Files
fs2open.github.com/code/io/joy.h
T
1fa6e00f39 Controls 4 and 5 - Multi-joy and Preset Files (#2958)
* Updates the AxisInverted hooks to use the new CC_bind.  Currently assumes only Joy0, so this may need further tweaking or replacement

* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work.  This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode

* Fix bug where mouse buttons were incorrectly labeled.

* Move some enums around

* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support

* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)

* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile.  Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)

* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation

* Fix bug where inverting an axis would trigger an assert

* Fix bug where joy wasn't detected as present

* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config

* Bank axis has a default binding, Throttle does not.

* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd

* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis

* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t

* Remove saving controls to csg.  This will be replaced by presets.

* Fix bug with reading pilotfile

* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu

* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.

* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr

* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.

* Add reverse lookup functions for actions.  mActionToVal[] does string -> int, mValToAction() does int -> string

* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point

* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask.  Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass.  Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well

* Check presets from file to see if they are duplicate with an existing preset.

* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.

* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game

* Fix bug where all loaded presets were thought to be duplicate of defaults.

* Fix bug where preset cycling would get stuck on the first preset other than default

* Fix bug where saving a mouse button saves the wrong textified string.

* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480.  Doesn't look as nice, sadly

* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.

* Do PLR backward compatibility, hopefully.

* PLR now tracks presets instead of saving the bindings.

* On Loading pre PLR3 or CSG6 data, create a new preset.

* Strip off file extension before saving preset files. Jason.json.json just looks dumb

* Add "-joy_info" commandline option.  Will output SDL joystick info of all detected joysticks to stdout

* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.

* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info

* Address CI complaints

* Address CI issues 2.

* Supress preset duplicate warning if in unit tests.

* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)

* Use Mouse enums instead of Joy enums or magic numbers

* More signed/unsigned madness

* Address CI issues 3

* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()

* Address gcc-5 issues 2

* Address clang issues

* Address clang-tidy issues

* Address clang-tidy issues in undosys.  May need to be cherry picked to Controls2.

* Address clang-tidy issues

* Improve logic of preset name prompt.

* Fix bug with selected presets not being saved

* No, a cstr is not a std::string.
* Can't use i there because its already defined.

* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly

* Some QoL changes for the preset name prompt

* Address Appveyor issues.

* Add forward compatibility for player file.  This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.

* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.

* Address CI issues.

* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int

* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.

* Add '\n' to PST log messages.

* Change logic of checking joystick .ini keys:  Should the multi-joy key not be found, try legacy joy key.

* Add some more missing '\n' to mprintf messages.

* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.

* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled  by default.

* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section

* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs.  Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.

* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.

* Seperates conflict check comparisons from equality comparisons.
*  Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
*  Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.

* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"

* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls

* Address CI issues.

* Don't trigger modal popups while in unit tests.

* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".

* Remove dead code of -joy_info.  Functionality has been merged with -get_flags

* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"

* fix axis check

* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control

* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description

* Update translate_key() and its user to correctly translate multijoy bindings for training messages.

* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.

* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions

* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.

* Add "Multijoy" entry to json caps. (For Knossos)

* Make CI happy.
* Remove unused lambda captures.

* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.

* Fix conditional for checking if file exists within presets::save_preset_file()

* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed

* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()

