mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 04:49:39 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9816 387891d4-d844-0410-90c0-e4c51a9137d3
536 lines
13 KiB
C++
536 lines
13 KiB
C++
#include "object/waypoint.h"
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#include "object/object.h"
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#include "globalincs/linklist.h"
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#include <ctype.h>
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//********************GLOBALS********************
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SCP_list<waypoint_list> Waypoint_lists;
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// In order to restore ai_info to a plain-old-data struct, ai_info->wp_index
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// now uses size_t rather than iterator to index into the list. If ai_info
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// eventually becomes an actual class, we ought to go back to using iterators.
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//SCP_list<waypoint> dummy_waypoint;
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//const SCP_list<waypoint>::iterator INVALID_WAYPOINT_POSITION = dummy_waypoint.end();
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const size_t INVALID_WAYPOINT_POSITION = (size_t) -1;
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//********************CLASS MEMBERS********************
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waypoint::waypoint()
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{
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this->m_position.xyz.x = 0.0f;
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this->m_position.xyz.y = 0.0f;
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this->m_position.xyz.z = 0.0f;
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this->objnum = -1;
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this->m_parent_list = NULL;
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}
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waypoint::waypoint(vec3d *position, waypoint_list *parent_list)
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{
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Assert(position != NULL);
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this->m_position.xyz.x = position->xyz.x;
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this->m_position.xyz.y = position->xyz.y;
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this->m_position.xyz.z = position->xyz.z;
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this->objnum = -1;
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this->m_parent_list = parent_list;
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}
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waypoint::~waypoint()
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{
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// nothing to do
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}
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vec3d *waypoint::get_pos()
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{
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return &m_position;
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}
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int waypoint::get_objnum()
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{
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return objnum;
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}
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waypoint_list *waypoint::get_parent_list()
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{
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return m_parent_list;
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}
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void waypoint::set_pos(vec3d *pos)
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{
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Assert(pos != NULL);
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this->m_position = *pos;
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}
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waypoint_list::waypoint_list()
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{
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this->m_name[0] = '\0';
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}
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waypoint_list::waypoint_list(const char *name)
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{
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Assert(name != NULL);
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Assert(find_matching_waypoint_list(name) == NULL);
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strcpy_s(this->m_name, name);
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}
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waypoint_list::~waypoint_list()
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{
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// nothing to do
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}
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char *waypoint_list::get_name()
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{
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return m_name;
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}
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SCP_vector<waypoint> &waypoint_list::get_waypoints()
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{
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return waypoints;
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}
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void waypoint_list::set_name(const char *name)
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{
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Assert(name != NULL);
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strcpy_s(this->m_name, name);
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}
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//********************FUNCTIONS********************
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void waypoint_parse_init()
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{
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Waypoint_lists.clear();
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}
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void waypoint_level_close()
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{
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Waypoint_lists.clear();
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}
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int calc_waypoint_instance(int waypoint_list_index, int waypoint_index)
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{
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Assert(waypoint_list_index >= 0);
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Assert(waypoint_index >= 0);
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return waypoint_list_index * 0x10000 + waypoint_index;
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}
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void calc_waypoint_indexes(int waypoint_instance, int &waypoint_list_index, int &waypoint_index)
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{
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Assert(waypoint_instance >= 0);
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waypoint_list_index = calc_waypoint_list_index(waypoint_instance);
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waypoint_index = calc_waypoint_index(waypoint_instance);
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}
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int calc_waypoint_list_index(int waypoint_instance)
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{
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Assert(waypoint_instance >= 0);
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return waypoint_instance / 0x10000;
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}
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int calc_waypoint_index(int waypoint_instance)
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{
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Assert(waypoint_instance >= 0);
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return waypoint_instance & 0xffff;
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}
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void waypoint_create_game_object(waypoint *wpt, int list_index, int wpt_index)
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{
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Assert(wpt != NULL);
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Assert(list_index >= 0);
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Assert(wpt_index >= 0);
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wpt->objnum = obj_create(OBJ_WAYPOINT, -1, calc_waypoint_instance(list_index, wpt_index), NULL, wpt->get_pos(), 0.0f, OF_RENDERS);
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}
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// done immediately after mission load; originally found in aicode.cpp
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void waypoint_create_game_objects()
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{
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SCP_list<waypoint_list>::iterator ii;
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SCP_vector<waypoint>::iterator jj;
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int list = 0;
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for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
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{
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int wpt = 0;
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for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj)
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{
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waypoint_create_game_object(&(*jj), list, wpt);
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wpt++;
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}
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list++;
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}
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}
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waypoint_list *find_matching_waypoint_list(const char *name)
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{
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Assert(name != NULL);
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SCP_list<waypoint_list>::iterator ii;
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for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
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{
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if (!stricmp(ii->get_name(), name))
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return &(*ii);
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}
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return NULL;
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}
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// NOTE: waypoint names are always in the format Name:index
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waypoint *find_matching_waypoint(const char *name)
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{
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Assert(name != NULL);
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SCP_list<waypoint_list>::iterator ii;
