Files
fs2open.github.com/code/network/psnet2.cpp
T
Taylor Richards 6d932df744 add options to prefer either IPv4 or IPv6
This really only applies to DNS lookups, setting the preference to either
be for IPv4 or IPv6 addresses. This makes for a far less error prone
troubleshooting method than disabling one of them outright.
2022-01-22 19:40:48 -05:00

2298 lines
60 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifdef _WIN32
#include <winsock2.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/select.h>
#include <cerrno>
#include <arpa/inet.h>
#include <netdb.h>
#endif
#include <cstdio>
#include <climits>
#include <algorithm>
#include "globalincs/pstypes.h"
#include "network/psnet2.h"
#include "network/multi.h"
#include "network/multiutil.h"
#include "network/multilag.h"
#include "osapi/osregistry.h"
#include "io/timer.h"
#include "network/multi_log.h"
#include "network/multi_rate.h"
#include "cmdline/cmdline.h"
// -------------------------------------------------------------------------------------------------------
// PSNET 2 DEFINES/VARS
//
net_addr Psnet_my_addr;
static SCP_vector<in6_addr> Psnet_my_ip;
static int Psnet_ip_mode = PSNET_IP_MODE_UNKNOWN;
static bool Psnet_active = false;
static int Network_status;
int Psnet_failure_code = 0;
int Psnet_connection;
uint16_t Psnet_default_port;
// defines and variables to indicate network connection status
#define NETWORK_STATUS_NOT_INITIALIZED 1
#define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
#define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
#define NETWORK_STATUS_NO_RELIABLE 4
#define NETWORK_STATUS_RUNNING 5 // everything should be running
// defintion of structures that actually leave this machine. psnet_send give us only
// the data that we want to send. We will add a header onto this data (packet sequence
// number, possibly a checksum). We must include a 2 byte flags variable into both structure
// since the receiving end of this packet must know whether or not to checksum the packet.
// use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
// the naked packet.
#define MAX_PACKET_BUFFERS 75
#pragma pack(push, 2)
/**
* Structure definition for our packet buffers
*/
typedef struct network_packet_buffer
{
int sequence_number;
SSIZE_T len;
SOCKADDR_IN6 from_addr;
ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
} network_packet_buffer;
/**
* Structure for a bunch of network packet buffers
*/
typedef struct network_packet_buffer_list {
network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
int psnet_seq_number;
int psnet_lowest_id;
int psnet_highest_id;
} network_packet_buffer_list;
#pragma pack(pop)
#define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
#define MAX_SEND_RETRIES 20 // number of retries when sending would block
#define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
//Reliable UDP stuff
//*******************************
#define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
// required in case of out of order packets
#define NETRETRYTIME 0.75f // Time after sending before we resend
#define MIN_NET_RETRYTIME 0.2f
#define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
#define NETHEARTBEATTIME 3 // How often to send a heartbeat
#define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
#define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
static int Nettimeout = NETTIMEOUT;
// Reliable packet stuff
#define RNT_ACK 1 // ACK Packet
#define RNT_DATA 2 // Data Packet
#define RNT_DATA_COMP 3 // Compressed Data Packet
#define RNT_REQ_CONN 4 // Requesting a connection
#define RNT_DISCONNECT 5 // Disconnecting a connection
#define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
#define RNT_I_AM_HERE 7
#pragma pack(push, 1)
typedef struct reliable_header {
ubyte type; // packet type
ubyte compressed; //
ushort seq; // sequence packet 0-65535 used for ACKing also
ushort data_len; // length of data
float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
ubyte data[MAX_PACKET_SIZE]; // Packet data
reliable_header() : type(0), compressed(0), seq(0), data_len(0), send_time(0.0f) {}
} reliable_header;
#pragma pack(pop)
// Psnet adds 1 byte for type ident, so make sure we've got a little headroom
static_assert(sizeof(reliable_header) < MAX_TOP_LAYER_PACKET_SIZE, "reliable_header is larger than max packet size!");
#define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-MAX_PACKET_SIZE)
#define MAX_PING_HISTORY 10
typedef struct {
ubyte buffer[MAX_PACKET_SIZE];
} reliable_net_buffer;
#pragma pack(push, 1)
typedef struct {
reliable_net_buffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
reliable_net_buffer *rbuffers[MAXNETBUFFERS];
int send_len[MAXNETBUFFERS];
int recv_len[MAXNETBUFFERS];
unsigned short ssequence[MAXNETBUFFERS];
unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
float timesent[MAXNETBUFFERS];
float last_packet_received; // For a given connection, this is the last packet we received
float last_packet_sent;
SOCKADDR_IN6 addr; // SOCKADDR of our peer
ushort status; // Status of this connection
unsigned short oursequence; // This is the next sequence number the application is expecting
unsigned short theirsequence; // This is the next sequence number the peer is expecting
unsigned short ping_pos;
float pings[MAX_PING_HISTORY];
unsigned int num_ping_samples;
float mean_ping;
} reliable_socket;
#pragma pack(pop)
static reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
// the sockets that the game will use when selecting network type
SOCKET Psnet_socket = INVALID_SOCKET;
static float First_sent_iamhere = 0;
static float Last_sent_iamhere = 0;
#define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
unsigned int Serverconn = 0xffffffff;
//*******************************
// top layer buffers
static network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FORWARD DECLARATIONS
//
// set some options on a socket
void psnet_set_socket_options();
// initialize socket
bool psnet_init_socket();
// initilize my addr
bool psnet_init_my_addr();
// get time in seconds
float psnet_get_time();
// initialize reliable sockets
void psnet_init_rel_tcp();
// shutdown reliable sockets
void psnet_rel_close();
// initialize the buffering system
void psnet_buffer_init(network_packet_buffer_list *l);
// buffer a packet (maintain order!)
void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, SSIZE_T length, SOCKADDR_IN6 *from);
// get the index of the next packet in order!
int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, SSIZE_T *length, SOCKADDR_IN6 *from);
// ip string parsing helpers
static bool psnet_is_ip_notation(int af, const char *ip_string);
static bool psnet_explode_ip_string(const char *ip_string, SCP_string &host, SCP_string &port);
// conversions
static void psnet_sockaddr_to_addr(const SOCKADDR_IN6 *sockaddr, net_addr *addr);
static void psnet_addr_to_sockaddr(const net_addr *addr, SOCKADDR_IN6 *sockaddr);
// -------------------------------------------------------------------------------------------------------
// PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
//
/**
* Wrappers around select() and recvfrom() for lagging/losing data
*/
int RECVFROM(SOCKET /*s*/, char *buf, int /*len*/, int /*flags*/, SOCKADDR *from, int *fromlen, int psnet_type)
{
network_packet_buffer_list *l;
SOCKADDR_IN6 addr;
int ret;
SSIZE_T ret_len;
// bad type
Assert( (psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES) );
if ( (psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES) ) {
return -1;
}
// make sure we have enough storage size for return addr
if ( *fromlen < static_cast<int>(sizeof(addr)) ) {
Int3();
return -1;
}
l = &Psnet_top_buffers[psnet_type];
// if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
ret = psnet_buffer_get_next(l, reinterpret_cast<ubyte *>(buf), &ret_len, &addr);
if ( !ret ) {
Int3();
return -1;
}
// otherwise, stuff the outgoing data
memcpy(from, &addr, sizeof(addr));
*fromlen = sizeof(addr);
// return bytes read
return static_cast<int>(ret_len);
}
/**
* Wrappers around select() and recvfrom() for lagging/losing data
*/
int SELECT(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout, int psnet_type)
{
network_packet_buffer_list *l;
// if this is a check for writability, just return the select
if (writefds != nullptr) {
return select(nfds, readfds, writefds, exceptfds, timeout);
}
// bad type
Assert( (psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES) );
if ( (psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES) ) {
return -1;
}
l = &Psnet_top_buffers[psnet_type];
// do we have any buffers in here?
if ( (l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id) ) {
if (readfds) {
FD_ZERO(readfds);
}
if (exceptfds) {
FD_ZERO(exceptfds);
}
return 0;
}
// yo
return 1;
}
/**
* Wrappers around sendto to sorting through different packet types
*/
int SENDTO(SOCKET s, char * buf, int len, int flags, SOCKADDR *to, int tolen, int psnet_type)
{
char outbuf[MAX_TOP_LAYER_PACKET_SIZE];
Assert(len < MAX_TOP_LAYER_PACKET_SIZE);
// stuff type
outbuf[0] = static_cast<char>(psnet_type);
memcpy(&outbuf[1], buf, static_cast<size_t>(len));
// send it
return static_cast<int>( sendto(s, outbuf, len + 1, flags, reinterpret_cast<LPSOCKADDR>(to), tolen) );
}
/**
* Call this once per frame to read everything off of our socket
*/
void PSNET_TOP_LAYER_PROCESS()
{
// read socket stuff
fd_set rfds;
timeval timeout;
SSIZE_T read_len;
socklen_t from_len;
SOCKADDR_IN6 from_addr;
uint8_t packet_data[MAX_TOP_LAYER_PACKET_SIZE];
if ( !Psnet_active ) {
return;
}
// clear the addresses to remove compiler warnings
memset(&from_addr, 0, sizeof(from_addr));
while (true) {
// check if there is any data on the socket to be read. The amount of data that can be
// atomically read is stored in len.
