mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 17:52:08 -10:00
* Updates the AxisInverted hooks to use the new CC_bind. Currently assumes only Joy0, so this may need further tweaking or replacement * * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system * Hack into existing control polling system to get the new primary/secondary binding schema to work. This should be reworked into a reverse-lookup system. * Finally break the mouse loose from overlapping with Joystick binidngs * Fix bug where joy button wouldn't register on search function * Fix bug with mousewheel not always decaying as it should. * Fix rebase conflict with selecting item during search mode * Fix bug where mouse buttons were incorrectly labeled. * Move some enums around * Fix bug with joy axis labels being displayed as buttons. * Fix possible bug where Other conflict axis wouldn't clear * Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support * Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool) * Merge Axis mappings into Control_config * More utility functions for CC_bind and CCB * Adds another ADE function for inverting the axis action, instead of individual bindings * Hacks to get plr file to compile. Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3) * Fix bug with uncontrollable spin (slopily) * Fix some warnings * Add flags for Hats and Balls for future implementation * Fix bug where inverting an axis would trigger an assert * Fix bug where joy wasn't detected as present * Most axis actions should be relative, instead of absolute * Hopefully optimize joy_get_unscaled_reading * Properly break out of double-for search function for search and bind modes in config menu * Refactor control_get_axes_readings to provide more consistent behavior * Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config * Bank axis has a default binding, Throttle does not. * Fix bug where conflicts weren't being detected. Fix bug where default presets weren't being detectd * Elegantly break out of double fors with goto. Fix bug with bind mode not detecting axis * Save new binding scheme to playerfile * Add cid_assign() to standardize cid assignment with shorts * Add write and read handlers for int8_t * Remove saving controls to csg. This will be replaced by presets. * Fix bug with reading pilotfile * Use "Joy-n" instead of "joystick n" to match default identifiers in config menu * Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key. Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it. * Improve readibility of the joy info output to log * Message when a joystick connects and using legacy system. * Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr * Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel. * Add reverse lookup functions for actions. mActionToVal[] does string -> int, mValToAction() does int -> string * Add the foundation for writing the presets files. * Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc. * presets.h and presets.cpp are in something of a barebones at this point * Add new subdir for preset files 'player/presets' * add utility for finding the distance of a bitfield/bitmask. Used to translate mouse button masks into mouse button id's * Write PresetFileHandler as standalone, instead of a subclass. Still mostly a copy of JSONFileHandler * Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well * Check presets from file to see if they are duplicate with an existing preset. * Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates. * Rename the test functions into proper load/save. * save function has some standard checks * load function is called on init * make finding duplicates its own function outside of the preset label rendering function * Initial draft of saving presets in-game * Fix bug where all loaded presets were thought to be duplicate of defaults. * Fix bug where preset cycling would get stuck on the first preset other than default * Fix bug where saving a mouse button saves the wrong textified string. * Prevent preset names from being too long. * Crash still occurs if the name is too long, as if set outside of FSO * Workaround text running off the popups in 640x480. Doesn't look as nice, sadly * CSG's now track preset names instead of containing bindings * remake control_config_reset_defaults() into control_config_use_preset() * provide a function to get the currently selected preset. * Do PLR backward compatibility, hopefully. * PLR now tracks presets instead of saving the bindings. * On Loading pre PLR3 or CSG6 data, create a new preset. * Strip off file extension before saving preset files. Jason.json.json just looks dumb * Add "-joy_info" commandline option. Will output SDL joystick info of all detected joysticks to stdout * Fix non-standard behavior with registry_read_string(). * Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions. * Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info * Address CI complaints * Address CI issues 2. * Supress preset duplicate warning if in unit tests. * Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA) * Use Mouse enums instead of Joy enums or magic numbers * More signed/unsigned madness * Address CI issues 3 * Address gcc-5 issues. (No auto in lambdas) * Fix bug with bit_distance() * Address gcc-5 issues 2 * Address clang issues * Address clang-tidy issues * Address clang-tidy issues in undosys. May need to be cherry picked to Controls2. * Address clang-tidy issues * Improve logic of preset name prompt. * Fix bug with selected presets not being saved * No, a cstr is not a std::string. * Can't use i there because its already defined. * Fix bug where CSG's wouldn't save selected preset * Fix bug where presets wouldn't be loaded correctly from player files * Fix bug where loaded preset files would not update the preset cycle position correctly * Some QoL changes for the preset name prompt * Address Appveyor issues. * Add forward compatibility for player file. This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO. * Fix bug where mouse X axis was unusable. Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across. * Address CI issues. * Address CI issues. * sel default assigned to -1 * static_cast enum to an int * Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information. * Add '\n' to PST log messages. * Change logic of checking joystick .ini keys: Should the multi-joy key not be found, try legacy joy key. * Add some more missing '\n' to mprintf messages. * Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...) * Warn the player if a preset defined in their .PLR could not be found. * Actually disable control items without a valid tab, instead of relying on the fact that they're disabled by default. * Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser. * Doxy the first_override param of control_config_common_read_section * Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs. Does not throw Warning nor Error exceptions * load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests. * Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis" * Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse. * Moves mouse axis and button labels into an array to ease future XSTR support * Adds asserts to ensure indices are within the array sizes of label arrays * Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels. * Seperates conflict check comparisons from equality comparisons. * Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis * Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations. * More UI string changes and localization * Tweaks positioning of top button labels in CC menu * Adds the following XSTR's: 1659 "Preset: %s" 1660 "Preset: custom" 1661 "Next Preset" * Fix bug where mouse axis turned into mouse button when inverting control by its control name. * Fix bug with the new conflict checking subroutine not working with non-axis controls * Address CI issues. * Don't trigger modal popups while in unit tests. * Address clang tidy issues * use nullptr * be consistent with conditional style * use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy * use string::empty() instead of checking for "". * Remove dead code of -joy_info. Functionality has been merged with -get_flags * Address clang-tidy [readability-simplify-boolean-expr] --z64 says "I don't like it!" * fix axis check * Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control * Encapsulate CC_bind properly * Add mouse and joystick cid's to AxisInverted description * Update translate_key() and its user to correctly translate multijoy bindings for training messages. * Prompt user trying to escape from config menu when they have changes. * Remove dead function. * Fix crash during training missions due to key translation that would overflow internal buffer. * Went back with cstring as return value instead of SCP string, because caller would need a significant refactor * Update doxy of the textify functions * Unify textify_scancode() and textify_scancode_universal() to ensure common code path. * Add "Multijoy" entry to json caps. (For Knossos) * Make CI happy. * Remove unused lambda captures. * Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file. * Fix conditional for checking if file exists within presets::save_preset_file() * Revert Majority of PR#3739 * PLR and CSG versions are incremented past versions set by 3739 * Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed * Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions * Add missing startSection() and endSection() for csg_write_controls() * Fix clang-tidy error #1 * Fix clang-tidy error #2 * fix clandy tidy error #1 part 2/2 * Fix clang tidy error 3 Co-authored-by: Goober5000 <[email protected]> Co-authored-by: Tyler Blount <[email protected]> Co-authored-by: wookieejedi <[email protected]> Co-authored-by: BMagnu <[email protected]>
361 lines
10 KiB
C++
361 lines
10 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __JOY_H__
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#define __JOY_H__
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#include "controlconfig/controlsconfig.h"
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#include "globalincs/pstypes.h"
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#include "libs/jansson.h"
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#include "SDL_joystick.h"
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// z64: Moved up here for compatibility. Bye bye, organization!
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const int JOY_NUM_BUTTONS = 32;
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const int JOY_NUM_HAT_POS = 4;
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const int JOY_TOTAL_BUTTONS = (JOY_NUM_BUTTONS + JOY_NUM_HAT_POS);
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namespace io
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{
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/**
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* @brief Namespace containing all joystick API functions
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*/
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namespace joystick
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{
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/**
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* @brief A hat position
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* @note Order here is based on SDL bit positions
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*/
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enum HatPosition
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{
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HAT_CENTERED = -1,
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HAT_UP = 0,
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HAT_RIGHT,
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HAT_DOWN,
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HAT_LEFT,
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HAT_RIGHTUP,
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HAT_RIGHTDOWN,
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HAT_LEFTUP,
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HAT_LEFTDOWN
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};
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/**
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* @brief Represents a SDL joystick
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*
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* @details The implementation is event based so repeatedly polling the values will
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* not cause a performance penalty as the joystick values will be cached.
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*/
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class Joystick
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{
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public:
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/**
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* @brief Constructs a new joystick instance from a SDL handle
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*
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* This object will take ownership of the passed SDL handle and it will be freed when this
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* object is deleted.
