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fs2open.github.com/code/lab
asarium e119be513b Fix OpenGL distortion map update
The updated values for the distortion map were rendered too close to the
edge of the screen so they were clipped which meant that there was no
distortion data available. This fixes that by moving the rendered
primitives farther away from the edge. I'm not sure why this worked in
3.7.4, maybe the fixed function rendering used some slightly different
matrix.

I also don't know why this wouldn't work consistently across GPU vendors
but maybe the rasterization rules vary a bit across drivers.

This fixes #1307.
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