FD_ZERO(&rfds);
FD_SET(Psnet_socket, &rfds);
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if ( select(static_cast<int>(Psnet_socket + 1), &rfds, nullptr, nullptr, &timeout) == SOCKET_ERROR ) {
ml_printf("Error %d doing a socket select on read", WSAGetLastError());
break;
}
// if the read file descriptor is not set, then bail!
if ( !FD_ISSET(Psnet_socket, &rfds) ) {
return;
}
// get data off the socket and process
from_len = sizeof(from_addr);
read_len = recvfrom(Psnet_socket, reinterpret_cast<char *>(packet_data), sizeof(packet_data),
0, reinterpret_cast<LPSOCKADDR>(&from_addr), &from_len);
if (read_len <= 0) {
if (read_len == -1) {
ml_string("Socket error on socket_get_data()");
}
break;
}
// determine the packet type
int packet_type = packet_data[0];
Assertion(( (packet_type >= 0) && (packet_type < PSNET_NUM_TYPES) ), "Invalid packet_type found. Packet type %d does not exist", packet_type);
if ( (packet_type >= 0) && (packet_type < PSNET_NUM_TYPES) ) {
// buffer the packet
psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_data + 1, read_len - 1, &from_addr);
}
}
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FUNCTIONS
//
/**
* Initialize psnet to use the specified port
*/
void psnet_init(uint16_t port_num)
{
int idx;
if (Psnet_active) {
return;
}
Psnet_connection = NETWORK_CONNECTION_LAN;
Network_status = NETWORK_STATUS_NO_PROTOCOL;
#ifdef _WIN32
WSADATA wsa_data;
WORD ws_ver;
ws_ver = MAKEWORD(2, 2);
if ( WSAStartup(ws_ver, &wsa_data) ) {
return;
}
#endif
// get the port for running this game on. Be careful that it cannot be out of bounds
Psnet_default_port = DEFAULT_GAME_PORT;
if (port_num > 1023) {
Psnet_default_port = port_num;
}
// initialize all packet type buffers
for (idx = 0; idx < PSNET_NUM_TYPES; idx++) {
psnet_buffer_init(&Psnet_top_buffers[idx]);
}
// do this before socket init
psnet_init_my_addr();
// initialize UDP now
if ( !psnet_init_socket() ) {
ml_printf("Error on UDP startup %d", Psnet_failure_code);
return;
}
psnet_init_rel_tcp();
Psnet_active = true;
// specified network timeout
Nettimeout = NETTIMEOUT;
if (Cmdline_timeout > 0) {
Nettimeout = Cmdline_timeout;
}
Network_status = NETWORK_STATUS_RUNNING;
}
/**
* Shutdown psnet
*/
void psnet_close()
{
if ( !Psnet_active ) {
return;
}
// close down all reliable sockets - this forces them to
// send a disconnect to any remote machines
psnet_rel_close();
if (Psnet_socket != INVALID_SOCKET) {
shutdown(Psnet_socket, 1);
closesocket(Psnet_socket);
}
Psnet_active = false;
Network_status = NETWORK_STATUS_NOT_INITIALIZED;
#ifdef _WIN32
WSACleanup();
#endif
}
/**
* Test whether psnet is ready or not
*/
bool psnet_is_active()
{
return Psnet_active;
}
/**
* Initialize my addr, ip, etc.
*/
bool psnet_init_my_addr()
{
SOCKADDR_STORAGE remote_addr;
SOCKADDR_IN6 local_addr_ipv4, local_addr_ipv6;
char ip_string[INET6_ADDRSTRLEN];
socklen_t addrlen;
SOCKET tsock;
int rval;
const char *local_ip;
// zero out my address
Psnet_my_ip.clear();
memset(&Psnet_my_addr, 0, sizeof(Psnet_my_addr));
Psnet_my_addr.port = Psnet_default_port; // set this just in case we bail
local_addr_ipv4.sin6_family = AF_UNSPEC;
local_addr_ipv4.sin6_addr = IN6ADDR_ANY_INIT;
local_addr_ipv6.sin6_family = AF_UNSPEC;
local_addr_ipv6.sin6_addr = IN6ADDR_ANY_INIT;
//
// run through some public DNS servers to try and populate the routing table
// which should load the socket with our local interface IP address
//
// IPv6 and IPv4 checks are separate so we can get both addresses
// it's safe for either one to fail
//
// IPv6 & IPv4 -> Cloudflare, Google Public DNS, Quad9
const SCP_vector<SCP_string> remote_hosts_ipv6 = { "2606:4700:4700::1111", "2001:4860:4860::8888", "2620:fe::fe" };
const SCP_vector<SCP_string> remote_hosts_ipv4 = { "1.1.1.1", "8.8.8.8", "9.9.9.9" };
// IPv6 check (should be done first!!)
tsock = socket(AF_INET6, SOCK_DGRAM, 0);
if (tsock == INVALID_SOCKET) {
ml_string("Error creating IPv6 socket, unable to determine local IP");
} else {
for (const auto &host : remote_hosts_ipv6) {
if ( !psnet_get_addr(host.c_str(), 53, &remote_addr) ) {
continue;
}
rval = connect(tsock, reinterpret_cast<LPSOCKADDR>(&remote_addr), sizeof(remote_addr));
if (rval) {
continue;
}
// we've connected, so the socket should have a routable IP now
addrlen = sizeof(local_addr_ipv6);
rval = getsockname(tsock, reinterpret_cast<LPSOCKADDR>(&local_addr_ipv6), &addrlen);
if ( !rval ) {
break;
}
}
if ( !IN6_IS_ADDR_UNSPECIFIED(&local_addr_ipv6.sin6_addr) ) {
// add to ip list
Psnet_my_ip.push_back(local_addr_ipv6.sin6_addr);
}
shutdown(tsock, 1);
closesocket(tsock);
}
// IPv4 check
tsock = socket(AF_INET6, SOCK_DGRAM, 0);
if (tsock == INVALID_SOCKET) {
ml_string("Error creating IPv4 socket, unable to determine local IP");
} else {
// make sure we are in dual-stack mode (not the default on Windows)
int i_opt = 0;
setsockopt(tsock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&i_opt), sizeof(i_opt));
for (const auto &host : remote_hosts_ipv4) {
if ( !psnet_get_addr(host.c_str(), 53, &remote_addr) ) {
continue;
}
rval = connect(tsock, reinterpret_cast<LPSOCKADDR>(&remote_addr), sizeof(remote_addr));
if (rval) {
continue;
}
// we've connected, so the socket should have a routable IP now
addrlen = sizeof(local_addr_ipv4);
rval = getsockname(tsock, reinterpret_cast<LPSOCKADDR>(&local_addr_ipv4), &addrlen);
if ( !rval ) {
break;
}
}
if ( !IN6_IS_ADDR_UNSPECIFIED(&local_addr_ipv4.sin6_addr) ) {
// add to ip list
Psnet_my_ip.push_back(local_addr_ipv4.sin6_addr);
}
shutdown(tsock, 1);
closesocket(tsock);
}
//
// rest of this just normalizes and populates the internal structures
//
// ?? oops
if ( Psnet_my_ip.empty() ) {
ml_string("Local interface IP address => <undetermined>");
return false;
}
if (Psnet_my_ip.size() > 1) {
Psnet_ip_mode = PSNET_IP_MODE_DUAL;
} else if ( IN6_IS_ADDR_V4MAPPED(&Psnet_my_ip[0]) ) {
Psnet_ip_mode = PSNET_IP_MODE_V4;
} else {
Psnet_ip_mode = PSNET_IP_MODE_V6;
}
// prefer IPv4 address if avaiable (last entry), for maximum compatibility
// TODO: something more robust probably needs to happen with this
memcpy(&Psnet_my_addr.addr, &Psnet_my_ip.back(), sizeof(in6_addr));
Psnet_my_addr.port = Psnet_default_port;
// log results to multi.log
for (auto &in6 : Psnet_my_ip) {
local_ip = inet_ntop(AF_INET6, psnet_mask_addr(&in6), ip_string, sizeof(ip_string));
if (local_ip) {
ml_printf("Local interface address => %s", local_ip);
}
}
if ( (Psnet_ip_mode == PSNET_IP_MODE_DUAL) && (Cmdline_prefer_ipv4 || Cmdline_prefer_ipv6) ) {
