Files
fs2open.github.com/code/lab/wmcgui.cpp
T
2020-10-12 21:01:42 +02:00

2797 lines
70 KiB
C++

/*
* wmcgui.cpp
* created by WMCoolmon
*
* You may not sell or otherwise commercially exploit the source or things you
* create based on the source.
*
*/
#include "freespace.h"
#include "graphics/2d.h"
#include "hud/hudbrackets.h"
#include "io/key.h"
#include "lab/wmcgui.h"
#include "localization/localize.h"
#include "parse/parselo.h"
//Gobals
GUISystem GUI_system;
//*****************************ClassInfoEntry*******************************
ClassInfoEntry::ClassInfoEntry()
{
CIEType = CIE_NONE;
for (uint i = 0; i < CIE_NUM_HANDLES; i++) {
IMG_HANDLE_SET_INVALID(Handles[i].Image);
}
Coords[0] = Coords[1] = INT_MAX;
}
ClassInfoEntry::~ClassInfoEntry()
{
//Unload image handles
if (CIEType == CIE_IMAGE_NMCSD || CIEType == CIE_IMAGE || CIEType == CIE_IMAGE_BORDER) {
int i = 0;
int num = sizeof(Handle)/sizeof(int);
for (; i < num; i++) {
if (IMG_HANDLE_IS_VALID(Handles[i].Image)) {
IMG_UNLOAD(Handles[i].Image);
}
}
}
}
bool ObjectClassInfoEntry::Parse()
{
//Do we actually have a tag?
//This is hackish, but it should get the job done
if (check_for_string("<") && !check_for_string("</")) {
char buf[NAME_LENGTH];
char buf2[NAME_LENGTH+3]; //for the end tag and name buffer
Assert( sizeof(buf2) >= (sizeof(buf) + 3) );
//Find the name of the thing we're parsing
parse_advance(1);
stuff_string(buf, F_NAME, sizeof(buf), ">");
parse_advance(1); //skip the end ">"
if (optional_string("+Name:")) {
stuff_string(buf2, F_NAME, sizeof(buf2));
Name = buf2;
}
if (optional_string("+Coords:")) {
stuff_int_list(Coords, 2, RAW_INTEGER_TYPE);
}
if (optional_string("+Size:")) {
stuff_int_list(&Coords[2], 2, RAW_INTEGER_TYPE);
}
//This is where you add specific classes to parse.
//Follow the current classes' example, this basically involves
//a !stricmp(), a resize() (to the number of entries) and multiple Entries[ID].Parse()
//=================================================
if (!stricmp(buf, "Window")) {
Object = GT_WINDOW;
Entries.resize(WCI_NUM_ENTRIES);
//Fill it out
Entries[WCI_CAPTION].Parse("Caption", CIE_IMAGE_NMCSD);
Entries[WCI_HIDE].Parse("Hider", CIE_IMAGE_NMCSD);
Entries[WCI_CLOSE].Parse("Closer", CIE_IMAGE_NMCSD);
Entries[WCI_BODY].Parse("Body", CIE_IMAGE);
Entries[WCI_BORDER].Parse("Border", CIE_IMAGE_BORDER);
} else if (!stricmp(buf, "Button")) {
Object = GT_BUTTON;
Entries.resize(BCI_NUM_ENTRIES);
//Fill it out
Entries[BCI_BUTTON].Parse("Button", CIE_IMAGE_NMCSD);
}
//=================================================
//Make sure that the next token isn't an end tag, but
//is a tag
ObjectClassInfoEntry temp_ocie;
while (temp_ocie.Parse()) {
Subentries.push_back(temp_ocie);
temp_ocie = ObjectClassInfoEntry();
}
//We MUST have the end tag
strcpy_s(buf2, "</");
strcat_s(buf2, buf);
strcat_s(buf2, ">");
required_string(buf2);
return true;
}
return false;
}
bool ScreenClassInfoEntry::Parse()
{
if (check_for_string("#") && !check_for_string("#End")) {
char buf[NAME_LENGTH];
//Find the name of the thing we're parsing
parse_advance(1);
stuff_string(buf, F_NAME, sizeof(buf));
Name = buf;
//Parse all objects for this screen
ObjectClassInfoEntry temp_ocie;
while (temp_ocie.Parse()) {
Entries.push_back(temp_ocie);
temp_ocie = ObjectClassInfoEntry();
}
return true;
}
return false;
}
void GUISystem::ParseClassInfo(const char* filename)
{
if (ClassInfoParsed) {
Warning(LOCATION, "Class info is being parsed twice");
DestroyClassInfo();
}
try
{
read_file_text(filename);
reset_parse();
ScreenClassInfo.Parse();
bool flag;
do {
ScreenClassInfoEntry* sciep = new ScreenClassInfoEntry;
flag = sciep->Parse();
if (flag) {
list_append(&ScreenClassInfo, sciep);
} else {
delete sciep;
}
} while (flag);
ClassInfoParsed = true;
}
catch (const parse::ParseException& e)
{
mprintf(("WMCGUI: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
}
}
void ClassInfoEntry::Parse(const char* tag, int in_type)
{
char buf[MAX_FILENAME_LEN];
strcpy_s(buf, "+");
strcat_s(buf, tag);
if (in_type != CIE_IMAGE_BORDER) {
strcat_s(buf, ":");
}
if(optional_string(buf)) {
CIEType = in_type;
if (in_type == CIE_IMAGE || in_type == CIE_IMAGE_NMCSD) {
int num_frames;
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_N].Image = IMG_LOAD_ANIM(buf, &num_frames, NULL);
if (IMG_HANDLE_IS_VALID(Handles[CIE_HANDLE_N].Image) && num_frames) {
if (num_frames > 1) {
IMG_HANDLE_SET_FRAME(Handles[CIE_HANDLE_N].Image, Handles[CIE_HANDLE_M].Image, 1);
}
if (num_frames > 2) {
IMG_HANDLE_SET_FRAME(Handles[CIE_HANDLE_N].Image, Handles[CIE_HANDLE_C].Image, 2);
}
if (num_frames > 3) {
IMG_HANDLE_SET_FRAME(Handles[CIE_HANDLE_N].Image, Handles[CIE_HANDLE_S].Image, 3);
}
if (num_frames > 4) {
IMG_HANDLE_SET_FRAME(Handles[CIE_HANDLE_N].Image, Handles[CIE_HANDLE_D].Image, 4);
}
IMG_HANDLE_SET_FRAME(Handles[CIE_HANDLE_N].Image, Handles[CIE_HANDLE_N].Image, 0);
} else {
Handles[CIE_HANDLE_N].Image = IMG_LOAD(buf);
}
if (in_type == CIE_IMAGE_NMCSD) {
if (optional_string("+Mouseover:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_M].Image = IMG_LOAD(buf);
}
if (optional_string("+Clicked:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_C].Image = IMG_LOAD(buf);
}
if (optional_string("+Selected:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_S].Image = IMG_LOAD(buf);
}
if (optional_string("+Disabled:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_D].Image = IMG_LOAD(buf);
}
}
if(optional_string("+Coords:")) {
stuff_int_list(Coords, 2, RAW_INTEGER_TYPE);
}
} else if (in_type == CIE_IMAGE_BORDER) {
if (optional_string("+Top Left:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_TL].Image = IMG_LOAD(buf);
}
if (optional_string("+Top Mid:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_TM].Image = IMG_LOAD(buf);
}
if (optional_string("+Top Right:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_TR].Image = IMG_LOAD(buf);
}
if (optional_string("+Mid Left:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_ML].Image = IMG_LOAD(buf);
}
if (optional_string("+Mid Right:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_MR].Image = IMG_LOAD(buf);
}
if (optional_string("+Bottom left:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_BL].Image = IMG_LOAD(buf);
}
if (optional_string("+Bottom Mid:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_BM].Image = IMG_LOAD(buf);
}
if (optional_string("+Bottom Right:")) {
stuff_string(buf, F_NAME, sizeof(buf));
Handles[CIE_HANDLE_BR].Image = IMG_LOAD(buf);
}
} else if (in_type == CIE_COORDS) {
stuff_int_list(Coords, 2, RAW_INTEGER_TYPE);
}
}
#ifndef NDEBUG
//Do a little extra checking in debug mode
//This makes sure the skinnger knows if they did something bad
if (CIEType == CIE_IMAGE || CIEType == CIE_IMAGE_NMCSD) {
int w,h,cw,ch;
IMG_INFO(Handles[0].Image, &w, &h);
for (uint i = 1; i < CIE_NUM_HANDLES; i++) {
if (IMG_HANDLE_IS_VALID(Handles[i].Image)) {
IMG_INFO(Handles[i].Image, &cw, &ch);
if (cw != w || ch != h) {
Warning(LOCATION, "Grouped image size unequal; Handle number %d under $%s: has a different size than base image type", i, tag);
}
}
}
}
#endif
}
int ClassInfoEntry::GetCoords(int *x, int *y)
{
int rval = CIE_GC_NONE_SET;
if (Coords[0]!=INT_MAX && x!=NULL) {
*x=Coords[0];
rval |= CIE_GC_X_SET;
}
if (Coords[1]!=INT_MAX && y!=NULL) {
*y=Coords[1];
rval |= CIE_GC_Y_SET;
}
return rval;
}
int ObjectClassInfoEntry::GetImageHandle(int id, int handle_num)
{
return Entries[id].GetImageHandle(handle_num);
}
int ObjectClassInfoEntry::GetCoords(int id, int *x, int *y)
{
return Entries[id].GetCoords(x, y);
}
int ObjectClassInfoEntry::GetObjectCoords(int *x, int *y, int *w, int *h)
{
int rval = CIE_GC_NONE_SET;
if (Coords[0] != INT_MAX && x != NULL) {
*x = Coords[0];
rval |= CIE_GC_X_SET;
}
if (Coords[1] != INT_MAX && y != NULL) {
*y = Coords[1];
rval |= CIE_GC_Y_SET;
}
if (Coords[2] != INT_MAX && w != NULL) {
*w = Coords[2];
rval |= CIE_GC_W_SET;
}
if (Coords[3] != INT_MAX && h != NULL) {
*h = Coords[3];
rval |= CIE_GC_H_SET;
}
return rval;
}
//*****************************GUIScreen*******************************
GUIScreen::GUIScreen(const SCP_string &in_Name)
{
//Set the name
Name = in_Name;
//Setup the parent system
//This can actually be null; but you must attach a screen to a
//system for it to be functional.
//this may allow for saving of screens in the future. Incredibly useful for HUDs.