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*
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* @param device_id The SDL device index
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*/
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explicit Joystick(int device_id);
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/**
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* @brief Moves the resources of the other object into @c this
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*
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* @param other A rvalue reference
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*/
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Joystick(Joystick &&other) noexcept;
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/**
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* @brief Frees the owned SDL handle
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*/
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~Joystick();
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/**
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* @brief Moves the resources of the other object into @c this
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*
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* @param other A rvalue reference to the other object
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*/
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Joystick &operator=(Joystick &&other) noexcept;
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/**
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* @brief Determines if this joystick is still connected to the computer
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*
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* @return @c true if the joystick is attached, @c false otherwise
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*/
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bool isAttached() const;
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/**
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* @brief Gets the value of the specified axis
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*
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* @param index The index of the axis, must be in [0, numAxes())
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* @return The axis value, in range [-2^16, 2^16-1]
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*/
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Sint16 getAxis(int index) const;
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/**
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* @brief Determines if this button is currently pressed
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*
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* @param index The index of the button, must be in [0, numButtons())
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*
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* @return @c true if the button is currently pressed
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*/
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bool isButtonDown(int index) const;
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/**
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* @brief Gets the time the button has been pressed
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*
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* @param index The index of the button, must be in [0, numButtons())
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*
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* @return How long (in seconds) the button has been pressed.
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*/
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float getButtonDownTime(int index) const;
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/**
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* @brief Times the specified button has been pressed since the last reset
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* @param index The index of the button, must be in [0, numButtons())
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* @param reset @c true to reset the count
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* @return The number of times the button has been pressed
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*
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* @warning This function may be removed in the future, it's only here for compatibility with the
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* current code base.
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*/
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int getButtonDownCount(int index, bool reset);
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/**
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* @brief Gets the relative ball movement
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* @param index The index of the ball, must be in [0, numBalls())
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* @return The @c x and @c y movement of the ball
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*/
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coord2d getBall(int index) const;
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/**
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* @brief Gets the current position of the hat.
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* @param index The index of the hat to query, must be in [0, numHats())
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* @return The hat position
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*/
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HatPosition getHatPosition(int index) const;
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/**
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* @brief Gets the down time of the given hat and position
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* @param[in] index The index of the hat to query, must be in [0, numHats())
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* @param[in] pos The position to query, must be in [0, JOY_NUM_HAT_POS)
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* @param[in] ext If @c false, uses the four-position hat values. If @c ture, uses the eight-position hat values
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*
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* @returns 0.0f If the queried hat positions is not active, or
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* @returns The time, in seconds, that the hat has been active in that position
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*/
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float getHatDownTime(int index, HatPosition pos, bool ext) const;
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/**
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* @brief Times the specified button has been pressed since the last reset
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* @param[in] index The index of the button, must be in [0, numHats())
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* @param[in] pos The position to query, must be in [0, JOY_NUM_HAT_POS)
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* @param[in] ext If @c false, uses the four-position hat values. If @c true, uses the eight-position hat values
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* @param reset @c true to reset the count
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* @return The number of times the button has been pressed
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*
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* @warning This function may be removed in the future, it's only here for compatibility with the
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* current code base.
