mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-11 04:31:35 -10:00
fix screen save in multi pause mode address some bmpman issues from interface graphics getting released and then still used by something else
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* $Logfile: /Freespace2/code/Network/multi_pause.h $
|
|
* $Revision: 2.3 $
|
|
* $Date: 2006-03-26 08:23:06 $
|
|
* $Author: taylor $
|
|
*
|
|
* $Log: not supported by cvs2svn $
|
|
* Revision 2.2 2005/07/13 03:35:32 Goober5000
|
|
* remove PreProcDefine #includes in FS2
|
|
* --Goober5000
|
|
*
|
|
* Revision 2.1 2004/08/11 05:06:29 Kazan
|
|
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
|
|
*
|
|
* Revision 2.0 2002/06/03 04:02:26 penguin
|
|
* Warpcore CVS sync
|
|
*
|
|
* Revision 1.1 2002/05/02 18:03:11 mharris
|
|
* Initial checkin - converted filenames and includes to lower case
|
|
*
|
|
*
|
|
* 3 10/13/98 9:29a Dave
|
|
* Started neatening up freespace.h. Many variables renamed and
|
|
* reorganized. Added AlphaColors.[h,cpp]
|
|
*
|
|
* 2 10/07/98 10:53a Dave
|
|
* Initial checkin.
|
|
*
|
|
* 1 10/07/98 10:50a Dave
|
|
*
|
|
* 2 5/07/98 6:26p Dave
|
|
* Fix strange boundary conditions which arise when players die/respawn
|
|
* while the game is being ended. Spiff up the chatbox doskey thing a bit.
|
|
*
|
|
* 1 4/14/98 12:18p Dave
|
|
*
|
|
*
|
|
* $NoKeywords: $
|
|
*/
|
|
|
|
|
|
#ifndef _MULTI_PAUSE_HEADER_FILE
|
|
#define _MULTI_PAUSE_HEADER_FILE
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
// PAUSE DEFINES/VARS
|
|
//
|
|
|
|
class UI_WINDOW;
|
|
struct net_player;
|
|
|
|
// state of the game (paused or not) on _my_ machine. Obviously this is important for the server
|
|
// call multi_pause_reset() to reinitialize
|
|
extern int Multi_pause_status;
|
|
|
|
// who paused the game
|
|
extern net_player *Multi_pause_pauser;
|
|
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
// PAUSE FUNCTIONS
|
|
//
|
|
|
|
// re-initializes the pause system. call before entering the mission to reset
|
|
void multi_pause_reset();
|
|
|
|
// send a request to pause or unpause a game (all players should use this function)
|
|
void multi_pause_request(int pause);
|
|
|
|
// (client) call when receiving a packet indicating we should pause
|
|
void multi_pause_pause();
|
|
|
|
// (client) call when receiving a packet indicating we should unpause
|
|
void multi_pause_unpause();
|
|
|
|
// (server) evaluate a pause request from the given player (should call for himself as well)
|
|
void multi_pause_server_eval_request(net_player *pl, int pause);
|
|
|
|
// if we still want to eat keys
|
|
int multi_pause_eat_keys();
|
|
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
// PAUSE UI FUNCTIONS
|
|
//
|
|
|
|
// initialize multi pause screen
|
|
void multi_pause_init();
|
|
|
|
// do frame for the multi pause screen
|
|
void multi_pause_do();
|
|
|
|
// close the multi pause screen
|
|
void multi_pause_close(int end_mission);
|
|
|
|
|
|
#endif
|