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24 lines
396 B
C++
24 lines
396 B
C++
#pragma once
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#include "scripting/ade_api.h"
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#include "object/object.h"
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#include "ship/ship.h"
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namespace scripting {
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namespace api {
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struct ship_subsys_h : public object_h
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{
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ship_subsys *ss; //Pointer to subsystem, or NULL for the hull
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ship_subsys_h();
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ship_subsys_h(object *objp_in, ship_subsys *sub);
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bool isSubsystemValid() const;
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};
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DECLARE_ADE_OBJ(l_Subsystem, ship_subsys_h);
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}
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}
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