_init();
|
|
|
|
// if i'm an observer, zoom to near my targted object (if any)
|
|
void multi_obs_zoom_to_target();
|
|
|
|
#endif
|