Files
fs2open.github.com/code/mod_table/mod_table.cpp
T
2012-11-16 11:26:48 +00:00

214 lines
6.2 KiB
C++

/*
* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*/
#include "globalincs/pstypes.h"
#include "globalincs/def_files.h"
#include "mission/missioncampaign.h"
#include "mission/missionmessage.h"
#include "mod_table/mod_table.h"
#include "localization/localize.h"
#include "parse/parselo.h"
int Directive_wait_time = 3000;
bool True_loop_argument_sexps = false;
bool Fixed_turret_collisions = false;
bool Damage_impacted_subsystem_first = false;
bool Cutscene_camera_displays_hud = false;
bool Alternate_chaining_behavior = false;
int Default_ship_select_effect = 2;
int Default_weapon_select_effect = 2;
bool Enable_external_shaders = false;
int Default_detail_level = 3; // "very high" seems a reasonable default in 2012 -zookeeper
bool Full_color_head_anis = false;
bool Weapons_inherit_parent_collision_group = false;
void parse_mod_table(char *filename)
{
int rval;
// SCP_vector<SCP_string> lines;
// open localization
lcl_ext_open();
if ((rval = setjmp(parse_abort)) != 0)
{
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default game_settings.tbl>", rval));
lcl_ext_close();
return;
}
if (filename == NULL)
read_file_text_from_array(defaults_get_file("game_settings.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
optional_string("#CAMPAIGN SETTINGS");
if (optional_string("$Default Campaign File Name:")) {
char temp[MAX_FILENAME_LEN];
stuff_string(temp, F_NAME, MAX_FILENAME_LEN);
// remove extension?
char *p = strrchr(temp, '.');
if (p != NULL) {
mprintf(("Game Settings Table: Removing extension on default campaign file name %s\n", temp));
*p = 0;
}
// check length
int maxlen = (MAX_FILENAME_LEN - 4);
int len = strlen(temp);
if (len > maxlen) {
Warning(LOCATION, "Token too long: [%s]. Length = %i. Max is %i.\n", temp, len, maxlen);
temp[maxlen] = 0;
}
strcpy_s(Default_campaign_file_name, temp);
}
if (optional_string("#Ignored Campaign File Names")) {
SCP_string campaign_name;
while (optional_string("$Campaign File Name:")) {
stuff_string(campaign_name, F_NAME);
Ignored_campaigns.push_back(campaign_name);
}
}
optional_string("#HUD SETTINGS");
// how long should the game wait before displaying a directive?
if (optional_string("$Directive Wait Time:")) {
stuff_int(&Directive_wait_time);
}
if (optional_string("$Cutscene camera displays HUD:")) {
stuff_boolean(&Cutscene_camera_displays_hud);
}
// compatibility
if (optional_string("$Cutscene camera disables HUD:")) {
mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
bool temp;
stuff_boolean(&temp);
Cutscene_camera_displays_hud = !temp;
}
if (optional_string("$Full color head animations:")) {
stuff_boolean(&Full_color_head_anis);
}
// compatibility
if (optional_string("$Color head animations with hud colors:")) {
mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
bool temp;
stuff_boolean(&temp);
Full_color_head_anis = !temp;
}
optional_string("#SEXP SETTINGS");
if (optional_string("$Loop SEXPs Then Arguments:")) {
stuff_boolean(&True_loop_argument_sexps);
if (True_loop_argument_sexps) {
mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
} else {
mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
}
}
if (optional_string("$Use Alternate Chaining Behavior:")) {
stuff_boolean(&Alternate_chaining_behavior);
if (Alternate_chaining_behavior) {
mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
} else {
mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
}
}
optional_string("#GRAPHICS SETTINGS");
if (optional_string("$Enable External Shaders:")) {
stuff_boolean(&Enable_external_shaders);
if (Enable_external_shaders)
mprintf(("Game Settings Table: External shaders are enabled\n"));
else
mprintf(("Game Settings Table: External shaders are DISABLED\n"));
}
if (optional_string("$Default Detail Level:")) {
int detail_level;
stuff_int(&detail_level);
mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS-1));
if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS-1) {
Warning(LOCATION, "Invalid detail level: %i, setting to %i\n", detail_level, Default_detail_level);
} else {
Default_detail_level = detail_level;
}
}
optional_string("#OTHER SETTINGS");
if (optional_string("$Fixed Turret Collisions:")) {
stuff_boolean(&Fixed_turret_collisions);
}
if (optional_string("$Damage Impacted Subsystem First:")) {
stuff_boolean(&Damage_impacted_subsystem_first);
}
if (optional_string("$Default ship select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_ship_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_ship_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_ship_select_effect = 0;
}
if (optional_string("$Default weapon select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_weapon_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_weapon_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_weapon_select_effect = 0;
}
if (optional_string("$Weapons inherit parent collision group:")) {
stuff_boolean(&Weapons_inherit_parent_collision_group);
if (Weapons_inherit_parent_collision_group)
mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
}
required_string("#END");
// close localization
lcl_ext_close();
}
void mod_table_init()
{
// first parse the default table
parse_mod_table(NULL);
// if a mod.tbl exists read it
if (cf_exists_full("game_settings.tbl", CF_TYPE_TABLES)) {
parse_mod_table("game_settings.tbl");
}
// parse any modular tables
parse_modular_table("*-mod.tbm", parse_mod_table);
}