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8959ecdc070b2977d01331ff92f6a011ded92203
fs2open.github.com/code/model
T
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Goober5000 55d4f0b96c follow-up to revision 9127: that commit breaks FSPort (causing part of the nameplated Orions to be translucent), so let's just check that "nameplate" is the entire texture name
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9537 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
..
model.h
Rename the model subsystem flag masks to MSS_MODEL_FLAG_MASK and MSS_MODEL_FLAG2_MASK respectively, for readability
2012-12-18 21:55:26 +00:00
modelanim.cpp
Fix for Mantis 1596: Adds "turret-fired" animation trigger
2012-11-28 20:08:07 +00:00
modelanim.h
Fix for Mantis 1596: Adds "turret-fired" animation trigger
2012-11-28 20:08:07 +00:00
modelcollide.cpp
FUBAR's fix for Mantis #2770
2013-01-07 03:31:46 +00:00
modelinterp.cpp
Fix for Mantis 2738: Reset buffer state before drawing spheres and lines. Additionally fix the new htl outline rendering in fred by setting the outline color.
2012-12-19 00:11:28 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
follow-up to revision 9127: that commit breaks FSPort (causing part of the nameplated Orions to be translucent), so let's just check that "nameplate" is the entire texture name
2013-03-18 20:24:45 +10:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00
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