mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 13:01:29 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11153 387891d4-d844-0410-90c0-e4c51a9137d3
254 lines
5.6 KiB
C++
254 lines
5.6 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef WIN32 // Goober5000
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#include <stdio.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include "cmdline/cmdline.h"
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#include "globalincs/pstypes.h"
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#include "io/key.h"
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#include "io/mouse.h"
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#include "osapi/outwnd.h"
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#include "io/joy.h"
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#include "io/joy_ff.h"
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#include "osapi/osregistry.h"
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#include "graphics/2d.h"
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#include "freespace2/freespace.h"
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#define THREADED // to use the proper set of macros
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#include "osapi/osapi.h"
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// ----------------------------------------------------------------------------------------------------
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// OSAPI DEFINES/VARS
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//
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// os-wide globals
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static int fAppActive = 1;
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static char szWinTitle[128];
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static char szWinClass[128];
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static int Os_inited = 0;
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static CRITICAL_SECTION Os_lock;
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int Os_debugger_running = 0;
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// ----------------------------------------------------------------------------------------------------
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// OSAPI FORWARD DECLARATIONS
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//
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DWORD unix_process(DWORD lparam);
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// called at shutdown. Makes sure all thread processing terminates.
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void os_deinit();
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// ----------------------------------------------------------------------------------------------------
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// OSAPI FUNCTIONS
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//
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// initialization/shutdown functions -----------------------------------------------
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// detect users home directory
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const char *detect_home(void)
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{
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return (getenv("HOME"));
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}
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// If app_name is NULL or ommited, then TITLE is used
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// for the app name, which is where registry keys are stored.
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void os_init(const char * wclass, const char * title, const char *app_name, const char *version_string )
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{
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// create default ini entries for the user
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if (os_config_read_string(NULL, NOX("VideocardFs2open"), NULL) == NULL)
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os_config_write_string(NULL, NOX("VideocardFs2open"), NOX("OGL -(1024x768)x32 bit"));
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os_init_registry_stuff(Osreg_company_name, title, version_string);
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strcpy_s( szWinTitle, title );
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strcpy_s( szWinClass, wclass );
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INITIALIZE_CRITICAL_SECTION( Os_lock );
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unix_process(0);
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// initialized
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Os_inited = 1;
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atexit(os_deinit);
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}
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// set the main window title
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void os_set_title( const char *title )
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{
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strcpy_s( szWinTitle, title );
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SDL_WM_SetCaption( szWinTitle, NULL );
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}
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extern void gr_opengl_shutdown();
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// call at program end
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void os_cleanup()
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{
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gr_opengl_shutdown();
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#ifndef NDEBUG
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outwnd_close();
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#endif
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}
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// window management -----------------------------------------------------------------
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// Returns 1 if app is not the foreground app.
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int os_foreground()
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{
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return fAppActive;
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}
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// Returns the handle to the main window
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/*uint os_get_window()
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{
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// not used
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return 0;
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}*/
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// process management -----------------------------------------------------------------
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// Sleeps for n milliseconds or until app becomes active.
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void os_sleep(int ms)
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{
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Sleep(ms);
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}
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// Used to stop message processing
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void os_suspend()
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{
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ENTER_CRITICAL_SECTION( Os_lock );
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}
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// resume message processing
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void os_resume()
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{
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LEAVE_CRITICAL_SECTION( Os_lock );
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}
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// ----------------------------------------------------------------------------------------------------
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// OSAPI FORWARD DECLARATIONS
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//
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extern int SDLtoFS2[SDLK_LAST];
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extern void joy_set_button_state(int button, int state);
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extern void joy_set_hat_state(int position);
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DWORD unix_process(DWORD lparam)
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{
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SDL_Event event;
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while( SDL_PollEvent(&event) ) {
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switch(event.type) {
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case SDL_ACTIVEEVENT:
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if( (event.active.state & SDL_APPACTIVE) || (event.active.state & SDL_APPINPUTFOCUS) ) {
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if (fAppActive != event.active.gain) {
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if(!Cmdline_no_unfocus_pause)
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{
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if (fAppActive)
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game_pause();
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else
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game_unpause();
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}
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}
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fAppActive = event.active.gain;
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gr_activate(fAppActive);
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}
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break;
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case SDL_KEYDOWN:
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/*if( (event.key.keysym.mod & KMOD_ALT) && (event.key.keysym.sym == SDLK_RETURN) ) {
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Gr_screen_mode_switch = 1;
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gr_activate(1);
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break;
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}*/
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if( SDLtoFS2[event.key.keysym.sym] ) {
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key_mark( SDLtoFS2[event.key.keysym.sym], 1, 0 );
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}
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break;
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case SDL_KEYUP:
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/*if( (event.key.keysym.mod & KMOD_ALT) && (event.key.keysym.sym == SDLK_RETURN) ) {
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Gr_screen_mode_switch = 0;
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break;
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}*/
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if (SDLtoFS2[event.key.keysym.sym]) {
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key_mark( SDLtoFS2[event.key.keysym.sym], 0, 0 );
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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if (event.button.button == SDL_BUTTON_LEFT)
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mouse_mark_button( MOUSE_LEFT_BUTTON, event.button.state );
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else if (event.button.button == SDL_BUTTON_MIDDLE)
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mouse_mark_button( MOUSE_MIDDLE_BUTTON, event.button.state );
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else if (event.button.button == SDL_BUTTON_RIGHT)
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mouse_mark_button( MOUSE_RIGHT_BUTTON, event.button.state );
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break;
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case SDL_JOYHATMOTION:
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joy_set_hat_state( event.jhat.value );
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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if (event.jbutton.button < JOY_NUM_BUTTONS) {
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joy_set_button_state( event.jbutton.button, event.jbutton.state );
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}
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break;
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}
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}
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return 0;
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}
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// called at shutdown. Makes sure all thread processing terminates.
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void os_deinit()
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{
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DELETE_CRITICAL_SECTION( Os_lock );
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SDL_Quit();
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}
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void os_poll()
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{
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unix_process(0);
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}
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void debug_int3(char *file, int line)
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{
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mprintf(("Int3(): From %s at line %d\n", file, line));
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// we have to call os_deinit() before abort() so we make sure that SDL gets
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// closed out and we don't lose video/input control
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os_deinit();
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abort();
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}
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#endif // Goober5000 - #ifndef WIN32
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