ml_printf("Prefering IPv%d connections where possible", Cmdline_prefer_ipv4 ? 4 : 6);
}
return true;
}
/**
* Get the status of the network
*/
int psnet_get_network_status()
{
// first case is when "none" is selected
if (Psnet_connection == NETWORK_CONNECTION_NONE) {
return NETWORK_ERROR_NO_TYPE;
}
// first, check the connection status of the network
if (Network_status == NETWORK_STATUS_NO_WINSOCK) {
return NETWORK_ERROR_NO_WINSOCK;
}
if (Network_status == NETWORK_STATUS_NO_PROTOCOL) {
return NETWORK_ERROR_NO_PROTOCOL;
}
return NETWORK_ERROR_NONE;
}
/**
* Convert a ::net_addr to a string
*/
const char *psnet_addr_to_string(const net_addr *address, char *text, size_t max_len)
{
in6_addr addr6;
memcpy(&addr6, &address->addr, sizeof(addr6));
if ( inet_ntop(AF_INET6, &addr6, text, static_cast<socklen_t>(max_len)) == nullptr ) {
strncpy(text, "", max_len);
}
return text;
}
/**
* Convert a string to a net addr
*/
bool psnet_string_to_addr(const char *text, net_addr *address)
{
SCP_string host, port;
SOCKADDR_STORAGE sockaddr;
auto *addr6 = reinterpret_cast<SOCKADDR_IN6 *>(&sockaddr);
memset(address, 0, sizeof(*address));
if ( !psnet_explode_ip_string(text, host, port) ) {
return false;
}
if ( !psnet_get_addr(host.c_str(), DEFAULT_GAME_PORT, &sockaddr) ) {
return false;
}
memcpy(&address->addr, &addr6->sin6_addr, sizeof(address->addr));
if ( !port.empty() ) {
try {
int port_num = std::stoi(port);
if ( (port_num >= 0) && (port_num <= USHRT_MAX) ) {
address->port = static_cast<uint16_t>(port_num);
}
} catch (...) {
mprintf(("Invalid port number in psnet_string_to_addr()\n"));
}
}
return true;
}
/**
* Compare 2 addresses
*/
int psnet_same(SOCKADDR_IN6 *a1, SOCKADDR_IN6 *a2)
{
return (a1->sin6_port == a2->sin6_port) && IN6_ARE_ADDR_EQUAL(&a1->sin6_addr, &a2->sin6_addr);
}
int psnet_same(net_addr *a1, net_addr *a2)
{
return (a1->port == a2->port) && !memcmp(&a1->addr, &a2->addr, sizeof(a1->addr));
}
/**
* Compare against possible address of this machine
*/
bool psnet_is_local_addr(const net_addr *addr)
{
// if port is different then skip the rest of the tests
if (addr->port != Psnet_default_port) {
return false;
}
auto *sin6_addr = reinterpret_cast<const in6_addr *>(&addr->addr);
// IPv6 loopback
if (IN6_IS_ADDR_LOOPBACK(sin6_addr)) {
return true;
}
// IPv4 loopback
if (IN6_IS_ADDR_V4MAPPED(sin6_addr)) {
if (reinterpret_cast<const uint32_t *>(sin6_addr)[3] == INADDR_LOOPBACK) {
return true;
}
}
// identified local interfaces
for (auto &in6 : Psnet_my_ip) {
if (IN6_ARE_ADDR_EQUAL(sin6_addr, &in6)) {
return true;
}
}
return false;
}
/**
* Get IP mode (IPv4, IPv6, dual stack...)
*/
int psnet_get_ip_mode()
{
return Psnet_ip_mode;
}
/**
* Send data unreliably
*/
int psnet_send(net_addr *who_to_addr, void *data, int len, int np_index) // NOLINT(misc-unused-parameters)
{
// send data unreliably
int ret;
fd_set wfds;
struct timeval timeout;
SOCKADDR_IN6 who_to;
if ( !Psnet_active ) {
ml_string("Network ==> Socket not inited in psnet_send");
return 0;
}
psnet_addr_to_sockaddr(who_to_addr, &who_to);
if ( IN6_IS_ADDR_UNSPECIFIED(&who_to.sin6_addr) ) {
ml_string("Network ==> send to address is 0 in psnet_send");
return 0;
}
if (who_to.sin6_port == 0) {
ml_printf("Network ==> destination port %d invalid in psnet_send", ntohs(who_to.sin6_port));
return 0;
}
if ( psnet_is_local_addr(who_to_addr) ) {
return 0;
}
FD_ZERO(&wfds);
FD_SET(Psnet_socket, &wfds);
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if ( SELECT(static_cast<int>(Psnet_socket+1), nullptr, &wfds, nullptr, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
ml_printf("Error on blocking select for write %d", WSAGetLastError());
return 0;
}
// if the write file descriptor is not set, then bail!
if ( !FD_ISSET(Psnet_socket, &wfds) ) {
return 0;
}
multi_rate_add(np_index, "udp(h)", len + UDP_HEADER_SIZE);
multi_rate_add(np_index, "udp", len);
ret = SENDTO(Psnet_socket, reinterpret_cast<char *>(data), len, 0,
reinterpret_cast<LPSOCKADDR>(&who_to), sizeof(who_to),
PSNET_TYPE_UNRELIABLE);
if (ret != SOCKET_ERROR) {
return 1;
}
return 0;
}
/**
* Get data from the unreliable socket
*/
int psnet_get(void *data, net_addr *addr)
{
SSIZE_T buffer_size;
SOCKADDR_IN6 from_addr;
if ( !Psnet_active ) {
return 0;
}
// try and get a free buffer and return its size
if ( psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], reinterpret_cast<ubyte *>(data), &buffer_size, &from_addr) ) {
psnet_sockaddr_to_addr(&from_addr, addr);
return static_cast<int>(buffer_size);
}
// return nothing
return 0;
}
/**
* Flush all sockets
*/
void psnet_flush()
{
ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
net_addr from_addr;
if ( !Psnet_active ) {
return;
}
while ( psnet_get(data, &from_addr) > 0 );
}
/**
* Convert from sockaddr_in6 to net_addr struct
*/
static void psnet_sockaddr_to_addr(const SOCKADDR_IN6 *sockaddr, net_addr *addr)
{
memcpy(&addr->addr, &sockaddr->sin6_addr, sizeof(addr->addr));
addr->port = ntohs(sockaddr->sin6_port);
}
/**
* Convert from net_addr struct to sockaddr_in6
*/
static void psnet_addr_to_sockaddr(const net_addr *addr, SOCKADDR_IN6 *sockaddr)
{
memset(sockaddr, 0, sizeof(*sockaddr));
memcpy(&sockaddr->sin6_addr, &addr->addr, sizeof(sockaddr->sin6_addr));
sockaddr->sin6_family = AF_INET6;
sockaddr->sin6_port = htons(addr->port);
}
/**
* Convert from sockaddr_storage struct to sockaddr_in6
*/
static void psnet_sockaddr_storage_to_in6(const SOCKADDR_STORAGE *addr, SOCKADDR_IN6 *addr_in6)
{
if (addr->ss_family == AF_INET6) {
memcpy(addr_in6, addr, sizeof(SOCKADDR_IN6));
} else {
Assertion(addr->ss_family == AF_INET, "Invalid sockaddr type (%d)!", addr->ss_family);
auto *in4 = reinterpret_cast<const SOCKADDR_IN *>(addr);
memset(addr_in6, 0, sizeof(*addr_in6));
addr_in6->sin6_family = AF_INET6;
addr_in6->sin6_port = in4->sin_port;
psnet_map4to6(&in4->sin_addr, &addr_in6->sin6_addr);
}
}
/**
* Helper to map IPv4 to IPv6
*/
void psnet_map4to6(const in_addr *in4, in6_addr *in6)
{
if (in4->s_addr == INADDR_ANY) {
memcpy(in6, &in6addr_any, sizeof(in6_addr));
} else {
reinterpret_cast<uint32_t *>(in6)[0] = 0;
reinterpret_cast<uint32_t *>(in6)[1] = 0;
reinterpret_cast<uint32_t *>(in6)[2] = htonl(0xffff);
reinterpret_cast<uint32_t *>(in6)[3] = in4->s_addr;
}
}
/**
* Helper to map IPv6 to IPv4
*/
bool psnet_map6to4(const in6_addr *in6, in_addr *in4)
{
if ( !IN6_IS_ADDR_V4MAPPED(in6) ) {
return false;
}
in4->s_addr = reinterpret_cast<const uint32_t *>(in6)[3];
return true;
}
/**
* Helper to anonymize IP address for logging purposes
*/
