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https://github.com/scp-fs2open/fs2open.github.com.git
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* Updates the AxisInverted hooks to use the new CC_bind. Currently assumes only Joy0, so this may need further tweaking or replacement * * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system * Hack into existing control polling system to get the new primary/secondary binding schema to work. This should be reworked into a reverse-lookup system. * Finally break the mouse loose from overlapping with Joystick binidngs * Fix bug where joy button wouldn't register on search function * Fix bug with mousewheel not always decaying as it should. * Fix rebase conflict with selecting item during search mode * Fix bug where mouse buttons were incorrectly labeled. * Move some enums around * Fix bug with joy axis labels being displayed as buttons. * Fix possible bug where Other conflict axis wouldn't clear * Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support * Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool) * Merge Axis mappings into Control_config * More utility functions for CC_bind and CCB * Adds another ADE function for inverting the axis action, instead of individual bindings * Hacks to get plr file to compile. Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3) * Fix bug with uncontrollable spin (slopily) * Fix some warnings * Add flags for Hats and Balls for future implementation * Fix bug where inverting an axis would trigger an assert * Fix bug where joy wasn't detected as present * Most axis actions should be relative, instead of absolute * Hopefully optimize joy_get_unscaled_reading * Properly break out of double-for search function for search and bind modes in config menu * Refactor control_get_axes_readings to provide more consistent behavior * Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config * Bank axis has a default binding, Throttle does not. * Fix bug where conflicts weren't being detected. Fix bug where default presets weren't being detectd * Elegantly break out of double fors with goto. Fix bug with bind mode not detecting axis * Save new binding scheme to playerfile * Add cid_assign() to standardize cid assignment with shorts * Add write and read handlers for int8_t * Remove saving controls to csg. This will be replaced by presets. * Fix bug with reading pilotfile * Use "Joy-n" instead of "joystick n" to match default identifiers in config menu * Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key. Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it. * Improve readibility of the joy info output to log * Message when a joystick connects and using legacy system. * Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr * Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel. * Add reverse lookup functions for actions. mActionToVal[] does string -> int, mValToAction() does int -> string * Add the foundation for writing the presets files. * Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc. * presets.h and presets.cpp are in something of a barebones at this point * Add new subdir for preset files 'player/presets' * add utility for finding the distance of a bitfield/bitmask. Used to translate mouse button masks into mouse button id's * Write PresetFileHandler as standalone, instead of a subclass. Still mostly a copy of JSONFileHandler * Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well * Check presets from file to see if they are duplicate with an existing preset. * Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates. * Rename the test functions into proper load/save. * save function has some standard checks * load function is called on init * make finding duplicates its own function outside of the preset label rendering function * Initial draft of saving presets in-game * Fix bug where all loaded presets were thought to be duplicate of defaults. * Fix bug where preset cycling would get stuck on the first preset other than default * Fix bug where saving a mouse button saves the wrong textified string. * Prevent preset names from being too long. * Crash still occurs if the name is too long, as if set outside of FSO * Workaround text running off the popups in 640x480. Doesn't look as nice, sadly * CSG's now track preset names instead of containing bindings * remake control_config_reset_defaults() into control_config_use_preset() * provide a function to get the currently selected preset. * Do PLR backward compatibility, hopefully. * PLR now tracks presets instead of saving the bindings. * On Loading pre PLR3 or CSG6 data, create a new preset. * Strip off file extension before saving preset files. Jason.json.json just looks dumb * Add "-joy_info" commandline option. Will output SDL joystick info of all detected joysticks to stdout * Fix non-standard behavior with registry_read_string(). * Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions. * Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info * Address CI complaints * Address CI issues 2. * Supress preset duplicate warning if in unit tests. * Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA) * Use Mouse enums instead of Joy enums or magic numbers * More signed/unsigned madness * Address CI issues 3 * Address gcc-5 issues. (No auto in lambdas) * Fix bug with bit_distance() * Address gcc-5 issues 2 * Address clang issues * Address clang-tidy issues * Address clang-tidy issues in undosys. May need to be cherry picked to Controls2. * Address clang-tidy issues * Improve logic of preset name prompt. * Fix bug with selected presets not being saved * No, a cstr is not a std::string. * Can't use i there because its already defined. * Fix bug where CSG's wouldn't save selected preset * Fix bug where presets wouldn't be loaded correctly from player files * Fix bug where loaded preset files would not update the preset cycle position correctly * Some QoL changes for the preset name prompt * Address Appveyor issues. * Add forward compatibility for player file. This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO. * Fix bug where mouse X axis was unusable. Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across. * Address CI issues. * Address CI issues. * sel default assigned to -1 * static_cast enum to an int * Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information. * Add '\n' to PST log messages. * Change logic of checking joystick .ini keys: Should the multi-joy key not be found, try legacy joy key. * Add some more missing '\n' to mprintf messages. * Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...) * Warn the player if a preset defined in their .PLR could not be found. * Actually disable control items without a valid tab, instead of relying on the fact that they're disabled by default. * Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser. * Doxy the first_override param of control_config_common_read_section * Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs. Does not throw Warning nor Error exceptions * load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests. * Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis" * Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse. * Moves mouse axis and button labels into an array to ease future XSTR support * Adds asserts to ensure indices are within the array sizes of label arrays * Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels. * Seperates conflict check comparisons from equality comparisons. * Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis * Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations. * More UI string changes and localization * Tweaks positioning of top button labels in CC menu * Adds the following XSTR's: 1659 "Preset: %s" 1660 "Preset: custom" 1661 "Next Preset" * Fix bug where mouse axis turned into mouse button when inverting control by its control name. * Fix bug with the new conflict checking subroutine not working with non-axis controls * Address CI issues. * Don't trigger modal popups while in unit tests. * Address clang tidy issues * use nullptr * be consistent with conditional style * use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy * use string::empty() instead of checking for "". * Remove dead code of -joy_info. Functionality has been merged with -get_flags * Address clang-tidy [readability-simplify-boolean-expr] --z64 says "I don't like it!" * fix axis check * Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control * Encapsulate CC_bind properly * Add mouse and joystick cid's to AxisInverted description * Update translate_key() and its user to correctly translate multijoy bindings for training messages. * Prompt user trying to escape from config menu when they have changes. * Remove dead function. * Fix crash during training missions due to key translation that would overflow internal buffer. * Went back with cstring as return value instead of SCP string, because caller would need a significant refactor * Update doxy of the textify functions * Unify textify_scancode() and textify_scancode_universal() to ensure common code path. * Add "Multijoy" entry to json caps. (For Knossos) * Make CI happy. * Remove unused lambda captures. * Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file. * Fix conditional for checking if file exists within presets::save_preset_file() * Revert Majority of PR#3739 * PLR and CSG versions are incremented past versions set by 3739 * Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed * Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions * Add missing startSection() and endSection() for csg_write_controls() * Fix clang-tidy error #1 * Fix clang-tidy error #2 * fix clandy tidy error #1 part 2/2 * Fix clang tidy error 3 Co-authored-by: Goober5000 <[email protected]> Co-authored-by: Tyler Blount <[email protected]> Co-authored-by: wookieejedi <[email protected]> Co-authored-by: BMagnu <[email protected]>
210 lines
5.9 KiB
C++
210 lines
5.9 KiB
C++
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#ifndef _PILOTFILE_H
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#define _PILOTFILE_H
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#include "cfile/cfile.h"
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#include "globalincs/pstypes.h"
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#include "stats/scoring.h"
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#include "pilotfile/FileHandler.h"
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#include <memory>
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class player;
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struct sexp_container;
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// current pilot constants
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static const unsigned int PLR_FILE_ID = 0x5f524c50; // "PLR_" in file
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static const unsigned int CSG_FILE_ID = 0x5f475343; // "CSG_" in file
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// NOTE: Version should be bumped only for adding/removing sections or section
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// content. It should *NOT* be bumped for limit bumps or anything of
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// that sort!
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// 0 - initial version
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// 1 - Adding support for the player is multi flag
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// 2 - Add language in use when pilot was created
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// (due to intel entries using translated text as the primary key)
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// 3 - Add SEXP containers
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// 4 Controls are removed, and instead a preset name is saved/loaded
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static const ubyte PLR_VERSION = 4;
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// 0 - initial version
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// 1 - re-add recent missions
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// 2 - separate single/multi squad name & pic
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// 3 - remove separate detail settings for campaigns
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// 4 - add CPV rollback for Red Alert missions
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// 5 - save rank to flags for quick access
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// 6 - add SEXP containers
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// 7 - Controls are removed, and instead a preset name is saved/loaded.
