mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 13:01:29 -10:00
316 lines
6.0 KiB
C++
316 lines
6.0 KiB
C++
#include <stdio.h>
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#include <stdarg.h>
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#include "parse/scripting.h"
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#include "parse/lua.h"
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#include "parse/parselo.h"
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#include "globalincs/version.h"
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//tehe. Declare the main event
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script_state Script_system("FS2_Open Scripting");
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bool Output_scripting_meta = false;
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//*************************Scripting init and handling*************************
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std::vector<script_hook> Script_globalhooks;
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int script_test(script_state *st)
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{
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int rval;
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if ((rval = setjmp(parse_abort)) != 0)
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{
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nprintf(("Warning", "Unable to parse scripting.tbl! Code = %i.\n", rval));
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return 0;
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}
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else
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{
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read_file_text("scripting.tbl");
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reset_parse();
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}
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while(optional_string("$Global:"))
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{
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Script_globalhooks.push_back(st->ParseChunk());
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}
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return 1;
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}
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//Initializes the (global) scripting system, as well as any subsystems.
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//script_close is handled by destructors
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void script_init (void)
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{
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#ifdef USE_LUA
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Script_system.CreateLuaState(Lua_libraries);
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#endif
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if(Output_scripting_meta)
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{
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Script_system.OutputMeta("scripting.html");
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}
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script_test(&Script_system);
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}
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//*************************CLASS: script_state*************************
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//Most of the icky stuff is here. Lots of #ifdefs
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#ifndef USE_LUA
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#pragma message( "WARNING: Lua is not compiled in" )
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#endif
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#ifndef USE_PYTHON
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#pragma message("WARNING: Python is not compiled in")
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#endif
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//returns 0 on failure, 1 on success
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int script_state::RunBytecode(script_hook &hd)
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{
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if(hd.index >= 0)
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{
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if(hd.language == SC_LUA)
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{
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#ifdef USE_LUA
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lua_getref(GetLuaSession(), hd.index);
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if(lua_pcall(GetLuaSession(), 0, 1, 0) != 0)
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{
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LuaError(LOCATION, GetLuaSession());
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}
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return 1;
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#endif
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}
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else if(hd.language == SC_PYTHON)
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{
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#ifdef USE_PYTHON
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PyObject *chk = PyBytecodeLib.Get(hd.index);
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if(chk != NULL)
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{
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PyEval_EvalCode(PyBytecodeLib.Get(hd.index), GetPyGlobals(), GetPyLocals());
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return 1;
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}
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#endif
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}
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}
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return 0;
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}
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void script_state::Clear()
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{
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StateName[0] = '\0';
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Langs = 0;
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#ifdef USE_LUA
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//Don't close this yet
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LuaState = NULL;
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LuaLibs = NULL;
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#endif
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#ifdef USE_PYTHON
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Py_XDECREF(PyGlb);
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PyGlb = NULL;
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Py_XDECREF(PyLoc);
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PyLoc = NULL;
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#endif
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}
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script_state::script_state(char *name)
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{
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strncpy(StateName, name, sizeof(StateName)-1);
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Langs = 0;
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LuaState = NULL;
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LuaLibs = NULL;
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PyGlb = NULL;
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PyLoc = NULL;
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}
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script_state& script_state::operator=(script_state &in)
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{
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Error(LOCATION, "SESSION COPY ATTEMPTED");
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return *this;
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}
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script_state::~script_state()
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{
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#ifdef USE_LUA
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if(LuaState != NULL) {
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lua_close(LuaState);
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}
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#endif
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Clear();
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}
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void script_state::SetLuaSession(lua_State *L, const struct script_lua_lib_list *libraries)
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{
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#ifdef USE_LUA
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if(LuaState != NULL)
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{
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lua_close(LuaState);
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}
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LuaState = L;
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LuaLibs = libraries;
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if(LuaState != NULL) {
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Langs |= SC_LUA;
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}
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else if(Langs & SC_LUA) {
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Langs &= ~SC_LUA;
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}
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#endif
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}
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void script_state::SetPySession(PyObject *loc, PyObject *glb)