OwnerSystem = NULL;
//Get class info
if (OwnerSystem != NULL) {
OwnerSystem->PushScreen(this);
ScreenClassInfo = OwnerSystem->GetScreenClassInfo(Name);
} else {
ScreenClassInfo = NULL;
}
}
GUIScreen::~GUIScreen()
{
GUIObject* cgp = (GUIObject*)GET_FIRST(&Guiobjects);
GUIObject* cgp_next;
for (; cgp != END_OF_LIST(&Guiobjects); cgp = cgp_next) {
cgp_next = (GUIObject*)GET_NEXT(cgp);
delete cgp;
}
}
ObjectClassInfoEntry *GUIScreen::GetObjectClassInfo(GUIObject *cgp)
{
size_t len;
uint i;
if (cgp->Parent != NULL && cgp->Parent->InfoEntry != NULL) {
len = cgp->Parent->InfoEntry->Subentries.size();
for (i = 0; i < len; i++) {
if (cgp->Parent->InfoEntry->Subentries[i].Name == cgp->Name) {
return &cgp->Parent->InfoEntry->Subentries[i];
}
}
for (i = 0; i < len; i++) {
if ( cgp->Parent->InfoEntry->Subentries[i].Name.empty()
&& cgp->Parent->InfoEntry->Subentries[i].Object == cgp->Type ) {
return &cgp->Parent->InfoEntry->Subentries[i];
}
}
} else if (cgp->Parent == NULL && ScreenClassInfo != NULL) {
len = ScreenClassInfo->Entries.size();
for (i = 0; i < len; i++) {
if (ScreenClassInfo->Entries[i].Name == cgp->Name) {
return &ScreenClassInfo->Entries[i];
}
}
for (i = 0; i < len; i++) {
if( ScreenClassInfo->Entries[i].Name.empty() &&
ScreenClassInfo->Entries[i].Object == cgp->Type ) {
return &ScreenClassInfo->Entries[i];
}
}
}
//Generic templates - ie if you want every single OK button to look the same,
//or every single window to look the same.
if (OwnerSystem != NULL) {
len = OwnerSystem->GetClassInfo()->Entries.size();
for (i = 0; i < len; i++) {
if (OwnerSystem->GetClassInfo()->Entries[i].Name == cgp->Name) {
return &OwnerSystem->GetClassInfo()->Entries[i];
}
}
for (i = 0; i < len; i++) {
if( OwnerSystem->GetClassInfo()->Entries[i].Name.empty() &&
OwnerSystem->GetClassInfo()->Entries[i].Object == cgp->Type) {
return &OwnerSystem->GetClassInfo()->Entries[i];
}
}
}
return NULL;
}
//Adds objects to a screen
//IMPORTANT: Options added with the same name as
//older objects will make this function return
//a pointer to the original object with that name
GUIObject* GUIScreen::Add(GUIObject* new_gauge)
{
if(new_gauge == NULL) {
return NULL;
}
Assert(this != NULL);
//First - do we have anything with the same name.
for (GUIObject *tgp = (GUIObject*) GET_FIRST(&Guiobjects); tgp != END_OF_LIST(&Guiobjects); tgp = (GUIObject*) GET_NEXT(tgp)) {
if (tgp->Name == new_gauge->Name) {
//Get rid of the new gauge
//We don't want it; breaks skinning
if (tgp->Type == new_gauge->Type) {
//If the type of the existing object is the same
//as the new one, we can safely pass this one off
delete new_gauge;
return tgp;
} else {
//This is icky; we might cast a pointer after this.
//So return NULL with a warning
Warning(LOCATION, "Attempt to create another object with name '%s'; new object type was %d, existing object type was %d. This may cause null pointer issues.", tgp->Name.c_str(), new_gauge->Type, tgp->Type);
delete new_gauge;
return NULL;
}
}
}
//Add to the end of the list
list_append(&Guiobjects, new_gauge);
new_gauge->OwnerSystem = OwnerSystem;
new_gauge->OwnerScreen = this;
//For skinning
new_gauge->SetCIPointer();
//Set position and stuff
new_gauge->GetOIECoords(&new_gauge->Coords[0], &new_gauge->Coords[1], &new_gauge->Coords[2], &new_gauge->Coords[3]);
//In case we need to resize
new_gauge->OnRefreshSize();
return new_gauge;
}
void GUIScreen::DeleteObject(GUIObject* dgp)
{
DeletionCache.push_back(dgp);
}
int GUIScreen::OnFrame(float frametime, bool doevents)
{
GR_DEBUG_SCOPE("GUIScreen Frame");
GUIObject* cgp;
GUIObject* cgp_prev;
bool SomethingPressed = false;
if (NOT_EMPTY(&Guiobjects) && doevents) {
//Note that children WILL be changing this variable as they go along,
//as they use up statuses.
int status = OwnerSystem->GetStatus();
if ( OwnerSystem->GetFocusObject() != NULL ) {
GUIObject *csp = OwnerSystem->GetFocusObject();
csp->LastStatus = csp->Status;
csp->Status = status;
csp->OnFrame(frametime, &status);
SomethingPressed = true;
} else {
//Pass the status on
cgp = (GUIObject*)GET_LAST(&Guiobjects);
cgp->Status |= (status & GST_KEYBOARD_STATUS);
for (; cgp != END_OF_LIST(&Guiobjects); cgp = cgp_prev) {
//In case an object deletes itself
cgp_prev = (GUIObject*)GET_PREV(cgp);
cgp->LastStatus = cgp->Status;
cgp->Status = 0;
//If we are moving something, nothing else can get click events
if (OwnerSystem->GetGraspedObject() == NULL) {
if (OwnerSystem->GetMouseX() >= cgp->Coords[0]
&& OwnerSystem->GetMouseX() <= cgp->Coords[2]
&& OwnerSystem->GetMouseY() >= cgp->Coords[1]
&& OwnerSystem->GetMouseY() <= cgp->Coords[3]) {
cgp->Status |= (status & GST_MOUSE_STATUS);
if (status & GST_MOUSE_PRESS) {
SomethingPressed = true;
}
}
}
cgp->OnFrame(frametime, &status);
}
}
}
for (size_t i = DeletionCache.size(); i > 0; i--) {
delete DeletionCache[i-1];
DeletionCache.pop_back();
}
// save zbuffer so that we can reset it after drawing (FIXME: this could probably be done better)
int saved_zbuf = gr_zbuffer_get();
gr_zbuffer_set(GR_ZBUFF_NONE);
//Draw now. This prevents problems from an object deleting itself or moving around in the list
cgp = (GUIObject*)GET_FIRST(&Guiobjects);
while (cgp != END_OF_LIST(&Guiobjects)) {
if ( !doevents ) {
cgp->Status = 0;
}
cgp->OnDraw(frametime);
cgp = (GUIObject*)GET_NEXT(cgp);
}
// reset zbuffer to saved value
gr_zbuffer_set(saved_zbuf);
if(SomethingPressed) {
return GSOF_SOMETHINGPRESSED;
} else {
return GSOF_NOTHINGPRESSED;
}
}
//*****************************GUISystem*******************************
GUISystem::GUISystem()
{
GraspedGuiobject=ActiveObject=NULL;
Status=LastStatus=0;
MouseX = MouseY = 0;
ClassInfoParsed = false;
}
GUISystem::~GUISystem()
{
GUIScreen* csp = (GUIScreen*)GET_FIRST(&Screens);
GUIScreen* csp_next;
for (; csp != END_OF_LIST(&Screens); csp = csp_next) {
csp_next = (GUIScreen*)GET_NEXT(csp);
delete csp;
}
DestroyClassInfo();
}
GUIScreen *GUISystem::PushScreen(GUIScreen *csp)
{
Assert(csp != NULL);
list_append(&Screens, csp);
csp->OwnerSystem = this;
csp->ScreenClassInfo = GetScreenClassInfo(csp->Name);
return csp;
}
//Removes a screen from a GUISystem
//Handy if you want to save window movements and such;
//just call this and it'll take care of everything
void GUISystem::PullScreen(GUIScreen *in_screen)
{
GUIScreen *csp_next;
for (GUIScreen *csp = (GUIScreen*)GET_FIRST(&Screens); csp != END_OF_LIST(&Screens); csp = csp_next) {
csp_next = (GUIScreen*)GET_NEXT(csp);
if (csp == in_screen) {
csp->prev->next = csp->next;
csp->next->prev = csp->prev;
csp->next = csp;
csp->prev = csp;
csp->OwnerSystem = NULL;
}
}
}
ScreenClassInfoEntry *GUISystem::GetScreenClassInfo(const SCP_string & screen_name)
{
ScreenClassInfoEntry *sciep;
for (sciep = (ScreenClassInfoEntry*)GET_FIRST(&ScreenClassInfo); sciep != END_OF_LIST(&ScreenClassInfo); sciep = (ScreenClassInfoEntry*)GET_NEXT(sciep)) {
if (sciep->GetName() == screen_name) {
return sciep;
}
}
return NULL;
}
int GUISystem::OnFrame(float frametime, bool doevents, bool clearandflip)
{
GR_DEBUG_SCOPE("GUISystem Frame");
//Set the global status variables for this frame
LastStatus = Status;
Status = GST_MOUSE_OVER;
bool something_pressed = false;
if (clearandflip) {
gr_clear();
}
if (NOT_EMPTY(&Screens)) {
if (doevents) {
KeyPressed = game_check_key();
//Add keyboard event stuff
if (KeyPressed) {
Status |= GST_KEYBOARD_KEYPRESS;
if (KeyPressed & KEY_CTRLED) {
Status |= GST_KEYBOARD_CTRL;
}
if (KeyPressed & KEY_ALTED) {
Status |= GST_KEYBOARD_ALT;
}
if (KeyPressed & KEY_SHIFTED) {
Status |= GST_KEYBOARD_SHIFT;
}
}
//Add mouse event stuff
if (mouse_down(MOUSE_LEFT_BUTTON)) {
Status |= GST_MOUSE_LEFT_BUTTON;
} else if (mouse_down(MOUSE_MIDDLE_BUTTON)) {
Status |= GST_MOUSE_MIDDLE_BUTTON;
} else if (mouse_down(MOUSE_RIGHT_BUTTON)) {
Status |= GST_MOUSE_RIGHT_BUTTON;
}
mouse_get_pos(&MouseX, &MouseY);
//Handle any grasped object (we are in the process of moving this)
if (GraspedGuiobject != NULL) {
if (Status & GraspingButton) {
something_pressed = true;
GraspedGuiobject->SetPosition(MouseX - GraspedDiff[0], MouseY - GraspedDiff[1]);
GraspedGuiobject->Status = (Status & GST_MOUSE_STATUS);
} else {
GraspedGuiobject = NULL;
}
}
if ( FocusGuiObject != NULL ) {
if ( !( Status & GST_MOUSE_PRESS ) ) {
FocusGuiObject = NULL;
}
}
}
GUIScreen *csp_prev; //so screens can delete themselves
for (GUIScreen* csp = (GUIScreen*)GET_LAST(&Screens); csp != END_OF_LIST(&Screens); csp = csp_prev) {
csp_prev = (GUIScreen*)GET_PREV(csp);
if (csp->OnFrame(frametime, doevents) == GSOF_SOMETHINGPRESSED) {
something_pressed = true;
}
}
}
if (clearandflip) {
gr_flip();
}
if (something_pressed) {
return GSOF_SOMETHINGPRESSED;
} else {
return GSOF_NOTHINGPRESSED;
}
}
void GUISystem::SetActiveObject(GUIObject *cgp)
{
if (cgp != NULL) {
ActiveObject = cgp;
//Move everything to the end of the list
//This way, it gets precedence
while (cgp->Parent != NULL) {
list_move_append(&cgp->Parent->Children, cgp);
cgp = cgp->Parent;
}
//Eventually, we make this last guy the last object in Guiobjects
list_move_append(&cgp->OwnerScreen->Guiobjects, cgp);
}
}
void GUISystem::SetGraspedObject(GUIObject *cgp, int button)
{
//Protect thyself!