in6_addr *psnet_mask_addr(const in6_addr *inaddr)
{
static in6_addr addr;
size_t nbytes = 0;
memcpy(&addr, inaddr, sizeof(in6_addr));
if ( IN6_IS_ADDR_V4MAPPED(&addr) ) {
// zero last octet of IPv4 address
// (last byte)
nbytes = 1;
} else {
// zero last 80 bits of IPv6 address
// (last 10 bytes)
nbytes = 10;
}
memset(addr.s6_addr+(sizeof(addr)-nbytes), 0, nbytes);
return &addr;
}
/**
* Helper to quickly test if ip string is in standard notation
*/
static bool psnet_is_ip_notation(int af, const char *ip_string)
{
uint8_t addr[sizeof(in6_addr)];
if (ip_string == nullptr) {
return false;
}
switch (af) {
case AF_INET6:
case AF_INET: {
if ( inet_pton(af, ip_string, addr) == 1 ) {
return true;
}
break;
}
default: {
if ( inet_pton(AF_INET6, ip_string, addr) == 1 ) {
return true;
}
if ( inet_pton(AF_INET, ip_string, addr) == 1 ) {
return true;
}
break;
}
}
return false;
}
/**
* Helper to extract the ip address and port number from a string
*/
static bool psnet_explode_ip_string(const char *ip_string, SCP_string &host, SCP_string &port)
{
SCP_string ip;
host.clear();
port.clear();
if (ip_string == nullptr) {
return false;
}
ip = ip_string;
auto obracket = ip.find_first_of('[');
auto colon = ip.find_first_of(':');
auto dot = ip.find_first_of('.');
//
// look for IPv6 formatted string first
//
// check for brackets and colon (ip with port)
if ( (obracket != SCP_string::npos) && (colon != SCP_string::npos) ) {
auto cbracket = ip.find_last_of(']');
// no closing bracket... fail
if (cbracket == SCP_string::npos) {
return false;
}
// closing bracket before opening bracket... fail
if (cbracket < obracket) {
return false;
}
// colon not between brackets... fail
if ( (colon < obracket) || (colon > cbracket) ) {
return false;
}
// ok, assume ipv6 and grab inside of brackets as address
host = ip.substr(obracket + 1, cbracket - obracket - 1);
// now check for port number after closing bracket
auto lcolon = ip.find_last_of(':');
if ( (lcolon != SCP_string::npos) && (cbracket < lcolon) ) {
port = ip.substr(lcolon + 1);
}
return true;
}
// if it has no dots then assume it's just IPv6
if (dot == SCP_string::npos) {
host = ip;
return true;
}
// if colon before dots then it's likely mapped IPv4
if ( (colon != SCP_string::npos) && (dot != SCP_string::npos) && (colon < dot) ) {
host = ip;
return true;
}
// otherwise it should be IPv4
// if it has a port then split it off
if (colon != SCP_string::npos) {
host = ip.substr(0, colon);
port = ip.substr(colon + 1);
} else {
host = ip;
}
return true;
}
/**
* If the passed string is a valid IP string
*/
bool psnet_is_valid_ip_string(const char *ip_string)
{
SCP_string ip;
SCP_string host, port;
if (ip_string == nullptr) {
return false;
}
// split string into host & port
if ( !psnet_explode_ip_string(ip_string, host, port) ) {
return false;
}
// if host is standard notation then we're done
if ( psnet_is_ip_notation(AF_UNSPEC, ip_string) ) {
return true;
}
// final check, may have to do DNS lookup on it
return psnet_get_addr(host.c_str(), nullptr, nullptr);
}
/**
* Get valid sockaddr structure
*/
bool psnet_get_addr(const char *host, const char *port, SOCKADDR_STORAGE *addr, int flags)
{
struct addrinfo hints, *srvinfo = nullptr;
bool success = false;
SOCKADDR_IN6 si4to6;
int rval;
memset(&si4to6, 0, sizeof(si4to6));
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = 0;
hints.ai_flags = AI_V4MAPPED;
if (flags & ADDR_FLAG_NUMERIC_SERVICE) {
hints.ai_flags |= AI_NUMERICSERV;
}
if (host == nullptr) {
hints.ai_flags |= AI_PASSIVE;
} else {
// avoid dns lookups if we can
if ( psnet_is_ip_notation(AF_UNSPEC, host) ) {
hints.ai_flags |= AI_NUMERICHOST;
}
// skip AAAA lookups if we can't use them
else if ( !(Psnet_ip_mode & PSNET_IP_MODE_V6) ) {
hints.ai_family = AF_INET;
}
// skip A lookups if we can't use them
else if ( !(Psnet_ip_mode & PSNET_IP_MODE_V4) ) {
hints.ai_family = AF_INET6;
}
}
if ( (rval = getaddrinfo(host, port, &hints, &srvinfo)) != 0 ) {
ml_printf("getaddrinfo() => %s", gai_strerror(rval));
if (srvinfo) {
freeaddrinfo(srvinfo);
}
return false;
}
if (Cmdline_prefer_ipv4) {
flags |= ADDR_FLAG_PREFER_IPV4;
} else if (Cmdline_prefer_ipv6) {
flags &= ~ADDR_FLAG_PREFER_IPV4;
}
const bool prefer_v6 = ((Psnet_ip_mode == PSNET_IP_MODE_DUAL) && Cmdline_prefer_ipv6);
const bool prefer_v4 = ((Psnet_ip_mode == PSNET_IP_MODE_DUAL) && (flags & ADDR_FLAG_PREFER_IPV4));
for (auto *srv = srvinfo; srv != nullptr; srv = srv->ai_next) {
if ( (srv->ai_family == AF_INET) || (srv->ai_family == AF_INET6) ) {
if (addr) {
// map ipv4 to ipv6
if (srv->ai_family == AF_INET) {
auto *si4 = reinterpret_cast<SOCKADDR_IN *>(srv->ai_addr);
si4to6.sin6_family = AF_INET6;
si4to6.sin6_port = si4->sin_port;
psnet_map4to6(&si4->sin_addr, &si4to6.sin6_addr);
memcpy(addr, &si4to6, sizeof(si4to6));
} else if ( !success ) {
memcpy(addr, srv->ai_addr, srv->ai_addrlen);
}
}
success = true;
// if we would prefer an IPv6 address then maybe keep looking
if ( prefer_v6 && addr && (srv->ai_family == AF_INET) ) {
continue;
}
// if we would prefer an IPv4 address then maybe keep looking
if ( prefer_v4 && addr && (srv->ai_family == AF_INET6) ) {
continue;
}
break;
}
}
freeaddrinfo(srvinfo);
return success;
}
bool psnet_get_addr(const char *host, const uint16_t port, SOCKADDR_STORAGE *addr, int flags)
{
SCP_string port_str = std::to_string(port);
return psnet_get_addr(host, port_str.c_str(), addr, flags | ADDR_FLAG_NUMERIC_SERVICE);
}
const in6_addr *psnet_get_local_ip(int af_type)
{
switch (af_type) {
case AF_INET: {
if (Psnet_ip_mode == PSNET_IP_MODE_DUAL) {
return &Psnet_my_ip[1];
} else if (Psnet_ip_mode & PSNET_IP_MODE_V4) {
return &Psnet_my_ip[0];
}
break;
}
case AF_INET6: {
if (Psnet_ip_mode & PSNET_IP_MODE_V6) {
return &Psnet_my_ip[0];
}
break;
}
default:
break;
}
return nullptr;
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 RELIABLE SOCKET FUNCTIONS
//
void psnet_rel_send_ack(SOCKADDR_IN6 *raddr, ushort sig, float time_sent)
{
int ret;
ushort sig_tmp;
reliable_header ack_header;
ack_header.type = RNT_ACK;
ack_header.data_len = sizeof(ushort);
ack_header.send_time = INTEL_FLOAT(&time_sent);
sig_tmp = INTEL_SHORT(sig);
memcpy(&ack_header.data, &sig_tmp, sizeof(ushort));
ret = SENDTO(Psnet_socket, reinterpret_cast<char *>(&ack_header),
RELIABLE_PACKET_HEADER_ONLY_SIZE + ack_header.data_len, 0,
reinterpret_cast<LPSOCKADDR>(raddr), sizeof(*raddr), PSNET_TYPE_RELIABLE);
if (ret == -1) {
ml_string("TCP SENDTO failed in rel_send_ack()");
}
}
/**
* Function to shutdown and close the given socket.
