Files
fs2open.github.com/code/graphics
asarium 6ddca15dc5 Apply clipping planes to passthrough shader
This adds support for using clipping planes with the passthrough shader
by passing through the clip equation of the specified plane and then
using gl_ClipDistance for using the built-in clipping capabilities.
2017-03-30 23:26:20 +02:00
..
2016-08-02 10:57:28 +02:00
2016-10-03 22:24:09 +02:00
2016-07-09 20:04:16 +10:00
2016-08-28 14:24:10 -07:00