if (cgp == NULL) {
return;
}
GraspedGuiobject = cgp;
GraspingButton = button;
GraspedDiff[0] = MouseX - cgp->Coords[0];
GraspedDiff[1] = MouseY - cgp->Coords[1];
}
void GUISystem::SetFocusObject(GUIObject *cgp)
{
FocusGuiObject = cgp;
}
void GUISystem::DestroyClassInfo()
{
ScreenClassInfoEntry *sciep, *next_sciep;
for (sciep = (ScreenClassInfoEntry*)GET_FIRST(&ScreenClassInfo); sciep != END_OF_LIST(&ScreenClassInfo); sciep = next_sciep) {
next_sciep = (ScreenClassInfoEntry*)GET_NEXT(sciep);
delete sciep;
}
ClassInfoParsed = false;
}
//*****************************GUIObject*******************************
GUIObject::GUIObject(const SCP_string &in_Name, int x_coord, int y_coord, int x_width, int y_height, int in_style)
{
//General stuff
LastStatus = Status = 0;
OwnerSystem = NULL;
OwnerScreen = NULL;
Parent = NULL;
CloseFunction = NULL;
list_init(this);
list_init(&Children);
//These would make no sense
//x_coord and y_coord of < 0 mean to let the parent handle placement.
if (x_width == 0 || y_height == 0) {
return;
}
//No! Bad!
if (in_Name.length() < 1) {
return;
}
Name = in_Name;
Coords[0] = x_coord;
Coords[1] = y_coord;
Coords[2] = x_coord + x_width;
Coords[3] = y_coord + y_height;
Style = in_style;
if (x_width > 0) {
Style |= GS_NOAUTORESIZEX;
}
if (y_height > 0) {
Style |= GS_NOAUTORESIZEY;
}
Type = GT_NONE;
InfoEntry = NULL;
}
GUIObject::~GUIObject()
{
if (CloseFunction != NULL) {
CloseFunction(this);
}
DeleteChildren();
// Set these properly
next->prev = prev;
prev->next = next;
}
void GUIObject::DeleteChildren(GUIObject* /*exception*/)
{
if ( EMPTY(&Children) ) {
return;
}
GUIObject* cgp = (GUIObject*)GET_FIRST(&Children);
GUIObject* cgp_temp;
while (cgp != END_OF_LIST(&Children)) {
cgp_temp = cgp;
cgp = (GUIObject*)GET_NEXT(cgp);
delete cgp_temp;
}
list_init(&Children);
}
GUIObject* GUIObject::AddChildInternal(GUIObject *cgp)
{
if (cgp == NULL) {
return NULL;
}
cgp->Style |= GS_INTERNALCHILD;
//Add to end of child list
list_append(&Children, cgp);
cgp->Parent = this;
cgp->OwnerSystem = OwnerSystem;
cgp->OwnerScreen = OwnerScreen;
//Update coordinates (Should be relative x/y and width/height) to absolute coordinates
cgp->Coords[0] += Coords[0];
cgp->Coords[1] += Coords[1];
cgp->Coords[2] += Coords[0];
cgp->Coords[3] += Coords[1];
//For skinning
cgp->SetCIPointer();
//Check position
cgp->GetOIECoords(&cgp->Coords[0], &cgp->Coords[1], &cgp->Coords[2], &cgp->Coords[3]);
//In case we need to resize
cgp->OnRefreshSize();
return cgp;
}
GUIObject* GUIObject::AddChild(GUIObject* cgp)
{
if (cgp == NULL) {
return NULL;
}
//AddInternalChild must be used
if (cgp->Style & GS_INTERNALCHILD) {
return NULL;
}
//Add to end of child list
list_append(&Children, cgp);
cgp->Parent = this;
cgp->OwnerSystem = OwnerSystem;
cgp->OwnerScreen = OwnerScreen;
// Update coordinates (Should be relative x/y and width/height) to absolute coordinates
cgp->Coords[0] += ChildCoords[0];
cgp->Coords[1] += ChildCoords[1];
cgp->Coords[2] += ChildCoords[0];
cgp->Coords[3] += ChildCoords[1];
//For skinning
cgp->SetCIPointer();
//Check position
cgp->GetOIECoords(&cgp->Coords[0], &cgp->Coords[1], &cgp->Coords[2], &cgp->Coords[3]);
//In case we need to resize
cgp->OnRefreshSize();
return cgp;
}
void GUIObject::Delete()
{
if (OwnerScreen != NULL) {
OwnerScreen->DeleteObject(this);
} else {
delete this;
}
}
void GUIObject::OnDraw(float frametime)
{
DoDraw(frametime);
if (!(Style & GS_HIDDEN)) {
GUIObject *cgp_prev;
for (GUIObject* cgp = (GUIObject*)GET_LAST(&Children); cgp != END_OF_LIST(&Children); cgp = cgp_prev) {
cgp_prev = (GUIObject*)GET_PREV(cgp);
cgp->OnDraw(frametime);
}
}
}
int GUIObject::OnFrame(float frametime, int *unused_queue)
{
GR_DEBUG_SCOPE("GUIObject Frame");
int rval = OF_TRUE;
GUIObject *cgp_prev; //Elements will move themselves to the end of the list if they become active
GUIObject *cgp = (GUIObject*)GET_LAST(&Children);
for ( ; (cgp != NULL) && (cgp != END_OF_LIST(&Children)); cgp = cgp_prev) {
cgp_prev = (GUIObject*)GET_PREV(cgp);
cgp->LastStatus = cgp->Status;
cgp->Status = 0;
if (Status & GST_MOUSE_OVER) {
if (OwnerSystem->GetMouseX() >= cgp->Coords[0]
&& OwnerSystem->GetMouseX() <= cgp->Coords[2]
&& OwnerSystem->GetMouseY() >= cgp->Coords[1]
&& OwnerSystem->GetMouseY() <= cgp->Coords[3]) {
cgp->Status |= (Status & GST_MOUSE_STATUS);
}
}
if (cgp == GET_LAST(&Children)) {
cgp->Status |= (Status & GST_KEYBOARD_STATUS);
}
cgp->OnFrame(frametime, &Status);
}
if (Status) {
//MOUSE OVER
if (Status & GST_MOUSE_OVER) {
rval = DoMouseOver(frametime);
if (rval == OF_TRUE) {
(*unused_queue) &= ~GST_MOUSE_OVER;
}
}
//MOUSE DOWN
if (Status & GST_MOUSE_PRESS) {
rval = DoMouseDown(frametime);
OwnerSystem->SetFocusObject(this);
if (rval == OF_TRUE) {
(*unused_queue) &= ~(GST_MOUSE_LEFT_BUTTON | GST_MOUSE_RIGHT_BUTTON | GST_MOUSE_MIDDLE_BUTTON);
}
}
//MOUSE UP
if ((LastStatus & GST_MOUSE_PRESS) && !(OwnerSystem->GetStatus() & GST_MOUSE_PRESS)) {
rval = DoMouseUp(frametime);
if (rval == OF_TRUE) {
(*unused_queue) &= ~(GST_MOUSE_LEFT_BUTTON | GST_MOUSE_RIGHT_BUTTON | GST_MOUSE_MIDDLE_BUTTON);
}
}
//KEY STATE
if ((Status & GST_KEYBOARD_CTRL) || (Status & GST_KEYBOARD_ALT) || (Status & GST_KEYBOARD_SHIFT)) {
rval = DoKeyState(frametime);
if (rval == OF_TRUE) {
(*unused_queue) &= ~(GST_KEYBOARD_CTRL | GST_KEYBOARD_ALT | GST_KEYBOARD_SHIFT);
}
}
//KEYPRESS
if (Status & GST_KEYBOARD_KEYPRESS) {
rval = DoKeyPress(frametime);
if (rval == OF_TRUE) {
(*unused_queue) &= ~GST_KEYBOARD_KEYPRESS;
}
}
}
if (!(Status & GST_MOUSE_OVER) && (LastStatus & GST_MOUSE_OVER)) {
rval = DoMouseOut(frametime);
}
return DoFrame(frametime);
}
void GUIObject::OnMove(int dx, int dy)
{
Coords[0]+=dx;
Coords[1]+=dy;
Coords[2]+=dx;
Coords[3]+=dy;
ChildCoords[0]+=dx;
ChildCoords[1]+=dy;
ChildCoords[2]+=dx;
ChildCoords[3]+=dy;
for (GUIObject *cgp = (GUIObject*)GET_FIRST(&Children); cgp != END_OF_LIST(&Children); cgp = (GUIObject*)GET_NEXT(cgp)) {
cgp->OnMove(dx, dy);
}
DoMove(dx, dy);
}
int GUIObject::GetCIECoords(int id, int *x, int *y)
{
if (InfoEntry!=NULL) {
int rv = InfoEntry->GetCoords(id, x, y);
if (rv & CIE_GC_X_SET) {
if (*x < 0) {
*x += Coords[2];
} else {
*x += Coords[0];
}
}
if (rv & CIE_GC_Y_SET) {
if (*y < 0) {
*y += Coords[3];
} else {
*y += Coords[1];
}
}
return rv;
}
return CIE_GC_NONE_SET;
}
int GUIObject::GetOIECoords(int *x1, int *y1, int *x2, int *y2)
{
if (InfoEntry != NULL) {
int rv = InfoEntry->GetObjectCoords(x1, y1, x2, y2);
if (Parent != NULL) {
if (rv & CIE_GC_X_SET) {
if (*x1 < 0) {
*x1 += Parent->ChildCoords[2];
} else {
*x1 += Parent->ChildCoords[0];
}
}
if (rv & CIE_GC_Y_SET) {
if (*y1 < 0) {
*y1 += Parent->ChildCoords[3];
} else {
*y1 += Parent->ChildCoords[1];
}
}
} else {
if (rv & CIE_GC_X_SET) {
if (*x1 < 0) {
*x1 += gr_screen.clip_right;
} else {
*x1 += gr_screen.clip_left;
}
}
if (rv & CIE_GC_Y_SET) {
if (*y1 < 0) {
*y1 += gr_screen.clip_bottom;
} else {
*y1 += gr_screen.clip_top;
}
}
}
if (rv & CIE_GC_W_SET) {
*x2 = *x1 + *x2;
Style |= GS_NOAUTORESIZEX;
}
if (rv & CIE_GC_H_SET) {
*y2 = *y1 + *y2;
Style |= GS_NOAUTORESIZEY;
}
return rv;
}
return CIE_GC_NONE_SET;
}
//Call this after an object's type is set to enable the GUIObject CIE functions
void GUIObject::SetCIPointer()
{
if (OwnerScreen) {
InfoEntry=OwnerScreen->GetObjectClassInfo(this);
}
}
void GUIObject::SetPosition(int x, int y)
{
int dx, dy;
dx = x - Coords[0];
dy = y - Coords[1];
if (dx == 0 && dy == 0) {
return;
}
if (Parent != NULL) {
//Don't let stuff get moved outside client window
if (Coords[2] + dx > Parent->Coords[2]) {
dx = Parent->Coords[2] - Coords[2];
}
if (Coords[3] + dy > gr_screen.clip_bottom) {
dy = Parent->Coords[3] - Coords[3];
}
//Check these last, so we're sure we can move stuff around still
if (Coords[0] + dx < gr_screen.clip_left) {
dx = Parent->Coords[0] - Coords[0];
}
if (Coords[1] + dy < gr_screen.clip_top) {
dy = Parent->Coords[1] - Coords[1];
}
}
OnMove(dx, dy);
}
//*****************************Window*******************************
int Window::DoRefreshSize()
{
float num;
int w=0, h=0;
//Top left, top right, bottom left, bottom right
int CornerWidths[4];
//Determine left border's width
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_ML))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_ML), &BorderSizes[0], NULL);
} else {
BorderSizes[0] = W_BORDERHEIGHT;
}
//Determine right border's width
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_MR))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_MR), &BorderSizes[2], NULL);
} else {
BorderSizes[2] = W_BORDERWIDTH;