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{
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#ifdef USE_PYTHON
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//set variables
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if(PyGlb != NULL)
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{
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Py_XDECREF(PyGlb);
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PyGlb = glb;
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}
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if(PyLoc != NULL)
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{
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Py_XDECREF(PyLoc);
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PyLoc = loc;
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}
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//Add or remove python note
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if(PyGlb != NULL || PyLoc != NULL)
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{
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Langs |= SC_PYTHON;
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}
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else if(Langs & SC_PYTHON)
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{
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Langs &= ~SC_PYTHON;
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}
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#endif
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}
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int script_state::OutputMeta(char *filename)
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{
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FILE *fp = fopen(filename,"w");
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if(fp == NULL)
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{
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return 0;
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}
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fprintf(fp, "<html>\n<head>\n\t<title>Script output: %d.%d.%d (%s)</title>\n</head>\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, StateName);
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fputs("<body>", fp);
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fprintf(fp,"\t<h1>Script Output - Build %d.%d.%d (%s)</h1>\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD, StateName);
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//Scripting languages links
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fputs("<dl>", fp);
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fputs("<dt><b>Scripting languages</b></dt>", fp);
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if(Langs & SC_PYTHON) {
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fputs("<dd><a href=\"#Python\">Python</a></dd>", fp);
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}
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if(Langs & SC_LUA) {
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fputs("<dd><a href=\"#Lua\">Lua</a></dd>", fp);
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}
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fputs("</dl>", fp);
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//Languages
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fputs("<dl>", fp);
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if(Langs & SC_LUA) {
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fputs("<dt><H2><a name=\"#Lua\">Lua</a></H2></dt>", fp);
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fputs("<dd>", fp);
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OutputLuaMeta(fp);
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fputs("</dd>", fp);
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}
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/*
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if(Langs & SC_PYTHON) {
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OutputPyMeta(fp);
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}*/
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fputs("</dl></body></html>", fp);
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fclose(fp);
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return 1;
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}
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script_hook script_state::ParseChunk(char* debug_str)
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{
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static int total_parse_calls = 0;
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char buf[PARSE_BUF_SIZE] = {0};
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char debug_buf[128];
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script_hook rval;
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total_parse_calls++;
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//DANGER! This code means the debug_str must be used only before parsing
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if(!debug_str)
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{
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debug_str = debug_buf;
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sprintf(debug_str, "script_parse() count %d", total_parse_calls);
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}
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if(check_for_string("[["))
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{
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//Lua from file
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//Lua
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rval.language = SC_LUA;
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char *filename = alloc_block("[[", "]]");
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#ifdef LUA
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//Load from file
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luaL_loadfile(GetLuaSession(), filename);
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rval.index = luaL_ref(GetLuaSession(), LUA_REGISTRYINDEX);
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#endif
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//dealloc
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//commented out b/c it may crash and i don't want to test it now
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//vm_free(filename);
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}
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else if(check_for_string("["))
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{
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//Lua string
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//Assume Lua
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rval.language = SC_LUA;
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//Allocate raw script
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char* raw_lua = alloc_block("[", "]");
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#ifdef USE_LUA
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//Load it into a buffer & parse it
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luaL_loadbuffer(GetLuaSession(), raw_lua, strlen(raw_lua), debug_str);
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//Stick it in the registry
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rval.index = luaL_ref(GetLuaSession(), LUA_REGISTRYINDEX);
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#endif
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//free the mem
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//WTF THIS CRASHES
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//vm_free(raw_lua);
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}
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else if(check_for_string("{"))
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{
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//Python string
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//Assume python
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rval.language = SC_PYTHON;
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//Get the block
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char* raw_python = alloc_block("{","}");
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#ifdef USE_PYTHON
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//Add it to the lib
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rval.index = PyBytecodeLib.Add(PyBytecode(Py_CompileString(raw_python, debug_str, Py_file_input)));
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#endif
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//vm_free(raw_python);
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}
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else
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{
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//Python eval
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//Maybe remove this and force brackets, or use custom system?
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//Assume python
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rval.language = SC_PYTHON;
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//Stuff it
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stuff_string(buf, F_RAW, NULL, sizeof(buf)-1);
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#ifdef USE_PYTHON
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//Add it to the lib
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rval.index = PyBytecodeLib.Add(PyBytecode(Py_CompileString(buf, debug_str, Py_eval_input));
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#endif
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}
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return rval;
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} |