Files
fs2open.github.com/code/weapon/muzzleflash.h
T
Goober5000 f4669db41c constify some turret code
Apply `const` to a whole bunch of functions.  Also change a bunch of ints to bools.
2023-12-30 00:00:31 -05:00

51 lines
1.3 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __FS2_MUZZLEFLASH_HEADER_FILE
#define __FS2_MUZZLEFLASH_HEADER_FILE
#include "physics/physics.h"
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH DEFINES/VARS
//
// prototypes
class object;
struct vec3d;
// ---------------------------------------------------------------------------------------------------------------------
// MUZZLE FLASH FUNCTIONS
//
// initialize muzzle flash stuff for the whole game
void mflash_game_init();
// initialize muzzle flash stuff for the level
void mflash_level_init();
// shutdown stuff for the level
void mflash_level_close();
// create a muzzle flash on the guy
void mflash_create(const vec3d *gun_pos, const vec3d *gun_dir, const physics_info *pip, int mflash_type, const object *local = nullptr);
// lookup type by name
int mflash_lookup(const char *name);
// mark as used
void mflash_mark_as_used(int index = -1);
// level page in
void mflash_page_in(bool load_all = false);
#endif