*
* It takes a couple of things into consideration when closing, such as possibly
* reiniting reliable sockets if they are closed here.
*/
void psnet_rel_close_socket(PSNET_SOCKET_RELIABLE socketid)
{
reliable_header diss_conn_header;
reliable_socket *rsocket = nullptr;
// if the socket is out of range
if (socketid >= MAXRELIABLESOCKETS) {
if (socketid != PSNET_INVALID_SOCKET) {
ml_printf("Invalid socket id passed to psnet_rel_close_socket() -- %d", socketid);
}
return;
}
ml_printf("Closing socket %d", socketid);
rsocket = &Reliable_sockets[socketid];
// go through every buffer and "free it up(tm)"
for (auto i = 0; i < MAXNETBUFFERS; i++) {
if (rsocket->rbuffers[i]) {
vm_free(rsocket->rbuffers[i]);
rsocket->rbuffers[i] = nullptr;
rsocket->rsequence[i] = 0;
}
if (rsocket->sbuffers[i]) {
vm_free(rsocket->sbuffers[i]);
rsocket->sbuffers[i] = nullptr;
rsocket->ssequence[i] = 0;
}
}
// send a disconnect packet to the socket on the other end
diss_conn_header.type = RNT_DISCONNECT;
diss_conn_header.seq = CONNECTSEQ;
diss_conn_header.data_len = 0;
if (socketid == Serverconn) {
Serverconn = 0xffffffff;
}
SENDTO(Psnet_socket, reinterpret_cast<char *>(&diss_conn_header), RELIABLE_PACKET_HEADER_ONLY_SIZE,
0, reinterpret_cast<LPSOCKADDR>(&rsocket->addr), sizeof(rsocket->addr), PSNET_TYPE_RELIABLE);
memset(rsocket, 0, sizeof(reliable_socket));
rsocket->status = RNF_UNUSED;
}
/**
* Send data reliably
*/
int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index) // NOLINT(misc-unused-parameters)
{
int i;
int bytesout = 0;
reliable_socket *rsocket;
if (socketid >= MAXRELIABLESOCKETS) {
ml_printf("Invalid socket id passed to psnet_rel_send() -- %d", socketid);
return -1;
}
Assert(length <= MAX_PACKET_SIZE);
psnet_rel_work();
rsocket = &Reliable_sockets[socketid];
if (rsocket->status != RNF_CONNECTED) {
// We can't send because this isn't a connected reliable socket.
ml_printf("Can't send packet because of status %d in psnet_rel_send(). socket = %d", rsocket->status, socketid);
return -1;
}
// Add the new packet to the sending list and send it.
for (i = 0; i < MAXNETBUFFERS; i++) {
if (rsocket->sbuffers[i] == nullptr) {
reliable_header send_header;
int send_this_packet = 1;
rsocket->send_len[i] = length;
rsocket->sbuffers[i] = reinterpret_cast<reliable_net_buffer *>(vm_malloc(sizeof(reliable_net_buffer)));
memcpy(rsocket->sbuffers[i]->buffer, data, static_cast<size_t>(length));
send_header.seq = INTEL_SHORT(rsocket->theirsequence);
rsocket->ssequence[i] = rsocket->theirsequence;
memcpy(send_header.data, data, static_cast<size_t>(length));
send_header.data_len = INTEL_SHORT( static_cast<ushort>(length) );
send_header.type = RNT_DATA;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time ) ;
if (send_this_packet) {
multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
bytesout = SENDTO(Psnet_socket, reinterpret_cast<char *>(&send_header),
static_cast<int>(RELIABLE_PACKET_HEADER_ONLY_SIZE) + rsocket->send_len[i], 0,
reinterpret_cast<LPSOCKADDR>(&rsocket->addr), sizeof(rsocket->addr),
PSNET_TYPE_RELIABLE);
}
if ( (bytesout == SOCKET_ERROR) && (WSAGetLastError() == WSAEWOULDBLOCK) ) {
// This will cause it to try to send again next frame. (or sooner)
rsocket->timesent[i] = psnet_get_time() - (NETRETRYTIME*4);
} else {
rsocket->timesent[i] = psnet_get_time();
}
rsocket->theirsequence++;
return bytesout;
}
}
ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d", socketid);
return 0;
}
// Return codes:
// -1 socket not connected
// 0 No packet ready to receive
// >0 Buffer filled with the number of bytes recieved
int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_length)
{
reliable_socket *rsocket = nullptr;
psnet_rel_work();
if (socketid >= MAXRELIABLESOCKETS) {
ml_printf("Invalid socket id passed to psnet_rel_get() -- %d", socketid);
return -1;
}
rsocket = &Reliable_sockets[socketid];
if ( (rsocket->status != RNF_CONNECTED) && (rsocket->status != RNF_LIMBO) ) {
ml_printf("Can't receive packet because it isn't connected in psnet_rel_get(). socket = %d", socketid);
return 0;
}
// If the buffer position is the position we are waiting for, fill in
// the buffer we received in the call to this function and return true
for (auto i = 0; i < MAXNETBUFFERS; i++) {
if ( (rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i] ) {
Assert(max_length >= rsocket->recv_len[i]);
if (max_length < rsocket->recv_len[i]) {
ml_printf("Data too large for buffer - size %d, max %d. socket = %d",
rsocket->recv_len[i], max_length, socketid);
return 0;
}
memcpy(buffer, rsocket->rbuffers[i]->buffer, static_cast<size_t>(rsocket->recv_len[i]));
vm_free(rsocket->rbuffers[i]);
rsocket->rbuffers[i] = nullptr;
rsocket->rsequence[i] = 0;
rsocket->oursequence++;
return rsocket->recv_len[i];
}
}
return 0;
}
/**
* Process all active reliable sockets
*/
void psnet_rel_work()
{
int i, j;
int rcode = -1;
fd_set read_fds;
struct timeval timeout;
reliable_header rcv_buff;
SOCKADDR_STORAGE rcv_addr;
auto *addr6 = reinterpret_cast<SOCKADDR_IN6 *>(&rcv_addr);
char addr_string[INET6_ADDRSTRLEN];
if ( !Psnet_active ) {
return;
}
PSNET_TOP_LAYER_PROCESS();
// negotitate initial connection with the server
reliable_socket *rsocket = nullptr;
if (Serverconn != 0xffffffff) {
// Check to see if we need to send a packet out.
if ( (Reliable_sockets[Serverconn].status == RNF_LIMBO) &&
((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere)) > NETRETRYTIME) )
{
rsocket = &Reliable_sockets[Serverconn];
reliable_header conn_header;
// Now send I_AM_HERE packet
conn_header.type = RNT_I_AM_HERE;
conn_header.seq = static_cast<ushort>(~CONNECTSEQ);
conn_header.data_len = 0;
Last_sent_iamhere = psnet_get_time();
int ret = SENDTO(Psnet_socket, reinterpret_cast<char *>(&conn_header), RELIABLE_PACKET_HEADER_ONLY_SIZE, 0,
reinterpret_cast<LPSOCKADDR>(&rsocket->addr), sizeof(rsocket->addr), PSNET_TYPE_RELIABLE);
if ( (ret == SOCKET_ERROR) && (WSAGetLastError() == WSAEWOULDBLOCK) ) {
rsocket->last_packet_sent = psnet_get_time() - NETRETRYTIME;
} else {
rsocket->last_packet_sent = psnet_get_time();
}
}
}
do {
rsocket = nullptr;
// Check UDP
timeout.tv_sec = 0;
timeout.tv_usec = 0;
FD_ZERO(&read_fds);
FD_SET(Psnet_socket, &read_fds);
if ( SELECT(static_cast<int>(Psnet_socket+1), &read_fds, nullptr, nullptr, &timeout, PSNET_TYPE_RELIABLE) == SOCKET_ERROR ) {
break;
}
// if the file descriptor is not set, then bail!
