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* upgrade lua enumeration handling * some cleanup * add lua enum descriptions * minor fixes * Update code/scripting/api/objs/enums.cpp Co-authored-by: John Fernandez <[email protected]> * include name --------- Co-authored-by: John Fernandez <[email protected]>
205 lines
4.2 KiB
C++
205 lines
4.2 KiB
C++
#include "missionhotkey.h"
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#include "enums.h"
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#include "mission/missionhotkey.h"
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#include "playerman/player.h"
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namespace scripting {
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namespace api {
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hotkey_h::hotkey_h() : line(-1) {}
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hotkey_h::hotkey_h(int l_line) : line(l_line) {}
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hotkey_line* hotkey_h::getLine() const
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{
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if (!isValid())
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return nullptr;
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return &Hotkey_lines[line];
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}
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int hotkey_h::getIndex() const
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{
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return line;
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}
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bool hotkey_h::isValid() const
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{
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return line >= 0 && line < MAX_LINES;
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}
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//**********HANDLE: help section
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ADE_OBJ(l_Hotkey, hotkey_h, "hotkey_ship", "Hotkey handle");
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ADE_FUNC(isValid, l_Hotkey, nullptr, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
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{
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hotkey_h current;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t)))
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return ADE_RETURN_NIL;
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return ade_set_args(L, "b", current.isValid());
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}
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ADE_VIRTVAR(Text, l_Hotkey, nullptr, "The text of this hotkey line", "string", "The text")
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{
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hotkey_h current;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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return ade_set_args(L, "s", current.getLine()->label);
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}
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ADE_VIRTVAR(Type,
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l_Hotkey,
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nullptr,
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"The type of this hotkey line.",
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"enumeration",
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"A HOTKEY_* enumeration")
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{
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hotkey_h current;
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lua_enum eh_idx = ENUM_INVALID;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "o", l_Enum.Set(enum_h(eh_idx)));
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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switch (current.getLine()->type) {
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case HotkeyLineType::HEADING:
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eh_idx = LE_HOTKEY_LINE_HEADING;
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break;
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case HotkeyLineType::WING:
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eh_idx = LE_HOTKEY_LINE_WING;
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break;
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case HotkeyLineType::SHIP:
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eh_idx = LE_HOTKEY_LINE_SHIP;
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break;
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case HotkeyLineType::SUBSHIP:
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eh_idx = LE_HOTKEY_LINE_SUBSHIP;
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break;
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case HotkeyLineType::NONE:
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default:
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eh_idx = LE_HOTKEY_LINE_NONE;
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break;
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}
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return ade_set_args(L, "o", l_Enum.Set(enum_h(eh_idx)));
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}
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ADE_VIRTVAR(Keys,
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l_Hotkey,
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nullptr,
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"Gets a table of hotkeys set to the ship in the order from F5 - F12",
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"{ number => boolean ... }",
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"The hotkeys table")
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{
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hotkey_h current;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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auto table = luacpp::LuaTable::create(L);
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if (!current.isValid()) {
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return ade_set_error(L, "t", &table);
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}
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int hotkeys;
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if (current.getLine()->type == HotkeyLineType::WING)
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hotkeys = get_wing_hotkeys(current.getIndex()); // for wings
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else
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hotkeys = get_ship_hotkeys(current.getIndex()); // for everything else (there's mastercard)
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for (int i = 0; i < MAX_KEYED_TARGETS; i++) {
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bool key_active = hotkeys & (1 << i);
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table.addValue(i + 1, key_active); // translate to Lua index
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}
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return ade_set_args(L, "t", &table);
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}
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ADE_FUNC(addHotkey,
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l_Hotkey,
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"number Key",
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"Adds a hotkey to the to the ship in the list. 1-8 correspond to F5-F12. Returns nothing.",
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nullptr,
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nullptr)
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{
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SCP_UNUSED(L);
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hotkey_h current;
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int key;
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if (!ade_get_args(L, "oi", l_Hotkey.Get(¤t), &key)) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ADE_RETURN_NIL;
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}
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key--;
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add_hotkey(key, current.getIndex());
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(removeHotkey,
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l_Hotkey,
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"number Key",
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"Removes a hotkey from the ship in the list. 1-8 correspond to F5-F12. Returns nothing.",
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nullptr,
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nullptr)
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{
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SCP_UNUSED(L);
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hotkey_h current;
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int key;
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if (!ade_get_args(L, "oi", l_Hotkey.Get(¤t), &key)) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ADE_RETURN_NIL;
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}
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key--;
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remove_hotkey(key, current.getIndex());
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(clearHotkeys,
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l_Hotkey,
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nullptr,
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"Clears all hotkeys from the ship in the list. Returns nothing.",
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nullptr,
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nullptr)
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{
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SCP_UNUSED(L);
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hotkey_h current;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ADE_RETURN_NIL;
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}
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clear_hotkeys(current.getIndex());
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return ADE_RETURN_NIL;
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}
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} // namespace api
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} // namespace scripting
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