}
//Determine top border height
bool custom_top = true;
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TL))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TL), NULL, &BorderSizes[1]);
} else if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TR))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TR), NULL, &BorderSizes[1]);
} else if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TM))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TM), NULL, &BorderSizes[1]);
} else {
custom_top = false;
BorderSizes[1] = W_BORDERHEIGHT;
}
//Determine bottom border height
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL), NULL, &BorderSizes[3]);
} else if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BR))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BR), NULL, &BorderSizes[3]);
} else if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM), NULL, &BorderSizes[3]);
} else {
BorderSizes[3] = W_BORDERHEIGHT;
}
//Determine corner sizes
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TL))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL), &CornerWidths[0], NULL);
} else {
CornerWidths[0] = BorderSizes[0];
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TR))){
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TR), &CornerWidths[1], NULL);
} else {
CornerWidths[1] = BorderSizes[2];
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL), &CornerWidths[2], NULL);
} else {
CornerWidths[2] = BorderSizes[0];
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BR))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL), &CornerWidths[3], NULL);
} else {
CornerWidths[3] = BorderSizes[2];
}
//Do child stuff
ChildCoords[0] = Coords[0] + BorderSizes[0];
if (custom_top || (Style & WS_NOTITLEBAR)) {
ChildCoords[1] = Coords[1] + BorderSizes[1]; //Set earlier on
} else {
ChildCoords[1] = Coords[1] + gr_get_font_height() + 5 + 3*W_BORDERHEIGHT;
}
ChildCoords[2] = Coords[2] - BorderSizes[2];
ChildCoords[3] = Coords[3] - BorderSizes[3];
if (!(Style & GS_NOAUTORESIZEX)) {
ChildCoords[2] = Coords[2] = 0;
}
if (!(Style & GS_NOAUTORESIZEY)) {
ChildCoords[3] = Coords[3] = 0;
}
for (GUIObject *cgp = (GUIObject*)GET_FIRST(&Children); cgp != END_OF_LIST(&Children); cgp = (GUIObject*)GET_NEXT(cgp)) {
//SetPosition children around so they're within the upper-left corner of dialog
if (cgp->Coords[0] < ChildCoords[0]) {
cgp->SetPosition(ChildCoords[0], cgp->Coords[1] + BorderSizes[0]);
}
if (cgp->Coords[1] < ChildCoords[1]) {
cgp->SetPosition(cgp->Coords[0], Coords[1] + BorderSizes[1]);
}
//Resize window to fit children
if (cgp->Coords[2] > ChildCoords[2] && !(Style & GS_NOAUTORESIZEX)) {
ChildCoords[2] = cgp->Coords[2];
Coords[2] = cgp->Coords[2] + BorderSizes[2];
}
if (cgp->Coords[3] > ChildCoords[3] && !(Style & GS_NOAUTORESIZEY)) {
ChildCoords[3] = cgp->Coords[3];
Coords[3] = cgp->Coords[3] + BorderSizes[3];
}
}
//Find caption coordinates
if (!(Style & WS_NOTITLEBAR)) {
int close_w = 0,close_h = 0;
int hide_w = 0, hide_h = 0;
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_CLOSE))) {
IMG_INFO(GetCIEImageHandle(WCI_CLOSE), &close_w, &close_h);
} else {
gr_get_string_size(&close_w, &close_h, "X");
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_HIDE))) {
IMG_INFO(GetCIEImageHandle(WCI_HIDE), &hide_w, &hide_h);
} else {
gr_get_string_size(&hide_w, &hide_h, "-");
}
int caption_min_size;
if (!Caption.empty()) {
gr_get_string_size(&w, &h, Caption.c_str());
caption_min_size = w + close_w + hide_w + 5;
} else {
caption_min_size = close_w + hide_w;
}
if ((Coords[2] - Coords[0]) < (caption_min_size)) {
Coords[2] = Coords[0] + caption_min_size + BorderSizes[0] + BorderSizes[2];
}
if (!Caption.empty()) {
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_CAPTION))) {
int cw, ch;
CaptionCoords[0] = Coords[0] + BorderSizes[0];
CaptionCoords[1] = Coords[1] + BorderSizes[1];
GetCIECoords(WCI_CAPTION, &CaptionCoords[0], &CaptionCoords[1]);
//do the image
IMG_INFO(GetCIEImageHandle(WCI_CAPTION), &cw, &ch);
num = (float) w / cw;
CaptionRectList = bitmap_rect_list(Coords[0] + CornerWidths[2], Coords[1], w, ch, 0, 0, 1.0f, 1.0f);
h = ch;
} else {
h += 5;
CaptionCoords[0] = Coords[0] + (((Coords[2]-Coords[0]) - w - (close_w + hide_w)) / 2);
CaptionCoords[1] = Coords[1] + BorderSizes[1];
}
CaptionCoords[2] = CaptionCoords[0] + w;
CaptionCoords[3] = CaptionCoords[1] + h;
}
//Find close coordinates now
CloseCoords[0] = Coords[2] - close_w;
CloseCoords[1] = Coords[1] + BorderSizes[1];
GetCIECoords(WCI_CLOSE, &CloseCoords[0], &CloseCoords[1]);
CloseCoords[2] = CloseCoords[0] + close_w;
CloseCoords[3] = CloseCoords[1] + close_h;
//Find hide coordinates now
HideCoords[0] = CloseCoords[0] - hide_w;
HideCoords[1] = CloseCoords[1];
GetCIECoords(WCI_HIDE, &HideCoords[0], &HideCoords[1]);
HideCoords[2] = HideCoords[0] + hide_w;
HideCoords[3] = HideCoords[1] + hide_h;
}
//Do bitmap stuff
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TM))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TM), &w, &h);
num = (float)((Coords[2]-CornerWidths[3])-(Coords[0]+CornerWidths[2])) / (float)w;
BorderRectLists[CIE_HANDLE_TM] = bitmap_rect_list(Coords[0] + CornerWidths[2], Coords[1], fl2i(w*num),h,0,0,num,1.0f);
//gr_bitmap_list(&BorderRectLists[CIE_HANDLE_BM], 1, GR_RESIZE_NONE);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM), &w, &h);
num = (float)((Coords[2]-CornerWidths[3])-(Coords[0]+CornerWidths[2])) / (float)w;
BorderRectLists[CIE_HANDLE_BM] = bitmap_rect_list(Coords[0] + CornerWidths[2], Coords[3]-h, fl2i(w*num),h,0,0,num,1.0f);
//gr_bitmap_list(&BorderRectLists[CIE_HANDLE_BM], 1, GR_RESIZE_NONE);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_ML))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_ML), &w, &h);
num = (float)((Coords[3]-BorderSizes[3])-(Coords[1]+BorderSizes[1])) / (float)h;
BorderRectLists[CIE_HANDLE_ML] = bitmap_rect_list(Coords[0], Coords[1] + BorderSizes[1], w,fl2i(h*num),0,0,1.0f,num);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_MR))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_MR), &w, &h);
num = (float)((Coords[3]-BorderSizes[3])-(Coords[1]+BorderSizes[1])) / (float)h;
BorderRectLists[CIE_HANDLE_MR] = bitmap_rect_list(Coords[2]-w, Coords[1] + BorderSizes[1], w,fl2i(h*num),0,0,1.0f,num);
}
return OF_TRUE;
}
int Window::DoMouseOver(float /*frametime*/)
{
if (OwnerSystem->GetMouseX() >= HideCoords[0]
&& OwnerSystem->GetMouseX() <= HideCoords[2]
&& OwnerSystem->GetMouseY() >= HideCoords[1]
&& OwnerSystem->GetMouseY() <= HideCoords[3]) {
HideHighlight = true;
} else {
HideHighlight = false;
}
if (OwnerSystem->GetMouseX() >= CloseCoords[0]
&& OwnerSystem->GetMouseX() <= CloseCoords[2]
&& OwnerSystem->GetMouseY() >= CloseCoords[1]
&& OwnerSystem->GetMouseY() <= CloseCoords[3]) {
CloseHighlight = true;
} else {
CloseHighlight = false;
}
return OF_TRUE;
}
int Window::DoMouseDown(float /*frametime*/)
{
OwnerSystem->SetActiveObject(this);
if (Style & WS_NONMOVEABLE) {
return OF_TRUE;
}
if ((OwnerSystem->GetGraspedObject() == NULL)
&& (Status & GST_MOUSE_LEFT_BUTTON)
&& OwnerSystem->GetMouseX() >= CaptionCoords[0]
&& ((OwnerSystem->GetMouseX() < CaptionCoords[2]) || ((Style & WS_NOTITLEBAR) && OwnerSystem->GetMouseX() <= Coords[2]))
&& OwnerSystem->GetMouseY() >= CaptionCoords[1]
&& ((OwnerSystem->GetMouseY() <= CaptionCoords[3]) || ((Style & WS_NOTITLEBAR) && OwnerSystem->GetMouseY() <= Coords[2])))
{
OwnerSystem->SetGraspedObject(this, GST_MOUSE_LEFT_BUTTON);
}
//All further movement of grasped objects is handled by GUISystem
return OF_TRUE;
}
int Window::DoMouseUp(float /*frametime*/)
{
if (Style & WS_NONMOVEABLE) {
return OF_TRUE;
}
if (CloseHighlight) {
Delete();
return OF_TRUE;
}
if (HideHighlight) {
if (Style & GS_HIDDEN) {
Coords[3] = UnhiddenHeight;
Style &= ~GS_HIDDEN;
} else {
UnhiddenHeight = Coords[3];
Coords[3] = Coords[1] + (CaptionCoords[3] - CaptionCoords[1]) + BorderSizes[1] + BorderSizes[3];
Style |= GS_HIDDEN;
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM))) {
int h;
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM), NULL, &h);
BorderRectLists[CIE_HANDLE_BM].screen_rect.y = Coords[3] - h;
}
}
return OF_TRUE;
}
int Window::DoMouseOut(float /*frametime*/)
{
HideHighlight = false;
CloseHighlight = false;
return OF_TRUE;
}
void Window::DoMove(int dx, int dy)
{
CloseCoords[0] += dx;
CloseCoords[1] += dy;
CloseCoords[2] += dx;
CloseCoords[3] += dy;
HideCoords[0] += dx;
HideCoords[1] += dy;
HideCoords[2] += dx;
HideCoords[3] += dy;
CaptionCoords[0] += dx;