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for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
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{
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uint len = strlen(ii->get_name());
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// the first half (before the :) matches
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if (!strnicmp(ii->get_name(), name, len))
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{
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// this is ok because it could be "Waypoint path 1" vs. "Waypoint path 10"
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if (*(name + len) != ':')
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continue;
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// skip over the : to inspect a new string holding only the index
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const char *index_str = name + len + 1;
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if (*index_str == '\0')
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{
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nprintf(("waypoints", "possible error with waypoint name '%s': no waypoint number after the colon\n", name));
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continue;
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}
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// make sure it's actually a number
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bool valid = true;
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for (const char *ch = index_str; *ch != '\0'; ch++)
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{
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if (!isdigit(*ch))
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{
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valid = false;
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break;
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}
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}
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if (!valid)
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{
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nprintf(("waypoints", "possible error with waypoint name '%s': string after the colon is not a number\n", name));
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continue;
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}
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// get the number and make sure it's in range
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uint index = atoi(index_str);
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if (index < 1 || index > ii->get_waypoints().size())
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{
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nprintf(("waypoints", "possible error with waypoint name '%s': waypoint number is out of range\n", name));
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continue;
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}
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return find_waypoint_at_index(&(*ii), index - 1);
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}
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}
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return NULL;
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}
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waypoint *find_waypoint_with_objnum(int objnum)
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{
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if (objnum < 0 || Objects[objnum].type != OBJ_WAYPOINT)
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return NULL;
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SCP_list<waypoint_list>::iterator ii;
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SCP_vector<waypoint>::iterator jj;
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for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
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{
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for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj)
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{
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if (jj->get_objnum() == objnum)
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return &(*jj);
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}
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}
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return NULL;
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}
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waypoint_list *find_waypoint_list_with_instance(int waypoint_instance, int *waypoint_index)
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{
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if (waypoint_instance < 0)
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{
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if (waypoint_index != NULL)
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*waypoint_index = -1;
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return NULL;
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}
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waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance));
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if (wp_list == NULL)
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{
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if (waypoint_index != NULL)
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*waypoint_index = -1;
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return NULL;
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}
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if (waypoint_index != NULL)
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{
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*waypoint_index = calc_waypoint_index(waypoint_instance);
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Assert(*waypoint_index >= 0 && (uint) *waypoint_index < wp_list->get_waypoints().size());
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}
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return wp_list;
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}
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waypoint *find_waypoint_with_instance(int waypoint_instance)
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{
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if (waypoint_instance < 0)
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return NULL;
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waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance));
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if (wp_list == NULL)
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return NULL;
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return find_waypoint_at_index(wp_list, calc_waypoint_index(waypoint_instance));
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}
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waypoint_list *find_waypoint_list_at_index(int index)
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{
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Assert(index >= 0);
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int i = 0;
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SCP_list<waypoint_list>::iterator ii;
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for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii)
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{
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if (i == index)
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return &(*ii);
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}
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return NULL;
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}
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waypoint *find_waypoint_at_index(waypoint_list *list, int index)
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{
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Assert(list != NULL);
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Assert(index >= 0);
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int i = 0;
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SCP_vector<waypoint>::iterator ii;
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for (ii = list->get_waypoints().begin(); ii != list->get_waypoints().end(); ++i, ++ii)
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{
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if (i == index)
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return &(*ii);
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}
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return NULL;
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}
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int find_index_of_waypoint_list(waypoint_list *wp_list)
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{
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Assert(wp_list != NULL);
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SCP_list<waypoint_list>::iterator ii;
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int index = 0;
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for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
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{
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if (&(*ii) == wp_list)
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return index;
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index++;
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}
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return -1;
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}
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int find_index_of_waypoint(waypoint_list *wp_list, waypoint *wpt)
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{
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Assert(wp_list != NULL);
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Assert(wpt != NULL);
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SCP_vector<waypoint>::iterator ii;
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int index = 0;
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for (ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++ii)
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{
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if (&(*ii) == wpt)
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return index;
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index++;
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}
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return -1;
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}
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void waypoint_find_unique_name(char *dest_name, int start_index)
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{
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Assert(dest_name != NULL);
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Assert(start_index >= 0);
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int index = start_index;
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waypoint_list *collision;
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do {
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sprintf(dest_name, "Waypoint path %d", index);
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index++;
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// valid name if no collision
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collision = find_matching_waypoint_list(dest_name);
