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The new design is centered around the Event Trace JSON format but it should still be possible to adapt it for other profiling tools. The old profiling system has been removed.
225 lines
6.2 KiB
C++
225 lines
6.2 KiB
C++
#include "cutscene/ffmpeg/AudioDecoder.h"
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#include "tracing/tracing.h"
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namespace {
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const int OUT_CH_LAYOUT = AV_CH_LAYOUT_STEREO;
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const int OUT_SAMPLE_RATE = 48000;
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const AVSampleFormat OUT_SAMPLE_FORMAT = AV_SAMPLE_FMT_S16;
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const int OUT_NUM_CHANNELS = av_get_channel_layout_nb_channels(OUT_CH_LAYOUT);
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const int DEFAULT_SRC_NUM_SAMPLES = 1024;
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SwrContext* getSWRContext(uint64_t layout, int rate, AVSampleFormat inFmt) {
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auto swr = swr_alloc();
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av_opt_set_int(swr, "in_channel_layout", layout, 0);
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av_opt_set_int(swr, "in_sample_rate", rate, 0);
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av_opt_set_int(swr, "in_sample_fmt", inFmt, 0);
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av_opt_set_int(swr, "out_channel_layout", OUT_CH_LAYOUT, 0);
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av_opt_set_int(swr, "out_sample_rate", OUT_SAMPLE_RATE, 0);
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av_opt_set_int(swr, "out_sample_fmt", OUT_SAMPLE_FORMAT, 0);
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swr_init(swr);
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return swr;
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}
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int alloc_array_and_samples(uint8_t*** outData, int* linesize, int channels, int samples, AVSampleFormat format) {
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auto planes = av_sample_fmt_is_planar(format) ? channels : 1;
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*outData = reinterpret_cast<uint8_t**>(av_mallocz(planes * sizeof(**outData)));
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auto ret = av_samples_alloc(*outData, linesize, channels, samples, format, 0);
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if (ret < 0) {
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av_freep(outData);
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}
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return ret;
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}
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int64_t getDelay(SwrContext* ctx, int64_t sampleRate) {
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#ifdef WITH_LIBAV
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return avresample_get_delay(ctx);
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#else
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return swr_get_delay(ctx, sampleRate);
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#endif
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}
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int resample_convert(SwrContext* ctx, uint8_t** output,
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int out_plane_size, int out_samples, uint8_t** input,
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int in_plane_size, int in_samples) {
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#ifdef WITH_LIBAV
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return avresample_convert(ctx, output, out_plane_size, out_samples, input, in_plane_size, in_samples);
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#else
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return swr_convert(ctx, output, out_samples, (const uint8_t**) input, in_samples);
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#endif
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}
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}
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namespace cutscene {
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namespace ffmpeg {
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AudioDecoder::AudioDecoder(DecoderStatus* status)
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: FFMPEGStreamDecoder(status) {
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m_audioBuffer.reserve(static_cast<size_t>(OUT_SAMPLE_RATE * OUT_NUM_CHANNELS / 2));
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m_resampleCtx = getSWRContext(m_status->audioCodecPars.channel_layout, m_status->audioCodecPars.sample_rate,
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m_status->audioCodecPars.audio_format);
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/*
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* compute the number of converted samples: buffering is avoided
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* ensuring that the output buffer will contain at least all the
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* converted input samples
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*/
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m_maxOutNumSamples = m_outNumSamples = static_cast<int>(av_rescale_rnd(DEFAULT_SRC_NUM_SAMPLES,
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OUT_SAMPLE_RATE,
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m_status->audioCodecPars.sample_rate,
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AV_ROUND_UP));
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auto ret = alloc_array_and_samples(&m_outData, &m_outLinesize, OUT_NUM_CHANNELS,
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m_outNumSamples, OUT_SAMPLE_FORMAT);
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if (ret < 0) {
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mprintf(("FFMPEG: Failed to allocate samples array!\n"));
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}
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}
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AudioDecoder::~AudioDecoder() {
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if (m_outData) {
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av_freep(&m_outData[0]);
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}
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av_freep(&m_outData);
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swr_free(&m_resampleCtx);
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}
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void AudioDecoder::flushAudioBuffer() {
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if (m_audioBuffer.empty()) {
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// Nothing to do here
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return;
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}
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AudioFramePtr audioFrame(new AudioFrame());
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audioFrame->channels = OUT_NUM_CHANNELS;
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audioFrame->rate = OUT_SAMPLE_RATE;
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audioFrame->audioData.assign(m_audioBuffer.begin(), m_audioBuffer.end());
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pushFrame(std::move(audioFrame));
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m_audioBuffer.clear();
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}