CaptionCoords[1] += dy;
CaptionCoords[2] += dx;
CaptionCoords[3] += dy;
// change the hidden height too if needed
if (Style & GS_HIDDEN) {
UnhiddenHeight += dy;
}
//Handle moving the border around
uint i;
for (i = 0; i < 8; i++) {
BorderRectLists[i].screen_rect.x += dx;
BorderRectLists[i].screen_rect.y += dy;
}
//now the caption
CaptionRectList.screen_rect.x += dx;
CaptionRectList.screen_rect.y += dy;
}
void draw_open_rect(int x1, int y1, int x2, int y2, int resize_mode = GR_RESIZE_NONE)
{
gr_line(x1, y1, x2, y1, resize_mode);
gr_line(x2, y1, x2, y2, resize_mode);
gr_line(x2, y2, x1, y2, resize_mode);
gr_line(x1, y2, x1, y1, resize_mode);
}
void Window::DoDraw(float /*frametime*/)
{
int w, h;
// if the window has no title bar, and no content, then don't draw any of it
if ( (Style & WS_NOTITLEBAR) && !HasChildren() ) {
return;
}
// shade the background of the window so that it's just slightly transparent
color clr;
gr_init_alphacolor(&clr, WindowShade.r, WindowShade.g, WindowShade.b, WindowShade.c);
gr_set_color_fast(&clr);
w = Coords[2] - Coords[0];
h = Coords[3] - Coords[1];
gr_rect(Coords[0], Coords[1], w, h, GR_RESIZE_NONE);
gr_set_color_fast(&Color_text_normal);
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TL))) {
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TL));
IMG_DRAW(Coords[0], Coords[1]);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TR))) {
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TR));
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TR), &w, NULL);
IMG_DRAW(Coords[2] - w, Coords[1]);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL))) {
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL), NULL, &h);
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BL));
IMG_DRAW(Coords[0], Coords[3] - h);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BR))) {
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BR));
IMG_INFO(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BR), &w, &h);
//IMG_DRAW(Coords[2] - w, Coords[3] - h, false);
IMG_DRAW(Coords[2]-w, Coords[3] - h);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TM))) {
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_TM));
gr_bitmap_list(&BorderRectLists[CIE_HANDLE_TM], 1, GR_RESIZE_NONE);
} else {
gr_line(Coords[0] + BorderSizes[0], Coords[1], Coords[2] - BorderSizes[2], Coords[1], GR_RESIZE_NONE);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM))) {
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_BM));
gr_bitmap_list(&BorderRectLists[CIE_HANDLE_BM], 1, GR_RESIZE_NONE);
} else {
gr_line(Coords[0] + BorderSizes[0], Coords[3], Coords[2] - BorderSizes[2], Coords[3], GR_RESIZE_NONE);
}
if (!(Style & GS_HIDDEN)) {
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_ML))) {
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_ML));
gr_bitmap_list(&BorderRectLists[CIE_HANDLE_ML], 1, GR_RESIZE_NONE);
} else {
gr_line(Coords[0], Coords[1] + BorderSizes[1], Coords[0], Coords[3] - BorderSizes[3], GR_RESIZE_NONE);
}
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_MR))) {
IMG_SET(GetCIEImageHandle(WCI_BORDER, CIE_HANDLE_MR));
gr_bitmap_list(&BorderRectLists[CIE_HANDLE_MR], 1, GR_RESIZE_NONE);
} else {
gr_line(Coords[2], Coords[1] + BorderSizes[1], Coords[2], Coords[3] - BorderSizes[3], GR_RESIZE_NONE);
}
}
if (!(Style & WS_NOTITLEBAR)) {
//Draw the caption background
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_CAPTION))) {
IMG_SET(GetCIEImageHandle(WCI_CAPTION));
gr_bitmap_list(&CaptionRectList, 1, GR_RESIZE_NONE);
} else {
draw_open_rect(Coords[0], Coords[1], Coords[2], CaptionCoords[3]);
}
//Close button
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_CLOSE))) {
if (CloseHighlight && IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_CLOSE, CIE_HANDLE_M))) {
IMG_SET(GetCIEImageHandle(WCI_CLOSE, CIE_HANDLE_M));
} else {
IMG_SET(GetCIEImageHandle(WCI_CLOSE));
}
IMG_DRAW(CloseCoords[0], CloseCoords[1]);
} else {
if (CloseHighlight) {
gr_set_color_fast(&Color_text_active);
} else {
gr_set_color_fast(&Color_text_normal);
}
gr_string(CloseCoords[0], CloseCoords[1], "X", GR_RESIZE_NONE);
}
//Hide button
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_HIDE))) {
if (HideHighlight && IMG_HANDLE_IS_VALID(GetCIEImageHandle(WCI_HIDE, CIE_HANDLE_M))) {
IMG_SET(GetCIEImageHandle(WCI_HIDE, CIE_HANDLE_M));
} else {
IMG_SET(GetCIEImageHandle(WCI_HIDE));
}
IMG_DRAW(HideCoords[0], HideCoords[1]);
} else {
if (HideHighlight) {
gr_set_color_fast(&Color_text_active);
} else {
gr_set_color_fast(&Color_text_normal);
}
gr_string(HideCoords[0], HideCoords[1], "-", GR_RESIZE_NONE);
}
//Caption text
gr_set_color_fast(&Color_text_normal);
gr_string(CaptionCoords[0], CaptionCoords[1], Caption.c_str(), GR_RESIZE_NONE);
}
}
void Window::ClearContent()
{
if ( !HasChildren() ) {
return;
}
LinkedList *cgp = GET_FIRST(&Children);
LinkedList *cgp_next;
while ( cgp && (cgp != END_OF_LIST(&Children)) ) {
cgp_next = GET_NEXT(cgp);
delete cgp;
cgp = cgp_next;
}
}
Window::Window(const SCP_string &in_caption, int x_coord, int y_coord, int x_width, int y_width, int in_style)
:GUIObject(in_caption, x_coord,y_coord,x_width,y_width,in_style)
{
Caption = in_caption;
CloseHighlight = false;
HideHighlight = false;
//Set the type
Type = GT_WINDOW;
// create a shader for the window
gr_create_shader(&WindowShade, 0, 0, 0, 200);
}
//*****************************Button*******************************
Button::Button(const SCP_string &in_caption, int x_coord, int y_coord, void (*in_function)(Button *caller), int x_width, int y_height, int in_style)
:GUIObject(in_caption, x_coord, y_coord, x_width, y_height, in_style)
{
Caption = in_caption;
function = in_function;
IsDown = false;
//Set the type
Type = GT_BUTTON;
}
int Button::DoRefreshSize()
{
int w, h;
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(BCI_BUTTON))) {
IMG_INFO(GetCIEImageHandle(BCI_BUTTON), &w, &h);
if (!(Style & GS_NOAUTORESIZEX)) {
Coords[2] = Coords[0] + w;
}
if (!(Style & GS_NOAUTORESIZEY)) {
Coords[3] = Coords[1] + h;
}
} else {
gr_get_string_size(&w, &h, Caption.c_str());
if (!(Style & GS_NOAUTORESIZEX)) {
Coords[2] = Coords[0] + w;
}
if (!(Style & GS_NOAUTORESIZEY)) {
Coords[3] = Coords[1] + h;
}
}
return OF_TRUE;
}
void Button::DoDraw(float /*frametime*/)
{
if (IMG_HANDLE_IS_VALID(GetCIEImageHandle(BCI_BUTTON))) {
IMG_SET(GetCIEImageHandle(BCI_BUTTON));
if ((Status & GST_MOUSE_OVER) && IMG_HANDLE_IS_VALID(GetCIEImageHandle(BCI_BUTTON, CIE_HANDLE_M))) {
IMG_SET(GetCIEImageHandle(BCI_BUTTON, CIE_HANDLE_M));
} else if ((Status & GST_MOUSE_LEFT_BUTTON) && IMG_HANDLE_IS_VALID(GetCIEImageHandle(BCI_BUTTON, CIE_HANDLE_C))) {
IMG_SET(GetCIEImageHandle(BCI_BUTTON, CIE_HANDLE_C));
} else if((Style & BS_STICKY) && IsDown && IMG_HANDLE_IS_VALID(GetCIEImageHandle(BCI_BUTTON, CIE_HANDLE_S))) {
IMG_SET(GetCIEImageHandle(BCI_BUTTON, CIE_HANDLE_S));
}
IMG_DRAW(Coords[0], Coords[1]);
} else {
if (Status == 0) {
gr_set_color_fast(&Color_text_normal);
} else if (Status & GST_MOUSE_OVER) {
gr_set_color_fast(&Color_text_active);
} else {
gr_set_color_fast(&Color_text_selected);
}
draw_open_rect(Coords[0], Coords[1], Coords[2], Coords[3], GR_RESIZE_NONE);
int half_x, half_y;
gr_get_string_size(&half_x, &half_y, Caption.c_str());
half_x = Coords[0] +(((Coords[2]-Coords[0]) - half_x) / 2);
half_y = Coords[1] +(((Coords[3]-Coords[1]) - half_y) / 2);
gr_string(half_x, half_y + 1, Caption.c_str(), GR_RESIZE_NONE);
}
}
int Button::DoMouseDown(float /*frametime*/)
{
OwnerSystem->SetActiveObject(this);
if (!(Style & BS_STICKY)) {
IsDown = true;
}
return OF_TRUE;
}
int Button::DoMouseUp(float /*frametime*/)
{
if (function != NULL) {
function(this);
}
if (!(Style & BS_STICKY)) {
IsDown = false;
} else {
IsDown = !IsDown;
}
return OF_TRUE;
}
int Button::DoMouseOut(float /*frametime*/)
{
if (!(Style & BS_STICKY)) {
IsDown = false;
}
return OF_TRUE;
}
//*****************************Menu*******************************
TreeItem::TreeItem()
:LinkedList()
{
Function = NULL;
Data = 0;
ShowThis = true;
ShowChildren = false;
DeleteData = true;
Parent = NULL;
memset(Coords, 0, sizeof(Coords));
}
void TreeItem::ClearAllItems()
{
LinkedList* cgp = GET_FIRST(&Children);
LinkedList* cgp_next;
for (; cgp != END_OF_LIST(&Children); cgp = cgp_next) {
cgp_next = GET_NEXT(cgp);
delete cgp;
}
}
TreeItem::~TreeItem()
{
ClearAllItems();
}
void Tree::CalcItemsSize(TreeItem *items, int DrawData[4])
{
//DrawData
//0 - indent
//1 - largest width so far
//2 - total height so far
//3 - Are we done?