if ( !FD_ISSET(Psnet_socket, &read_fds) ) {
break;
}
memset(&rcv_addr, 0, sizeof(rcv_addr));
int addrlen = sizeof(rcv_addr);
int bytesin = RECVFROM(Psnet_socket, reinterpret_cast<char *>(&rcv_buff), sizeof(reliable_header), 0,
reinterpret_cast<LPSOCKADDR>(&rcv_addr), &addrlen, PSNET_TYPE_RELIABLE);
if (bytesin == 0) {
break;
}
if (bytesin == -1) {
ml_printf("recvfrom returned an error! -- %d",WSAGetLastError());
break;
}
rcv_buff.seq = INTEL_SHORT( rcv_buff.seq ); //-V570
rcv_buff.data_len = INTEL_SHORT( rcv_buff.data_len ); //-V570
rcv_buff.send_time = INTEL_FLOAT( &rcv_buff.send_time );
// Someone wants to connect, so find a slot
if (rcv_buff.type == RNT_REQ_CONN) {
for (i = 1; i < MAXRELIABLESOCKETS; i++) {
if ( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ) {
if ( psnet_same(addr6, &Reliable_sockets[i].addr) ) {
// We already have a reliable link to this user, so we will ignore it...
ml_printf("Received duplicate connection request. %d",i);
psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, rcv_buff.send_time);
// We will change this as a hack to prevent later code from hooking us up
rcv_buff.type = 0xff;
continue;
}
}
}
for (i = 1; i < MAXRELIABLESOCKETS; i++) {
if (Reliable_sockets[i].status == RNF_UNUSED) {
// Add the new connection here.
rsocket = &Reliable_sockets[i];
psnet_sockaddr_storage_to_in6(&rcv_addr, &Reliable_sockets[i].addr);
rsocket->ping_pos = 0;
rsocket->num_ping_samples = 0;
rsocket->status = RNF_LIMBO;
rsocket->last_packet_received = psnet_get_time();
const char *ip_string = inet_ntop(AF_INET6, psnet_mask_addr(&addr6->sin6_addr), addr_string, sizeof(addr_string));
ml_printf("Connect from [%s]:%d", ip_string ? ip_string : "unknown", ntohs(addr6->sin6_port));
break;
}
}
if (i == MAXRELIABLESOCKETS) {
// No more connections!
ml_string("Out of incoming reliable connection sockets");
continue;
}
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, rcv_buff.send_time);
}
// Find out if this is a packet from someone we were expecting a packet.
for (i = 1; i < MAXRELIABLESOCKETS; i++) {
if ( psnet_same(addr6, &Reliable_sockets[i].addr) ) {
rsocket = &Reliable_sockets[i];
break;
}
}
if (rsocket == nullptr) {
const char *ip_string = inet_ntop(AF_INET6, psnet_mask_addr(&addr6->sin6_addr), addr_string, sizeof(addr_string));
ml_string("Received reliable data from unconnected client.");
ml_printf("Received from [%s]:%d\n", ip_string ? ip_string : "unknown", ntohs(addr6->sin6_port));
continue;
}
rsocket->last_packet_received = psnet_get_time();
if (rsocket->status != RNF_CONNECTED) {
// Get out of limbo
if (rsocket->status == RNF_LIMBO) {
// this is our connection to the server
if (Serverconn != 0xffffffff) {
if (rcv_buff.type == RNT_ACK) {
auto *acknum = reinterpret_cast<ushort *>(&rcv_buff.data);
if (INTEL_SHORT(*acknum) == (~CONNECTSEQ & 0xffff)) {
rsocket->status = RNF_CONNECTED;
ml_string("Got ACK for IAMHERE!");
}
continue;
}
} else if (rcv_buff.type == RNT_I_AM_HERE) {
rsocket->status = RNF_CONNECTING;
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, rcv_buff.send_time);
ml_string("Got IAMHERE!");
continue;
}
}
if ( (rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff) ) {
rsocket->status = RNF_CONNECTED;
} else {
rsocket->last_packet_received = psnet_get_time();
continue;
}
}
// Update the last recv variable so we don't need a heartbeat
rsocket->last_packet_received = psnet_get_time();
if (rcv_buff.type == RNT_HEARTBEAT) {
continue;
}
if (rcv_buff.type == RNT_ACK) {
// Update ping time
rsocket->num_ping_samples++;
rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
if (rsocket->num_ping_samples >= MAX_PING_HISTORY) {
float sort_ping[MAX_PING_HISTORY];
for (auto a = 0; a < MAX_PING_HISTORY; a++) {
sort_ping[a] = rsocket->pings[a];
}
std::sort(sort_ping, sort_ping + MAX_PING_HISTORY);
rsocket->mean_ping = ( (sort_ping[MAX_PING_HISTORY/2] + sort_ping[(MAX_PING_HISTORY/2) + 1]) ) / 2;
}
rsocket->ping_pos++;
if (rsocket->ping_pos >= MAX_PING_HISTORY) {
rsocket->ping_pos = 0;
}
// if this is an ack for a send buffer on the socket, kill the send buffer. its done
auto *acksig = reinterpret_cast<ushort *>(&rcv_buff.data);
for (i = 0; i < MAXNETBUFFERS; i++) {
if ( rsocket->sbuffers[i] && (rsocket->ssequence[i] == INTEL_SHORT(*acksig)) ) {
vm_free(rsocket->sbuffers[i]);
rsocket->sbuffers[i] = nullptr;
rsocket->ssequence[i] = 0;
}
}
// remove that packet from the send buffer
rsocket->last_packet_received = psnet_get_time();
continue;
}
if (rcv_buff.type == RNT_DATA_COMP) {
// More2Come
// Decompress it. Put it back in the buffer. Process it as RNT_DATA
rcv_buff.type = RNT_DATA;
}
if (rcv_buff.type == RNT_DATA) {
// If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
int seqdelta = rcv_buff.seq - rsocket->oursequence;
if (seqdelta < 0) {
seqdelta = -seqdelta;
}
if ( seqdelta >= (MAXNETBUFFERS-1) ) {
ml_string("Received reliable packet out of order!");
// It's out of order, so we won't ack it, which will mean we will get it again soon.
continue;
}
//e lse move data into the proper buffer position
int savepacket = 1;
if ( rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1)) ) {
if (rsocket->oursequence > rcv_buff.seq) {
savepacket = 0;
}
} else {
// Sequence is high, so prepare for wrap around
if ( static_cast<unsigned short>(rcv_buff.seq + rsocket->oursequence) > (MAXNETBUFFERS-1) ) {
savepacket = 0;
}
}
for (i = 0; i < MAXNETBUFFERS; i++) {
if ( (rsocket->rbuffers[i] != nullptr) && (rsocket->rsequence[i] == rcv_buff.seq) ) {
// Received duplicate packet!
savepacket = 0;
}
}
if (savepacket) {
if (rcv_buff.data_len > MAX_PACKET_SIZE) {
ml_string("Received oversized reliable packet!");
// don't ack it, which will mean we will get it again soon.
continue;
}
for (i = 0; i < MAXNETBUFFERS; i++) {
if (rsocket->rbuffers[i] == nullptr) {
rsocket->recv_len[i] = rcv_buff.data_len;
rsocket->rbuffers[i] = reinterpret_cast<reliable_net_buffer *>(vm_malloc(sizeof(reliable_net_buffer)));
memcpy(rsocket->rbuffers[i]->buffer, rcv_buff.data, static_cast<size_t>(rsocket->recv_len[i]));
rsocket->rsequence[i] = rcv_buff.seq;
break;
}
}
}
psnet_rel_send_ack(&rsocket->addr, rcv_buff.seq, rcv_buff.send_time);
}
} while (true);
// Go through each reliable socket that is connected and do any needed work.
for (j = 0; j < MAXRELIABLESOCKETS; j++) {
rsocket = &Reliable_sockets[j];
if (Serverconn == 0xffffffff) {
if (rsocket->status == RNF_LIMBO) {
if ( fl_abs((psnet_get_time() - rsocket->last_packet_received)) > Nettimeout ) {
ml_printf("Reliable (but in limbo) socket (%d) timed out in psnet_rel_work().", j);
for (auto a = 0; a < MAXNETBUFFERS; a++) {
if (rsocket->sbuffers[a] != nullptr) {
vm_free(rsocket->sbuffers[a]);
}
if (rsocket->rbuffers[a] != nullptr) {
vm_free(rsocket->rbuffers[a]);
}
}
memset(rsocket, 0, sizeof(reliable_socket));
rsocket->status = RNF_UNUSED; // Won't work if this is an outgoing connection.
