mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 17:52:08 -10:00
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
322 lines
9.6 KiB
C++
322 lines
9.6 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifdef _WIN32
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#include <io.h>
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#include <winsock.h>
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#endif
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#include "globalincs/systemvars.h"
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#include "playerman/player.h"
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#include "stats/stats.h"
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#include "hud/hud.h"
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#include "network/multi.h"
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#define MISSION_STATS_START_Y 80
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#define ALLTIME_STATS_START_Y 270
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#define MULTIPLAYER_LIST_START 20
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player *Active_player;
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void show_stats_init()
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{
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if (Game_mode & GM_MULTIPLAYER) {
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set_player_stats(MY_NET_PLAYER_NUM);
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} else {
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Active_player = Player;
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}
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}
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// write out the label for each stat
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void show_stats_label(int stage, int sx, int sy, int dy)
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{
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switch ( stage ) {
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case MISSION_STATS:
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gr_printf_menu(sx,sy,XSTR( "Mission Stats", 114));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Total kills", 115));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Primary weapon shots", 116));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary weapon hits", 117));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary friendly hits", 118));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary hit %%", 119));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary friendly hit %%", 120));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary weapon shots", 121));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary weapon hits", 122));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary friendly hits", 123));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary hit %%", 124));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary friendly hit %%", 125));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Assists", 126));
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sy += 2*dy;
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if(Game_mode & GM_MULTIPLAYER){
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gr_printf_menu(sx,sy,XSTR( "Player Deaths", 127));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Mission score", 1526));
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}
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break;
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case ALL_TIME_STATS:
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gr_printf_menu(sx,sy,XSTR( "All Time Stats", 128));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Total kills", 115));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Primary weapon shots", 116));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary weapon hits", 117));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary friendly hits", 118));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary hit %%", 119));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Primary friendly hit %%", 120));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary weapon shots", 121));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary weapon hits", 122));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary friendly hits", 123));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary hit %%", 124));
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sy += dy;
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gr_printf_menu(sx,sy,XSTR( "Secondary friendly hit %%", 125));
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sy += 2*dy;
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gr_printf_menu(sx,sy,XSTR( "Assists", 126));
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sy += 2*dy;
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if(Game_mode & GM_MULTIPLAYER){
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gr_printf_menu(sx,sy,XSTR( "Score", 1527));
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}
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break;
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} // end switch
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}
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void stats_underline_text(int sx, int sy, char *text)
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{
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int w,h,fh;
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gr_get_string_size(&w,&h,text);
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fh=gr_get_font_height();
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gr_line(sx-1, sy+fh, sx+w+1, sy+fh, GR_RESIZE_MENU);
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}
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void show_stats_numbers(int stage, int sx, int sy, int dy,int add_mission)
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{
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char text[30];
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float pct;
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sy += 2*dy;
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switch ( stage ) {
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case MISSION_STATS:
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// mission kills stats
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sprintf(text,"%d",Active_player->stats.m_kill_count_ok);
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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// mission primary weapon stats
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sprintf(text,"%u",Active_player->stats.mp_shots_fired);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.mp_shots_hit);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.mp_bonehead_hits);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if(Active_player->stats.mp_shots_fired>0)
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pct=(float)100.0*((float)Active_player->stats.mp_shots_hit/(float)Active_player->stats.mp_shots_fired);
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if(Active_player->stats.mp_bonehead_hits>0)
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pct=(float)100.0*((float)Active_player->stats.mp_bonehead_hits/(float)Active_player->stats.mp_shots_fired);
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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// mission secondary weapon stats
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sprintf(text,"%u",Active_player->stats.ms_shots_fired);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.ms_shots_hit);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.ms_bonehead_hits);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if(Active_player->stats.ms_shots_fired>0)
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pct=(float)100.0*((float)Active_player->stats.ms_shots_hit/(float)Active_player->stats.ms_shots_fired);
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if(Active_player->stats.ms_bonehead_hits>0)