int w, h;
int temp_largest = DrawData[1];
for (TreeItem* tip = (TreeItem*)GET_FIRST(items); tip != END_OF_LIST(items); tip = (TreeItem*)GET_NEXT(tip)) {
if (!DrawData[3]) {
gr_get_string_size(&w, &h, tip->Name.c_str());
if ((w + DrawData[0]) > temp_largest) {
temp_largest = w + DrawData[0];
}
//This should really be moved to where we handle the scrolling code
//I'm not doing that right now. :)
//Or at least this should be called from that
if ( ((DrawData[2] + h) > Coords[3] && (Style & GS_NOAUTORESIZEY)) || (temp_largest > Coords[2] && (Style & GS_NOAUTORESIZEX)) ) {
DrawData[3] = 1;
tip->ShowThis = false;
} else {
tip->ShowThis = true;
}
//Do we care?
if (tip->ShowThis) {
if ((w + DrawData[0]) > DrawData[1]) {
DrawData[1] = w + DrawData[0];
}
tip->Coords[0] = Coords[0] + DrawData[0];
tip->Coords[1] = Coords[1] + DrawData[2];
tip->Coords[2] = Coords[0] + DrawData[0] + w;
tip->Coords[3] = Coords[1] + DrawData[2] + h;
DrawData[2] += h;
if (NOT_EMPTY(&tip->Children) && tip->ShowChildren) {
//Indent
DrawData[0] += TI_INDENT_PER_LEVEL;
CalcItemsSize((TreeItem*)&tip->Children, DrawData);
DrawData[0] -= TI_INDENT_PER_LEVEL;
}
}
}
if (DrawData[3] || !tip->ShowThis) {
tip->ShowThis = false;
tip->ShowChildren = false;
tip->Coords[0] = tip->Coords[1] = tip->Coords[2] = tip->Coords[3] = -1;
}
}
}
int Tree::DoRefreshSize()
{
//DrawData
//0 - indent
//1 - largest width so far
//2 - total height so far
//3 - Are we done? 0=no,1=yes
int DrawData[4] = {TI_INITIAL_INDENT,0,TI_INITIAL_INDENT_VERTICAL,0};
CalcItemsSize(&Items, DrawData);
//CalcItemsSize takes into account limited height/width
if (!(Style & GS_NOAUTORESIZEX)) {
Coords[2] = Coords[0] + DrawData[1] + TI_BORDER_WIDTH;
}
if (!(Style & GS_NOAUTORESIZEY)) {
Coords[3] = Coords[1] + DrawData[2] + TI_BORDER_HEIGHT;
if (Parent != NULL) {
if(DrawData[2] >= Parent->ChildCoords[3]) {
}
}
}
return OF_TRUE;
}
Tree::Tree(const SCP_string &in_name, int x_coord, int y_coord, void* in_associateditem, int x_width, int y_height, int in_style)
:GUIObject(in_name, x_coord, y_coord, x_width, y_height, in_style)
{
AssociatedItem = in_associateditem;
SelectedItem = NULL;
HighlightedItem = NULL;
//Set the type
Type = GT_MENU;
}
void Tree::DrawItems(TreeItem *items)
{
for (TreeItem* tip = (TreeItem*)GET_FIRST(items); tip != END_OF_LIST(items); tip = (TreeItem*)GET_NEXT(tip)) {
if (tip->ShowThis) {
if (SelectedItem == tip) {
gr_set_color_fast(&Color_text_selected);
} else if (HighlightedItem == tip) {
gr_set_color_fast(&Color_text_active);
} else {
gr_set_color_fast(&Color_text_normal);
}
gr_string(tip->Coords[0], tip->Coords[1], tip->Name.c_str(), GR_RESIZE_NONE);
if (NOT_EMPTY(&tip->Children) && tip->ShowChildren) {
DrawItems((TreeItem*)&tip->Children);
}
}
}
}
void Tree::DoDraw(float /*frametime*/)
{
if (EMPTY(&Items)) {
return;
}
DrawItems(&Items);
gr_set_color_fast(&Color_text_normal);
draw_open_rect(Coords[0], Coords[1], Coords[2], Coords[3]);
}
TreeItem* Tree::HitTest(TreeItem *items)
{
TreeItem *hti = NULL; //Highlighted item
for (TreeItem *tip = (TreeItem*)GET_FIRST(items);tip != END_OF_LIST(items); tip = (TreeItem*)GET_NEXT(tip)) {
if (OwnerSystem->GetMouseX() >= tip->Coords[0]
&& OwnerSystem->GetMouseX() <= tip->Coords[2]
&& OwnerSystem->GetMouseY() >= tip->Coords[1]
&& OwnerSystem->GetMouseY() <= tip->Coords[3]) {
hti = tip;
}
if (hti != NULL) {
return hti;
} else if (NOT_EMPTY(&tip->Children) && tip->ShowChildren) {
hti = HitTest((TreeItem*)&tip->Children);
}
if (hti != NULL) {
return hti;
}
}
return hti;
}
int Tree::DoMouseOver(float /*frametime*/)
{
HighlightedItem = HitTest(&Items);
return OF_TRUE;
}
int Tree::DoMouseDown(float /*frametime*/)
{
OwnerSystem->SetActiveObject(this);
return OF_TRUE;
}
int Tree::DoMouseUp(float /*frametime*/)
{
OwnerSystem->SetActiveObject(this);
if (HighlightedItem != nullptr) {
SetSelectedItem(HighlightedItem);
}
return OF_TRUE;
}
void Tree::MoveTreeItems(int dx, int dy, TreeItem *items)
{
for (TreeItem *tip = (TreeItem*)GET_FIRST(items);tip != END_OF_LIST(items); tip = (TreeItem*)GET_NEXT(tip)) {
if (tip->ShowThis) {
tip->Coords[0] += dx;
tip->Coords[1] += dy;
tip->Coords[2] += dx;
tip->Coords[3] += dy;
if (NOT_EMPTY(&tip->Children) && tip->ShowChildren) {
MoveTreeItems(dx, dy, (TreeItem*)&tip->Children);
}
}
}
}
void Tree::DoMove(int dx, int dy)
{
MoveTreeItems(dx, dy, &Items);
}
TreeItem* Tree::AddItem(TreeItem *parent, const SCP_string &in_name, int in_data, bool in_delete_data, void (*in_function)(Tree* caller))
{
TreeItem *ni = new TreeItem;
ni->Parent = parent;
ni->Name = in_name;
ni->Data = in_data;
ni->DeleteData = in_delete_data;
ni->Function = in_function;
if (parent != NULL) {
list_append(&parent->Children, ni);
} else {
list_append(&Items, ni);
}
OnRefreshSize();
return ni;
}
void Tree::ClearItems()
{
Items.ClearAllItems();
LinkedList* cgp = GET_FIRST(&Items);
LinkedList* cgp_next;
for (; cgp != END_OF_LIST(&Items); cgp = cgp_next) {
cgp_next = GET_NEXT(cgp);
delete cgp;
}
}
void Tree::SetSelectedItem(TreeItem *item) {
SelectedItem = item;
SelectedItem->ShowChildren = !SelectedItem->ShowChildren;
if (NOT_EMPTY(&SelectedItem->Children)) {
OnRefreshSize(); //Unfortunately
}
if (SelectedItem->Function != nullptr) {
SelectedItem->Function(this);
}
}
//*****************************Text*******************************
int Text::DoRefreshSize()
{
int width;
if (Style & GS_NOAUTORESIZEX) {
width = Coords[2] - Coords[0];
} else if (Parent != NULL && (Parent->Style & GS_NOAUTORESIZEX)) {
width = Parent->ChildCoords[2] - Coords[0];
} else {
width = gr_screen.clip_right - Coords[0];
}
NumLines = split_str(Content.c_str(), width, LineLengths, LineStartPoints, MAX_TEXT_LINES);
//Find the shortest width we need to show all the shortened strings
int longest_width = 0;
int width_test;
for (int i = 0; i < NumLines; i++) {
gr_get_string_size(&width_test, NULL, LineStartPoints[i], LineLengths[i]);
if (width_test > longest_width) {
longest_width = width_test;
}
}
if (longest_width < width) {
width = longest_width;
}
//Resize along the Y axis
if (Style & GS_NOAUTORESIZEY) {
int new_height = (Coords[3] - Coords[1]) / gr_get_font_height();
if (new_height < NumLines) {
NumLines = new_height;
}
} else {
Coords[3] = Coords[1] + gr_get_font_height() * NumLines;
if (Parent != NULL) {
if (Coords[3] >= Parent->ChildCoords[3] && (Parent->Style & GS_NOAUTORESIZEY)) {
Coords[3] = Coords[1] + (Parent->ChildCoords[3] - Coords[1]);
NumLines = (Coords[3] - Coords[1]) / gr_get_font_height();
}
}
}
if (!(Style & GS_NOAUTORESIZEX)) {
Coords[2] = Coords[0] + width;
}
if (Style & T_EDITTABLE) {
ChildCoords[0] = Coords[0] + 1;
ChildCoords[1] = Coords[1] + 1;
ChildCoords[2] = Coords[2] - 1;
ChildCoords[3] = Coords[3] - 1;
} else {
ChildCoords[0] = Coords[0];
ChildCoords[1] = Coords[1];
ChildCoords[2] = Coords[2];
ChildCoords[3] = Coords[3];
}
//Tell the parent to recalculate its size too
return OF_TRUE;
}
int Text::DoMouseDown(float /*frametime*/)
{
//Make this the active object
if (Style & T_EDITTABLE) {
OwnerSystem->SetActiveObject(this);
//For now, always set the cursor pos to the end
CursorPos = static_cast<int>(Content.size());
return OF_TRUE;
} else {
return OF_FALSE;
}
}
void Text::DoDraw(float /*frametime*/)
{
if (OwnerSystem->GetActiveObject() != this) {
gr_set_color_fast(&Color_text_normal);
} else {
gr_set_color_fast(&Color_text_active);
}
if (Style & T_EDITTABLE) {
draw_open_rect(Coords[0], Coords[1], Coords[2], Coords[3]);
}
//Don't draw anything. Besides, it crashes
if (!Content.length()) {
return;
}
int font_height = gr_get_font_height();
for (int i = 0; i < NumLines; i++) {
gr_string(ChildCoords[0], ChildCoords[1] + (i*font_height) + 2, Content.substr(LineStartPoints[i] - Content.c_str(), LineLengths[i]).c_str(), GR_RESIZE_NONE);
}
}
extern int keypad_to_ascii(int c);
int Text::DoKeyPress(float /*frametime*/)
{
if (!(Style & T_EDITTABLE)) {
return OF_FALSE;
}
switch(OwnerSystem->GetKeyPressed()) {
case KEY_BACKSP:
Content = Content.substr(0, Content.length() - 1);
break;
case KEY_ENTER:
if (SaveType & T_ST_ONENTER) {
if (Save()) {
OwnerSystem->SetActiveObject(Parent);
} else {
Load();
}
}
break;
case KEY_ESC:
Load();
OwnerSystem->SetActiveObject(Parent);
break;
default: {
//Figure out what key, exactly, we have
int symbol = keypad_to_ascii(OwnerSystem->GetKeyPressed());
if (symbol == -1) {
symbol = key_to_ascii(OwnerSystem->GetKeyPressed());
}
//Is it ok with us?