* Fix clang-tidy error #1

* Fix clang-tidy error #2

* fix clandy tidy error #1 part 2/2

* Fix clang tidy error 3

Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
2022-01-04 12:01:32 -06:00

361 lines
10 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __JOY_H__
#define __JOY_H__
#include "controlconfig/controlsconfig.h"
#include "globalincs/pstypes.h"
#include "libs/jansson.h"
#include "SDL_joystick.h"
// z64: Moved up here for compatibility. Bye bye, organization!
const int JOY_NUM_BUTTONS = 32;
const int JOY_NUM_HAT_POS = 4;
const int JOY_TOTAL_BUTTONS = (JOY_NUM_BUTTONS + JOY_NUM_HAT_POS);
namespace io
{
/**
* @brief Namespace containing all joystick API functions
*/
namespace joystick
{
/**
* @brief A hat position
* @note Order here is based on SDL bit positions
*/
enum HatPosition
{
HAT_CENTERED = -1,
HAT_UP = 0,
HAT_RIGHT,
HAT_DOWN,
HAT_LEFT,
HAT_RIGHTUP,
HAT_RIGHTDOWN,
HAT_LEFTUP,
HAT_LEFTDOWN
};
/**
* @brief Represents a SDL joystick
*
* @details The implementation is event based so repeatedly polling the values will
* not cause a performance penalty as the joystick values will be cached.
*/
class Joystick
{
public:
/**
* @brief Constructs a new joystick instance from a SDL handle
*
* This object will take ownership of the passed SDL handle and it will be freed when this
* object is deleted.
*
* @param device_id The SDL device index
*/
explicit Joystick(int device_id);
/**
* @brief Moves the resources of the other object into @c this
*
* @param other A rvalue reference
*/
Joystick(Joystick &&other) noexcept;
/**
* @brief Frees the owned SDL handle
*/
~Joystick();
/**
* @brief Moves the resources of the other object into @c this
*
* @param other A rvalue reference to the other object
*/
Joystick &operator=(Joystick &&other) noexcept;
/**
* @brief Determines if this joystick is still connected to the computer
*
* @return @c true if the joystick is attached, @c false otherwise
*/
bool isAttached() const;
/**
* @brief Gets the value of the specified axis
*
* @param index The index of the axis, must be in [0, numAxes())
* @return The axis value, in range [-2^16, 2^16-1]
*/
Sint16 getAxis(int index) const;
/**
* @brief Determines if this button is currently pressed
*
* @param index The index of the button, must be in [0, numButtons())
*
* @return @c true if the button is currently pressed
*/
bool isButtonDown(int index) const;
/**
* @brief Gets the time the button has been pressed
*
* @param index The index of the button, must be in [0, numButtons())
*
* @return How long (in seconds) the button has been pressed.
*/
float getButtonDownTime(int index) const;
/**
* @brief Times the specified button has been pressed since the last reset
* @param index The index of the button, must be in [0, numButtons())
* @param reset @c true to reset the count
* @return The number of times the button has been pressed
*
* @warning This function may be removed in the future, it's only here for compatibility with the
* current code base.
*/
int getButtonDownCount(int index, bool reset);
/**
* @brief Gets the relative ball movement
* @param index The index of the ball, must be in [0, numBalls())
* @return The @c x and @c y movement of the ball
*/
coord2d getBall(int index) const;
/**
* @brief Gets the current position of the hat.
* @param index The index of the hat to query, must be in [0, numHats())
* @return The hat position
*/
HatPosition getHatPosition(int index) const;
/**
* @brief Gets the down time of the given hat and position
* @param[in] index The index of the hat to query, must be in [0, numHats())
* @param[in] pos The position to query, must be in [0, JOY_NUM_HAT_POS)
* @param[in] ext If @c false, uses the four-position hat values. If @c ture, uses the eight-position hat values
*
* @returns 0.0f If the queried hat positions is not active, or
* @returns The time, in seconds, that the hat has been active in that position
*/
float getHatDownTime(int index, HatPosition pos, bool ext) const;
/**
* @brief Times the specified button has been pressed since the last reset
* @param[in] index The index of the button, must be in [0, numHats())
* @param[in] pos The position to query, must be in [0, JOY_NUM_HAT_POS)
* @param[in] ext If @c false, uses the four-position hat values. If @c true, uses the eight-position hat values
* @param reset @c true to reset the count
* @return The number of times the button has been pressed
*
* @warning This function may be removed in the future, it's only here for compatibility with the
* current code base.
*/
int getHatDownCount(int index, HatPosition pos, bool ext, bool reset);
/**
* @brief Gets the number of axes on this joystick
* @return The number of axes
*/
int numAxes() const;
/**
* @brief Gets the number of balls on this joystick