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pct=(float)100.0*((float)Active_player->stats.ms_bonehead_hits/(float)Active_player->stats.ms_shots_fired);
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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// mission assists and player rescues (respawns)
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sprintf(text,"%d",(int)Active_player->stats.m_assists);
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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if(Game_mode & GM_MULTIPLAYER){
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sprintf(text,"%d",(int)Active_player->stats.m_player_deaths);
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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// mission score
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gr_printf_menu(sx, sy, "%d", (int)Active_player->stats.m_score);
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}
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break;
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case ALL_TIME_STATS:
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scoring_struct add;
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// if we are passed mission_add (the stats for the current mission), copy it to "add", otherwise,
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// leave it blank
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if (add_mission) {
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add.kill_count_ok = Active_player->stats.m_kill_count_ok;
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add.p_shots_fired = Active_player->stats.mp_shots_fired;
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add.p_shots_hit = Active_player->stats.mp_shots_hit;
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add.p_bonehead_hits = Active_player->stats.mp_bonehead_hits;
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add.s_shots_fired = Active_player->stats.ms_shots_fired;
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add.s_shots_hit = Active_player->stats.ms_shots_hit;
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add.s_bonehead_hits = Active_player->stats.ms_bonehead_hits;
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}
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// mission kills stats
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sprintf(text,"%d",Active_player->stats.kill_count_ok + add.kill_count_ok);
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hud_num_make_mono(text, gr_get_current_fontnum());
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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// alltime primary weapon stats
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sprintf(text,"%u",Active_player->stats.p_shots_fired + add.p_shots_fired);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.p_shots_hit + add.p_shots_hit);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.p_bonehead_hits + add.p_bonehead_hits);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if((Active_player->stats.p_shots_fired + add.p_shots_fired)>0)
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pct=(float)100.0*((float)(Active_player->stats.p_shots_hit+add.p_shots_hit)/(float)(Active_player->stats.p_shots_fired + add.p_shots_fired));
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if((Active_player->stats.p_bonehead_hits + add.p_bonehead_hits)>0)
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pct=(float)100.0*((float)(Active_player->stats.p_bonehead_hits+add.p_bonehead_hits)/(float)(Active_player->stats.p_shots_fired + add.p_shots_fired));
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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// alltime secondary weapon stats
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sprintf(text,"%u",Active_player->stats.s_shots_fired + add.s_shots_fired);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.s_shots_hit + add.s_shots_hit);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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sprintf(text,"%u",Active_player->stats.s_bonehead_hits + add.s_bonehead_hits);
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if((Active_player->stats.s_shots_fired+add.s_shots_fired)>0)
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pct=(float)100.0*((float)(Active_player->stats.s_shots_hit + add.s_shots_hit)/(float)(Active_player->stats.s_shots_fired + add.s_shots_fired));
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += dy;
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if((Active_player->stats.s_bonehead_hits + add.s_bonehead_hits)>0)
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pct=(float)100.0*((float)(Active_player->stats.s_bonehead_hits+add.s_bonehead_hits)/(float)(Active_player->stats.s_shots_fired+add.s_shots_fired));
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else pct=(float)0.0;
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sprintf(text,"%d",(int)pct); strcat_s(text," %%");
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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// alltime assists
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sprintf(text,"%d",(int)Active_player->stats.assists + add.assists);
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gr_printf_menu(sx,sy,text);
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sy += 2*dy;
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if (Game_mode & GM_MULTIPLAYER) {
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gr_printf_menu(sx, sy, "%d", (int)Active_player->stats.score);
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}
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break;
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} // end switch
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}
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int find_netplayer_n(int n)
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{
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int idx;
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int target;
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target = n;
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n=0;
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for(idx=0;idx<MAX_PLAYERS;idx++){
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if(MULTI_CONNECTED(Net_players[idx])){
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n++;
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if(n == target)
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return idx;
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}
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}
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return -1;
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}
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void show_stats_close()
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{
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}
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// initialize the statistics portion of the player structure for multiplayer. Only the host of
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// a netgame needs to be doing this (and if fact, only he *should* be doing this)
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void init_multiplayer_stats( )
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{
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scoring_struct *ptr;
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for (int idx=0; idx < MAX_PLAYERS; idx++) {
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ptr = &Players[idx].stats;
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scoring_level_init( ptr );
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}
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}
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void set_player_stats(int pid)
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{
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Active_player = Net_players[pid].m_player;
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}
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