if (iscntrl(symbol)) {
return OF_FALSE; //Guess not
} else if (SaveType & T_ST_INT) {
if (!isdigit(symbol) && symbol != '-') {
return OF_FALSE;
}
} else if (SaveType & T_ST_FLOAT) {
if (!isdigit(symbol) && symbol != '.' && symbol != '-') {
return OF_FALSE;
}
} else if (SaveType & T_ST_UBYTE) {
if (!isdigit(symbol)) {
return OF_FALSE;
}
} else if (!isalnum(symbol) && symbol != ' ') {
return OF_FALSE;
}
//We can add the letter to the box. Cheers.
Content += char(symbol);
if (SaveType & T_ST_REALTIME) {
Save();
}
}
}
OnRefreshSize();
return OF_TRUE;
}
Text::Text(const SCP_string &in_name, const SCP_string &in_content, int x_coord, int y_coord, int x_width, int y_height, int in_style)
:GUIObject(in_name, x_coord, y_coord, x_width, y_height, in_style)
{
Content = in_content;
NumLines = 0;
SaveType = T_ST_NONE;
CursorPos = -1; //Not editing
Type = GT_TEXT;
}
void Text::SetText(const SCP_string &in_content)
{
Content = in_content;
OnRefreshSize();
}
void Text::SetText(int the_int)
{
char buf[33];
sprintf(buf, "%d", the_int);
Content = buf;
OnRefreshSize();
}
void Text::SetText(float the_float)
{
char buf[32];
sprintf(buf, "%f", the_float);
Content = buf;
OnRefreshSize();
}
void Text::AddLine(const SCP_string &in_line)
{
Content += in_line;
OnRefreshSize();
}
void Text::SetSaveLoc(int *int_ptr, int save_method, int max_value, int min_value)
{
Assert(int_ptr != NULL); //Naughty.
Assert(min_value < max_value); //Mmm-hmm.
SaveType = T_ST_INT;
if (save_method == T_ST_CLOSE) {
SaveType |= T_ST_CLOSE;
} else if (save_method == T_ST_REALTIME) {
SaveType |= T_ST_REALTIME;
} else if (save_method == T_ST_ONENTER) {
SaveType |= T_ST_ONENTER;
}
iSavePointer = int_ptr;
SaveMax = max_value;
SaveMin = min_value;
}
void Text::SetSaveLoc(short int *sint_ptr, int save_method, short int max_value, short int min_value)
{
Assert(sint_ptr != NULL); //Naughty.
Assert(min_value < max_value); //Mmm-hmm.
SaveType = T_ST_SINT;
if (save_method == T_ST_CLOSE) {
SaveType |= T_ST_CLOSE;
} else if (save_method == T_ST_REALTIME) {
SaveType |= T_ST_REALTIME;
} else if (save_method == T_ST_ONENTER) {
SaveType |= T_ST_ONENTER;
}
siSavePointer = sint_ptr;
SaveMax = max_value;
SaveMin = min_value;
}
void Text::SetSaveLoc(float *ptr, int save_method, float max_value, float min_value)
{
Assert(ptr != NULL); //Naughty.
Assert(min_value < max_value); //Causes problems with floats
SaveType = T_ST_FLOAT;
if (save_method == T_ST_CLOSE) {
SaveType |= T_ST_CLOSE;
} else if (save_method == T_ST_REALTIME) {
SaveType |= T_ST_REALTIME;
} else if (save_method == T_ST_ONENTER) {
SaveType |= T_ST_ONENTER;
}
flSavePointer = ptr;
flSaveMax = max_value;
flSaveMin = min_value;
}
void Text::SetSaveLoc(char *ptr, int save_method, uint max_length, uint min_length)
{
Assert(ptr != NULL); //Naughty.
SaveType = T_ST_CHAR;
if (save_method == T_ST_CLOSE) {
SaveType |= T_ST_CLOSE;
} else if (save_method == T_ST_REALTIME) {
SaveType |= T_ST_REALTIME;
} else if (save_method == T_ST_ONENTER) {
SaveType |= T_ST_ONENTER;
}
chSavePointer = ptr;
uSaveMax = max_length;
uSaveMin = min_length;
}
void Text::SetSaveStringAlloc(char **ptr, int save_method, int mem_flags, uint max_length, uint min_length)
{
Assert(ptr != NULL); //Naughty.
if (mem_flags == T_ST_NEW) {
SaveType = T_ST_NEW;
} else if (mem_flags == T_ST_MALLOC) {
SaveType = T_ST_MALLOC;
} else {
return; //This MUST use some sort of mem allocation
}
SaveType |= T_ST_CHAR;
if (save_method == T_ST_CLOSE) {
SaveType |= T_ST_CLOSE;
} else if (save_method == T_ST_REALTIME) {
SaveType |= T_ST_REALTIME;
} else if (save_method == T_ST_ONENTER) {
SaveType |= T_ST_ONENTER;
}
chpSavePointer = ptr;
uSaveMax = max_length;
uSaveMin = min_length;
}
void Text::SetSaveLoc(ubyte *ptr, int save_method, int max_value, int min_value)
{
Assert(ptr != NULL); //Naughty.
Assert(min_value < max_value); //Mmm-hmm.
SaveType = T_ST_UBYTE;
if (save_method == T_ST_CLOSE) {
SaveType |= T_ST_CLOSE;
} else if (save_method == T_ST_REALTIME) {
SaveType |= T_ST_REALTIME;
} else if (save_method == T_ST_ONENTER) {
SaveType |= T_ST_ONENTER;
}
ubSavePointer = ptr;
SaveMax = max_value;
SaveMin = min_value;
}
bool Text::Save()
{
if (SaveType == T_ST_NONE) {
return false;
}
if (SaveType & T_ST_INT) {
int the_int = atoi(Content.c_str());
if (the_int <= SaveMax && the_int >= SaveMin) {
*iSavePointer = the_int;
return true;
}
} else if (SaveType & T_ST_SINT) {
short the_sint = (short)atoi(Content.c_str());
if (the_sint <= SaveMax && the_sint >= SaveMin) {
*siSavePointer = the_sint;
return true;
}
} else if (SaveType & T_ST_FLOAT) {
float the_float = (float)atof(Content.c_str());
if (the_float <= flSaveMax && the_float >= flSaveMin) {
*flSavePointer = the_float;
return true;
}
} else if (SaveType & T_ST_CHAR) {
size_t len = Content.length();
if (SaveType & T_ST_NEW && len < uSaveMax) {
if (*chpSavePointer != NULL) {
delete[] *chpSavePointer;
}
*chpSavePointer = new char[len + 1];
strcpy(*chpSavePointer, Content.c_str());
return true;
} else if (SaveType & T_ST_MALLOC && len < uSaveMax) {
if (*chpSavePointer != NULL) {
vm_free(*chpSavePointer);
}
*chpSavePointer = (char*)vm_malloc(sizeof(char) * (len + 1));
strcpy(*chpSavePointer, Content.c_str());
return true;
} else if (len < uSaveMax) {
strcpy(chSavePointer, Content.c_str());
return true;
}
} else if (SaveType & T_ST_UBYTE) {
int the_int = atoi(Content.c_str());
if (the_int <= SaveMax && the_int >= SaveMin) {
*ubSavePointer = (ubyte)the_int;
return true;
}
}
return false;
}
void Text::Load()
{
if (SaveType == T_ST_NONE) {
return;
}
if (SaveType & T_ST_INT) {
SetText(*iSavePointer);
} else if (SaveType & T_ST_FLOAT) {
SetText(*flSavePointer);
} else if ((SaveType & T_ST_CHAR) && (SaveType & (T_ST_MALLOC | T_ST_NEW))) {
SetText(*chpSavePointer);
} else if (SaveType & T_ST_CHAR) {
SetText(chSavePointer);
} else if (SaveType & T_ST_UBYTE) {
SetText(*ubSavePointer);
} else {
Warning(LOCATION, "Unknown type (or no type) given in Text::Load() - nothing happened.");
}
}
//*****************************Checkbox*******************************
Checkbox::Checkbox(const SCP_string &in_label, int x_coord, int y_coord, void (*in_function)(Checkbox *caller), int x_width, int y_height, int in_style)
:GUIObject(in_label, x_coord, y_coord, x_width, y_height, in_style)
{
Label = in_label;
function = in_function;
IsChecked = false;
HighlightStatus = 0;
FlagPtr = NULL;
BoolFlagPtr = NULL;
//Set the type
Type = GT_CHECKBOX;
Sip = nullptr;
Wip = nullptr;
}
int Checkbox::DoRefreshSize()
{
int w, h,tw,th;
gr_get_string_size(&w, &h, Label.c_str());
tw = w;
th = h;
gr_get_string_size(&w, &h, "X");
tw += w;
th += h + CB_TEXTCHECKDIST; //Spacing b/t 'em
CheckCoords[0] = Coords[0];
CheckCoords[1] = Coords[1];
CheckCoords[2] = Coords[0] + w;
CheckCoords[3] = Coords[1] + h;
if (!(Style & GS_NOAUTORESIZEX)) {
Coords[2] = Coords[0] + tw;
}
if (!(Style & GS_NOAUTORESIZEY)) {
Coords[3] = Coords[1] + th;
}
return OF_TRUE;
}
void Checkbox::DoMove(int dx, int dy)
{
CheckCoords[0] += dx;
CheckCoords[2] += dx;
CheckCoords[1] += dy;
CheckCoords[3] += dy;
}
void Checkbox::DoDraw(float /*frametime*/)
{
if (HighlightStatus == 1) {
gr_set_color_fast(&Color_text_active);
} else if (HighlightStatus == 2) {
gr_set_color_fast(&Color_text_selected);
} else {
gr_set_color_fast(&Color_text_normal);
}
draw_open_rect(CheckCoords[0], CheckCoords[1], CheckCoords[2], CheckCoords[3], GR_RESIZE_NONE);
if ( (IsChecked && ((FlagPtr == NULL) && (BoolFlagPtr == NULL)))
|| ((FlagPtr != NULL) && ((*FlagPtr) & Flag))
|| ((BoolFlagPtr != NULL) && (*BoolFlagPtr)) ) {
gr_string(CheckCoords[0], CheckCoords[1], "X", GR_RESIZE_NONE);
}