}
}
} else {
if ( (rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout) ) {
rsocket->status = RNF_BROKEN;
ml_printf("Reliable socket (%d) timed out in psnet_rel_work().", j);
}
}
if (rsocket->status == RNF_CONNECTED) {
float retry_packet_time;
if ( ((rsocket->mean_ping < 0.00001f) && (rsocket->mean_ping > -0.00001f)) || (rsocket->mean_ping > (NETRETRYTIME*4)) ) {
retry_packet_time = NETRETRYTIME;
} else {
if (rsocket->mean_ping < MIN_NET_RETRYTIME) {
retry_packet_time = static_cast<float>(MIN_NET_RETRYTIME);
} else {
retry_packet_time = rsocket->mean_ping * 1.25f;
}
}
// Iterate through send buffers.
for (i = 0;i < MAXNETBUFFERS; i++) {
// send again
if ( rsocket->sbuffers[i] && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time) ) {
reliable_header send_header;
memcpy(send_header.data, rsocket->sbuffers[i]->buffer, static_cast<size_t>(rsocket->send_len[i]));
send_header.data_len = INTEL_SHORT( static_cast<ushort>(rsocket->send_len[i]) );
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time );
send_header.seq = INTEL_SHORT( rsocket->ssequence[i] );
send_header.type = RNT_DATA;
rcode = SENDTO(Psnet_socket, reinterpret_cast<char *>(&send_header),
static_cast<int>(RELIABLE_PACKET_HEADER_ONLY_SIZE) + rsocket->send_len[i], 0,
reinterpret_cast<LPSOCKADDR>(&rsocket->addr), sizeof(rsocket->addr),
PSNET_TYPE_RELIABLE);
if ( (rcode == SOCKET_ERROR) && (WSAGetLastError() == WSAEWOULDBLOCK) ) {
// The packet didn't get sent, flag it to try again next frame
rsocket->timesent[i] = psnet_get_time() - (NETRETRYTIME*4);
} else {
rsocket->last_packet_sent = psnet_get_time();
rsocket->timesent[i] = psnet_get_time();
}
}
}
if ( (rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME) ) {
reliable_header send_header;
send_header.send_time = psnet_get_time();
send_header.send_time = INTEL_FLOAT( &send_header.send_time );
send_header.seq = 0;
send_header.data_len = 0;
send_header.type = RNT_HEARTBEAT;
rcode = SENDTO(Psnet_socket, reinterpret_cast<char *>(&send_header),
RELIABLE_PACKET_HEADER_ONLY_SIZE, 0,
reinterpret_cast<LPSOCKADDR>(&rsocket->addr), sizeof(rsocket->addr),
PSNET_TYPE_RELIABLE);
if ( (rcode != SOCKET_ERROR) && (WSAGetLastError() != WSAEWOULDBLOCK) ) {
// It must have been sent
rsocket->last_packet_sent = psnet_get_time();
}
}
if ( (rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout) ) {
// This socket is hosed.....inform someone?
ml_printf("Reliable Socket (%d) timed out in psnet_rel_work().", j);
rsocket->status = RNF_BROKEN;
}
}
}
}
/**
* Get the status of a reliable socket, see RNF_* defines above
*/
int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
{
if (socketid >= MAXRELIABLESOCKETS) {
return -1;
}
return Reliable_sockets[socketid].status;
}
/**
* Checks the Listen_socket for possibly incoming requests to be connected.
* @return 0 on error or nothing waiting. 1 if we should try to accept
*/
PSNET_SOCKET psnet_rel_check_for_listen(net_addr *from_addr)
{
psnet_rel_work();
for (unsigned int i = 1; i < MAXRELIABLESOCKETS; i++) {
if (Reliable_sockets[i].status == RNF_CONNECTING) {
Reliable_sockets[i].status = RNF_CONNECTED;
ml_string("New reliable connection in psnet_rel_check_for_listen().");
psnet_sockaddr_to_addr(&Reliable_sockets[i].addr, from_addr);
return i;
}
}
return PSNET_INVALID_SOCKET;
}
/**
* Attempt to connect() to the server's tcp socket. socket parameter is simply assigned to the
* Reliable_socket socket created in psnet_init
*/
void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr *server_addr)
{
// Send out a RNT_REQ_CONN packet, and wait for it to be acked.
SOCKADDR_STORAGE rcv_addr;
SOCKADDR_IN6 srv_addr;
int addrlen;
int rcode;
float first_sent_req = 0;
reliable_header rheader;
int bytesin;
struct timeval timeout;
fd_set read_fds;
reliable_socket *rsocket;
*socket = PSNET_INVALID_SOCKET;
psnet_addr_to_sockaddr(server_addr, &srv_addr);
// Flush out any left overs
do {
timeout.tv_sec = 0;
timeout.tv_usec = 0;
FD_ZERO(&read_fds);
FD_SET(Psnet_socket, &read_fds);
if ( SELECT(static_cast<int>(Psnet_socket+1), &read_fds, nullptr, nullptr, &timeout, PSNET_TYPE_RELIABLE) == SOCKET_ERROR ) {
break;
}
// if the file descriptor is not set, then bail!
if ( !FD_ISSET(Psnet_socket, &read_fds) ) {
break;
}
addrlen = sizeof(rcv_addr);
bytesin = RECVFROM(Psnet_socket, reinterpret_cast<char *>(&rheader), sizeof(reliable_header), 0,
reinterpret_cast<LPSOCKADDR>(&rcv_addr), &addrlen, PSNET_TYPE_RELIABLE);
if (bytesin < 0) {
ml_printf("UDP recvfrom returned an error! -- %d", WSAGetLastError());
break;
}
} while (true);
rheader.type = RNT_REQ_CONN;
rheader.seq = CONNECTSEQ;
rheader.data_len = 0;
rcode = SENDTO(Psnet_socket, reinterpret_cast<char *>(&rheader), RELIABLE_PACKET_HEADER_ONLY_SIZE, 0,
reinterpret_cast<LPSOCKADDR>(&srv_addr), sizeof(srv_addr), PSNET_TYPE_RELIABLE);
if (rcode == SOCKET_ERROR) {
ml_printf("Unable to send UDP packet in psnet_rel_connect_to_server()! -- %d", WSAGetLastError());
return;
}
first_sent_req = psnet_get_time();
// Wait until we get a response from the server or we timeout
do {
PSNET_TOP_LAYER_PROCESS();
timeout.tv_sec = 0;
timeout.tv_usec = 0;
FD_ZERO(&read_fds);
FD_SET(Psnet_socket, &read_fds);
if ( SELECT(static_cast<int>(Psnet_socket+1), &read_fds, nullptr, nullptr, &timeout, PSNET_TYPE_RELIABLE) == SOCKET_ERROR ) {
break;
}
// if the file descriptor is not set, then bail!
if ( !FD_ISSET(Psnet_socket, &read_fds) ) {
continue;
}
ml_string("selected() in psnet_rel_connect_to_server()");
addrlen = sizeof(rcv_addr);
bytesin = RECVFROM(Psnet_socket, reinterpret_cast<char *>(&rheader), sizeof(reliable_header), 0,
reinterpret_cast<LPSOCKADDR>(&rcv_addr) ,&addrlen, PSNET_TYPE_RELIABLE);
if (bytesin == 0) {
ml_string("Received 0 bytes from recvfrom() in psnet_rel_connect_to_server().");
continue;
}
if (bytesin == -1) {
ml_printf("recvfrom returned an error! -- %d", WSAGetLastError());
Int3();
return;
}
ml_string("received data after select in psnet_rel_connect_to_server()");
ml_string("about to check ack_header.type");
if (rheader.type != RNT_ACK) {
ml_string("Received something that isn't an ACK in psnet_rel_connect_to_server().");
continue;
}
auto *acknum = reinterpret_cast<ushort *>(&rheader.data);
if (INTEL_SHORT(*acknum) != CONNECTSEQ) {
ml_string("Received out of sequence ACK in psnet_rel_connect_to_server().");
continue;
}
for (unsigned int i = 1; i < MAXRELIABLESOCKETS; i++) {
rsocket = &Reliable_sockets[i];
if (rsocket->status == RNF_UNUSED) {
// Add the new connection here.
