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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-11 12:41:47 -10:00
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7cd3fbf2ef5d51ff1f013b78d2c4901ac2ff4b0d
fs2open.github.com/code/bmpman
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taylor 4c9c897094 bm_unload_fast() should only unload the bitmap passed for animations, not the entire animation (fixes several issues)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4121 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:57 +10:00
..
bm_internal.h
remove the non-dark stuff, it only works on PCX files and stuff to use it has already been ripped out per earlier discussions: remove -jpgtga and -pcx32, set image load order to DDS->TGA->JPG->PCX some debug log cleanup remove bitmap data from system memory once it's in API memory
2015-04-29 18:42:45 +10:00
bmpman.cpp
bm_unload_fast() should only unload the bitmap passed for animations, not the entire animation (fixes several issues)
2015-04-29 18:42:57 +10:00
bmpman.h
various bits of bmpman cleanup be sure to clean all three possible buffers with OGL init fix a couple of bmpman loading bugs that messed up animations fix bmpman bug that didn't properly account for free'd texture ram count with unload_fast
2015-04-29 18:42:55 +10:00
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