BMagnu
bdde909fa6
Threading Framework & Threaded Collisions (#6814)
* Dispatch ship weapon collisions and defer handling
* multithread ship weapon collision
* properly spin
* proper memory order
* externalize generic threadpool settings
* Wait for threads to shut down
* Add result pipelining
* cleanup
* incorrect nullopt type
* randomrange todo
* parallelize ship ship collisions
* bogus debug return
* remove warnings
* clang tidy
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