memset(rsocket, 0, sizeof(reliable_socket));
rsocket->last_packet_received = psnet_get_time();
psnet_sockaddr_storage_to_in6(&rcv_addr, &rsocket->addr);
rsocket->status = RNF_LIMBO;
ml_string("Successfully connected to server in psnet_rel_connect_to_server().");
First_sent_iamhere = psnet_get_time();
Last_sent_iamhere = psnet_get_time();
// Now send I_AM_HERE packet
rheader.type = RNT_I_AM_HERE;
rheader.seq = static_cast<ushort>(~CONNECTSEQ);
rheader.data_len = 0;
rcode = SENDTO(Psnet_socket, reinterpret_cast<char *>(&rheader), RELIABLE_PACKET_HEADER_ONLY_SIZE, 0,
reinterpret_cast<LPSOCKADDR>(&srv_addr), sizeof(srv_addr), PSNET_TYPE_RELIABLE);
if (rcode == SOCKET_ERROR) {
*socket = PSNET_INVALID_SOCKET;
rsocket->status = RNF_UNUSED;
memset(rsocket, 0, sizeof(reliable_socket));
ml_string("Unable to send packet in psnet_rel_connect_to_server()");
return;
}
*socket = i;
Serverconn = i;
rsocket->last_packet_sent = psnet_get_time();
float f = psnet_get_time();
while ( (fl_abs((psnet_get_time() - f)) < 2) && (rsocket->status != RNF_CONNECTING) ) {
psnet_rel_work();
}
return;
}
}
ml_string("Out of reliable socket space in psnet_rel_connect_to_server().");
return;
} while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
}
/**
* Initialize reliable sockets
*/
void psnet_init_rel_tcp()
{
// clear reliable sockets
for (auto &rsocket : Reliable_sockets) {
memset(&rsocket, 0, sizeof(reliable_socket));
}
}
void psnet_rel_close()
{
PSNET_SOCKET_RELIABLE sock;
// kill all sockets
for (auto idx = 0; idx < MAXRELIABLESOCKETS; idx++) {
if (Reliable_sockets[idx].status != RNF_UNUSED) {
sock = static_cast<PSNET_SOCKET_RELIABLE>(idx);
psnet_rel_close_socket(sock);
}
}
}
// ------------------------------------------------------------------------------------------------------
// PACKET BUFFERING FUNCTIONS
//
/**
* Initialize the buffering system
*/
void psnet_buffer_init(network_packet_buffer_list *l)
{
int idx;
// blast the buffer clean
memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
// set all buffer sequence #'s to -1
for (idx = 0;idx < MAX_PACKET_BUFFERS; idx++) {
l->psnet_buffers[idx].sequence_number = -1;
}
// initialize the sequence #
l->psnet_seq_number = 0;
l->psnet_lowest_id = -1;
l->psnet_highest_id = -1;
}
/**
* Buffer a packet (maintain order!)
*/
void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, SSIZE_T length, SOCKADDR_IN6 *from)
{
int idx;
bool found_buf = false;
Assert(length > 0);
// find the first empty packet
for (idx = 0; idx < MAX_PACKET_BUFFERS; idx++) {
if (l->psnet_buffers[idx].sequence_number == -1) {
found_buf = true;
break;
}
}
// if we didn't find the buffer, report an overrun
if ( !found_buf ) {
ml_string("WARNING - Buffer overrun in psnet");
} else {
// copy in the data
memcpy(l->psnet_buffers[idx].data, data, static_cast<size_t>(length));
l->psnet_buffers[idx].len = length;
l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(l->psnet_buffers[idx].from_addr));
// keep track of the highest id#
l->psnet_highest_id = l->psnet_seq_number++;
// set the lowest id# for the first time
if (l->psnet_lowest_id == -1) {
l->psnet_lowest_id = l->psnet_highest_id;
}
}
}
/**
* Get the index of the next packet in order!
*/
int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, SSIZE_T *length, SOCKADDR_IN6 *from)
{
int idx;
int found_buf = 0;
// if there are no buffers, do nothing
if ( (l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id) ) {
return 0;
}
// search until we find the lowest packet index id#
for (idx = 0; idx < MAX_PACKET_BUFFERS; idx++) {
// if we found the buffer
if (l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id) {
found_buf = 1;
break;
}
}
// at this point, we should _always_ have found the buffer
Assert(found_buf);
Assert(l->psnet_buffers[idx].len > 0);
// copy out the buffer data
memcpy(data, l->psnet_buffers[idx].data, static_cast<size_t>(l->psnet_buffers[idx].len));
*length = l->psnet_buffers[idx].len;
memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(*from));
// now we need to cleanup the packet list
// mark the buffer as free
l->psnet_buffers[idx].sequence_number = -1;
l->psnet_lowest_id++;
return 1;
}
// -------------------------------------------------------------------------------------------------------
// PSNET 2 FORWARD DEFINITIONS
//
/**
* Set some options on a socket
*/
void psnet_set_socket_options()
{
int cursize, bufsize, i_opt;
socklen_t cursizesize;
// try and increase the size of my receive buffer
bufsize = MAX_RECEIVE_BUFSIZE;
// set the current size of the receive buffer
cursizesize = sizeof(int);
getsockopt(Psnet_socket, SOL_SOCKET, SO_RCVBUF, reinterpret_cast<char *>(&cursize), &cursizesize);
if ( cursize < (MAX_RECEIVE_BUFSIZE*2) ) {
setsockopt(Psnet_socket, SOL_SOCKET, SO_RCVBUF, reinterpret_cast<const char *>(&bufsize), sizeof(bufsize));
cursizesize = sizeof(int);
getsockopt(Psnet_socket, SOL_SOCKET, SO_RCVBUF, reinterpret_cast<char *>(&cursize), &cursizesize);
}
ml_printf("Receive buffer set to %d", cursize);
// set the current size of the send buffer
cursizesize = sizeof(int);
getsockopt(Psnet_socket, SOL_SOCKET, SO_SNDBUF, reinterpret_cast<char *>(&cursize), &cursizesize);
if ( cursize < (MAX_RECEIVE_BUFSIZE*2) ) {
setsockopt(Psnet_socket, SOL_SOCKET, SO_SNDBUF, reinterpret_cast<const char *>(&bufsize), sizeof(bufsize));
cursizesize = sizeof(int);
getsockopt(Psnet_socket, SOL_SOCKET, SO_SNDBUF, reinterpret_cast<char *>(&cursize), &cursizesize);
}
ml_printf("Send buffer set to %d", cursize);
// make sure we are in dual-stack mode (not the default on Windows)
i_opt = 0;
setsockopt(Psnet_socket, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char *>(&i_opt), sizeof(i_opt));
cursizesize = sizeof(int);
getsockopt(Psnet_socket, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<char *>(&i_opt), &cursizesize);
ml_printf("Socket set to %s mode", i_opt ? "IPv6-only" : "dual-stack");
}
/**
* Initialize socket
*/
bool psnet_init_socket()
{
SOCKADDR_STORAGE sockaddr;
Psnet_socket = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
if (Psnet_socket == INVALID_SOCKET) {
Psnet_failure_code = WSAGetLastError();
ml_printf("Error on TCP startup %d", Psnet_failure_code);
return false;
}
// set socket options
psnet_set_socket_options();
// bind the socket
psnet_get_addr(nullptr, Psnet_default_port, &sockaddr);
if ( bind(Psnet_socket, reinterpret_cast<LPSOCKADDR>(&sockaddr), sizeof(sockaddr)) == SOCKET_ERROR) {
Psnet_failure_code = WSAGetLastError();
if (Psnet_failure_code == WSAEADDRINUSE) {
ml_printf("Socket already in use! Another instance running? (Try using the \"-port %i\" cmdline option)", Psnet_default_port + 1);
} else {
ml_printf("Couldn't bind socket (%d)!", Psnet_failure_code );
}
return false;
}
// success
return true;
}
/**
* Get time in seconds
*/
float psnet_get_time()
{
return static_cast<float>(timer_get_milliseconds()) / 1000.0f;
}
/**
* Mark a socket as having received data
*/
void psnet_mark_received(PSNET_SOCKET_RELIABLE socketid)
{
// valid socket?
if (socketid >= MAXRELIABLESOCKETS) {
return;
}
// mark it
Reliable_sockets[socketid].last_packet_received = psnet_get_time();
}