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void AudioDecoder::handleDecodedFrame(AVFrame* frame) {
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/* compute destination number of samples */
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m_outNumSamples = static_cast<int>(av_rescale_rnd(getDelay(m_resampleCtx, frame->sample_rate)
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+ frame->nb_samples, OUT_SAMPLE_RATE, frame->sample_rate,
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AV_ROUND_UP));
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if (m_outNumSamples > m_maxOutNumSamples) {
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av_freep(&m_outData[0]);
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auto ret = av_samples_alloc(m_outData, &m_outLinesize, OUT_NUM_CHANNELS, m_outNumSamples,
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OUT_SAMPLE_FORMAT, 1);
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if (ret < 0) {
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mprintf(("FFMPEG: Failed to allocate samples!!!"));
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return;
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}
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m_maxOutNumSamples = m_outNumSamples;
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}
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/* convert to destination format */
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auto ret = resample_convert(m_resampleCtx, m_outData, 0, m_outNumSamples,
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(uint8_t**) frame->data, 0, frame->nb_samples);
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if (ret < 0) {
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mprintf(("FFMPEG: Error while converting audio!\n"));
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return;
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}
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auto outBufsize = av_samples_get_buffer_size(&m_outLinesize, OUT_NUM_CHANNELS, ret, OUT_SAMPLE_FORMAT, 1);
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if (outBufsize < 0) {
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mprintf(("FFMPEG: Could not get sample buffer size!\n"));
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return;
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}
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auto begin = reinterpret_cast<short*>(m_outData[0]);
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auto end = reinterpret_cast<short*>(m_outData[0] + outBufsize);
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auto size = std::distance(begin, end);
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auto newSize = m_audioBuffer.size() + size;
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if (newSize <= m_audioBuffer.capacity()) {
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// We haven't filled the buffer yet
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m_audioBuffer.insert(m_audioBuffer.end(), begin, end);
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} else {
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flushAudioBuffer();
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m_audioBuffer.assign(begin, end);
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}
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}
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void AudioDecoder::decodePacket(AVPacket* packet) {
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TRACE_SCOPE(tracing::CutsceneFFmpegAudioDecoder);
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#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
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int send_result;
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do {
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send_result = avcodec_send_packet(m_status->audioCodecCtx, packet);
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while (avcodec_receive_frame(m_status->audioCodecCtx, m_decodeFrame) == 0) {
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handleDecodedFrame(m_decodeFrame);
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}
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} while (send_result == AVERROR(EAGAIN));
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#else
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int finishedFrame = 0;
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auto err = avcodec_decode_audio4(m_status->audioCodecCtx, m_decodeFrame, &finishedFrame, packet);
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if (err >= 0 && finishedFrame) {
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handleDecodedFrame(m_decodeFrame);
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}
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#endif
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}
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void AudioDecoder::finishDecoding() {
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TRACE_SCOPE(tracing::CutsceneFFmpegAudioDecoder);
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#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
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// Send flush packet
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avcodec_send_packet(m_status->audioCodecCtx, nullptr);
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// Handle those decoders that have a delay
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while (true) {
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auto ret = avcodec_receive_frame(m_status->audioCodecCtx, m_decodeFrame);
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if (ret == 0) {
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handleDecodedFrame(m_decodeFrame);
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}
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else {
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// Everything consumed or error
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break;
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}
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}
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#else
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// Handle those decoders that have a delay
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AVPacket nullPacket;
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memset(&nullPacket, 0, sizeof(nullPacket));
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nullPacket.data = nullptr;
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nullPacket.size = 0;
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while (true) {
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int finishedFrame = 1;
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auto err = avcodec_decode_audio4(m_status->audioCodecCtx, m_decodeFrame, &finishedFrame, &nullPacket);
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if (err < 0 || !finishedFrame) {
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break;
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}
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handleDecodedFrame(m_decodeFrame);
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}
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#endif
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// Push the last bits of audio data into the queue
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flushAudioBuffer();
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}
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}
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}
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