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The updated values for the distortion map were rendered too close to the edge of the screen so they were clipped which meant that there was no distortion data available. This fixes that by moving the rendered primitives farther away from the edge. I'm not sure why this worked in 3.7.4, maybe the fixed function rendering used some slightly different matrix. I also don't know why this wouldn't work consistently across GPU vendors but maybe the rasterization rules vary a bit across drivers. This fixes #1307.