* @return The number of balls
*/
int numBalls() const;
/**
* @brief Gets the number of buttons on this joystick
* @return The number of buttons
*/
int numButtons() const;
/**
* @brief Gets the number of hats on this joystick
* @return The number of hats
*/
int numHats() const;
/**
* @brief Gets a globally unique identifier of this joystick
* This is useful for identifying a joystick if it has been disconnected at some point
* @return The string representation of the GUID
*/
SCP_string getGUID() const;
/**
* @brief Gets the name of the joystick
* @return The name
*/
SCP_string getName() const;
/**
* @brief Gets the unique instance ID of the joystick
* @return The instance ID
*/
SDL_JoystickID getID() const;
/**
* @brief Gets the device index of this joystick
* @return The device index
*/
int getDeviceId() const;
/**
* @brief The SDL joystick handle
* @return The handle
*/
SDL_Joystick* getDevice();
/**
* @brief Handles a SDL joystick event
* @param evt The event to handle
*
* @note Only for internal use, don't call externally
*/
void handleJoyEvent(const SDL_Event &evt);
/**
* @brief Prints joystick info to log
*/
void printInfo();
/**
* @brief Like printInfo, but returns info as a JSON object
*/
json_t* getJSON();
private:
Joystick(const Joystick &);
Joystick &operator=(const Joystick &);
/**
* @brief Fills internal array
*/
void fillValues();
void handleAxisEvent(const SDL_JoyAxisEvent& evt);
void handleBallEvent(const SDL_JoyBallEvent& evt);
void handleButtonEvent(const SDL_JoyButtonEvent& evt);
void handleHatEvent(const SDL_JoyHatEvent& evt);
int _device_id; //!< The OS device index
SDL_Joystick *_joystick; //!< The SDL joystick handle
SCP_string _guidStr; //!< The GUID string
SCP_string _name; //!< The joystick name
SDL_JoystickID _id; //!< The instance ID
bool _isHaptic = false; //!< If this joystick supports haptic feedback
SCP_vector<Sint16> _axisValues; //!< The current axes values
SCP_vector<coord2d> _ballValues; //!< The ball values
struct button_info
{
int DownTimestamp; //!< The timestamp since when the button is pressed, -1 if not pressed
int DownCount; //!< The number of times the button was pressed
};
SCP_vector<button_info> _button;
struct hat_info
{
HatPosition Value; //!< The current hat position
int DownTimestamp4[4]; //!< The timestamp when each 4-hat position was last hit, -1 if inactive.
int DownTimestamp8[8]; //!< The timestamp when each 8-hat posision was last hit, -1 if inactive.
int DownCount4[4]; //!< The number of times each 4-hat position has been hit since we last checked.
int DownCount8[8]; //!< The number of times each 8-hat position has been hit since we last checked.
};
SCP_vector<hat_info> _hat;
};
/**
* @brief Initializes the joystick subsystem
*
* @param[in] no_register if true, init won't try to register joysticks for use.
*
* @return @c true when successfully initialized
*
* @details Registration involves setting up listeners and grabbing the selected joystick from the registry.
* Should no_register be true, the only init done is the SDL systems needed to query joystick information
*/
bool init(bool no_register = false);
/**
* @brief Gets number of connected joysticks
* This value can change if new devices are connected to the system
* @return The number of joysticks
*/
size_t getJoystickCount();
/**
* @brief Gets the joystick with the specified index
* The returned pointer stays valid even if a device is disconnected in case it is reconnected at a later time.
* @param index The index, must be in range [0, getJoystickCount())
* @return The Joystick pointer, the pointer is owned by the joystick subsystem
*/
Joystick *getJoystick(size_t index);
/**
* @brief Gets the Joystick with the given cid
* @return The joystick pointer, may be @c nullptr if unassigned or invalid cid
*/
Joystick *getPlayerJoystick(short cid);
/**
* @brief Gets the number of active player joysticks
* @return 0 If no player joysticks are bound or active, or
* @return the number of player joysticks
*/
int getPlayerJoystickCount();
/**
* @brief Frees resources of the joystick subsystem
*/
void shutdown();
/**
* @brief Called from cmdline -get_info, gets Joy info JSON and shuts down SDL_JOYSTICK subsystem.
*/
json_t* getJsonArray();
}
}
const int JOY_AXIS_MIN = 0;
const int JOY_AXIS_CENTER = 32768; // = JOY_AXIS_MIN + ((JOY_AXIS_MAX - JOY_AXIS_MIN) / 2)
const int JOY_AXIS_MAX = 65536;
const int JOY_AXIS_RANGE = (JOY_AXIS_MAX - JOY_AXIS_MIN) / 2; // Currently equal to JOY_AXIS_CENTER
int joystick_read_raw_axis(short cid, int num_axes, int *axis);
float joy_down_time(const CC_bind &bind);
int joy_down_count(const CC_bind &bind, int reset_count);
int joy_down(const CC_bind &bind);
/**
* Checks if the given joystick is present or not
*/
bool joy_present(short cid);
#endif /* __JOY_H__ */