Files
fs2open.github.com/code/scripting/api/objs/support_rearm_pool.cpp
T
Mike Nelson f4d84ec47a Support Rearm Pool, Limits, and Other Features (#7249)
* framework for support ship rearm pool and flags

* scripting api

* FRED support

* QtFRED support

* do not save non-player-allowed weapons

* tvt and mission versioning

* fix variable name

* minor fixes and clarity

* oops

* add qtfred help docs

* fixes and cleanup

* clang and readability

* address feedback

* address feedback
2026-06-05 11:33:19 +02:00

80 lines
2.0 KiB
C++

//
//
#include "support_rearm_pool.h"
#include "mission/missionparse.h"
#include "scripting/api/objs/weaponclass.h"
#include "weapon/weapon.h"
namespace scripting::api {
//****HANDLE: support_rearm_pool_team
ADE_OBJ(l_SupportRearmPoolTeam, int, "support_rearm_pool_team", "Support rearm pool team handle");
ADE_INDEXER(l_SupportRearmPoolTeam,
"number/weaponclass IndexOrClass, number amount",
"Gets/sets support rearm pool value for a weapon class on this team.\n"
"Values: -1 = unlimited, 0 = unavailable, >0 = limited amount.\n"
"If a weapon has $Disallow Support Rearm, this always returns 0 and ignores writes.",
"number",
"Current pool value for the weapon class.")
{
int team_idx = -1;
int idx = -1;
int amount;
if (lua_isnumber(L, 2)) {
if (!ade_get_args(L, "oi|i", l_SupportRearmPoolTeam.Get(&team_idx), &idx, &amount)) {
return ADE_RETURN_NIL;
}
if (idx < 1 || idx > weapon_info_size()) {
return ADE_RETURN_NIL;
}
idx--; // Lua to C++ index
} else {
if (!ade_get_args(L, "oo|i", l_SupportRearmPoolTeam.Get(&team_idx), l_Weaponclass.Get(&idx), &amount)) {
return ADE_RETURN_NIL;
}
if (idx < 0 || idx >= weapon_info_size()) {
return ADE_RETURN_NIL;
}
}
if (team_idx < 0 || team_idx >= Num_teams || team_idx >= MAX_TVT_TEAMS) {
return ADE_RETURN_NIL;
}
if (ADE_SETTING_VAR) {
if (!Weapon_info[idx].disallow_rearm) {
if (amount < 0) {
The_mission.support_ships.rearm_weapon_pool[team_idx][idx] = -1;
} else {
The_mission.support_ships.rearm_weapon_pool[team_idx][idx] = amount;
}
} else {
The_mission.support_ships.rearm_weapon_pool[team_idx][idx] = 0;
}
}
if (Weapon_info[idx].disallow_rearm) {
return ade_set_args(L, "i", 0);
}
return ade_set_args(L, "i", The_mission.support_ships.rearm_weapon_pool[team_idx][idx]);
}
ADE_FUNC(__len,
l_SupportRearmPoolTeam,
nullptr,
"The number of weapon classes in this support rearm pool.",
"number",
"The number of weapon classes.")
{
return ade_set_args(L, "i", weapon_info_size());
}
} // namespace scripting::api