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fs2open.github.com/code/scripting/api/objs/hudgauge.cpp
T
2022-09-11 22:25:57 -04:00

294 lines
8.6 KiB
C++

//
//
#include "hudgauge.h"
#include "hud/hudscripting.h"
#include "font.h"
#include "texture.h"
namespace scripting {
namespace api {
ADE_OBJ(l_HudGauge, HudGauge*, "HudGauge", "HUD Gauge handle");
ADE_FUNC(isCustom, l_HudGauge, nullptr, "Custom HUD Gauge status", "boolean", "Returns true if this is a custom HUD gauge, or false if it is a non-custom (default) HUD gauge")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
return ade_set_args(L, "b", gauge->isCustom());
}
ADE_VIRTVAR(Name, l_HudGauge, "string", "Custom HUD Gauge name", "string", "Custom HUD Gauge name, or blank if this is a default gauge, or nil if handle is invalid")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
if (gauge->getObjectType() != HUD_OBJECT_CUSTOM)
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR)
LuaError(L, "Setting the hud gauge name is not supported");
return ade_set_args(L, "s", gauge->getCustomGaugeName());
}
ADE_VIRTVAR(Text, l_HudGauge, "string", "Custom HUD Gauge text", "string", "Custom HUD Gauge text, or blank if this is a default gauge, or nil if handle is invalid")
{
HudGauge* gauge;
const char* text = nullptr;
if (!ade_get_args(L, "o|s", l_HudGauge.Get(&gauge), &text))
return ADE_RETURN_NIL;
if (gauge->getObjectType() != HUD_OBJECT_CUSTOM)
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR && text != NULL)
{
gauge->updateCustomGaugeText(text);
}
return ade_set_args(L, "s", gauge->getCustomGaugeText());
}
ADE_FUNC(getBaseResolution, l_HudGauge, nullptr, "Returns the base width and base height (which may be different from the screen width and height) used by the specified HUD gauge.",
"number, number", "Base width and height")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
return ade_set_args(L, "ii", gauge->getBaseWidth(), gauge->getBaseHeight());
}
ADE_FUNC(getAspectQuotient, l_HudGauge, nullptr, "Returns the aspect quotient (ratio between the current aspect ratio and the HUD's native aspect ratio) used by the specified HUD gauge.",
"number", "Aspect quotient")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
return ade_set_args(L, "f", gauge->getAspectQuotient());
}
ADE_FUNC(getPosition, l_HudGauge, nullptr, "Returns the position of the specified HUD gauge.",
"number, number", "X and Y coordinates")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
int x, y;
gauge->getPosition(&x, &y);
return ade_set_args(L, "ii", x, y);
}
ADE_FUNC(setPosition, l_HudGauge, "number, number", "Sets the position of the specified HUD gauge.", nullptr, nullptr)
{
HudGauge* gauge;
int x, y;
if (!ade_get_args(L, "oii", l_HudGauge.Get(&gauge), &x, &y))
return ADE_RETURN_NIL;
gauge->setGaugeCoords(x, y);
return ADE_RETURN_NIL;
}
ADE_FUNC(getFont, l_HudGauge, nullptr, "Returns the font used by the specified HUD gauge.",
"font", "The font handle")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
int font_num = gauge->getFont();
if (font_num < 0 || font_num >= font::FontManager::numberOfFonts())
return ade_set_error(L, "o", l_Font.Set(font_h()));
return ade_set_args(L, "o", l_Font.Set(font_h(font::FontManager::getFont(font_num))));
}
ADE_FUNC(getOriginAndOffset, l_HudGauge, nullptr, "Returns the origin and offset of the specified HUD gauge as specified in the table.",
"number, number, number, number", "Origin X, Origin Y, Offset X, Offset Y")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
float originX, originY;
int offsetX, offsetY;
gauge->getOriginAndOffset(&originX, &originY, &offsetX, &offsetY);
return ade_set_args(L, "ffii", originX, originY, offsetX, offsetY);
}
ADE_FUNC(getCoords, l_HudGauge, nullptr, "Returns the coordinates of the specified HUD gauge as specified in the table.",
"boolean, number, number", "Coordinates flag (whether coordinates are used), X, Y")
{
HudGauge* gauge;