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*/
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int getHatDownCount(int index, HatPosition pos, bool ext, bool reset);
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/**
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* @brief Gets the number of axes on this joystick
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* @return The number of axes
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*/
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int numAxes() const;
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/**
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* @brief Gets the number of balls on this joystick
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* @return The number of balls
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*/
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int numBalls() const;
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/**
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* @brief Gets the number of buttons on this joystick
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* @return The number of buttons
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*/
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int numButtons() const;
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/**
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* @brief Gets the number of hats on this joystick
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* @return The number of hats
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*/
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int numHats() const;
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/**
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* @brief Gets a globally unique identifier of this joystick
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* This is useful for identifying a joystick if it has been disconnected at some point
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* @return The string representation of the GUID
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*/
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SCP_string getGUID() const;
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/**
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* @brief Gets the name of the joystick
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* @return The name
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*/
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SCP_string getName() const;
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/**
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* @brief Gets the unique instance ID of the joystick
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* @return The instance ID
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*/
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SDL_JoystickID getID() const;
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/**
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* @brief Gets the device index of this joystick
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* @return The device index
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*/
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int getDeviceId() const;
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/**
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* @brief The SDL joystick handle
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* @return The handle
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*/
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SDL_Joystick* getDevice();
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/**
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* @brief Handles a SDL joystick event
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* @param evt The event to handle
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*
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* @note Only for internal use, don't call externally
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*/
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void handleJoyEvent(const SDL_Event &evt);
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/**
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* @brief Prints joystick info to log
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*/
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void printInfo();
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/**
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* @brief Like printInfo, but returns info as a JSON object
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*/
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json_t* getJSON();
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private:
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Joystick(const Joystick &);
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Joystick &operator=(const Joystick &);
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/**
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* @brief Fills internal array
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*/
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void fillValues();
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void handleAxisEvent(const SDL_JoyAxisEvent& evt);
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void handleBallEvent(const SDL_JoyBallEvent& evt);
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void handleButtonEvent(const SDL_JoyButtonEvent& evt);
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void handleHatEvent(const SDL_JoyHatEvent& evt);
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int _device_id; //!< The OS device index
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SDL_Joystick *_joystick; //!< The SDL joystick handle
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SCP_string _guidStr; //!< The GUID string
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SCP_string _name; //!< The joystick name
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SDL_JoystickID _id; //!< The instance ID
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bool _isHaptic = false; //!< If this joystick supports haptic feedback
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SCP_vector<Sint16> _axisValues; //!< The current axes values
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SCP_vector<coord2d> _ballValues; //!< The ball values
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struct button_info
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{
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int DownTimestamp; //!< The timestamp since when the button is pressed, -1 if not pressed
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int DownCount; //!< The number of times the button was pressed
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};
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SCP_vector<button_info> _button;
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struct hat_info
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{
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HatPosition Value; //!< The current hat position
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int DownTimestamp4[4]; //!< The timestamp when each 4-hat position was last hit, -1 if inactive.
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int DownTimestamp8[8]; //!< The timestamp when each 8-hat posision was last hit, -1 if inactive.
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int DownCount4[4]; //!< The number of times each 4-hat position has been hit since we last checked.
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int DownCount8[8]; //!< The number of times each 8-hat position has been hit since we last checked.
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};
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SCP_vector<hat_info> _hat;
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};
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/**
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* @brief Initializes the joystick subsystem
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*
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* @param[in] no_register if true, init won't try to register joysticks for use.
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*
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* @return @c true when successfully initialized
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*
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* @details Registration involves setting up listeners and grabbing the selected joystick from the registry.
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* Should no_register be true, the only init done is the SDL systems needed to query joystick information
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*/
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bool init(bool no_register = false);
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/**
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* @brief Gets number of connected joysticks
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* This value can change if new devices are connected to the system
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* @return The number of joysticks
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*/
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size_t getJoystickCount();
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/**
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* @brief Gets the joystick with the specified index
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* The returned pointer stays valid even if a device is disconnected in case it is reconnected at a later time.
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* @param index The index, must be in range [0, getJoystickCount())
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* @return The Joystick pointer, the pointer is owned by the joystick subsystem
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*/
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Joystick *getJoystick(size_t index);
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/**
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* @brief Gets the Joystick with the given cid
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* @return The joystick pointer, may be @c nullptr if unassigned or invalid cid
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*/
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Joystick *getPlayerJoystick(short cid);
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/**
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* @brief Gets the number of active player joysticks
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* @return 0 If no player joysticks are bound or active, or
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* @return the number of player joysticks
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*/
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int getPlayerJoystickCount();
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/**
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* @brief Frees resources of the joystick subsystem
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*/
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void shutdown();
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/**
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* @brief Called from cmdline -get_info, gets Joy info JSON and shuts down SDL_JOYSTICK subsystem.
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*/
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json_t* getJsonArray();
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}
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}
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const int JOY_AXIS_MIN = 0;
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const int JOY_AXIS_CENTER = 32768; // = JOY_AXIS_MIN + ((JOY_AXIS_MAX - JOY_AXIS_MIN) / 2)
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const int JOY_AXIS_MAX = 65536;
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const int JOY_AXIS_RANGE = (JOY_AXIS_MAX - JOY_AXIS_MIN) / 2; // Currently equal to JOY_AXIS_CENTER
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int joystick_read_raw_axis(short cid, int num_axes, int *axis);
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float joy_down_time(const CC_bind &bind);
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int joy_down_count(const CC_bind &bind, int reset_count);
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int joy_down(const CC_bind &bind);
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/**
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* Checks if the given joystick is present or not
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*/
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bool joy_present(short cid);
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#endif /* __JOY_H__ */
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