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} while (collision != NULL);
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}
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void waypoint_add_list(const char *name, SCP_vector<vec3d> &vec_list)
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{
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Assert(name != NULL);
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if (find_matching_waypoint_list(name) != NULL)
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{
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Warning(LOCATION, "Waypoint list '%s' already exists in this mission! Not adding the new list...");
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return;
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}
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waypoint_list new_list(name);
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Waypoint_lists.push_back(new_list);
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waypoint_list *wp_list = &Waypoint_lists.back();
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wp_list->get_waypoints().reserve(vec_list.size());
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SCP_vector<vec3d>::iterator ii;
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for (ii = vec_list.begin(); ii != vec_list.end(); ++ii)
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{
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waypoint new_waypoint(&(*ii), wp_list);
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wp_list->get_waypoints().push_back(new_waypoint);
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}
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// so that masking in the other function works
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// though if you actually hit this Assert, you have other problems
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Assert(wp_list->get_waypoints().size() <= 0xffff);
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}
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int waypoint_add(vec3d *pos, int waypoint_instance)
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{
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Assert(pos != NULL);
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waypoint_list *wp_list;
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waypoint *wpt;
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int i, wp_list_index, wp_index;
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// find a new list to start
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if (waypoint_instance < 0)
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{
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// get a name for it
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char buf[NAME_LENGTH];
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waypoint_find_unique_name(buf, Waypoint_lists.size() + 1);
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// add new list with that name
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waypoint_list new_list(buf);
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Waypoint_lists.push_back(new_list);
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wp_list = &Waypoint_lists.back();
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// set up references
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wp_list_index = Waypoint_lists.size() - 1;
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wp_index = wp_list->get_waypoints().size();
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}
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// create the waypoint on the same list as, and immediately after, waypoint_instance
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else
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{
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calc_waypoint_indexes(waypoint_instance, wp_list_index, wp_index);
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wp_list = find_waypoint_list_at_index(wp_list_index);
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// theoretically waypoint_instance points to a current waypoint, so advance past it
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wp_index++;
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// it has to be on, or at the end of, an existing list
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Assert(wp_list != NULL);
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Assert((uint) wp_index <= wp_list->get_waypoints().size());
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// iterate through all waypoints that are at this index or later,
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// and edit their instances so that they point to a waypoint one place higher
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for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
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{
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if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == wp_list_index) && (calc_waypoint_index(objp->instance) >= wp_index))
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objp->instance++;
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}
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}
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// so that masking in the other function works
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// (though if you actually hit this Assert, you have other problems)
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Assert(wp_index < 0x10000);
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// create the waypoint object
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waypoint new_waypoint(pos, wp_list);
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// add it at its appropriate spot, which may be the end of the list
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SCP_vector<waypoint>::iterator ii = wp_list->get_waypoints().begin();
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for (i = 0; i < wp_index; i++)
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++ii;
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wp_list->get_waypoints().insert(ii, new_waypoint);
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wpt = find_waypoint_at_index(wp_list, wp_index);
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// apparently we create it in-game too; this is called by both scripting and FRED
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waypoint_create_game_object(wpt, wp_list_index, wp_index);
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return wpt->get_objnum();
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}
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void waypoint_remove(waypoint *wpt)
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{
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int objnum = wpt->get_objnum();
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waypoint_list *wp_list = wpt->get_parent_list();
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int this_list = calc_waypoint_list_index(Objects[objnum].instance);
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int this_index = calc_waypoint_index(Objects[objnum].instance);
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// special case... this is the only waypoint on its list
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if (wp_list->get_waypoints().size() == 1)
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{
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wp_list->get_waypoints().clear();
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// special special case... this is the only waypoint list!
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if (Waypoint_lists.size() == 1)
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{
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Waypoint_lists.clear();
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}
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// shift the other waypoint lists down
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else
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{
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// remove this particular waypoint list
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SCP_list<waypoint_list>::iterator ii;
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int i;
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for (i = 0, ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii)
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{
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if (i == this_list)
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{
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Waypoint_lists.erase(ii);
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break;
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}
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}
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Assert(ii != Waypoint_lists.end());
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// iterate through all waypoints that are in lists later than this one,
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// and edit their instances so that they point to a list one place lower
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for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
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{
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if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) > this_list))
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objp->instance -= 0x10000;
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}
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}
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}
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// shift the other waypoints down
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else
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{
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// remove this particular waypoint
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SCP_vector<waypoint>::iterator ii;
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int i;
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for (i = 0, ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++i, ++ii)
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{
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if (i == this_index)
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{
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wp_list->get_waypoints().erase(ii);
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break;
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}
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}
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Assert(ii != wp_list->get_waypoints().end());
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// iterate through all waypoints that are later than this one,
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// and edit their instances so that they point to a waypoint one place lower
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for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
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{
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if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == this_list) && (calc_waypoint_index(objp->instance) > this_index))
|
|
objp->instance--;
|
|
}
|
|
}
|
|
|
|
// FRED has its own object removal logic
|
|
if (!Fred_running)
|
|
obj_delete(objnum);
|
|
}
|