if (!ade_get_args(L, "o", l_HudGauge.Get(&gauge)))
return ADE_RETURN_NIL;
bool useCoords;
int x, y;
gauge->getCoords(&useCoords, &x, &y);
return ade_set_args(L, "bii", useCoords, x, y);
}
ADE_VIRTVAR(RenderFunction,
l_HudGauge,
"function (HudGaugeDrawFunctions gauge_handle) => void",
"For scripted HUD gauges, the function that will be called for rendering the HUD gauge",
"function (HudGaugeDrawFunctions gauge_handle) => void",
"Render function or nil if no action is set or handle is invalid") {
HudGauge* gauge;
luacpp::LuaFunction func;
if (!ade_get_args(L, "o|u", l_HudGauge.Get(&gauge), &func)) {
return ADE_RETURN_NIL;
}
if (gauge->getObjectType() != HUD_OBJECT_SCRIPTING) {
return ADE_RETURN_NIL;
}
auto scriptedGauge = static_cast<HudGaugeScripting*>(gauge);
if (ADE_SETTING_VAR && func.isValid()) {
scriptedGauge->setRenderFunction(func);
}
return ade_set_args(L, "u", scriptedGauge->getRenderFunction());
}
ADE_OBJ(l_HudGaugeDrawFuncs,
HudGauge*,
"HudGaugeDrawFunctions",
"Handle to the rendering functions used for HUD gauges. Do not keep a reference to this since these are only useful inside the rendering callback of a HUD gauge.");
ADE_FUNC(drawString,
l_HudGaugeDrawFuncs,
"string text, number x, number y",
"Draws a string in the context of the HUD gauge.",
"boolean",
"true on success, false otherwise") {
HudGauge* gauge;
float x;
float y;
const char* text;
if (!ade_get_args(L, "osff", l_HudGaugeDrawFuncs.Get(&gauge), &text, &x, &y)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderString(fl2i(gauge_x + x), fl2i(gauge_y + y), text);
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawLine, l_HudGaugeDrawFuncs, "number X1, number Y1, number X2, number Y2",
"Draws a line in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
{
HudGauge* gauge;
float x1;
float y1;
float x2;
float y2;
if (!ade_get_args(L, "offff", l_HudGaugeDrawFuncs.Get(&gauge), &x1, &y1, &x2, &y2)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawCircle, l_HudGaugeDrawFuncs, "number radius, number X, number Y, [boolean filled=true]",
"Draws a circle in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
{
HudGauge* gauge;
float x;
float y;
float radius;
bool filled=true;
if (!ade_get_args(L, "offf|b", l_HudGaugeDrawFuncs.Get(&gauge), &radius, &x, &y, &filled)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderCircle(fl2i(gauge_x + x), fl2i(gauge_y + y), fl2i(radius*2), filled);
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawRectangle, l_HudGaugeDrawFuncs, "number X1, number Y1, number X2, number Y2, [boolean Filled=true]",
"Draws a rectangle in the context of the HUD gauge.", "boolean", "true on success, false otherwise")
{
HudGauge* gauge;
float x1;
float y1;
float x2;
float y2;
bool filled = true;
if (!ade_get_args(L, "offff|b", l_HudGaugeDrawFuncs.Get(&gauge), &x1, &y1, &x2, &y2, &filled)) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
if (filled) {
gauge->renderRect(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(x2-x1), fl2i(y2-y1));
} else {
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y1));
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y2), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x1), fl2i(gauge_y + y2));
gauge->renderLine(fl2i(gauge_x + x2), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2));
}
return ADE_RETURN_TRUE;
}
ADE_FUNC(drawImage, l_HudGaugeDrawFuncs, "texture Texture, [number X=0, number Y=0]",
"Draws an image in the context of the HUD gauge.", "boolean",
"true on success, false otherwise")
{
HudGauge* gauge;
texture_h* texture = nullptr;
float x1 = 0;
float y1 = 0;
if (!ade_get_args(L, "oo|ff", l_HudGaugeDrawFuncs.Get(&gauge), l_Texture.GetPtr(&texture), &x1, &y1)) {
return ADE_RETURN_FALSE;
}
if (!texture->isValid()) {
return ADE_RETURN_FALSE;
}
int gauge_x, gauge_y;
gauge->getPosition(&gauge_x, &gauge_y);
gauge->renderBitmapColor(texture->handle, fl2i(gauge_x + x1), fl2i(gauge_y + y1));
return ADE_RETURN_TRUE;
}
}
}