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static const ubyte CSG_VERSION = 7;
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typedef struct index_list_t {
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SCP_string name;
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int index{ -1 };
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int val{ 0 };
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} index_list_t;
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// special stats struct, since our use here is not content specific
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typedef struct scoring_special_t {
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int score{ 0 };
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int rank{ RANK_ENSIGN };
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int assists{ 0 };
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int kill_count{ 0 };
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int kill_count_ok{ 0 };
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int bonehead_kills{ 0 };
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unsigned int p_shots_fired{ 0 };
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unsigned int p_shots_hit{ 0 };
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unsigned int p_bonehead_hits{ 0 };
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unsigned int s_shots_fired{ 0 };
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unsigned int s_shots_hit{ 0 };
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unsigned int s_bonehead_hits{ 0 };
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unsigned int missions_flown{ 0 };
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unsigned int flight_time{ 0 };
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_fs_time_t last_flown{ 0 };
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_fs_time_t last_backup{ 0 };
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SCP_vector<index_list_t> ship_kills;
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SCP_vector<index_list_t> medals_earned;
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} scoring_special_t;
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class pilotfile {
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public:
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pilotfile();
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~pilotfile();
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bool load_player(const char *callsign, player *_p = nullptr, bool force_binary = false);
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bool load_savefile(player *_p, const char *campaign);
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bool save_player(player *_p = nullptr);
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bool save_savefile();
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// updating stats, multi and/or all-time
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void update_stats(scoring_struct *stats, bool training = false);
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void update_stats_backout(scoring_struct *stats, bool training = false);
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void reset_stats();
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// for checking to see if a PLR file is basically valid
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bool verify(const char *fname, int *rank = nullptr, char *valid_language = nullptr);
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// whether current campaign savefile has valid data to work with
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bool is_invalid()
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{
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return m_data_invalid;
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}
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private:
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// --------------------------------------------------------------------
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// info shared between PLR and CSG ...
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// --------------------------------------------------------------------
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CFILE *cfp;
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std::unique_ptr<pilot::FileHandler> handler;
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SCP_string filename;
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player *p;
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int version;
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ubyte csg_ver;
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// some sections are required before others...
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bool m_have_flags;
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bool m_have_info;
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// set in case data appears wrong, so we can avoid loading/saving campaign savefile
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bool m_data_invalid;
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// overall content list, can include reference to more than current
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// mod/campaign provides
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// NOTE: order of each list **must be preserved**
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SCP_vector<index_list_t> ship_list;
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SCP_vector<index_list_t> weapon_list;
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SCP_vector<index_list_t> intel_list;
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SCP_vector<index_list_t> medals_list;
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scoring_special_t all_time_stats;
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scoring_special_t multi_stats;
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// for writing files, sets/updates section info
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void startSection(Section section_id);
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void endSection();
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// file offset of the size value for the current section (set with startSection())
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size_t m_size_offset;
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// --------------------------------------------------------------------
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// PLR specific
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// --------------------------------------------------------------------
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void plr_reset_data(bool reset_all);
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void plr_close();
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void plr_read_flags();
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void plr_read_info();
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void plr_read_settings();
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void plr_read_stats();
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void plr_read_stats_multi();
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void plr_read_multiplayer();
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void plr_read_variables();
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void plr_read_containers();
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void plr_read_hud();
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void plr_read_controls();
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void plr_write_flags();
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void plr_write_info();
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void plr_write_settings();
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void plr_write_stats();
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void plr_write_stats_multi();
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void plr_write_multiplayer();
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void plr_write_variables();
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void plr_write_containers();
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void plr_write_hud();
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void plr_write_controls();
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// --------------------------------------------------------------------
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// CSG specific
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// --------------------------------------------------------------------
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void csg_reset_data();
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void csg_close();
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void csg_read_flags();
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void csg_read_info();
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void csg_read_missions();
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void csg_read_techroom();
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void csg_read_loadout();
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void csg_read_stats();
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void csg_read_redalert();
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void csg_read_hud();
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void csg_read_variables();
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void csg_read_settings();
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void csg_read_controls();
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void csg_read_cutscenes();
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void csg_read_lastmissions();
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void csg_read_containers();
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void csg_read_container(sexp_container& container);
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void csg_write_flags();
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void csg_write_info();
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void csg_write_missions();
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void csg_write_techroom();
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void csg_write_loadout();
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void csg_write_stats();
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void csg_write_redalert();
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void csg_write_hud();
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void csg_write_variables();
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void csg_write_settings();
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void csg_write_controls();
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void csg_write_cutscenes();
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void csg_write_lastmissions();
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void csg_write_containers();
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void csg_write_container(const sexp_container& container);
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// similar to PLR verify, except we only want the rank
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bool get_csg_rank(int *rank);
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};
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extern pilotfile Pilot;
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extern void convert_pilot_files();
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#endif // _PILOTFILE_H
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