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* Make scripting use the full-blown particle system * Add reverse option * Add animation reversal as an option to modern particles * Start implementation of beam particles * Add multi-emission particle source API for legacy particles * Attach beam muzzle particles to the correct host * Reorder code in order to facilitate apparent visual size as modular curve input for particles * fix lua api * Typo * Fix scripting and beam muzzle particles * Remove muzzleflash code, prepare to replace with particles * Begin mflash effect conversion * Pass final parameters to mflashes and fix curve * Remove deprecated particle function * Add debris flame particles * remove weapon_explosion table * Convert shield explosion particles * Fix modular curve full inputs and convert particle curve inputs accordingly * Allow particle volume offset and rotation with curve-based rot around fvec * Add Ring and Point Volumes * Convert PSPEW to new system * Make particle curve timing aware of interp * Update todos * get rid of performance waste * Add last parameter for converted pspews * Fix pspew bugs * Fix direction for default pspew * Fix order for voluem rotation * particle vel interp * particle vel interp 2 * Make beam muzzle stay parented to the firing ship, as it's likely the more commonly intended variamnt * fix scripting particle lifetime * Allow beam muzzle particle override * Skip invalid pspews * remove pspew dcf code * Fix sparkler stretch * Correct sparkler bia * General sparkler weirdness * Tune distribution of sparklers * Convert Asteroid particles * Fix conversion warning * Fix conversion warning again * Fix conversion warning again again * Really clang?