gr_set_color_fast(&Color_text_normal);
gr_string(CheckCoords[2] + CB_TEXTCHECKDIST, CheckCoords[1], Label.c_str(), GR_RESIZE_NONE);
}
int Checkbox::DoMouseOver(float /*frametime*/)
{
if ( (OwnerSystem->GetMouseX() >= CheckCoords[0])
&& (OwnerSystem->GetMouseX() <= CheckCoords[2])
&& (OwnerSystem->GetMouseY() >= CheckCoords[1])
&& (OwnerSystem->GetMouseY() <= CheckCoords[3]) ) {
HighlightStatus = 1;
}
return OF_TRUE;
}
int Checkbox::DoMouseDown(float /*frametime*/)
{
OwnerSystem->SetActiveObject(this);
if ( (OwnerSystem->GetMouseX() >= CheckCoords[0])
&& (OwnerSystem->GetMouseX() <= CheckCoords[2])
&& (OwnerSystem->GetMouseY() >= CheckCoords[1])
&& (OwnerSystem->GetMouseY() <= CheckCoords[3]) ) {
HighlightStatus = 2;
}
return OF_TRUE;
}
int Checkbox::DoMouseUp(float /*frametime*/)
{
if ( (OwnerSystem->GetMouseX() >= CheckCoords[0])
&& (OwnerSystem->GetMouseX() <= CheckCoords[2])
&& (OwnerSystem->GetMouseY() >= CheckCoords[1])
&& (OwnerSystem->GetMouseY() <= CheckCoords[3]) ) {
HighlightStatus = 1;
if (function != NULL) {
function(this);
}
if (FlagPtr != NULL) {
if ( !(*FlagPtr & Flag) ) {
*FlagPtr |= Flag;
IsChecked = true;
} else {
*FlagPtr &= ~Flag;
IsChecked = false;
}
}
else if (BoolFlagPtr != NULL) {
*BoolFlagPtr = !(*BoolFlagPtr);
IsChecked = *BoolFlagPtr;
}
else if (Sip != nullptr)
{
Sip->flags.toggle(static_cast<Ship::Info_Flags>(Flag));
IsChecked = Sip->flags[static_cast<Ship::Info_Flags>(Flag)];
} else if (Wip != nullptr)
{
Wip->wi_flags.toggle(static_cast<Weapon::Info_Flags>(Flag));
IsChecked = Wip->wi_flags[static_cast<Weapon::Info_Flags>(Flag)];
} else {
IsChecked = !IsChecked;
}
}
return OF_TRUE;
}
int Checkbox::DoMouseOut(float /*frametime*/)
{
HighlightStatus = 0;
return OF_TRUE;
}
//*****************************ImageAnim*******************************
ImageAnim::ImageAnim(const SCP_string &in_name, const SCP_string & /*in_imagename*/, int x_coord, int y_coord, int x_width, int y_width, int in_style)
:GUIObject(in_name, x_coord, y_coord, x_width, y_width, in_style)
{
//Load the image
IsSet = false;
ImageHandle = -1;
ImageFlags = 0;
TotalFrames = 0;
FPS = 0;
Stop();
Type = GT_IMAGEANIM;
}
void ImageAnim::DoDraw(float frametime)
{
//Do nothing if nothing to draw
if (ImageHandle == -1) {
return;
}
if (PlayType != PT_STOPPED) {
if (PlayType == PT_PLAYING) {
ElapsedTime += frametime;
} else if (PlayType == PT_PLAYING_REVERSE) {
ElapsedTime -= frametime;
}
Progress = ElapsedTime/TotalTime;
}
int CurrentFrame = fl2i(Progress * TotalFrames);
if (Progress > 1.0f) {
if (ImageFlags & IF_BOUNCE) {
Progress = 1.0f;
CurrentFrame = TotalFrames;
PlayType = PT_PLAYING_REVERSE;
} else if (ImageFlags & IF_REPEAT) {
Progress = 0.0f;
CurrentFrame = 0;
PlayType = PT_PLAYING;
} else {
Progress = 1.0f;
CurrentFrame = TotalFrames;
PlayType = PT_STOPPED;
}
} else if (Progress < 1.0f) {
if (ImageFlags & IF_BOUNCE) {
Progress = 0.0f;
CurrentFrame = 0;
PlayType = PT_PLAYING;
} else if (ImageFlags & IF_REPEAT && ImageFlags & (IF_REVERSED)) {
Progress = 1.0f;
CurrentFrame = TotalFrames;
PlayType = PT_PLAYING_REVERSE;
} else {
Progress = 0.0f;
CurrentFrame = 0;
PlayType = PT_STOPPED;
}
}
//IMG_SET_FRAME(ImageHandle, CurrentFrame);
gr_set_bitmap( ImageHandle + CurrentFrame, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1-((Progress - (float)(CurrentFrame / TotalFrames)) / (float)(TotalFrames/CurrentFrame)));
IMG_DRAW(Coords[0], Coords[1]);
gr_set_bitmap( ImageHandle + CurrentFrame + 1, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, ((Progress - (float)(CurrentFrame / TotalFrames)) / (float)(TotalFrames/CurrentFrame)));
IMG_DRAW(Coords[0], Coords[1]);
}
int ImageAnim::DoRefreshSize()
{
//TODO: Fill this in
return OF_FALSE;
}
void ImageAnim::SetImage(const SCP_string &in_imagename)
{
if (in_imagename.size()) {
ImageHandle = IMG_LOAD_ANIM(in_imagename.c_str(), &TotalFrames, &FPS);
TotalTime = (float) (TotalFrames/FPS);
if (IMG_HANDLE_IS_INVALID(ImageHandle)) {
ImageHandle = IMG_LOAD(in_imagename.c_str());
if (IMG_HANDLE_IS_VALID(ImageHandle)) {
TotalFrames = 1;
} else {
TotalFrames = 0;
}
FPS = 0;
TotalTime = 0.0f;
}
}
//This takes care of setting up the play-flags
Stop();
IsSet = true;
OnRefreshSize();
}
void ImageAnim::Play(bool /*in_isreversed*/)
{
if (ImageFlags & IF_REVERSED) {
PlayType = PT_PLAYING;
}
}
void ImageAnim::Pause()
{
if (PlayType == PT_PLAYING) {
PlayType = PT_STOPPED;
} else {
PlayType = PT_STOPPED_REVERSE;
}
}
void ImageAnim::Stop()
{
if (ImageFlags & IF_REVERSED) {
PlayType = PT_STOPPED_REVERSE;
} else {
PlayType = PT_STOPPED;
}
Progress = 0.0f;
ElapsedTime = 0.0f;
}
//*****************************Slider*******************************
Slider::Slider(const SCP_string &in_label, float min, float max, int x_coord, int y_coord, void(*in_function)(Slider *caller), int x_width, int y_height, int in_style)
:GUIObject(in_label, x_coord, y_coord, x_width, y_height, in_style)
{
Label = in_label;
Min = min;
Max = max;
function = in_function;
BarWidth = x_width;
BarHeight = y_height;
SliderScale = 0.0f;
SliderWidth = 30;
SliderGrabbed = false;
gr_create_shader(&SliderShade, 50, 50, 50, 200);
//Set the type
Type = GT_SLIDER;
}
int Slider::DoRefreshSize()
{
int w, h;
// get the height of this label
gr_get_string_size(&w, &h, Label.c_str());
int bar_start_y = h + 3;
BarCoords[0] = Coords[0];
BarCoords[1] = Coords[1] + bar_start_y;
BarCoords[2] = Coords[0] + BarWidth;
BarCoords[3] = Coords[1] + bar_start_y + BarHeight;
Coords[2] = BarCoords[2];
Coords[3] = BarCoords[3];
return OF_TRUE;
}
int Slider::GetSliderOffset()
{
return fl2i(SliderScale * (BarCoords[2] - BarCoords[0] - SliderWidth) + BarCoords[0]);
}
float Slider::GetSliderPos(int x)
{
return i2fl(x - BarCoords[0]) / i2fl(BarCoords[2] - BarCoords[0] - SliderWidth);
}
void Slider::UpdateSlider(float x)
{
SliderScale = x;
CLAMP(SliderScale, 0.0, 1.0f);
if ( function != nullptr ) {
function(this);
}
}
float Slider::GetSliderValue()
{
return (SliderScale * (Max - Min) + Min);
}
void Slider::SetSliderValue(float raw_val)
{
UpdateSlider((raw_val - Min) / Max + Min);
}
void Slider::DoMove(int dx, int dy)
{
BarCoords[0] += dx;
BarCoords[2] += dx;
BarCoords[1] += dy;
BarCoords[3] += dy;
}
void Slider::DoDraw(float /*frametime*/)
{
gr_set_color_fast(&Color_text_normal);
gr_string(Coords[0], Coords[1], Label.c_str(), GR_RESIZE_NONE);
char value_txt[32];
sprintf(value_txt, "%.2f", GetSliderValue());
int w, h;
gr_get_string_size(&w, &h, value_txt);
gr_string(Coords[2] - 3 - w, Coords[1], value_txt, GR_RESIZE_NONE);
draw_open_rect(BarCoords[0], BarCoords[1], BarCoords[2], BarCoords[3], false);
auto sliderX = GetSliderOffset();
color clr;
gr_init_alphacolor(&clr, SliderShade.r, SliderShade.g, SliderShade.b, SliderShade.c);
gr_set_color_fast(&clr);
gr_rect(sliderX, BarCoords[1], SliderWidth, BarCoords[3] - BarCoords[1], false);
}
int Slider::DoMouseDown(float /*frametime*/)
{
OwnerSystem->SetActiveObject(this);
int x = OwnerSystem->GetMouseX();
int y = OwnerSystem->GetMouseY();
int sliderX = GetSliderOffset();
if ( SliderGrabbed ) {
UpdateSlider(GetSliderPos(x));
} else {
// first check if the mouse is within the slider bounds
if ( x >= sliderX
&& x <= sliderX + SliderWidth
&& y >= BarCoords[1]
&& y <= BarCoords[3] ) {
// start grabbing the slider
SliderGrabbed = true;
} else if ( x >= BarCoords[0]
&& x <= BarCoords[2]
&& y >= BarCoords[1]
&& y <= BarCoords[3]) {
// we've clicked on an area of the bar but didn't click the slider
// move the slider to the new position
UpdateSlider(GetSliderPos(x));
SliderGrabbed = true;
}
}
return OF_TRUE;
}
int Slider::DoMouseUp(float /*frametime*/)
{
SliderGrabbed = false;
return OF_TRUE;
}